Drop to import an external card...

Automatic
Maybeboard
Sideboard
Chosen category
Choose category
New category
0 viewsNaN secs ago
Custom
Size: 267Est cost: $986.98
No deck tags
 avatar
0 viewsNaN secs ago
Custom
Size: 267Est cost: $986.98
No deck tags
You have full use of the deck editor! However, as long as you remain in sandbox mode, you will be unable to save your changes.

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

00 Fool

Qty: 4 Price: $10.62
Curse of Fool's Wisdom
Enchant player
Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment - Aura Curse
Curse of Fool's Wisdom (c19) 16
Flubs, the Fool
You may play an additional land on each of your turns.
Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
Legendary Creature - Scout Frog
Flubs, the Fool (blc) 356
Fool's Demise
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Fool's Demise (c14) 111
Fool's Tome
,
: Draw a card. Activate only if you have no cards in hand.
Artifact - Book
Fool's Tome (plst) TMP-289

00 Fool

(CTRL to add secondary)

01 Magician

Qty: 2 Price: $43.34
Exhibition Magician
When this creature enters, choose one —
• Create a 1/1 green and white Citizen creature token.
• Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Wizard
Exhibition Magician (snc) 106
Preston, the Vanisher
Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion.
, Sacrifice five Illusions: Exile target nonland permanent.
Legendary Creature - Wizard Rabbit
Preston, the Vanisher (j22) 8

01 Magician

(CTRL to add secondary)

02 High Priestess

Qty: 2 Price: $6.98
Norwood Priestess
: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
Creature - Elf Druid
Norwood Priestess (mb2) 211
Willow Priestess
: You may put a Faerie permanent card from your hand onto the battlefield.
: Target green creature gains protection from black until end of turn.
Creature - Druid Faerie
Willow Priestess (hml) 100

02 High Priestess

(CTRL to add secondary)

03 Empress

Qty: 3 Price: $18.97
Empress Galina
,
: Gain control of target legendary permanent. (This effect lasts indefinitely.)
Legendary Creature - Merfolk Noble
Empress Galina (inv) 54
Jolrael, Empress of Beasts
,
, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
Legendary Creature - Human Spellshaper
Jolrael, Empress of Beasts (tsb) 81
Llawan, Cephalid Empress
When Llawan enters, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.
Legendary Creature - Octopus Noble
Llawan, Cephalid Empress (tor) 42

03 Empress

(CTRL to add secondary)

04 Emperor

Qty: 3 Price: $3.13
Aboshan, Cephalid Emperor
Tap an untapped Octopus you control: Tap target permanent.
: Tap all creatures without flying.
Legendary Creature - Octopus Noble
Aboshan, Cephalid Emperor (plst) ODY-58
Emperor Crocodile
When you control no other creatures, sacrifice this creature.
Creature - Crocodile
Emperor Crocodile (ema) 165
Emperor of Bones
At the beginning of combat on your turn, exile up to one target card from a graveyard.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Creature - Skeleton Noble
Emperor of Bones (mh3) 90

04 Emperor

(CTRL to add secondary)

05 Hierophant

Qty: 5 Price: $2.23
Citanul Hierophants
Creatures you control have "
: Add
."
Creature - Human Druid
Citanul Hierophants (scd) 175
Hierophant's Chalice
When this artifact enters, target opponent loses 1 life and you gain 1 life.
: Add
.
Artifact
Hierophant's Chalice (xln) 240
Stone-Seeder Hierophant
Landfall — Whenever a land you control enters, untap this creature.
: Untap target land.
Creature - Human Druid
Stone-Seeder Hierophant (rav) 184
Sylvan Hierophant
When this creature dies, exile it, then return another target creature card from your graveyard to your hand.
Creature - Human Cleric
Sylvan Hierophant (wth) 141
Venomous Hierophant
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Cleric Gorgon
Venomous Hierophant (thb) 122

05 Hierophant

(CTRL to add secondary)

06 Lovers

Qty: 3 Price: $7.83
Halana and Alena, Partners
First strike (This creature deals combat damage before creatures without first strike.)
Reach (This creature can block creatures with flying.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Legendary Creature - Human Ranger
Halana and Alena, Partners (fdn) 659
Prosperous Partnership
When this enchantment enters, create two 1/1 green and white Citizen creature tokens.
Tap three untapped creatures you control: Create a Treasure token.
Enchantment
Prosperous Partnership (ncc) 78
Secret Rendezvous
You and target opponent each draw three cards.
Sorcery
Secret Rendezvous (stx) 26

06 Lovers

(CTRL to add secondary)

07 Chariot

Qty: 8 Price: $4.72
Chariot of the Sun
,
: Until end of turn, target creature you control gains flying and has base toughness 1.
Artifact
Chariot of the Sun (mir) 297
Chariot of Victory
Equipped creature has first strike, trample, and haste.
Equip
Artifact - Equipment
Chariot of Victory (jou) 159
Cryptcaller Chariot
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
Artifact - Vehicle
Cryptcaller Chariot (dft) 80
Detention Chariot
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling
(
, Discard this card: Draw a card.)
Artifact - Vehicle
Detention Chariot (dft) 12
Skyseer's Chariot
Flying
As this Vehicle enters, choose a nonland card name.
Activated abilities of sources with the chosen name cost
more to activate.
Crew 2
Artifact - Vehicle
Skyseer's Chariot (dft) 28
Thundering Chariot
First strike, trample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Thundering Chariot (thb) 239
War Chariot
,
: Target creature gains trample until end of turn.
Artifact
War Chariot (ice) 348
Warmonger's Chariot
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Warmonger's Chariot (cns) 207

07 Chariot

(CTRL to add secondary)

08 Strength

Qty: 24 Price: $12.54
Brute Strength
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Brute Strength (plst) DDT-35
Bull's Strength
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
Instant
Bull's Strength (afr) 174
Burst of Strength
Put a +1/+1 counter on target creature and untap it.
Instant
Burst of Strength (gtc) 115
Confidence from Strength
Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Confidence from Strength (gs1) 35
Fanatical Strength
Target creature gets +3/+3 and gains trample until end of turn.
Instant
Fanatical Strength (mkm) 159
Frantic Strength
Flash
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Enchantment - Aura
Frantic Strength (dsk) 179
Gift of Strength
Target creature gets +3/+3 and gains reach until end of turn.
Instant
Gift of Strength (thb) 171
Grave Strength
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
Sorcery
Grave Strength (j25) 450
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Enchantment - Aura
Holy Strength (m11) 16
Silken Strength
Flash
Enchant creature or Vehicle
When this Aura enters, untap enchanted permanent.
Enchanted permanent gets +1/+2 and has reach.
Enchantment - Aura
Silken Strength (dft) 180
Sinister Strength
Enchant creature
Enchanted creature gets +3/+1 and is black.
Enchantment - Aura
Sinister Strength (pls) 54
Stony Strength
Put a +1/+1 counter on target creature you control. Untap that creature.
Instant
Stony Strength (rna) 143
Strength of Arms
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Instant
Strength of Arms (inr) 42
Strength of Cedars
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
Instant - Arcane
Strength of Cedars (chk) 245
Strength of Lunacy
Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment - Aura
Strength of Lunacy (tor) 86
Strength of Solidarity
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sorcery
Strength of Solidarity (znr) 206
Strength of the Pack
Put two +1/+1 counters on each creature you control.
Sorcery
Strength of the Pack (cmr) 259
Strength of Unity
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
Enchantment - Aura
Strength of Unity (inv) 40
Sudden Strength
Target creature gets +3/+3 until end of turn.
Draw a card.
Instant
Sudden Strength (jud) 132
Surge of Strength
As an additional cost to cast this spell, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.
Instant
Surge of Strength (all) 109
Titan's Strength
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Titan's Strength (plst) THS-145
Unholy Strength
Enchant creature
Enchanted creature gets +2/+1.
Enchantment - Aura
Unholy Strength (m11) 119
Virtue of Strength
If you tap a basic land for mana, it produces three times as much of that mana instead.
Enchantment
Virtue of Strength // Garenbrig Growth (woe) 197
Volcanic Strength
Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchantment - Aura
Volcanic Strength (m13) 155

08 Strength

(CTRL to add secondary)

09 Hermit

Qty: 9 Price: $18.87
Cloakwood Hermit
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
Legendary Enchantment - Background
Cloakwood Hermit (clb) 221
Deep Forest Hermit
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
Creature - Elf Druid
Deep Forest Hermit (blc) 213
Hermit Druid
,
: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Creature - Human Druid
Hermit Druid (inr) 202
Hermit of the Natterknolls
Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Werewolf
Hermit of the Natterknolls // Lone Wolf of the Natterknolls (soi) 209Hermit of the Natterknolls // Lone Wolf of the Natterknolls (soi) 209
Hightide Hermit
Defender
When this creature enters, you get
(four energy counters).
Pay
: This creature can attack this turn as though it didn't have defender.
Creature - Crab
Hightide Hermit (kld) 51
Hinterland Hermit
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Werewolf
Hinterland Hermit // Hinterland Scourge (dka) 94Hinterland Hermit // Hinterland Scourge (dka) 94
Malevolent Hermit
, Sacrifice this creature: Counter target noncreature spell unless its controller pays
.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Wizard
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61
Nightwhorl Hermit
Vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+0 and can't be blocked.
Creature - Rat Rogue
Nightwhorl Hermit (blb) 62
Underworld Hermit
When this creature enters, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Human Peasant
Underworld Hermit (mh2) 347

09 Hermit

(CTRL to add secondary)

10 Wheel

Qty: 10 Price: $274.86
Fleetwheel Cruiser
Trample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Fleetwheel Cruiser (kld) 214
Magus of the Wheel
,
, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Creature - Human Wizard
Magus of the Wheel (cmm) 241
Spinning Wheel
: Add one mana of any color.
,
: Tap target creature.
Artifact
Spinning Wheel (eld) 234
Wheel and Deal
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Instant
Wheel and Deal (ons) 121
Wheel of Fate
Suspend 4—
(Rather than cast this card from your hand, pay
and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fate (tsp) 187
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (ced) 184
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (cmr) 211
Wheel of Potential
You get
(three energy counters), then you may pay any amount of
.
Each player may exile their hand and draw a number of cards equal to the amount of
paid this way. If seven or more
was paid this way, you may play cards you own exiled this way until the end of your next turn.
Sorcery
Wheel of Potential (mh3) 144
Wheel of Sun and Moon
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Enchantment - Aura
Wheel of Sun and Moon (plst) SHM-243
Wheel of Torture
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
Artifact
Wheel of Torture (ulg) 138

10 Wheel

(CTRL to add secondary)

11 Justice

Qty: 12 Price: $29.20
Archon of Justice
Flying
When this creature dies, exile target permanent.
Creature - Archon
Archon of Justice (jmp) 89
Decree of Justice
Create X 4/4 white Angel creature tokens with flying.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may pay
. If you do, create X 1/1 white Soldier creature tokens.
Sorcery
Decree of Justice (mh3) 263
Dispense Justice
Target player sacrifices an attacking creature of their choice.
Metalcraft — That player sacrifices two attacking creatures of their choice instead if you control three or more artifacts.
Instant
Dispense Justice (som) 5
Fiery Justice
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Sorcery
Fiery Justice (2x2) 212
Harsh Justice
Cast this spell only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
Instant
Harsh Justice (por) 18
Invoke Justice
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Sorcery
Invoke Justice (neo) 21
Justice
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.
Enchantment
Justice (5ed) 41
Mob Justice
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
Sorcery
Mob Justice (sth) 90
Primitive Justice
As an additional cost to cast this spell, you may pay
and/or
any number of times.
Destroy target artifact. For each additional
you paid, destroy another target artifact. For each additional
you paid, destroy another target artifact, and you gain 1 life.
Sorcery
Primitive Justice (all) 77
Swift Justice
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Instant
Swift Justice (rtr) 26
Twisted Justice
Target player sacrifices a creature of their choice. You draw cards equal to that creature's power.
Sorcery
Twisted Justice (rav) 237
Vigilante Justice
Whenever a Human you control enters, this enchantment deals 1 damage to any target.
Enchantment
Vigilante Justice (avr) 165

11 Justice

(CTRL to add secondary)

12 Hanged Man

Qty: 3 Price: $1.33
Gallows at Willow Hill
,
, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.
Artifact
Gallows at Willow Hill (avr) 215
Gallows Warden
Flying
Other Spirit creatures you control get +0/+1.
Creature - Spirit
Gallows Warden (j22) 187
Hanged Executioner
Flying
When this creature enters, create a 1/1 white Spirit creature token with flying.
, Exile this creature: Exile target creature.
Creature - Spirit
Hanged Executioner (blc) 139

12 Hanged Man

(CTRL to add secondary)

13 Death

Qty: 29 Price: $23.17
Certain Death
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Sorcery
Certain Death (w17) 16
Curse of Death's Hold
Enchant player
Creatures enchanted player controls get -1/-1.
Enchantment - Aura Curse
Curse of Death's Hold (isd) 94
Death Begets Life
Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.
Sorcery
Death Begets Life (tdm) 176
Death by Dragons
Each player other than target player creates a 5/5 red Dragon creature token with flying.
Sorcery
Death by Dragons (plst) CMA-80
Death Denied
Return X target creature cards from your graveyard to your hand.
Instant - Arcane
Death Denied (mm2) 76
Death Grasp
Death Grasp deals X damage to any target. You gain X life.
Sorcery
Death Grasp (ddk) 32
Death or Glory
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Sorcery
Death or Glory (plst) INV-13
Death Rattle
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Destroy target nongreen creature. It can't be regenerated.
Instant
Death Rattle (mma) 78
Death Ward
Regenerate target creature.
Instant
Death Ward (4ed) 21
Death's Approach
Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
Enchantment - Aura
Death's Approach (jmp) 222
Death's Caress
Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
Sorcery
Death's Caress (dka) 59
Death's Duet
Return two target creature cards from your graveyard to your hand.
Sorcery
Death's Duet (exo) 60
Death's Presence
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
Enchantment
Death's Presence (rtr) 121
Death's Shadow
This creature gets -X/-X, where X is your life total.
Creature - Avatar
Death's Shadow (mb2) 180
Deathmark
Destroy target green or white creature.
Sorcery
Deathmark (m11) 91
Deathreap Ritual
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
Enchantment
Deathreap Ritual (ncc) 336
Defy Death
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Sorcery
Defy Death (avr) 16
Duty Beyond Death
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Instant
Duty Beyond Death (tdm) 10
Fake Your Own Death
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Fake Your Own Death (fdn) 174
Fear of Death
Enchant creature
When this Aura enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Enchantment - Aura
Fear of Death (vow) 59
Feign Death
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Feign Death (afr) 103
Final Death
Exile target creature.
Instant
Final Death (thb) 95
Life
All lands you control become 1/1 creatures until end of turn. They're still lands.
Sorcery
Life // Death (dmr) 216
Lingering Death
Enchant creature
At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
Enchantment - Aura
Lingering Death (scg) 69
Mark for Death
Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
Sorcery
Mark for Death (gtc) 99
Near-Death Experience
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Enchantment
Near-Death Experience (v16) 10
Smile at Death
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Enchantment
Smile at Death (tdm) 24
Sudden Death
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.
Instant
Sudden Death (tsr) 143
Taste of Death
Each player sacrifices three creatures of their choice. You create three Food tokens. (They're artifacts with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
Taste of Death (c21) 156

13 Death

(CTRL to add secondary)

14 Temperance

Qty: 3 Price: $1.33
Tempered in Solitude
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Enchantment
Tempered in Solitude (neo) 165
Tempered Sliver
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
Creature - Sliver
Tempered Sliver (mh1) 183
Tempered Veteran
,
: Put a +1/+1 counter on target creature with a +1/+1 counter on it.
,
: Put a +1/+1 counter on target creature.
Creature - Human Knight
Tempered Veteran (m21) 41

14 Temperance

(CTRL to add secondary)

15 Devil

Qty: 7 Price: $3.56
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (otp) 37
Chain Devil
Animate Chains — When this creature enters, each player sacrifices a nontoken creature of their choice.
Creature - Devil
Chain Devil (clb) 120
Charmbreaker Devils
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
Creature - Devil
Charmbreaker Devils (jmp) 303
Dance with Devils
Create two 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."
Instant
Dance with Devils (jmp) 306
Devil's Play
Devil's Play deals X damage to any target.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Devil's Play (ddk) 72
Devils' Playground
Create four 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."
Sorcery
Devils' Playground (soi) 151
Stone-Throwing Devils
First strike
Creature - Devil

15 Devil

(CTRL to add secondary)

16 Tower

Qty: 14 Price: $10.50
Aliban's Tower
Target blocking creature gets +3/+1 until end of turn.
Instant
Aliban's Tower (hml) 61a
Dynavolt Tower
Whenever you cast an instant or sorcery spell, you get
(two energy counters).
, Pay
: This artifact deals 3 damage to any target.
Artifact
Dynavolt Tower (kld) 208
Ivory Tower
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Artifact
Ivory Tower (brr) 86
Sentinel Tower
Whenever an instant or sorcery spell is cast during your turn, this artifact deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
Artifact
Sentinel Tower (bbd) 79
Siege of Towers
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target Mountain becomes a 3/1 creature. It's still a land.
Sorcery
Siege of Towers (rvr) 123
Torch the Tower
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
Instant
Torch the Tower (woe) 153
Tower Defense
Creatures you control get +0/+5 and gain reach until end of turn.
Instant
Tower Defense (tdc) 275
Tower of Calamities
,
: This artifact deals 12 damage to target creature.
Artifact
Tower of Calamities (plst) SOM-212
Tower of Champions
,
: Target creature gets +6/+6 until end of turn.
Artifact
Tower of Champions (mrd) 265
Tower of Coireall
: Target creature can't be blocked by Walls this turn.
Artifact
Tower of Coireall (drk) 113
Tower of Eons
,
: You gain 10 life.
Artifact
Tower of Eons (mrd) 266
Tower of Fortunes
,
: Draw four cards.
Artifact
Tower of Fortunes (c13) 268
Tower of Murmurs
,
: Target player mills eight cards.
Artifact
Tower of Murmurs (mrd) 268
Trapped in the Tower
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Trapped in the Tower (eld) 33

16 Tower

(CTRL to add secondary)

17 Star

Qty: 14 Price: $224.82
Chromatic Star
,
, Sacrifice this artifact: Add one mana of any color.
When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact
Chromatic Star (brr) 11
Falling Star
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
Sorcery
Falling Star (leg) 145
Iron Star
Whenever a player casts a red spell, you may pay
. If you do, you gain 1 life.
Artifact
Iron Star (7ed) 301
North Star
,
: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)
Artifact
North Star (leg) 288
One with the Stars
Enchant creature or enchantment
Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
Enchantment - Aura
One with the Stars (thb) 59
Robe of Stars
Equipped creature gets +0/+3.
Astral Projection —
: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Equip
Artifact - Equipment
Robe of Stars (afc) 11
Star Compass
This artifact enters tapped.
: Add one mana of any color that a basic land you control could produce.
Artifact
Star Compass (plst) PLS-134
Star of Extinction
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Sorcery
Star of Extinction (cmm) 259
Starfall
Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.
Instant
Starfall (jou) 114
Starfall Invocation
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Sorcery
Starfall Invocation (blb) 34
Stargaze
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
Sorcery
Stargaze (blb) 114
Starlight
You gain 3 life for each black creature target opponent controls.
Sorcery
Starlight (7ed) 49
Starlight Snare
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Starlight Snare (j25) 9
Starstorm
Starstorm deals X damage to each creature.
Cycling
(
, Discard this card: Draw a card.)
Instant
Starstorm (blc) 203

17 Star

(CTRL to add secondary)

18 Moon

Qty: 20 Price: $33.76
Alpine Moon
As this enchantment enters, choose a nonbasic land card name.
Lands your opponents control with the chosen name lose all land types and abilities, and they gain "
: Add one mana of any color."
Enchantment
Alpine Moon (plst) M19-128
Bad Moon
Black creatures get +1/+1.
Enchantment
Bad Moon (plst) GVL-48
Benediction of Moons
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature this card haunts dies, you gain 1 life for each player.
Sorcery
Benediction of Moons (gpt) 3
Blood Moon
Nonbasic lands are Mountains.
Enchantment
Blood Moon (8ed) 178
Call of the Full Moon
Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice this Aura.
Enchantment - Aura
Call of the Full Moon (ori) 134
Chaos Moon
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional
. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Enchantment
Chaos Moon (ice) 179
Full Moon's Rise
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
Enchantment
Full Moon's Rise (isd) 180
Hallowed Moonlight
Until end of turn, if a creature would enter and it wasn't cast, exile it instead.
Draw a card.
Instant
Hallowed Moonlight (ori) 16
Howling Moon
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Enchantment
Howling Moon (vow) 204
Magus of the Moon
Nonbasic lands are Mountains.
Creature - Human Wizard
Magus of the Moon (plst) FUT-101
Moon Sprite
Flying
Creature - Faerie
Moon Sprite (s00) 42
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (dsc) 69
Moonlace
Target spell or permanent becomes colorless.
Instant
Moonlace (plst) TSP-68
Moonlight Hunt
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
Instant
Moonlight Hunt (inr) 209
Moonmist
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Instant
Moonmist (plst) ISD-195
Pale Moon
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
Instant
Pale Moon (nem) 36
Unnatural Moonrise
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Unnatural Moonrise (mid) 247
Vampire of the Dire Moon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire
Vampire of the Dire Moon (plst) M20-120
Waxing Moon
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
Instant
Waxing Moon (emn) 177
Winter Moon
Players can't untap more than one nonbasic land during their untap steps.
Artifact
Winter Moon (mh3) 213

18 Moon

(CTRL to add secondary)

19 Sun

Qty: 36 Price: $109.42
All Suns' Dawn
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
Sorcery
All Suns' Dawn (mm2) 138
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (akh) 4
Archon of Sun's Grace
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Creature - Archon
Archon of Sun's Grace (cmm) 814
Black Sun's Twilight
Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped.
Instant
Black Sun's Twilight (one) 84
Black Sun's Zenith
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
Sorcery
Black Sun's Zenith (mkc) 126
Blood Sun
When this enchantment enters, draw a card.
All lands lose all abilities except mana abilities.
Enchantment
Blood Sun (rix) 92
Blue Sun's Twilight
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
Sorcery
Blue Sun's Twilight (one) 43
Blue Sun's Zenith
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Instant
Blue Sun's Zenith (c13) 32
Burning Sun's Fury
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Up to two target creatures each get +2/+0 and gain haste until end of turn.
Instant
Burning Sun's Fury (mom) 133
Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (cm2) 178
Captured Sunlight
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You gain 4 life.
Sorcery
Captured Sunlight (arb) 66
Channel the Suns
Add
.
Sorcery
Channel the Suns (5dn) 84
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact
Chimil, the Inner Sun (plci) 249p
Culling Sun
Destroy each creature with mana value 3 or less.
Sorcery
Culling Sun (gpt) 109
Glorious Sunrise
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "
: Add
" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Enchantment
Glorious Sunrise (pvow) 200p
Green Sun's Twilight
Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
Sorcery
Green Sun's Twilight (one) 169
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (2x2) 150
Red Sun's Twilight
Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
Sorcery
Red Sun's Twilight (one) 145
Red Sun's Zenith
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
Sorcery
Red Sun's Zenith (mbs) 74
Sculpted Sunburst
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
Sorcery
Sculpted Sunburst (clb) 42
Second Sunrise
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
Instant
Second Sunrise (mrd) 20
Serene Sunset
Prevent all combat damage X target creatures would deal this turn.
Instant
Serene Sunset (plst) JUD-131
Shadow of the Second Sun
Enchant player
At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Enchantment - Aura
Shadow of the Second Sun (mh3) 402
Sun Clasp
Enchant creature
Enchanted creature gets +1/+3.
: Return enchanted creature to its owner's hand.
Enchantment - Aura
Sun Clasp (dmr) 30
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (blc) 157
Sun's Bounty
You gain 4 life.
Recover
(When a creature is put into your graveyard from the battlefield, you may pay
. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Instant
Sun's Bounty (csp) 18
Sunbond
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Enchantment - Aura
Sunbond (bng) 28
Sunbringer's Touch
Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Sorcery
Sunbringer's Touch (dtk) 209
Sunfire Balm
Prevent the next 4 damage that would be dealt to any target this turn.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may prevent the next 1 damage that would be dealt to any target this turn.
Instant
Sunfire Balm (ons) 56
Sunlance
Sunlance deals 3 damage to target nonwhite creature.
Sorcery
Sunlance (ddo) 26
Sunscour
You may exile two white cards from your hand rather than pay this spell's mana cost.
Destroy all creatures.
Sorcery
Sunscour (csp) 19
Sunweb
Defender (This creature can't attack.)
Flying
This creature can't block creatures with power 2 or less.
Creature - Wall
Sunweb (mir) 42
The Immortal Sun
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost
less to cast.
Creatures you control get +1/+1.
Legendary Artifact
The Immortal Sun (rix) 180
White Sun's Twilight
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Sorcery
White Sun's Twilight (one) 38
White Sun's Zenith
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Instant
White Sun's Zenith (plst) MBS-19
Whitesun's Passage
You gain 5 life.
Instant
Whitesun's Passage (som) 27

19 Sun

(CTRL to add secondary)

20 Judgment

Qty: 7 Price: $5.75
Celestial Judgment
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Sorcery
Celestial Judgment (mic) 43
Day of Judgment
Destroy all creatures.
Sorcery
Day of Judgment (mb2) 8
Faithbound Judge
Defender, flying, vigilance
At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it.
As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb
Creature - Soldier Spirit
Faithbound Judge // Sinner's Judgment (vow) 12Faithbound Judge // Sinner's Judgment (vow) 12
Final Judgment
Exile all creatures.
Sorcery
Final Judgment (plst) BOK-4
Harsh Judgment
As this enchantment enters, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Enchantment
Harsh Judgment (inv) 19
Judge Unworthy
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
Instant
Judge Unworthy (tsr) 21
Summary Judgment
Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
Instant
Summary Judgment (rvr) 27

20 Judgment

(CTRL to add secondary)

21 World

Qty: 7 Price: $39.45
Otherworld Atlas
: Put a charge counter on this artifact.
: Each player draws a card for each charge counter on this artifact.
Artifact - Book
Otherworld Atlas (avr) 219
Path to the World Tree
When this enchantment enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
, Sacrifice this enchantment: You gain 2 life and draw two cards. Target opponent loses 2 life. This enchantment deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
Enchantment
Path to the World Tree (khm) 186
Step Between Worlds
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Step Between Worlds (otj) 70
The World Spell
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Put up to two non-Saga permanent cards from your hand onto the battlefield.
Enchantment - Saga
The World Spell (dmu) 189
Worldly Counsel
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Instant
Worldly Counsel (inv) 89
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 353
Worldwalker Helm
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
,
: Create a token that's a copy of target artifact token you control.
Artifact
Worldwalker Helm (big) 7

21 World

(CTRL to add secondary)

King

Qty: 8 Price: $21.50
Feasting Troll King
Vigilance, trample
When this creature enters, if you cast it from your hand, create three Food tokens. (They're artifacts with "
,
, Sacrifice this token: You gain 3 life.")
Sacrifice three Foods: Return this card from your graveyard to the battlefield. Activate only during your turn.
Creature - Troll Noble
Feasting Troll King (eld) 152
Goblin King
Other Goblins get +1/+1 and have mountainwalk.
Creature - Goblin
Goblin King (mb2) 191
Idol of the Deep King
Flash
When this artifact enters, it deals 2 damage to any target.
Craft with artifact
(
, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Idol of the Deep King // Sovereign's Macuahuitl (lci) 155Idol of the Deep King // Sovereign's Macuahuitl (lci) 155
King Cheetah
Flash
Creature - Cat
King Cheetah (9ed) 250
King Crab
,
: Put target green creature on top of its owner's library.
Creature - Crab
King Crab (ulg) 34
King of the Pride
Other Cats you control get +2/+1.
Creature - Cat
King of the Pride (j22) 57
Sea Kings' Blessing
One or more target creatures become blue until end of turn.
Instant
Sea Kings' Blessing (leg) 75
Storm King's Thunder
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
Instant
Storm King's Thunder (clb) 196

King

(CTRL to add secondary)

Knight

Qty: 18 Price: $10.04
Black Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Creature - Human Knight
Black Knight (plst) M10-85
Blood Knight
First strike, protection from white
Creature - Human Knight
Blood Knight (plst) PLC-115
Blood-Cursed Knight
As long as you control an enchantment, this creature gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
Creature - Knight Vampire
Blood-Cursed Knight (ori) 211
Deathless Knight
Haste
When you gain life for the first time each turn, return this card from your graveyard to your hand.
Creature - Knight Skeleton
Deathless Knight (eld) 208
Knight of Glory
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Human Knight
Knight of Glory (m13) 21
Knight of Grace
First strike (This creature deals combat damage before creatures without first strike.)
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
This creature gets +1/+0 as long as any player controls a black permanent.
Creature - Human Knight
Knight of Grace (fdn) 576
Knight of Infamy
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Human Knight
Knight of Infamy (m13) 96
Knight of Malice
First strike (This creature deals combat damage before creatures without first strike.)
Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
This creature gets +1/+0 as long as any player controls a white permanent.
Creature - Human Knight
Knight of Malice (fdn) 608
Knight of the Mists
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When this creature enters, you may pay
. If you don't, destroy target Knight and it can't be regenerated.
Creature - Human Knight
Knight of the Mists (vis) 36
Knighted Myr
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
Creature Artifact - Knight Myr
Knighted Myr (mh2) 17
Knightfisher
Flying
Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token.
Creature - Knight Bird
Knightfisher (blb) 55
Markov Dreadknight
Flying
, Discard a card: Put two +1/+1 counters on this creature.
Creature - Knight Vampire
Markov Dreadknight (soi) 122
Mercenary Knight
When this creature enters, sacrifice it unless you discard a creature card.
Creature - Human Knight Mercenary
Mercenary Knight (por) 99
Mosswood Dreadknight
Trample
When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
Creature - Human Knight
Mosswood Dreadknight // Dread Whispers (woe) 231
Mounted Dreadknight
Trample
This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
Creature - Knight Vampire
Mounted Dreadknight (mid) 150
Oathsworn Knight
This creature enters with four +1/+1 counters on it.
This creature attacks each combat if able.
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
Creature - Human Knight
Oathsworn Knight (peld) 98p
Silver Knight
First strike, protection from red
Creature - Human Knight
Silver Knight (plst) SCG-23
White Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature - Human Knight
White Knight (m10) 41

Knight

(CTRL to add secondary)

Page

Qty: 8 Price: $4.88
Angelic Page
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
Creature - Angel Spirit
Angelic Page (ddc) 3
Aven Squire
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Soldier Bird
Aven Squire (con) 3
Brass Squire
: Attach target Equipment you control to target creature you control.
Creature Artifact - Myr
Brass Squire (cmr) 460
Knight Errant
Creature - Human Knight
Knight Errant (7ed) 24
Seedpod Squire
Flying
Whenever this creature attacks, target creature you control without flying gets +1/+1 until end of turn.
Creature - Bird Scout
Seedpod Squire (blb) 232
Seekers' Squire
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Human Scout
Seekers' Squire (2x2) 87
Selfless Squire
Flash
When this creature enters, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
Creature - Human Soldier
Selfless Squire (ltc) 176
Squire's Devotion
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When this Aura enters, create a 1/1 white Vampire creature token with lifelink.
Enchantment - Aura
Squire's Devotion (rix) 25

Page

(CTRL to add secondary)

Queen

Qty: 8 Price: $64.18
Ant Queen
: Create a 1/1 green Insect creature token.
Creature - Insect
Ant Queen (blc) 80
Beseech the Queen
(
can be paid with any two mana or with
. This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Sorcery
Beseech the Queen (shm) 57
Coffin Queen
You may choose not to untap this creature during your untap step.
,
: Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
Creature - Wizard Zombie
Coffin Queen (plst) TPR-87
Hornet Queen
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Creature - Insect
Hornet Queen (ltc) 250
Jhovall Queen
Vigilance
Creature - Cat Rebel
Jhovall Queen (mmq) 25
Pixie Queen
Flying
,
: Target creature gains flying until end of turn.
Creature - Faerie
Pixie Queen (leg) 196
Queen of Ice
Whenever this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
Creature - Human Wizard Noble
Queen of Ice // Rage of Winter (eld) 61
Sorceress Queen
: Target creature other than this creature has base power and toughness 0/2 until end of turn.
Creature - Human Wizard Sorcerer
Sorceress Queen (4ed) 162

Queen

(CTRL to add secondary)

Deck Info

Deck stats

103 pips - 72 cards
8 mana - 8 cards
38 pips - 28 cards
8 mana - 8 cards
70 pips - 51 cards
8 mana - 8 cards
56 pips - 47 cards
8 mana - 8 cards
82 pips - 60 cards
12 mana - 10 cards
0 pips - 0 cards
1 mana - 1 card
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
AutoNew CategoryMaybeboardSideboardPinned Cards