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Custom
Size: 21
No deck tags
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0 viewsNaN secs ago
Custom
Size: 21
No deck tags
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Instant

Qty: 10 Price: $139.20
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (sta) 36
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (sta) 59
Doom Blade
Destroy target nonblack creature.
Instant
Doom Blade (sta) 28
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Instant
Gods Willing (sta) 7
Memory Lapse
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Memory Lapse (sta) 16
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (sta) 63
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sta) 10
Tainted Pact
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Instant
Tainted Pact (sta) 33
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (sta) 11
Urza's Rage
Kicker
(You may pay an additional
as you cast this spell.)
This spell can't be countered.
Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Instant
Urza's Rage (sta) 47

Instant

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Sorcery

Qty: 11 Price: $191.29
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (sta) 1
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add
.
Sorcery
Channel (sta) 50
Compulsive Research
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery
Compulsive Research (sta) 14
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (sta) 27
Gift of Estates
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Sorcery
Gift of Estates (sta) 6
Mind's Desire
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Mind's Desire (sta) 17
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (sta) 54
Primal Command
Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Sorcery
Primal Command (sta) 55
Stone Rain
Destroy target land.
Sorcery
Stone Rain (sta) 45
Tendrils of Agony
Target player loses 2 life and you gain 2 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Tendrils of Agony (sta) 34
Time Warp
Target player takes an extra turn after this one.
Sorcery
Time Warp (sta) 22

Sorcery

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Deck Info

Deck stats

6 pips - 6 cards
0 mana - 0 cards
6 pips - 4 cards
0 mana - 0 cards
7 pips - 6 cards
0 mana - 0 cards
3 pips - 3 cards
0 mana - 0 cards
7 pips - 4 cards
0 mana - 0 cards
0 pips - 0 cards
1 mana - 1 card
Card NameQtyOdds
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