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Custom
Size: 100Est cost: $82.02
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $82.02
No deck tags
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Commander

Qty: 1 Price: $0.35
Arwen Undómiel
Whenever you scry, put a +1/+1 counter on target creature.
: Scry 2.
Legendary Creature - Elf Noble
Arwen Undómiel (ltr) 194

Commander

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Artifact

Qty: 9 Price: $12.67
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tdc) 105
Candy Trail
When this artifact enters, scry 2.
,
, Sacrifice this artifact: You gain 3 life and draw a card.
Artifact - Clue Food
Candy Trail (woe) 243
Lembas
When this artifact enters, scry 1, then draw a card.
,
, Sacrifice this artifact: You gain 3 life.
When this artifact is put into a graveyard from the battlefield, its owner shuffles it into their library.
Artifact - Food
Lembas (ltr) 243
Lifecrafter's Bestiary
At the beginning of your upkeep, scry 1.
Whenever you cast a creature spell, you may pay
. If you do, draw a card.
Artifact
Lifecrafter's Bestiary (mkc) 231
Lothlórien Blade
Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls.
Equip Elf

Equip
Artifact - Equipment
Lothlórien Blade (ltc) 77
Simic Signet
,
: Add
.
Artifact
Simic Signet (dsc) 252
Sol Ring
: Add
.
Artifact
Sol Ring (tdc) 106
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328
The Temporal Anchor
At the beginning of your upkeep, scry 2.
Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.
During your turn, you may play cards exiled with The Temporal Anchor.
Legendary Artifact
The Temporal Anchor (bro) 82

Artifact

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Creature

Qty: 21 Price: $12.19
Artificer's Assistant
Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Creature - Bird
Artificer's Assistant (plst) DOM-44
Celeborn the Wise
Whenever you attack with one or more Elves, scry 1.
Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way.
Legendary Creature - Elf Noble
Celeborn the Wise (ltr) 156
Chance-Met Elves
Whenever you scry, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature - Warrior Elf
Chance-Met Elves (ltr) 157
Cryptic Annelid
When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Beast Worm
Cryptic Annelid (tsr) 60
Elrond, Lord of Rivendell
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
Legendary Creature - Elf Noble
Elrond, Lord of Rivendell (ltr) 49
Elrond, Master of Healing
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
Legendary Creature - Elf Noble
Elrond, Master of Healing (ltr) 200
Elvish Archdruid
Other Elf creatures you control get +1/+1.
: Add
for each Elf you control.
Creature - Elf Druid
Elvish Archdruid (j25) 655
Elvish Mariner
Whenever this creature attacks, scry 1.
Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
Creature - Elf Pilot
Elvish Mariner (ltr) 283
Evolution Witness
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Creature - Elf Shaman Mutant
Evolution Witness (mh3) 151
Faerie Seer
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Wizard Faerie
Faerie Seer (j25) 106
Farhaven Elf
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Farhaven Elf (ltc) 243
Galadhrim Guide
When this creature enters, scry 2.
Creature - Elf Scout
Galadhrim Guide (ltr) 168
Galadriel of Lothlórien
Whenever the Ring tempts you, if you chose a creature other than Galadriel as your Ring-bearer, scry 3.
Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
Legendary Creature - Elf Noble
Galadriel of Lothlórien (ltr) 206
Glorfindel, Dauntless Rescuer
Whenever you scry, choose one and Glorfindel gets +1/+1 until end of turn.
• Glorfindel must be blocked this turn if able.
• Glorfindel can't be blocked by more than one creature each combat this turn.
Legendary Creature - Elf Noble
Glorfindel, Dauntless Rescuer (ltr) 171
Legolas, Counter of Kills
Reach
Whenever you scry, if Legolas is tapped, you may untap it. Do this only once each turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
Legendary Creature - Elf Archer
Legolas, Counter of Kills (ltr) 212
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Lothlórien Lookout
Whenever this creature attacks, scry 1.
Creature - Elf Scout
Lothlórien Lookout (ltr) 175
Master Biomancer
Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.
Creature - Wizard Elf
Master Biomancer (clu) 200
Nimrodel Watcher
Whenever you scry, this creature gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
Creature - Elf Scout
Nimrodel Watcher (ltr) 63
Sphinx of Foresight
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
Creature - Sphinx
Sphinx of Foresight (rna) 55
Willow-Wind
Flying
When this creature enters, scry 2.
Creature - Elemental
Willow-Wind (ltr) 76

Creature

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Enchantment

Qty: 12 Price: $15.66
Aqueous Form
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment - Aura
Aqueous Form (cmr) 56
Asceticism
Creatures you control have hexproof.
: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment
Asceticism (ltc) 233
Eyes Everywhere
At the beginning of your upkeep, scry 1.
: Exchange control of this enchantment and target nonland permanent. Activate only as a sorcery.
Enchantment
Eyes Everywhere (rvr) 43
Fall of Gil-galad
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Put two +1/+1 counters on target creature you control.
III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
Enchantment - Saga
Fall of Gil-galad (ltr) 165
Jace's Sanctum
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, scry 1.
Enchantment
Jace's Sanctum (c19) 88
Lignify
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Enchantment Kindred - Aura Treefolk
Lignify (ltc) 252
Lost Isle Calling
Whenever you scry, put a verse counter on this enchantment.
, Exile this enchantment: Draw a card for each verse counter on this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Enchantment
Lost Isle Calling (ltr) 61
Omen of the Sea
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment
Omen of the Sea (j25) 336
Season of Growth
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a spell that targets a creature you control, draw a card.
Enchantment
Season of Growth (plst) M20-191
Song of Eärendil
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2, then draw two cards.
II — Create a Treasure token and a 2/2 blue Bird creature token with flying.
III — Put a flying counter on each creature you control without flying.
Enchantment - Saga
Song of Eärendil (ltc) 69
The Bath Song
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Draw two cards, then discard a card.
III — Shuffle any number of target cards from your graveyard into your library. Add
.
Enchantment - Saga
The Bath Song (ltr) 40
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 159

Enchantment

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Instant

Qty: 10 Price: $4.66
Condescend
Counter target spell unless its controller pays
. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Condescend (j22) 282
Deliberate
Scry 2, then draw a card.
Instant
Deliberate (znr) 56
Dissolve
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Dissolve (ima) 51
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (dsc) 88
Hithlain Knots
Tap target creature. Scry 1.
Draw a card.
Instant
Hithlain Knots (ltr) 54
Joint Exploration
Kicker
(You may pay an additional
as you cast this spell.)
Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
Instant
Joint Exploration (dmu) 56
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Select for Inspection
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Select for Inspection (kld) 63
Shower of Arrows
Destroy target artifact, enchantment, or creature with flying. Scry 1.
Instant
Shower of Arrows (ltr) 188
Voyage's End
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Voyage's End (jmp) 189

Instant

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Land

Qty: 36 Price: $23.12
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tdc) 107
Crystal Grotto
When this land enters, scry 1.
: Add
.
,
: Add one mana of any color.
Land
Crystal Grotto (woe) 254
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (tdc) 358
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tdm) 255
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (tdc) 364
Forest
(
: Add
.)
Basic Land - Forest
Forest (mh2) 490
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (tdc) 371
Island
(
: Add
.)
Basic Land - Island
Island (mh2) 483
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tdc) 382
Quandrix Campus
This land enters tapped.
: Add
or
.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Quandrix Campus (dsc) 294
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (tdc) 404
The Grey Havens
When The Grey Havens enters, scry 1.
: Add
.
: Add one mana of any color among legendary creature cards in your graveyard.
Legendary Land
The Grey Havens (ltr) 255
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Vineglimmer Snarl (drc) 183

Land

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Planeswalker

Qty: 1 Price: $0.99
Nissa, Steward of Elements
+2: Scry 2.
0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Legendary Planeswalker - Nissa
Nissa, Steward of Elements (c20) 224

Planeswalker

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Sorcery

Qty: 10 Price: $12.38
Elven Farsight
Scry 3, then you may reveal the top card of your library. If a creature card is revealed this way, draw a card.
Sorcery
Elven Farsight (ltr) 161
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Sorcery
Genesis Wave (fdn) 221
Impede Momentum
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Impede Momentum (dmu) 54
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (tdc) 261
Multiple Choice
If X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.
Sorcery
Multiple Choice (j22) 325
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (dsc) 192
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Reason
Scry 3.
Sorcery
Reason // Believe (hou) 154
Serum Visions
Draw a card. Scry 2.
Sorcery
Serum Visions (otc) 112
Track Down
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Track Down (m21) 211

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
5 mana - 5 cards
40 pips - 36 cards
30 mana - 27 cards
0 pips - 0 cards
5 mana - 5 cards
0 pips - 0 cards
5 mana - 5 cards
34 pips - 29 cards
26 mana - 24 cards
0 pips - 0 cards
6 mana - 5 cards
Card NameQtyOdds
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