0 viewsNaN secs ago
Custom
Size: 43Est cost: $18.99
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Conspiracy
Double Stroke
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
Conspiracy

Echoing Boon
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
Conspiracy

Hired Heist
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name deals combat damage to a player, you may pay . If you do, draw a card.
Whenever a creature you control with the chosen name deals combat damage to a player, you may pay . If you do, draw a card.
Conspiracy

Hold the Perimeter
(Start the game with this conspiracy face up in the command zone.)
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.
At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This token can't block."
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.
At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This token can't block."
Conspiracy

Iterative Analysis
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Conspiracy

Muzzio's Preparations
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Each creature you control with the chosen name enters with an additional +1/+1 counter on it.
Each creature you control with the chosen name enters with an additional +1/+1 counter on it.
Conspiracy

Secret Summoning
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
Whenever a creature you control with the chosen name enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
Conspiracy

Secrets of Paradise
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Creatures you control with the chosen name have ": Add one mana of any color."
Creatures you control with the chosen name have ": Add one mana of any color."
Conspiracy

Unexpected Potential
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
You may spend mana as though it were mana of any color to cast spells with the chosen name.
You may spend mana as though it were mana of any color to cast spells with the chosen name.
Conspiracy

Conspiracy
(CTRL to add secondary)
Creature
Aether Searcher
Reveal this card as you draft it. Reveal the next card you draft and note its name.
When this creature enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.
When this creature enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.
Creature Artifact - Construct

Agent of Acquisitions
Draft this card face up.
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
Creature Artifact - Construct

Arcane Savant
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When this creature enters, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
When this creature enters, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
Creature - Human Wizard

Caller of the Untamed
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.
, : Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
, : Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
Creature - Elf Shaman

Cogwork Grinder
Draft this card face up.
As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)
This creature enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)
This creature enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
Creature Artifact - Construct

Noble Banneret
Draft this card face up.
As you draft a creature card, you may reveal it, note its name, then turn this card face down.
As long as you control one or more creatures with a name you noted for cards named Noble Banneret, this creature and those creatures get +1/+1 and have lifelink.
As you draft a creature card, you may reveal it, note its name, then turn this card face down.
As long as you control one or more creatures with a name you noted for cards named Noble Banneret, this creature and those creatures get +1/+1 and have lifelink.
Creature - Human Knight

Pyretic Hunter
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card.
Menace (This creature can't be blocked except by two or more creatures.)
This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.
Menace (This creature can't be blocked except by two or more creatures.)
This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.
Creature - Elemental Cat

Smuggler Captain
Draft this card face up.
As you draft a card, you may reveal it, note its name, then turn this card face down.
When this creature enters, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
As you draft a card, you may reveal it, note its name, then turn this card face down.
When this creature enters, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
Creature - Human Pirate

Spire Phantasm
Reveal this card as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When this creature enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
Flying
When this creature enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
Creature - Illusion Gargoyle

Volatile Chimera
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.
: Choose a card at random you exiled with cards named Volatile Chimera. This creature becomes a copy of that card, except it has this ability.
: Choose a card at random you exiled with cards named Volatile Chimera. This creature becomes a copy of that card, except it has this ability.
Creature - Elemental Chimera

Creature
(CTRL to add secondary)
Instant
Instant
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Deck Info
Deck stats
Card NameQtyOdds
Click charts to focus on cards























