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Size: 422Est cost: $1948.11
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Custom
Size: 422Est cost: $1948.11
No deck tags
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Commanders

Qty: 83 Price: $822.78
Aminatou, the Fateshifter
+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Legendary Planeswalker - Aminatou
Aminatou, the Fateshifter (2x2) 169
Animar, Soul of Elements
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar.
Creature spells you cast cost
less to cast for each +1/+1 counter on Animar.
Legendary Creature - Elemental
Animar, Soul of Elements (2x2) 171
Anje Falkenrath
Haste
, Discard a card: Draw a card.
Whenever you discard a card, if it has madness, untap Anje Falkenrath.
Legendary Creature - Vampire
Anje Falkenrath (c19) 37
Arahbo, Roar of the World
Eminence — At the beginning of combat on your turn, if Arahbo is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay
. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
Legendary Creature - Avatar Cat
Arahbo, Roar of the World (c17) 35
Atraxa, Praetors' Voice
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Angel Horror Phyrexian
Atraxa, Praetors' Voice (2xm) 190
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 274
Basandra, Battle Seraph
Flying
Players can't cast spells during combat.
: Target creature attacks this turn if able.
Legendary Creature - Angel
Basandra, Battle Seraph (cma) 174
Breya, Etherium Shaper
When Breya enters, create two 1/1 blue Thopter artifact creature tokens with flying.
, Sacrifice two artifacts: Choose one —
• Breya deals 3 damage to target player or planeswalker.
• Target creature gets -4/-4 until end of turn.
• You gain 5 life.
Legendary Creature Artifact - Human
Breya, Etherium Shaper (mh3) 289
Brion Stoutarm
Lifelink
,
, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
Legendary Creature - Warrior Giant
Brion Stoutarm (a25) 200
Bruna, Light of Alabaster
Flying, vigilance
Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Legendary Creature - Angel
Bruna, Light of Alabaster (c18) 170
Damia, Sage of Stone
Deathtouch
Skip your draw step.
At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
Legendary Creature - Wizard Gorgon
Damia, Sage of Stone (cm2) 2
Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Legendary Planeswalker - Daretti
Daretti, Scrap Savant (cmm) 213
Daxos the Returned
Whenever you cast an enchantment spell, you get an experience counter.
: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
Legendary Creature - Soldier Zombie
Daxos the Returned (plst) C15-43
Derevi, Empyrial Tactician
Flying
When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent.
: Put Derevi onto the battlefield from the command zone.
Legendary Creature - Wizard Bird
Derevi, Empyrial Tactician (cma) 176
Edgar Markov
Eminence — Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
Legendary Creature - Knight Vampire
Edgar Markov (inr) 234
Edric, Spymaster of Trest
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Legendary Creature - Elf Rogue
Edric, Spymaster of Trest (otc) 221
Estrid, the Masked
+2: Untap each enchanted permanent you control.
−1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor.
−7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.
Estrid, the Masked can be your commander.
Legendary Planeswalker - Estrid
Estrid, the Masked (c18) 40
Ezuri, Claw of Progress
Whenever a creature you control with power 2 or less enters, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Legendary Creature - Warrior Elf Phyrexian
Ezuri, Claw of Progress (2x2) 211
Freyalise, Llanowar's Fury
+2: Create a 1/1 green Elf Druid creature token with "
: Add
."
−2: Destroy target artifact or enchantment.
−6: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
Legendary Planeswalker - Freyalise
Freyalise, Llanowar's Fury (cmm) 290
Gahiji, Honored One
Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
Legendary Creature - Beast
Gahiji, Honored One (ncc) 340
Garruk the Slayer
0: Put a 2/2 green Wolf creature token onto the battlefield.
+4: Target Wolf creature gets +1/+0 and gains deathtouch until end of turn.
−10: Destroy target creature. Put loyalty counters on Garruk the Slayer equal to that creature's toughness.
−25: Destroy all creatures Garruk the Slayer doesn't control.
Legendary Planeswalker - Garruk
Garruk the Slayer (ppc1) 1
Gavi, Nest Warden
You may pay
rather than pay the cycling cost of the first card you cycle each turn.
Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
Legendary Creature - Human Shaman
Gavi, Nest Warden (c20) 7
Ghave, Guru of Spores
Ghave enters with five +1/+1 counters on it.
, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.
, Sacrifice a creature: Put a +1/+1 counter on target creature.
Legendary Creature - Fungus Shaman
Ghave, Guru of Spores (2x2) 216
Ghired, Conclave Exile
When Ghired enters, create a 4/4 green Rhino creature token with trample.
Whenever Ghired attacks, populate. The token enters tapped and attacking. (To populate, create a token that's a copy of a creature token you control.)
Legendary Creature - Human Shaman
Ghired, Conclave Exile (plst) C19-42
Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature - Angel
Gisela, Blade of Goldnight (mkc) 211
Glissa, the Traitor
First strike, deathtouch
Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
Legendary Creature - Elf Zombie Phyrexian
Glissa, the Traitor (mbs) 96
Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian
Godo, Bandit Warlord (cmm) 227
Grimgrin, Corpse-Born
Grimgrin enters tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Legendary Creature - Warrior Zombie
Grimgrin, Corpse-Born (inr) 239
Griselbrand
Flying, lifelink
Pay 7 life: Draw seven cards.
Legendary Creature - Demon
Griselbrand (inr) 381
Inalla, Archmage Ritualist
Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay
. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
Legendary Creature - Human Wizard
Inalla, Archmage Ritualist (c17) 38
Intet, the Dreamer
Flying
Whenever Intet deals combat damage to a player, you may pay
. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Legendary Creature - Dragon
Intet, the Dreamer (2x2) 229
Jeleva, Nephalia's Scourge
Flying
When Jeleva enters, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva.
Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
Legendary Creature - Wizard Vampire
Jeleva, Nephalia's Scourge (c13) 194
Jirina Kudro
When Jirina Kudro enters, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game.
Other Humans you control get +2/+0.
Legendary Creature - Human Soldier
Jirina Kudro (c20) 8
Kaalia of the Vast
Flying
Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Legendary Creature - Human Cleric
Kaalia of the Vast (mh3) 290
Kadena, Slinking Sorcerer
The first face-down creature spell you cast each turn costs
less to cast.
Whenever a face-down creature you control enters, draw a card.
Legendary Creature - Wizard Snake Sorcerer
Kadena, Slinking Sorcerer (c19) 45
Kalamax, the Stormsire
Whenever you cast your first instant spell each turn, if Kalamax is tapped, copy that spell. You may choose new targets for the copy.
Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
Legendary Creature - Elemental Dinosaur
Kalamax, the Stormsire (plst) C20-9
Kalemne, Disciple of Iroas
Double strike, vigilance
Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter.
Kalemne gets +1/+1 for each experience counter you have.
Legendary Creature - Soldier Giant
Kalemne, Disciple of Iroas (cm2) 7
Karador, Ghost Chieftain
This spell costs
less to cast for each creature card in your graveyard.
Once during each of your turns, you may cast a creature spell from your graveyard.
Legendary Creature - Spirit Centaur
Karador, Ghost Chieftain (cmm) 342
Karn, Silver Golem
Whenever Karn blocks or becomes blocked, it gets -4/+4 until end of turn.
: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
Legendary Creature Artifact - Golem
Karn, Silver Golem (usg) 298
Karrthus, Tyrant of Jund
Flying, haste
When Karrthus enters, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
Legendary Creature - Dragon
Karrthus, Tyrant of Jund (plst) ARB-117
Kathril, Aspect Warper
When Kathril enters, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
Legendary Creature - Nightmare Insect
Kathril, Aspect Warper (c20) 10
Kynaios and Tiro of Meletis
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
Legendary Creature - Human Soldier
Kynaios and Tiro of Meletis (plst) C16-36
Lord Windgrace
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
−3: Return up to two target land cards from your graveyard to the battlefield.
−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
Lord Windgrace can be your commander.
Legendary Planeswalker - Windgrace
Lord Windgrace (c18) 43
Marath, Will of the Wild
Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
Legendary Creature - Beast Elemental
Marath, Will of the Wild (c13) 198
Mayael the Anima
,
: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Legendary Creature - Elf Shaman
Mayael the Anima (c13) 199
Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman
Meren of Clan Nel Toth (tdc) 297
Mizzix of the Izmagnus
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost
less to cast for each experience counter you have.
Legendary Creature - Wizard Goblin
Mizzix of the Izmagnus (cmm) 348
Nahiri, the Lithomancer
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
−2: You may put an Equipment card from your hand or graveyard onto the battlefield.
−10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip
.
Nahiri, the Lithomancer can be your commander.
Legendary Planeswalker - Nahiri
Nahiri, the Lithomancer (cmm) 45
Nekusar, the Mindrazer
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
Legendary Creature - Wizard Zombie
Nekusar, the Mindrazer (c13) 201
Nin, the Pain Artist
,
: Nin deals X damage to target creature. That creature's controller draws X cards.
Legendary Creature - Wizard Vedalken
Nin, the Pain Artist (plst) C17-183
Numot, the Devastator
Flying
Whenever Numot deals combat damage to a player, you may pay
. If you do, destroy up to two target lands.
Legendary Creature - Dragon
Numot, the Devastator (cmd) 215
Ob Nixilis of the Black Oath
+2: Each opponent loses 1 life. You gain life equal to the life lost this way.
−2: Create a 5/5 black Demon creature token with flying. You lose 2 life.
−8: You get an emblem with "
, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power."
Ob Nixilis of the Black Oath can be your commander.
Legendary Planeswalker - Nixilis
Ob Nixilis of the Black Oath (cmm) 176
Oloro, Ageless Ascetic
At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay
. If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.
Legendary Creature - Soldier Giant
Oloro, Ageless Ascetic (plst) C13-203
Oros, the Avenger
Flying
Whenever Oros deals combat damage to a player, you may pay
. If you do, Oros deals 3 damage to each nonwhite creature.
Legendary Creature - Dragon
Oros, the Avenger (cma) 188
Otrimi, the Ever-Playful
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.
Legendary Creature - Beast Nightmare
Otrimi, the Ever-Playful (c20) 12
Prossh, Skyraider of Kher
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.
Flying
Sacrifice another creature: Prossh gets +1/+0 until end of turn.
Legendary Creature - Dragon
Prossh, Skyraider of Kher (plst) A25-214
Riku of Two Reflections
Whenever you cast an instant or sorcery spell, you may pay
. If you do, copy that spell. You may choose new targets for the copy.
Whenever another nontoken creature you control enters, you may pay
. If you do, create a token that's a copy of that creature.
Legendary Creature - Human Wizard
Riku of Two Reflections (2xm) 214
Roon of the Hidden Realm
Vigilance, trample
,
: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Soldier Rhino
Roon of the Hidden Realm (2x2) 270
Rubinia Soulsinger
You may choose not to untap Rubinia Soulsinger during your untap step.
: Gain control of target creature for as long as you control Rubinia Soulsinger and Rubinia Soulsinger remains tapped.
Legendary Creature - Faerie
Rubinia Soulsinger (cma) 191
Ruhan of the Fomori
At the beginning of combat on your turn, choose an opponent at random. Ruhan attacks that player this combat if able.
Legendary Creature - Warrior Giant
Ruhan of the Fomori (cmd) 221
Saheeli, the Gifted
+1: Create a 1/1 colorless Servo artifact creature token.
+1: The next spell you cast this turn has affinity for artifacts. (It costs
less to cast for each artifact you control as you cast it.)
−7: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.
Saheeli, the Gifted can be your commander.
Legendary Planeswalker - Saheeli
Saheeli, the Gifted (c18) 44
Saskia the Unyielding
Vigilance, haste
As Saskia enters, choose a player.
Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
Legendary Creature - Human Soldier
Saskia the Unyielding (c16) 41
Sek'Kuar, Deathkeeper
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
Legendary Creature - Shaman Orc
Sek'Kuar, Deathkeeper (cmm) 354
Sevinne, the Chronoclasm
Prevent all damage that would be dealt to Sevinne.
Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
Legendary Creature - Human Wizard
Sevinne, the Chronoclasm (c19) 49
Sharuum the Hegemon
Flying
When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.
Legendary Creature Artifact - Sphinx
Sharuum the Hegemon (2xm) 219
Shattergang Brothers
, Sacrifice a creature: Each other player sacrifices a creature.
, Sacrifice an artifact: Each other player sacrifices an artifact.
, Sacrifice an enchantment: Each other player sacrifices an enchantment.
Legendary Creature - Goblin Artificer
Shattergang Brothers (2x2) 275
Sigarda, Host of Herons
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Legendary Creature - Angel
Sigarda, Host of Herons (phel) 210
Skullbriar, the Walking Grave
Haste
Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
Legendary Creature - Elemental Zombie
Skullbriar, the Walking Grave (2x2) 277
Sliver Queen
: Create a 1/1 colorless Sliver creature token.
Legendary Creature - Sliver
Sliver Queen (sth) 129
Sydri, Galvanic Genius
: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
: Target artifact creature gains deathtouch and lifelink until end of turn.
Legendary Creature - Human Artificer
Sydri, Galvanic Genius (c16) 224
Tariel, Reckoner of Souls
Flying, vigilance
: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
Legendary Creature - Angel
Tariel, Reckoner of Souls (2x2) 281
Teferi, Temporal Archmage
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
Legendary Planeswalker - Teferi
Teferi, Temporal Archmage (cmm) 125
Teneb, the Harvester
Flying
Whenever Teneb deals combat damage to a player, you may pay
. If you do, put target creature card from a graveyard onto the battlefield under your control.
Legendary Creature - Dragon
Teneb, the Harvester (2x2) 282
The Mimeoplasm
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
Legendary Creature - Ooze
The Mimeoplasm (otc) 234
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost
less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Legendary Creature - Dragon Avatar
The Ur-Dragon (cmm) 361
Thraximundar
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature of their choice.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
Legendary Creature - Zombie Assassin
Thraximundar (2x2) 287
Vish Kal, Blood Arbiter
Flying, lifelink
Sacrifice a creature: Put X +1/+1 counters on Vish Kal, where X is the sacrificed creature's power.
Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
Legendary Creature - Vampire
Vish Kal, Blood Arbiter (2xm) 226
Vorosh, the Hunter
Flying
Whenever Vorosh deals combat damage to a player, you may pay
. If you do, put six +1/+1 counters on Vorosh.
Legendary Creature - Dragon
Vorosh, the Hunter (cm2) 3
Yidris, Maelstrom Wielder
Trample
Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature - Wizard Ogre
Yidris, Maelstrom Wielder (c16) 50
Zedruu the Greathearted
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
: Target opponent gains control of target permanent you control.
Legendary Creature - Minotaur Monk
Zedruu the Greathearted (c16) 231
Zur the Enchanter
Flying
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Legendary Creature - Human Wizard
Zur the Enchanter (dmr) 206

Commanders

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Dungeons

Qty: 5 Price: $6.08
Baldur's Gate Wilderness
Crash Landing — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Goblin Camp — Create a Treasure token.
Emerald Grove — Create a 2/2 white Knight creature token.
Auntie's Teahouse — Scry 3.
Defiled Temple — You may sacrifice a permanent. If you do, draw a card.
Mountain Pass — You may put a land card from your hand onto the battlefield.
Ebonlake Grotto — Create two 1/1 blue Faerie Dragon creature tokens with flying.
Grymforge — For each opponent, goad up to one target creature that player controls.
Githyanki Crèche — Distribute three +1/+1 counters among up to three target creatures you control.
Last Light Inn — Draw two cards.
Reithwin Tollhouse — Roll 2d4 and create that many Treasure tokens.
Moonrise Towers — Instant and sorcery spells you cast this turn cost
less to cast.
Gauntlet of Shar — Each opponent loses 5 life.
Balthazar's Lab — Return up to two target creature cards from your graveyard to your hand.
Circus of the Last Days — Create a token that's a copy of one of your commanders, except it's not legendary.
Undercity Ruins — Create three 4/1 black Skeleton creature tokens with menace.
Steel Watch Foundry — You get an emblem with "Creatures you control get +2/+2 and have trample."
Ansur's Sanctum — Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value.
Temple of Bhaal — Creatures your opponents control get -5/-5 until end of turn.
Dungeon
Baldur's Gate Wilderness (tclb) 0
Dungeon of the Mad Mage
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level)
Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)
Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)
Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level)
Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard)
Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)
Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)
Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair)
Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
Dungeon
Dungeon of the Mad Mage (tafr) 20
Lost Mine of Phandelver
Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels)
Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool)
Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern)
Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin)
Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin)
Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin)
Temple of Dumathoin — Draw a card.
Dungeon
Lost Mine of Phandelver (tafr) 21
Tomb of Annihilation
Trapped Entry — Each player loses 1 life. (Leads to: Veils of Fear, Oubliette)
Veils of Fear — Each player loses 2 life unless they discard a card. (Leads to: Sandfall Cell)
Sandfall Cell — Each player loses 2 life unless they sacrifice a creature, artifact, or land of their choice. (Leads to: Cradle of the Death God)
Oubliette — Discard a card and sacrifice a creature, an artifact, and a land. (Leads to: Cradle of the Death God)
Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
Dungeon
Tomb of Annihilation (tafr) 22
Undercity
You can't enter this dungeon unless you "venture into Undercity."
Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Leads to: Forge, Lost Well)
Forge — Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena)
Lost Well — Scry 2. (Leads to: Arena, Stash)
Trap! — Target player loses 5 life. (Leads to: Archives)
Arena — Goad target creature. (Leads to: Archives, Catacombs)
Stash — Create a Treasure token. (Leads to: Catacombs)
Archives — Draw a card. (Leads to: Throne of the Dead Three)
Catacombs — Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three)
Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.
Dungeon - Undercity
Undercity // The Initiative (tclb) 20Undercity // The Initiative (tclb) 20

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Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (p10) 35

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Bloodhill Bastion
Whenever a creature enters, it gains double strike and haste until end of turn.
Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.
Plane - Equilor
Bloodhill Bastion (moc) 140
Chaotic Aether
When you encounter Chaotic Aether, each blank roll of the planar die is a
roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)
Phenomenon
Chaotic Aether (moc) 141
Enigma Ridges
When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.
Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.
Plane - Echoir
Enigma Ridges (moc) 48
Esper
Artifact spells cost
less to cast.
Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
Plane - Alara
Esper (moc) 49
Gavony
All creatures have vigilance.
Whenever chaos ensues, creatures you control gain indestructible until end of turn.
Plane - Innistrad
Gavony (moc) 142
Ghirapur
At the beginning of combat on your turn, until end of turn, each noncreature, non-Vehicle artifact you control becomes a 5/3 Vehicle in addition to its other types and gains trample, haste, and crew 2.
Whenever chaos ensues, return target noncreature artifact card from your graveyard to your hand.
Plane - Avishkar
Ghirapur (moc) 51
Glimmervoid Basin
Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.
Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.
Plane - Mirrodin
Glimmervoid Basin (moc) 143
Grove of the Dreampods
When you planeswalk to Grove of the Dreampods and at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
Plane - Fabacin
Grove of the Dreampods (moc) 145
Inys Haen
When you planeswalk to Inys Haen and at the beginning of your upkeep, mill three cards.
When you planeswalk away from Inys Haen, each player returns all land cards from their graveyard to the battlefield tapped.
Whenever chaos ensues, return target nonland card from your graveyard to your hand.
Plane - Cridhe
Inys Haen (moc) 54
Isle of Vesuva
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature.
Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.
Plane - Dominaria
Isle of Vesuva (moc) 147
Jund
Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As that creature enters, you may sacrifice any number of creatures. It enters with five times that many +1/+1 counters on it.)
Whenever chaos ensues, create two 1/1 red Goblin creature tokens.
Plane - Alara
Jund (moc) 148
Ketria
When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control.
Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
Plane - Ikoria
Ketria (moc) 55
Kharasha Foothills
Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.
Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.
Plane - Mongseng
Kharasha Foothills (moc) 149
Krosa
All creatures get +2/+2.
Whenever chaos ensues, you may add
.
Plane - Dominaria
Krosa (moc) 150
Littjara
When you planeswalk to Littjara and at the beginning of your upkeep, create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Whenever chaos ensues, choose a creature type. Put a +1/+1 counter on each creature you control of that type.
Plane - Kaldheim
Littjara (moc) 56
Megaflora Jungle
Each creature with mana value 2 or less gets +2/+2.
Whenever chaos ensues, create a 1/1 green Insect creature token with flying named Butterfly.
Plane - Gargantikar
Megaflora Jungle (moc) 57
Mutual Epiphany
When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
Phenomenon
Mutual Epiphany (moc) 151
Naktamun
Each creature card in your graveyard has embalm. Its embalm cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types with no mana cost. Embalm only as a sorcery.)
Whenever chaos ensues, you may discard a card. If you do, draw a card.
Plane - Amonkhet
Naktamun (moc) 58
New Argive
Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order.
Plane - Dominaria
New Argive (moc) 59
Norn's Seedcore
When you planeswalk to Norn's Seedcore, chaos ensues.
Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of your planar deck in any order.
Plane - Phyrexia New
Norn's Seedcore (moc) 60
Nyx
Nontoken creatures are enchantments in addition to their other types.
Constellation — Whenever an enchantment you control enters, you gain 1 life.
Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color.
Plane - Theros
Nyx (moc) 61
Paliano
When one or more creatures you control deal combat damage to a player, if there is no monarch, you become the monarch.
Whenever chaos ensues, create a 1/1 black Assassin creature token with deathtouch and haste.
Plane - Fiora
Paliano (moc) 62
Panopticon
When you planeswalk to Panopticon, draw a card.
At the beginning of your draw step, draw an additional card.
Whenever chaos ensues, draw a card.
Plane - Mirrodin
Panopticon (moc) 153
Planewide Disaster
When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.)
Phenomenon
Planewide Disaster (moc) 154
Reality Shaping
When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.)
Phenomenon
Reality Shaping (opc2) 6
Riptide Island
When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.
Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control.
Plane - Dominaria
Riptide Island (moc) 64
Sokenzan
All creatures get +1/+1 and have haste.
Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Plane - Kamigawa
Sokenzan (moc) 157
Spatial Merging
When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.
Phenomenon
Spatial Merging (opc2) 7
Stensia
Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.
Whenever chaos ensues, each creature you control gains "
: This creature deals 1 damage to target player or planeswalker" until end of turn.
Plane - Innistrad
Stensia (opc2) 34
Strixhaven
Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.)
Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand.
Plane - Arcavios
Strixhaven (moc) 65
Stronghold Furnace
If a source would deal damage to a permanent or player, it deals double that damage instead.
Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.
Plane - Rath
Stronghold Furnace (moc) 160
Ten Wizards Mountain
Whenever you roll the planar die, put a +1/+1 counter on up to one target creature.
Whenever chaos ensues, creatures you control gain flying until end of turn.
Plane - Shenmeng
Ten Wizards Mountain (moc) 66
The Aether Flues
When you planeswalk to The Aether Flues and at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.
Whenever chaos ensues, you may put a creature card from your hand onto the battlefield.
Plane - Iquatana
The Aether Flues (moc) 139
The Caldaia
Creature spells you cast from your hand have blitz
. (If you cast a spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Whenever chaos ensues, return target creature card from your graveyard to your hand.
Plane - Capenna
The Caldaia (moc) 47
The Fertile Lands of Saulvinia
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.
Plane - Antausia
The Fertile Lands of Saulvinia (moc) 50
The Golden City of Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.
Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.
Plane - Ixalan
The Golden City of Orazca (moc) 52
The Great Aerie
When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Plane - Tarkir
The Great Aerie (moc) 53
The Great Forest
Each creature assigns combat damage equal to its toughness rather than its power.
Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.
Plane - Lorwyn
The Great Forest (moc) 144
The Pit
When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you."
Whenever chaos ensues, each player sacrifices a nonartifact creature of their choice.
Plane - The Abyss
The Pit (moc) 63
The Western Cloud
Prevent all damage that would be dealt to creatures and planeswalkers you control.
Whenever chaos ensues, create three tapped Treasure tokens. They each deal 1 damage to each creature and each planeswalker.
Plane - Gobakhan
The Western Cloud (moc) 70
The Wilds
When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token.
Whenever chaos ensues, target player sacrifices a creature of their choice. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature's toughness was 4 or greater.
Plane - Eldraine
The Wilds (moc) 71
Towashi
Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." (Equipment, Auras you control, and counters are modifications.)
Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.
Plane - Kamigawa
Towashi (moc) 67
Turri Island
Creature spells cost
less to cast.
Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Plane - Ir
Turri Island (moc) 162
Undercity Reaches
Whenever a creature deals combat damage to a player, its controller may draw a card.
Whenever chaos ensues, you have no maximum hand size for the rest of the game.
Plane - Ravnica
Undercity Reaches (moc) 163
Unyaro
At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks. (Treat them and anything attached to them as though they didn't exist.)
Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance.
Plane - Zhalfir
Unyaro (moc) 68
Valor's Reach
Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.
Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Plane - Kylem
Valor's Reach (moc) 69

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Academy at Tolaria West
At the beginning of your end step, if you have no cards in hand, draw seven cards.
Whenever chaos ensues, discard your hand.
Plane - Dominaria
Academy at Tolaria West (opca) 9
Agyrem
Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.
Whenever chaos ensues, creatures can't attack you until a player planeswalks.
Plane - Ravnica
Agyrem (opca) 11
Akoum
Players may cast enchantment spells as though they had flash.
Whenever chaos ensues, destroy target creature that isn't enchanted.
Plane - Zendikar
Akoum (opca) 12
Aretopolis
When you planeswalk to Aretopolis and at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.
Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
Plane - Kephalai
Aretopolis (opca) 13
Astral Arena
No more than one creature can attack each combat.
No more than one creature can block each combat.
Whenever chaos ensues, Astral Arena deals 2 damage to each creature.
Plane - Kolbahan
Astral Arena (opca) 14
Bant
All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)
Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.
Plane - Alara
Bant (ohop) 4
Celestine Reef
Creatures without flying or islandwalk can't attack.
Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.
Plane - Luvion
Celestine Reef (opca) 17
Cliffside Market
When you planeswalk to Cliffside Market and at the beginning of your upkeep, you may exchange life totals with target player.
Whenever chaos ensues, exchange control of two target permanents that share a card type.
Plane - Mercadia
Cliffside Market (ohop) 5
Edge of Malacol
If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.
Whenever chaos ensues, untap each creature you control.
Plane - Belenon
Edge of Malacol (opc2) 13
Eloren Wilds
Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced.
Whenever chaos ensues, target player can't cast spells until a player planeswalks.
Plane - Shandalar
Eloren Wilds (ohop) 7
Feeding Grounds
Red spells cost
less to cast.
Green spells cost
less to cast.
Whenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value.
Plane - Muraganda
Feeding Grounds (ohop) 9
Fields of Summer
Whenever a player casts a spell, that player may gain 2 life.
Whenever chaos ensues, you may gain 10 life.
Plane - Moag
Fields of Summer (ohop) 10
Furnace Layer
When you planeswalk to Furnace Layer and at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, they lose 3 life.
Whenever chaos ensues, you may destroy target nonland permanent.
Plane - Phyrexia New
Furnace Layer (opc2) 14
Glen Elendra
At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls.
Whenever chaos ensues, gain control of target creature you own.
Plane - Lorwyn
Glen Elendra (opc2) 16
Goldmeadow
Whenever a land enters, that land's controller creates three 0/1 white Goat creature tokens.
Whenever chaos ensues, create a 0/1 white Goat creature token.
Plane - Lorwyn
Goldmeadow (ohop) 13
Grand Ossuary
Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures they control.
Whenever chaos ensues, each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk.
Plane - Ravnica
Grand Ossuary (opca) 31
Grixis
Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever chaos ensues, put target creature card from a graveyard onto the battlefield under your control.
Plane - Alara
Grixis (ohop) 15
Hedron Fields of Agadeem
Creatures with power 7 or greater can't attack or block.
Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent of their choice.)
Plane - Zendikar
Hedron Fields of Agadeem (opc2) 19
Horizon Boughs
All permanents untap during each player's untap step.
Whenever chaos ensues, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Plane - Pyrulea
Horizon Boughs (dci) 43
Immersturm
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.
Plane - Valla
Immersturm (ohop) 17
Interplanar Tunnel
When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order. (Then planeswalk away from this phenomenon.)
Phenomenon
Interplanar Tunnel (opc2) 2
Izzet Steam Maze
Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy.
Whenever chaos ensues, instant and sorcery spells you cast this turn cost
less to cast.
Plane - Ravnica
Izzet Steam Maze (ohop) 19
Jund
Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As that creature enters, you may sacrifice any number of creatures. It enters with five times that many +1/+1 counters on it.)
Whenever chaos ensues, create two 1/1 red Goblin creature tokens.
Plane - Alara
Jund (opc2) 20
Kessig
Prevent all combat damage that would be dealt by non-Werewolf creatures.
Whenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
Plane - Innistrad
Kessig (opc2) 21
Kilnspire District
When you planeswalk to Kilnspire District and at the beginning of your first main phase, put a charge counter on Kilnspire District, then add
for each charge counter on it.
Whenever chaos ensues, you may pay
. If you do, Kilnspire District deals X damage to any target.
Plane - Ravnica
Kilnspire District (opc2) 23
Lair of the Ashen Idol
At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk.
Whenever chaos ensues, any number of target players each create a 2/2 black Zombie creature token.
Plane - Azgol
Lair of the Ashen Idol (opca) 46
Lethe Lake
At the beginning of your upkeep, mill ten cards.
Whenever chaos ensues, target player mills ten cards.
Plane - Arkhos
Lethe Lake (ohop) 21
Llanowar
All creatures have "
: Add
."
Whenever chaos ensues, untap all creatures you control.
Plane - Dominaria
Llanowar (ohop) 22
Minamo
Whenever a player casts a spell, that player may draw a card.
Whenever chaos ensues, each player may return a blue card from their graveyard to their hand.
Plane - Kamigawa
Minamo (ohop) 24
Mirrored Depths
Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell.
Whenever chaos ensues, target player reveals the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Plane - Karsus
Mirrored Depths (dci) 44
Morphic Tide
When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)
Phenomenon
Morphic Tide (opca) 3
Mount Keralia
At the beginning of your end step, put a pressure counter on Mount Keralia.
When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker.
Whenever chaos ensues, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.
Plane - Regatha
Mount Keralia (opc2) 25
Murasa
Whenever a nontoken creature enters, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.
Plane - Zendikar
Murasa (ohop) 25
Mutual Epiphany
When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
Phenomenon
Mutual Epiphany (opc2) 4
Naar Isle
At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.
Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker.
Plane - Wildfire
Naar Isle (ohop) 26
Naya
You may play any number of lands on each of your turns.
Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.
Plane - Alara
Naya (ohop) 27
Nephalia
At the beginning of your end step, mill seven cards. Then return a card at random from your graveyard to your hand.
Whenever chaos ensues, return target card from your graveyard to your hand.
Plane - Innistrad
Nephalia (opca) 56
Norn's Dominion
When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Whenever chaos ensues, you may put a fate counter on target permanent.
Plane - Phyrexia New
Norn's Dominion (opc2) 27
Onakke Catacomb
All creatures are black and have deathtouch.
Whenever chaos ensues, creatures you control get +1/+0 and gain first strike until end of turn.
Plane - Shandalar
Onakke Catacomb (opca) 58
Orochi Colony
Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever chaos ensues, target creature can't be blocked this turn.
Plane - Kamigawa
Orochi Colony (opc2) 29
Orzhova
When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield.
Whenever chaos ensues, for each opponent, exile up to one target creature card from that player's graveyard.
Plane - Ravnica
Orzhova (opc2) 30
Otaria
Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from their graveyard for its mana cost. Then they exile it.)
Whenever chaos ensues, take an extra turn after this one.
Plane - Dominaria
Otaria (ohop) 28
Pools of Becoming
At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Whenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards' chaos abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.
Plane - Meditation Realm Bolas's
Pools of Becoming (opca) 63
Prahv
If you cast a spell this turn, you can't attack with creatures.
If you attacked with creatures this turn, you can't cast spells.
Whenever chaos ensues, you gain life equal to the number of cards in your hand.
Plane - Ravnica
Prahv (opca) 64
Quicksilver Sea
When you planeswalk to Quicksilver Sea and at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever chaos ensues, reveal the top card of your library. You may play it without paying its mana cost.
Plane - Mirrodin
Quicksilver Sea (opc2) 32
Raven's Run
All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever chaos ensues, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Plane - Shadowmoor
Raven's Run (opca) 66
Sanctum of Serra
When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.
Whenever chaos ensues, you may have your life total become 20.
Plane - Realm Serra's
Sanctum of Serra (opca) 67
Sea of Sand
Players reveal each card they draw.
Whenever a player draws a land card, that player gains 3 life.
Whenever a player draws a nonland card, that player loses 3 life.
Whenever chaos ensues, put target permanent on top of its owner's library.
Plane - Rabiah
Sea of Sand (ohop) 33
Selesnya Loft Gardens
If an effect would create one or more tokens, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.
Whenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.
Plane - Ravnica
Selesnya Loft Gardens (opc2) 33
Shiv
All creatures have "
: This creature gets +1/+0 until end of turn."
Whenever chaos ensues, create a 5/5 red Dragon creature token with flying.
Plane - Dominaria
Shiv (ohop) 34
Skybreen
Players play with the top card of their libraries revealed.
Spells that share a card type with the top card of a library can't be cast.
Whenever chaos ensues, target player loses life equal to the number of cards in their hand.
Plane - Kaldheim
Skybreen (opca) 71
Stairs to Infinity
Players have no maximum hand size.
Whenever you roll the planar die, draw a card.
Whenever chaos ensues, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.
Plane - Xerex
Stairs to Infinity (phop) P1
Takenuma
Whenever a creature leaves the battlefield, its controller draws a card.
Whenever chaos ensues, return target creature you control to its owner's hand.
Plane - Kamigawa
Takenuma (opc2) 35
Talon Gates
Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its mana value. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, the player may cast it without paying its mana cost. If it's a creature, it has haste.)
Whenever chaos ensues, remove two time counters from each suspended card you own.
Plane - Dominaria
Talon Gates (opca) 77
Tazeem
Creatures can't block.
Whenever chaos ensues, draw a card for each land you control.
Plane - Zendikar
Tazeem (opca) 78
Tember City
Whenever a player taps a land for mana, Tember City deals 1 damage to that player.
Whenever chaos ensues, each other player sacrifices a nonland permanent of their choice.
Plane - Kinshala
Tember City (dci) 45
The Dark Barony
Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.
Whenever chaos ensues, each opponent discards a card.
Plane - Ulgrotha
The Dark Barony (opca) 19
The Eon Fog
Players skip their untap steps.
Whenever chaos ensues, untap all permanents you control.
Plane - Equilor
The Eon Fog (opca) 22
The Fourth Sphere
At the beginning of your upkeep, sacrifice a nonblack creature.
Whenever chaos ensues, create a 2/2 black Zombie creature token.
Plane - Phyrexia
The Fourth Sphere (ohop) 11
The Hippodrome
All creatures get -5/-0.
Whenever chaos ensues, you may destroy target creature if its power is 0 or less.
Plane - Segovia
The Hippodrome (ohop) 16
The Maelstrom
When you planeswalk to The Maelstrom and at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.
Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.
Plane - Alara
The Maelstrom (opca) 49
The Zephyr Maze
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Whenever chaos ensues, target creature gains flying until end of turn.
Plane - Kyneth
The Zephyr Maze (opc2) 40
Time Distortion
When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.)
Phenomenon
Time Distortion (opca) 8
Trail of the Mage-Rings
Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if they cast it from their hand. At the beginning of that player's next upkeep, they may cast that card from exile without paying its mana cost.)
Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Plane - Vryn
Trail of the Mage-Rings (opc2) 37
Truga Jungle
All lands have "
: Add one mana of any color."
Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Plane - Ergamon
Truga Jungle (opc2) 38
Velis Vel
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.)
Whenever chaos ensues, target creature gains all creature types until end of turn.
Plane - Lorwyn
Velis Vel (ohop) 40
Windriddle Palaces
Players play with the top card of their libraries revealed.
You may play lands and cast spells from the top of any player's library.
Whenever chaos ensues, each player mills a card.
Plane - Belenon
Windriddle Palaces (opc2) 39

Plane-Planechase

(CTRL to add secondary)

Plane-Who

Qty: 40 Price: $14.00
Amy's Home
When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Plane - Earth
Amy's Home (who) 566
Antarctic Research Base
When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.
Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.
Plane - Earth
Antarctic Research Base (who) 567
Aplan Mortarium
Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.
Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this token isn't a creature until end of turn."
Plane - Alfava Metraxis
Aplan Mortarium (who) 568
Bad Wolf Bay
At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
When chaos ensues, cards can't enter from exile this turn. Then planeswalk.
Plane - Earth
Bad Wolf Bay (who) 569
Besieged Viking Village
All creatures have "Boast —
: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.)
Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.
Plane - Earth
Besieged Viking Village (who) 570
Bowie Base One
At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
Plane - Mars
Bowie Base One (who) 571
Caught in a Parallel Universe
When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace. (Then planeswalk away from this phenomenon.)
Phenomenon
Caught in a Parallel Universe (who) 572
City of the Daleks
Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.
Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.
Plane - Skaro
City of the Daleks (who) 575
Coal Hill School
Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.)
Whenever chaos ensues, return target historic card from your graveyard to your hand.
Plane - Earth
Coal Hill School (who) 576
Dalek Intensive Care
When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.
Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
Plane - The Dalek Asylum
Dalek Intensive Care (who) 577
Fixed Point in Time
When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)
Phenomenon
Fixed Point in Time (who) 582
Gardens of Tranquil Repose
Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1.
Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.
Plane - Necros
Gardens of Tranquil Repose (who) 583
Hotel of Fears
At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn.
Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Plane - Spacecraft
Hotel of Fears (who) 584
Human—Time Lord Meta-Crisis
When you encounter Human—Time Lord Meta-Crisis, each player chooses one or two creatures they control. Each player creates a token that's a copy of the first creature they chose, except it isn't legendary. Then each player who chose a second creature puts a number of +1/+1 counters on the token they created equal to the power of the second creature they chose. (Then planeswalk away from this phenomenon.)
Phenomenon
Human—Time Lord Meta-Crisis (who) 585
Kerblam! Warehouse
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Whenever chaos ensues, until your next turn, noncreature artifacts you control gain "
, Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target."
Plane - Kandoka
Kerblam! Warehouse (who) 586
Lake Silencio
Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.
Plane - Earth
Lake Silencio (who) 587
Mondassian Colony Ship
Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it.
Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature.
Plane - Spacecraft
Mondassian Colony Ship (who) 590
New New York
At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1.
Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token.
Plane - New Earth
New New York (who) 592
North Pole Research Base
At the beginning of your upkeep, target opponent draws a card and creates a Treasure token.
Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Plane - Earth
North Pole Research Base (who) 593
Ood Sphere
Song of the Ood — Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for
or one mana of that creature's color.)
Red-Eye — Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until your next turn, those creatures can't become tapped unless they're being declared as attackers.
Plane - Horsehead Nebula
Ood Sphere (who) 594
Pompeii
When you planeswalk to Pompeii and at the beginning of your upkeep, put an eruption counter on it.
Whenever you roll a blank on the planar die, scry 2. Then put an eruption counter on Pompeii.
When chaos ensues, Pompeii deals damage to each creature and each player equal to the number of eruption counters on Pompeii. Each player sacrifices a land of their choice. Then planeswalk.
Plane - Earth
Pompeii (who) 595
Prime Minister's Cabinet Room
At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls.
Will of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes.
Plane - Earth
Prime Minister's Cabinet Room (who) 596
Singing Towers of Darillium
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by
. (During your turn, you may pay
and exile it from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn.
Plane - Darillium
Singing Towers of Darillium (who) 598
Spectrox Mines
When you planeswalk to Spectrox Mines and at the beginning of your upkeep, you lose 3 life and create a Treasure token.
Whenever chaos ensues, create a Food token and a 2/2 black Human Rogue creature token.
Plane - Androzani Minor
Spectrox Mines (who) 599
Stormcage Containment Facility
Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Plane - Unknown Planet
Stormcage Containment Facility (who) 600
TARDIS Bay
The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When chaos ensues, gain control of target artifact. Then planeswalk.
Plane - Gallifrey
TARDIS Bay (who) 601
Temple of Atropos
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
Plane - Time
Temple of Atropos (who) 602
The Cave of Skulls
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
Whenever chaos ensues, create two 1/1 white Warrior creature tokens.
Plane - Earth
The Cave of Skulls (who) 573
The Cheetah Planet
When you planeswalk to The Cheetah Planet and at the beginning of your upkeep, put two +1/+1 counters on target non-Cat creature you control. It becomes a Cat in addition to its other types.
Whenever chaos ensues, all Cats gain provoke until end of turn. (Whenever a Cat attacks, its controller may have target creature defending player controls untap and block it if able.)
Plane - Outside Mutter's Spiral
The Cheetah Planet (who) 574
The Dining Car
When you planeswalk to The Dining Car, each player creates a Food token.
Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.
Whenever chaos ensues, activated abilities of artifact tokens you control cost
less to activate this turn.
Plane - Spacecraft
The Dining Car (who) 578
The Doctor's Childhood Barn
Creatures enter tapped.
Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
Plane - Gallifrey
The Doctor's Childhood Barn (who) 579
The Doctor's Tomb
If a creature would die, instead exile it and that creature's controller loses 2 life.
Whenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.)
Plane - Trenzalore
The Doctor's Tomb (who) 580
The Drum, Mining Facility
Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.
Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Plane - Earth
The Drum, Mining Facility (who) 581
The Lux Foundation Library
Players have no maximum hand size.
Whenever a creature you control deals combat damage to a player, you may draw a card.
Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)
Plane - The Library
The Lux Foundation Library (who) 588
The Matrix of Time
When you planeswalk to The Matrix of Time, each player exiles the top card of their library.
During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.
Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.
Whenever chaos ensues, create two Treasure tokens.
Plane - Gallifrey
The Matrix of Time (who) 589
The Moonbase
Low Gravity — All creatures have "
: This creature gains flying until end of turn. Activate only as a sorcery."
Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Plane - Moon
The Moonbase (who) 591
The Pyramid of Mars
When you planeswalk to The Pyramid of Mars and at the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
Plane - Mars
The Pyramid of Mars (who) 597
Two Streams Facility
Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall.
Each player who last chose green anchor may play an additional land during each of their turns.
Creatures controlled by players who last chose red waterfall get +2/+0 and have haste.
Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.
Plane - Apalapucia
Two Streams Facility (who) 603
UNIT Headquarters
When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token.
Whenever chaos ensues, put a +1/+1 counter on each creature you control.
Plane - Earth
UNIT Headquarters (who) 604
Unleash the Flux
When you encounter Unleash the Flux, each player sacrifices a nonland permanent of their choice, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.)
Phenomenon
Unleash the Flux (who) 605

Plane-Who

(CTRL to add secondary)

Scheme-Archenemy

Qty: 55 Price: $259.01
A Display of My Dark Power
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Scheme
A Display of My Dark Power (oarc) 8★
All in Good Time
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
Scheme
All in Good Time (oarc) 1★
All Shall Smolder in My Wake
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
Scheme
All Shall Smolder in My Wake (oarc) 2★
Approach My Molten Realm
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
Scheme
Approach My Molten Realm (oarc) 3★
Choose Your Champion
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
Scheme
Choose Your Champion (oarc) 5★
Dance, Pathetic Marionette
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
Scheme
Dance, Pathetic Marionette (oarc) 6★
Drench the Soil in Their Blood
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
Scheme
Drench the Soil in Their Blood (dci) 57
Embrace My Diabolical Vision
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
Scheme
Embrace My Diabolical Vision (oarc) 9★
Every Hope Shall Vanish
When you set this scheme in motion, each opponent reveals their hand. Choose a nonland card from each of those hands. Those players discard those cards.
Scheme
Every Hope Shall Vanish (oarc) 10★
Every Last Vestige Shall Rot
When you set this scheme in motion, you may pay
. If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.
Scheme
Every Last Vestige Shall Rot (oarc) 11★
Evil Comes to Fruition
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
Scheme
Evil Comes to Fruition (oarc) 12★
Feed the Machine
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures of their choice. If the player chooses others, each of your other opponents sacrifices a creature of their choice.
Scheme
Feed the Machine (oarc) 14★
I Bask in Your Silent Awe
(An ongoing scheme remains face up until it's abandoned.)
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
Ongoing Scheme
I Bask in Your Silent Awe (oarc) 15★
I Call on the Ancient Magics
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.
Scheme
I Call on the Ancient Magics (oarc) 16★
I Delight in Your Convulsions
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
Scheme
I Delight in Your Convulsions (oarc) 17★
I Know All, I See All
(An ongoing scheme remains face up until it's abandoned.)
Untap all permanents you control during each opponent's untap step.
At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
Ongoing Scheme
I Know All, I See All (oarc) 18★
Ignite the Cloneforge!
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
Scheme
Ignite the Cloneforge! (oarc) 19★
Imprison This Insolent Wretch
(An ongoing scheme remains face up until it's abandoned.)
When you set this scheme in motion, choose an opponent.
Permanents the chosen player controls don't untap during their untap step.
When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
Ongoing Scheme
Imprison This Insolent Wretch (dci) 58
Into the Earthen Maw
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
Scheme
Into the Earthen Maw (oarc) 20★
Introductions Are in Order
When you set this scheme in motion, choose one —
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
• You may put a creature card from your hand onto the battlefield.
Scheme
Introductions Are in Order (oarc) 21★
Know Naught but Fire
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
Scheme
Know Naught but Fire (oarc) 23★
Look Skyward and Despair
When you set this scheme in motion, create a 5/5 red Dragon creature token with flying.
Scheme
Look Skyward and Despair (oarc) 24★
May Civilization Collapse
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player sacrifices two lands of their choice. If the player chooses others, each of your other opponents sacrifices a land of their choice.
Scheme
May Civilization Collapse (oarc) 25★
Mortal Flesh Is Weak
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
Scheme
Mortal Flesh Is Weak (oarc) 26★
My Genius Knows No Bounds
When you set this scheme in motion, you may pay
. If you do, you gain X life and draw X cards.
Scheme
My Genius Knows No Bounds (oarc) 28★
My Undead Horde Awakens
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.
When a creature put onto the battlefield with this scheme dies, abandon this scheme.
Ongoing Scheme
My Undead Horde Awakens (oarc) 29★
My Wish Is Your Command
When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
Scheme
My Wish Is Your Command (oarc) 30★
Nature Demands an Offering
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles.
Scheme
Nature Demands an Offering (oarc) 31★
Nature Shields Its Own
(An ongoing scheme remains face up until it's abandoned.)
Whenever a creature attacks and isn't blocked, if you're the defending player, create a 0/1 green Plant creature token that's blocking that creature.
When four or more creatures attack you, abandon this scheme at end of combat.
Ongoing Scheme
Nature Shields Its Own (oarc) 32★
Nothing Can Stop Me Now
(An ongoing scheme remains face up until it's abandoned.)
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
Ongoing Scheme
Nothing Can Stop Me Now (oarc) 33★
Only Blood Ends Your Nightmares
When you set this scheme in motion, each opponent sacrifices a creature of their choice. Then each opponent who didn't sacrifice a creature discards two cards.
Scheme
Only Blood Ends Your Nightmares (oarc) 34★
Perhaps You've Met My Cohort
When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
Scheme
Perhaps You've Met My Cohort (dci) 55
Realms Befitting My Majesty
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Scheme
Realms Befitting My Majesty (oarc) 36★
Roots of All Evil
When you set this scheme in motion, create five 1/1 green Saproling creature tokens.
Scheme
Roots of All Evil (oarc) 37★
Rotted Ones, Lay Siege
When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
Scheme
Rotted Ones, Lay Siege (oarc) 38★
Surrender Your Thoughts
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
Scheme
Surrender Your Thoughts (oarc) 39★
The Dead Shall Serve
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
Scheme
The Dead Shall Serve (oarc) 7★
The Fate of the Flammable
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
Scheme
The Fate of the Flammable (oarc) 13★
The Iron Guardian Stirs
When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.
Scheme
The Iron Guardian Stirs (oarc) 22★
The Pieces Are Coming Together
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost
less to cast.
Scheme
The Pieces Are Coming Together (oarc) 35★
The Very Soil Shall Shake
(An ongoing scheme remains face up until it's abandoned.)
Creatures you control get +2/+2 and have trample.
When a creature you control dies, abandon this scheme.
Ongoing Scheme
The Very Soil Shall Shake (oarc) 41★
Tooth, Claw, and Tail
When you set this scheme in motion, destroy up to three target nonland permanents.
Scheme
Tooth, Claw, and Tail (oarc) 40★
Which of You Burns Brightest?
When you set this scheme in motion, you may pay
. If you do, this scheme deals X damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
Scheme
Which of You Burns Brightest? (oarc) 42★
Your Fate Is Thrice Sealed
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
Scheme
Your Fate Is Thrice Sealed (oarc) 43★
Your Inescapable Doom
(An ongoing scheme remains face up.)
At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.
Ongoing Scheme
Your Inescapable Doom (dci) 56
Your Puny Minds Cannot Fathom
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
Scheme
Your Puny Minds Cannot Fathom (oarc) 44★
Your Will Is Not Your Own
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.
Scheme
Your Will Is Not Your Own (oarc) 45★

Scheme-Archenemy

(CTRL to add secondary)

Scheme-Duskmourn

Qty: 40 Price: $14.00
A Premonition of Your Demise
When you set this scheme in motion, reveal the top two cards of your library and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target.
Scheme
A Premonition of Your Demise (dsc) 353
Behold the Power of Destruction
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
Scheme
Behold the Power of Destruction (dsc) 328
Chaos Is My Plaything
When you set this scheme in motion, for each opponent, exile target permanent that player controls. Then each player reveals cards from the top of their library until they reveal a permanent card, puts it onto the battlefield, and puts the rest on the bottom of their library in a random order.
Scheme
Chaos Is My Plaything (dsc) 329
Choose Your Champion
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
Scheme
Choose Your Champion (dsc) 330
Choose Your Demise
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
Scheme
Choose Your Demise (dsc) 331
Dark Wings Bring Your Downfall
(An ongoing scheme remains face up until it's abandoned.)
Whenever you attack, create a 5/5 black Demon creature token with flying that's tapped and attacking.
At the beginning of each end step, if two or more creatures died under your control this turn, abandon this scheme.
Ongoing Scheme
Dark Wings Bring Your Downfall (dsc) 332
Fear My Authority
(An ongoing scheme remains face up until it's abandoned.)
Creatures you control get +2/+2 and have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, abandon this scheme unless you discard a card or pay 3 life.
Ongoing Scheme
Fear My Authority (dsc) 333
I Am Duskmourn
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, you may cast a spell from your hand without paying its mana cost. If you do, abandon this scheme.
Ongoing Scheme
I Am Duskmourn (dsc) 334
I Am Never Alone
When you set this scheme in motion, create a token that's a copy of your commander, except it's not legendary.
Scheme
I Am Never Alone (dsc) 335
I Am Untouchable
(An ongoing scheme remains face up until it's abandoned.)
You and permanents you control have hexproof.
When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme.
Ongoing Scheme
I Am Untouchable (dsc) 336
I Call for Slaughter
When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead.
Scheme
I Call for Slaughter (dsc) 337
I Will Savor Your Agony
When you set this scheme in motion, choose three. You may choose the same mode more than once.
• Destroy target creature.
• Target player draws a card.
• Target player gains 5 life.
Scheme
I Will Savor Your Agony (dsc) 338
Kneel Before My Legions
When you set this scheme in motion, choose one —
• Create a 4/4 colorless Scarecrow artifact creature token with vigilance.
• Creatures you control get +3/+3 and gain vigilance and trample until end of turn.
Scheme
Kneel Before My Legions (dsc) 339
Mine Is the Only Truth
(An ongoing scheme remains face up until it's abandoned.)
Whenever a player casts a spell, you draw a card.
At the beginning of your upkeep, if you drew a card last turn, abandon this scheme.
Ongoing Scheme
Mine Is the Only Truth (dsc) 340
My Champion Stands Supreme
(An ongoing scheme remains face up until it's abandoned.)
Your commander has ward
.
Whenever your commander attacks, put two +1/+1 counters on it.
When your commander leaves the battlefield, abandon this scheme.
Ongoing Scheme
My Champion Stands Supreme (dsc) 341
My Crushing Masterstroke
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
Scheme
My Crushing Masterstroke (dsc) 342
My Followers Ascend
When you set this scheme in motion, put five +1/+1 counters on a creature you control and it gains flying and vigilance until end of turn. If you control no creatures, instead create a 4/4 colorless Scarecrow artifact creature token with vigilance.
Scheme
My Followers Ascend (dsc) 343
My Laughter Echoes
(An ongoing scheme remains face up until it's abandoned.)
Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.
Ongoing Scheme
My Laughter Echoes (dsc) 344
My Tendrils Run Deep
(An ongoing scheme remains face up until it's abandoned.)
You may play an additional land on each of your turns.
At the beginning of your end step, if you control six or more lands, draw two cards, then abandon this scheme.
Ongoing Scheme
My Tendrils Run Deep (dsc) 345
My Wealth Will Bury You
When you set this scheme in motion, create a number of Treasure tokens equal to the number of artifacts and enchantments your opponents control. If they control fewer than four artifacts and enchantments, create four Treasure tokens instead. (Treasure tokens are artifacts with "
, Sacrifice this token: Add one mana of any color.")
Scheme
My Wealth Will Bury You (dsc) 346
My Will Is Irresistible
When you set this scheme in motion, choose up to three nonland permanents you don't control. Target opponent chooses one of those permanents. You gain control of the rest.
Scheme
My Will Is Irresistible (dsc) 347
My Wings Enfold All
When you set this scheme in motion, choose one —
• Draw two cards.
• Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
Scheme
My Wings Enfold All (dsc) 348
No Secret Is Hidden from Me
When you set this scheme in motion, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Then if you control six or more lands, repeat this process once.
Scheme
No Secret Is Hidden from Me (dsc) 349
Only I Know What Awaits
When you set this scheme in motion, for each card type among permanents your opponents control, you may put a permanent card of that type from your hand onto the battlefield.
Scheme
Only I Know What Awaits (dsc) 350
Plots That Span Centuries
When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.
Scheme
Plots That Span Centuries (dsc) 351
Power Without Equal
When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.
Scheme
Power Without Equal (dsc) 352
Reality Is Mine to Control
(An ongoing scheme remains face up until it's abandoned.)
Whenever you cast a spell, you may abandon this scheme. If you do, copy that spell, and you may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Ongoing Scheme
Reality Is Mine to Control (dsc) 354
Rot Like the Scum You Are
When you set this scheme in motion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control.
Scheme
Rot Like the Scum You Are (dsc) 355
Running Is Useless
When you set this scheme in motion, choose any number of creatures with different mana values. Destroy those creatures.
Scheme
Running Is Useless (dsc) 356
Time Bends to My Will
When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn.
Scheme
Time Bends to My Will (dsc) 357
When Will You Learn?
When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
Scheme
When Will You Learn? (dsc) 358
You Are Unworthy of Mercy
When you set this scheme in motion, each opponent sacrifices a nonland permanent of their choice. If you control six or more lands, each opponent sacrifices three nonland permanents of their choice instead.
Scheme
You Are Unworthy of Mercy (dsc) 359
You Cannot Hide from Me
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. It can't be blocked this turn.
At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme.
Ongoing Scheme
You Cannot Hide from Me (dsc) 360
You Exist Only to Amuse
When you set this scheme in motion, choose one. If you control six or more lands, choose both instead.
• Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
• Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities.
Scheme
You Exist Only to Amuse (dsc) 361
You Live Only Because I Will It
When you set this scheme in motion, you may redistribute any number of life totals. (Each affected player or team gets one of those life totals back.)
Scheme
You Live Only Because I Will It (dsc) 362
You Will Know True Suffering
When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control.
Scheme
You Will Know True Suffering (dsc) 363
Your Mistake Is My Triumph
When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.
Scheme
Your Mistake Is My Triumph (dsc) 364
Your Nightmares Are Delicious
When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.
Scheme
Your Nightmares Are Delicious (dsc) 365
Your Own Face Mocks You
When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference.
Scheme
Your Own Face Mocks You (dsc) 366
Your Plans Mean Nothing
When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.
Scheme
Your Plans Mean Nothing (dsc) 367

Scheme-Duskmourn

(CTRL to add secondary)

Scheme-NicolBolas

Qty: 20 Price: $8.94
A Reckoning Approaches
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Scheme
A Reckoning Approaches (oe01) 16★
Because I Have Willed It
(An ongoing scheme remains face up until it's abandoned.)
Spells you cast cost
less to cast.
At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
Ongoing Scheme
Because I Have Willed It (oe01) 1★
Behold My Grandeur
When you set this scheme in motion, add
.
When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Scheme
Behold My Grandeur (oe01) 2★
Bow to My Command
(An ongoing scheme remains face up until it's abandoned.)
As you set this scheme in motion, choose an opponent.
Creatures the chosen player controls can't attack you or planeswalkers you control.
At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
Ongoing Scheme
Bow to My Command (oe01) 3★
Choose Your Demise
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
Scheme
Choose Your Demise (oe01) 4★
Delight in the Hunt
When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn.
Scheme
Delight in the Hunt (oe01) 5★
Every Dream a Nightmare
When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.
Scheme
Every Dream a Nightmare (oe01) 6★
For Each of You, a Gift
When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able.
Scheme
For Each of You, a Gift (oe01) 7★
Know Evil
When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.
Scheme
Know Evil (oe01) 8★
Make Yourself Useful
When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness.
Scheme
Make Yourself Useful (oe01) 9★
My Forces Are Innumerable
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, create a 3/3 black Horror creature token.
At the beginning of your opponents' end step, they may sacrifice two creatures of their choice. If they do, abandon this scheme.
Ongoing Scheme
My Forces Are Innumerable (oe01) 11★
My Laughter Echoes
(An ongoing scheme remains face up until it's abandoned.)
Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.
Ongoing Scheme
My Laughter Echoes (oe01) 12★
No One Will Hear Your Cries
When you set this scheme in motion, each opponent chooses a creature they control, then sacrifices the rest.
Scheme
No One Will Hear Your Cries (oe01) 13★
Pay Tribute to Me
When you set this scheme in motion, each opponent sacrifices a creature of their choice. If you control six or more lands, each opponent sacrifices another creature of their choice.
Scheme
Pay Tribute to Me (oe01) 14★
Power Without Equal
When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs.
Scheme
Power Without Equal (oe01) 15★
The Mighty Will Fall
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.
Scheme
The Mighty Will Fall (oe01) 10★
There Is No Refuge
When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.
Scheme
There Is No Refuge (oe01) 17★
This World Belongs to Me
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
Scheme
This World Belongs to Me (oe01) 18★
What's Yours Is Now Mine
When you set this scheme in motion, gain control of target creature an opponent controls and untap it.
Scheme
What's Yours Is Now Mine (oe01) 19★
When Will You Learn?
When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
Scheme
When Will You Learn? (oe01) 20★

Scheme-NicolBolas

(CTRL to add secondary)

Specialty Planes

Qty: 10 Price: $0.00
Deceptive Divination
Change the text of each sorcery spell and sorcery card not on the stack by replacing "sorcery" with "instant."
Whenever chaos ensues, choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Plane - Lair Secret
Deceptive Divination (pssc) 1
Fblthp: Completely, Utterly, Totally Lost
When you planeswalk to this plane and at the beginning of your upkeep, create a Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Whenever chaos ensues, draw two cards, then discard two cards. Untap up to three lands.
Plane - Lair Secret
Fblthp: Completely, Utterly, Totally Lost (pssc) 2
Finally! Left-Handed Magic Cards
Each creature's base power is equal to its printed toughness.
Each creature's base toughness is equal to its printed power.
Whenever chaos ensues, draw a card from the bottom of your library.
Plane - Lair Secret
Finally! Left-Handed Magic Cards (pssc) 3
Happy Yargle Day!
At the beginning of each player's end step, if that player doesn't control a creature named Yargle, Glutton of Urborg, that player puts a bargle counter on a creature they control. It becomes a copy of Yargle, Glutton of Urborg, except it isn't legendary.
Whenever chaos ensues, choose Swords to Plowshares, Opt, Fatal Push, Anger of the Gods, or Explore at random. Copy the chosen card. You may cast the copy without paying its mana cost.
Plane - Lair Secret
Happy Yargle Day! (pssc) 4
Imaginary Friends (Plane)
Players may cast spells as though they were other cards legal in this game's format with the same type and mana cost. (Mana cost includes color.)
Whenever chaos ensues, exile cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost, but only as another card following this plane's first ability. Put the rest on the bottom of your library in a random order.
Plane - Lair Secret
Imaginary Friends (Plane) (pssc) 5
Li'l Giri Saves the Day
Legendary Food tokens you control have hexproof and indestructible.
When you planeswalk to this plane, create Li'l Giri, a legendary 1/1 colorless Food Warrior artifact creature token.
Whenever chaos ensues, put X +1/+1 counters on target legendary artifact creature you control, where X is the number of times you've rolled the planar die this turn.
Plane - Lair Secret
Li'l Giri Saves the Day (pssc) 6
Math is for Blockers (Plane)
Whenever a nontoken creature attacks, exile it. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step.
Whenever chaos ensues, goad target creature. (Until your next turn, It attacks each combat if able and attacks a player other than you if able.)
Plane - Lair Secret
Math is for Blockers (Plane) (pssc) 7
Mycosynthwave
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
Whenever chaos ensues, the next spell you cast this turn has affinity for artifacts.
Plane - Lair Secret
Mycosynthwave (pssc) 8
sAnS mERcY
wHeN YoU pLAnESWalK tO tHIs pLAnE, eACh pLAyER cHoOSeS a nOnBlACk cREaTuRE tHEy cONtrOl. dEsTRoy tHOsE cREatUReS.
wHeNEveR cHoAS EnSUEs, pERfoRm tHe foLLowiNG pROceSs X tiMEs, wHErE X iS tHe nUmBEr oF tImeS yOU'vE roLLeD tHe PlaNAr diE tHIs tuRN. eAcH oPPonENt LOseS 3 LiFE uNLeSs tHAt pLAyEr sAcRiFicEs A nOnLaND pErManENt OR diSCaRds a cArD.
pLAnE - sECreT LaIR
sAnS mERcY (pssc) 9
We Hope You Like Squirrels
At the beginning of each player's upkeep and whenever a player casts a spell, that player creates a 1/1 green Squirrel creature token.
Whenever chaos ensues, put a +1/+1 counter on each Squirrel you control.
Plane - Lair Secret
We Hope You Like Squirrels (pssc) 10

Specialty Planes

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Theros Heroes

Qty: 22 Price: $0.00
Axe of the Warmonger
Equipped creature gets +2/+1 and has haste.
Equip
Artifact Hero - Equipment
Axe of the Warmonger (thp3) 7d
Bow of the Hunter
Equipped creature has "
: This creature deals 2 damage to any target."
Equip
Artifact Hero - Equipment
Bow of the Hunter (thp3) 7e
Cloak of the Philosopher
Equipped creature gets +1/+1.
: Untap equipped creature.
Equip
Artifact Hero - Equipment
Cloak of the Philosopher (thp3) 7b
Enhancement Stickers
Equipped creature has vigilance and can block an additional creature each combat.
Whenever equipped creature deals damage, put a +1/+1 counter on it.
Whenever equipped creature deals damage, scry 1.
Equipped creature has protection from enchantments.
Equipped creature has double strike.
Whenever equipped creature deals damage, put a 1/1 white Soldier creature token onto the battlefield.
Whenever equipped creature deals damage, untap two target lands.
Stickers
Enhancement Stickers (thp3) 0
Lash of the Tyrant
Equipped creature gets +1/+2 and has deathtouch.
Equip
Artifact Hero - Equipment
Lash of the Tyrant (thp3) 7c
Spear of the General
Equipped creature gets +2/+0 and has first strike.
Equip
Artifact Hero - Equipment
Spear of the General (thp3) 7a
The Avenger
,
: Target creature you control gains deathtouch until end of turn.
Hero
The Avenger (thp1) 1c
The Champion
,
, Exile The Champion: Search your library for a legendary artifact card that isn't a creature, reveal it, and put it onto the battlefield. Then shuffle your library.
Hero
The Champion (thp3) 9
The Destined
Spells you control that target a creature you control cost
less to cast.
Hero
The Destined (thp3) 8
The Explorer
You may play an additional land on each of your turns.
Hero
The Explorer (thp2) 5
The General
Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.
Hero
The General (thp2) 4a
The Harvester
: Draw a card, then discard a card.
Hero
The Harvester (thp1) 2
The Hunter
: Target creature you control gets +1/+1 until end of turn.
Hero
The Hunter (thp1) 1e
The Philosopher
,
: Tap target creature.
Hero
The Philosopher (thp1) 1b
The Protector
: Prevent the next 1 damage that would be dealt to any target this turn.
Hero
The Protector (thp1) 1a
The Provider
Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.
Hero
The Provider (thp2) 4e
The Savant
Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
Hero
The Savant (thp2) 4b
The Slayer
You start the game with an additional 7 life.
Hero
The Slayer (thp1) 3
The Tyrant
Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.
Hero
The Tyrant (thp2) 4c
The Vanquisher
Your starting hand size is increased by one.
Your maximum hand size is increased by one.
Hero
The Vanquisher (thp2) 6
The Warmonger
Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.
Hero
The Warmonger (thp2) 4d
The Warrior
: Target creature you control gains haste until end of turn.
Hero
The Warrior (thp1) 1d

Theros Heroes

(CTRL to add secondary)

Vanguard

Qty: 33 Price: $519.89
Ashnod
Whenever a creature deals damage to you, destroy it.
Vanguard
Ashnod (pvan) 401
Barrin
Sacrifice a permanent: Return target creature to its owner's hand.
Vanguard
Barrin (pvan) 201
Crovax
Whenever a creature you control deals damage to a creature or player, you gain 1 life.
Vanguard
Crovax (pvan) 202
Eladamri
: The next 1 damage that would be dealt to target creature you control is dealt to you instead.
Vanguard
Eladamri (pvan) 301
Ertai
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Vanguard
Ertai (pvan) 101
Gerrard
At the beginning of your draw step, draw an additional card.
Vanguard
Gerrard (pvan) 102
Gix
: Return target creature card from your graveyard to your hand.
Vanguard
Gix (pvan) 402
Greven il-Vec
Whenever a creature you control deals damage to a creature, destroy the other creature. It can't be regenerated.
Vanguard
Greven il-Vec (pvan) 203
Hanna
Spells you cast cost
less to cast.
Vanguard
Hanna (pvan) 204
Karn
Each noncreature artifact you control is an artifact creature with power and toughness each equal to its mana value.
Vanguard
Karn (pvan) 103
Lyna
Creatures you control have shadow. (They can block and be blocked only by creatures with shadow.)
Vanguard
Lyna (pvan) 302
Maraxus
Creatures you control get +1/+0.
Vanguard
Maraxus (pvan) 104
Mirri
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Vanguard
Mirri (pvan) 105
Mishra
If a creature you control would deal damage, it deals double that damage instead.
Vanguard
Mishra (pvan) 403
Multani
Creatures you control get +X/+0, where X is the number of cards in your hand.
Vanguard
Multani (pvan) 303
Oracle
: Untap target attacking creature you control and remove it from combat.
Vanguard
Oracle (pvan) 304
Orim
Creatures you control have reach.
Vanguard
Orim (pvan) 205
Ral's Vanguard
Requirement — Your starting deck contains only instant, sorcery, and land cards.
Starting hand size +1 Starting life total -5
If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player.
Vanguard
Ral's Vanguard (cmb2) 1
Rofellos
Whenever a creature you control dies, draw a card.
Vanguard
Rofellos (pvan) 305
Selenia
Creatures you control have vigilance.
Vanguard
Selenia (pvan) 206
Serra
Creatures you control get +0/+2.
Vanguard
Serra (pvan) 404
Sidar Kondo
: Target creature gets +3/+3 until end of turn.
Vanguard
Sidar Kondo (pvan) 306
Sisay
Whenever you tap a land for mana, add one mana of any type that land produced.
Vanguard
Sisay (pvan) 106
Sliver Queen, Brood Mother
: Create a 1/1 colorless Sliver creature token.
Vanguard
Sliver Queen, Brood Mother (pvan) 307
Squee
Your opponents play with their hands revealed.
Vanguard
Squee (pvan) 107
Starke
At the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library.
Vanguard
Starke (pvan) 207
Tahngarth
Creatures you control have haste.
Vanguard
Tahngarth (pvan) 108
Takara
Sacrifice a creature: Takara deals 1 damage to any target.
Vanguard
Takara (pvan) 308
Tawnos
You may cast artifact, creature, and enchantment spells as though they had flash.
Vanguard
Tawnos (pvan) 405
Titania
You may play an additional land on each of your turns.
Vanguard
Titania (pvan) 406
Urza
: Urza deals 1 damage to any target.
Vanguard
Urza (pvan) 407
Volrath
Whenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library.
Vanguard
Volrath (pvan) 208
Xantcha
Sacrifice a permanent: Regenerate target creature.
Vanguard
Xantcha (pvan) 408

Vanguard

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Deck Info

Deck stats

50 pips - 45 cards
5 mana - 5 cards
43 pips - 42 cards
6 mana - 6 cards
48 pips - 43 cards
6 mana - 6 cards
45 pips - 45 cards
7 mana - 7 cards
45 pips - 43 cards
8 mana - 7 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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