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Custom
Size: 40
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0 viewsNaN secs ago
Custom
Size: 40
No deck tags
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Artifact

Qty: 4 Price: $21.04
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (pfin) 258s
Monk's Fist
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +1/+0 and is a Monk in addition to its other types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Monk's Fist (fin) 265
Red Mage's Rapier
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types.
Equip
Artifact - Equipment
Red Mage's Rapier (fin) 152
Warrior's Sword
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +3/+2 and is a Warrior in addition to its other types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Warrior's Sword (fin) 169

Artifact

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Creature

Qty: 8 Price: $26.72
Balamb T-Rexaur
Trample
When this creature enters, you gain 3 life.
Forestcycling
(
, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature - Dinosaur
Balamb T-Rexaur (fin) 173
Gilgamesh, Master-at-Arms
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Legendary Creature - Human Samurai
Gilgamesh, Master-at-Arms (fin) 139
Gladiolus Amicitia
When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
Legendary Creature - Human Warrior
Gladiolus Amicitia (fin) 224
Hill Gigas
Trample, haste
Mountaincycling
(
, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature - Giant
Hill Gigas (fin) 141
Loporrit Scout
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Creature - Scout Rabbit
Loporrit Scout (fin) 192
Sabotender
Reach
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Creature - Plant
Sabotender (fin) 153
Sandworm
Haste
When this creature enters, destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Worm
Sandworm (fin) 155
Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird
Traveling Chocobo (fin) 210

Creature

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Enchantment

Qty: 1 Price: $0.35
Sidequest: Play Blitzball
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
Enchantment
Sidequest: Play Blitzball // World Champion, Celestial Weapon (fin) 158Sidequest: Play Blitzball // World Champion, Celestial Weapon (fin) 158

Enchantment

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Instant

Qty: 5 Price: $4.53
Airship Crash
Destroy target artifact, enchantment, or creature with flying.
Cycling
(
, Discard this card: Draw a card.)
Instant
Airship Crash (fin) 171
Fire Magic
Tiered (Choose one additional cost.)
• Fire —
— Fire Magic deals 1 damage to each creature.
• Fira —
— Fire Magic deals 2 damage to each creature.
• Firaga —
— Fire Magic deals 3 damage to each creature.
Instant
Fire Magic (fin) 136
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (fca) 40
Prishe's Wanderings
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
Instant
Prishe's Wanderings (fin) 193
Self-Destruct
Target creature you control deals X damage to any other target and X damage to itself, where X is its power.
Instant
Self-Destruct (fin) 157

Instant

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Land

Qty: 17 Price: $11.85
Crossroads Village
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land - Town
Crossroads Village (fin) 276
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 286
Gongaga, Reactor Town
This land enters tapped.
: Add
or
.
Land - Town
Gongaga, Reactor Town (fin) 280
Lindblum, Industrial Regency
This land enters tapped.
: Add
.
Land - Town
Lindblum, Industrial Regency // Mage Siege (fin) 285
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tdm) 284
Zanarkand, Ancient Metropolis
This land enters tapped.
: Add
.
Land - Town
Zanarkand, Ancient Metropolis // Lasting Fayth (fin) 293

Land

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Sorcery

Qty: 5 Price: $1.75
Call the Mountain Chocobo
Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Call the Mountain Chocobo (fin) 131
Choco-Comet
Choco-Comet deals X damage to any target.
Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Sorcery
Choco-Comet (fin) 132
Chocobo Kick
Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.)
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Sorcery
Chocobo Kick (fin) 178
Suplex
Choose one —
• Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
Sorcery
Suplex (fin) 164

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
19 pips - 16 cards
10 mana - 10 cards
10 pips - 8 cards
9 mana - 9 cards
0 pips - 0 cards
0 mana - 0 cards
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