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Custom
Size: 100Est cost: $231.16
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $231.16
No deck tags
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Commander

Qty: 1 Price: $8.99
Phelddagrif
: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
Legendary Creature - Phelddagrif
Phelddagrif (all) 115

Commander

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Artifact

Qty: 7 Price: $5.99
Angel's Trumpet
All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. This artifact deals damage to the player equal to the number of creatures tapped this way.
Artifact
Angel's Trumpet (ulg) 121
Neurok Stealthsuit
Equipped creature has shroud. (It can't be the target of spells or abilities.)
: Attach this Equipment to target creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Neurok Stealthsuit (5dn) 140
Orbs of Warding
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If a creature would deal damage to you, prevent 1 of that damage.
Artifact
Orbs of Warding (ori) 234
Selesnya Locket
: Add
or
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Selesnya Locket (grn) 240
Simic Signet
,
: Add
.
Artifact
Simic Signet (gk2) 130
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (mh1) 232
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (mrd) 256

Artifact

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Creature

Qty: 17 Price: $51.99
Arbiter of Knollridge
Vigilance
When this creature enters, each player's life total becomes the highest life total among all players.
Creature - Wizard Giant
Arbiter of Knollridge (lrw) 2
Baird, Steward of Argive
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Legendary Creature - Human Soldier
Baird, Steward of Argive (dom) 4
Felidar Sovereign
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your upkeep, if you have 40 or more life, you win the game.
Creature - Beast Cat
Felidar Sovereign (bfz) 26
Gold Myr
: Add
.
Creature Artifact - Myr
Gold Myr (som) 157
Kami of the Crescent Moon
At the beginning of each player's draw step, that player draws an additional card.
Legendary Creature - Spirit
Kami of the Crescent Moon (sok) 42
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (dom) 168
Noble Benefactor
When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
Creature - Human Cleric
Noble Benefactor (wth) 44
Orzhov Advokist
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Creature - Human Advisor
Orzhov Advokist (c16) 3
Pulsemage Advocate
: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.
Creature - Human Cleric
Pulsemage Advocate (jud) 19
Questing Phelddagrif
: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life.
: This creature gains flying until end of turn. Target opponent may draw a card.
Creature - Phelddagrif
Questing Phelddagrif (pls) 119
Silver Myr
: Add
.
Creature Artifact - Myr
Silver Myr (som) 202
Skyshroud Ranger
: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
Creature - Elf Ranger
Skyshroud Ranger (tmp) 256
Suture Priest
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature - Cleric Phyrexian
Suture Priest (nph) 25
Tempting Wurm
When this creature enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
Creature - Wurm
Tempting Wurm (ons) 291
Temur Sabertooth
: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Creature - Cat
Temur Sabertooth (frf) 141
Veteran Explorer
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
Creature - Human Soldier Scout
Veteran Explorer (bbd) 214
Whisperer of the Wilds
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Creature - Human Shaman
Whisperer of the Wilds (frf) 144

Creature

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Enchantment

Qty: 14 Price: $101.82
Briar Patch
Whenever a creature attacks you, it gets -1/-0 until end of turn.
Enchantment
Briar Patch (mmq) 232
Dictate of Karametra
Flash
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment
Dictate of Karametra (jou) 121
Dictate of Kruphix
Flash (You may cast this spell any time you could cast an instant.)
At the beginning of each player's draw step, that player draws an additional card.
Enchantment
Dictate of Kruphix (jou) 37
Dissipation Field
Whenever a permanent deals damage to you, return it to its owner's hand.
Enchantment
Dissipation Field (som) 32
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (cn2) 86
Kumena's Awakening
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Enchantment
Kumena's Awakening (rix) 42
Mind Unbound
At the beginning of your upkeep, put a lore counter on this enchantment, then draw a card for each lore counter on this enchantment.
Enchantment
Mind Unbound (m12) 68
Orim's Prayer
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Enchantment
Orim's Prayer (tmp) 32
Palliation Accord
Whenever a creature an opponent controls becomes tapped, put a palliation counter on this enchantment.
Remove a palliation counter from this enchantment: Prevent the next 1 damage that would be dealt to you this turn.
Enchantment
Palliation Accord (dis) 122
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (c16) 163
Shapers' Sanctuary
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Enchantment
Shapers' Sanctuary (xln) 206
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (rna) 22
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (inv) 278
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (4ed) 289

Enchantment

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Instant

Qty: 17 Price: $19.01
Capsize
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
Instant
Capsize (tmp) 55
Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Instant
Condemn (c17) 58
Dream Fracture
Counter target spell. Its controller draws a card.
Draw a card.
Instant
Dream Fracture (eve) 19
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (mh1) 50
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (m14) 171
Naturalize
Destroy target artifact or enchantment.
Instant
Naturalize (ktk) 142
Oblation
The owner of target nonland permanent shuffles it into their library, then draws two cards.
Instant
Oblation (c16) 71
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (dom) 60
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (akh) 65
Regress
Return target permanent to its owner's hand.
Instant
Regress (mrd) 48
Reins of Power
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Instant
Reins of Power (c16) 96
Respite
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Instant
Respite (cns) 176
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (ddf) 22
Thassa's Intervention
Choose one —
• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice
.
Instant
Thassa's Intervention (thb) 72
Turn the Tables
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
Instant
Turn the Tables (dst) 18
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72
Words of Wisdom
You draw two cards, then each other player draws a card.
Instant
Words of Wisdom (ody) 114

Instant

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Land

Qty: 37 Price: $20.27
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (frf) 166
Forest
(
: Add
.)
Basic Land - Forest
Forest (stx) 375
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (soi) 274
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (m12) 227
Island
(
: Add
.)
Basic Land - Island
Island (stx) 368
Plains
(
: Add
.)
Basic Land - Plains
Plains (stx) 367
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (soi) 278
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (rna) 258
Skyline Cascade
This land enters tapped.
When this land enters, target creature an opponent controls doesn't untap during its controller's next untap step.
: Add
.
Land
Skyline Cascade (bfz) 246
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (xln) 257
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (ktk) 246
Tree of Tales
: Add
.
Artifact Land
Tree of Tales (mrd) 285

Land

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Sorcery

Qty: 7 Price: $23.09
Adventurous Impulse
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Adventurous Impulse (dom) 153
Animist's Awakening
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Sorcery
Animist's Awakening (ori) 169
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (akh) 4
Chronomantic Escape
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Chronomantic Escape (fut) 4
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (a25) 165
Cultural Exchange
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Sorcery
Cultural Exchange (ody) 79
Tempt with Reflections
Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.
Sorcery
Tempt with Reflections (c13) 60

Sorcery

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Maybeboard

Qty: 4 Price: $39.96
Bant Charm
Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner's library.
• Counter target instant spell.
Instant
Bant Charm (c18) 169
Master of Ceremonies
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Creature - Druid Rhino
Master of Ceremonies (ncc) 18
Sol Ring
: Add
.
Artifact
Sol Ring (c21) 263
Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact
Wedding Ring (voc) 32

Maybeboard

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Deck Info

Deck stats

24 pips - 19 cards
17 mana - 17 cards
32 pips - 21 cards
15 mana - 15 cards
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
23 pips - 20 cards
29 mana - 27 cards
0 pips - 0 cards
2 mana - 2 cards
Card NameQtyOdds
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