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Commander

Qty: 1 Price: $12.99
Go-Shintai of Life's Origin
,
: Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
Legendary Creature Enchantment - Shrine
Go-Shintai of Life's Origin (nec) 37

Commander

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Qty: 11 Price: $27.48
Case of the Lost Witness
When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Enchantment - Case
Case of the Lost Witness (ymkm) 4
Fear of Ridicule
Enchantment creatures you control have menace.
Whenever one or more enchantment creatures you control deal combat damage to a player, exile a random creature card from that player's library. Create a token that's a copy of that card, except it's a 1/1 enchantment creature.
Creature Enchantment - Nightmare
Fear of Ridicule (ydsk) 7
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (tdc) 116
Lurker in the Deep
Impending 3—

Whenever Lurker in the Deep enters or attacks, seek a nonland card.
Whenever you seek one or more cards during your turn, conjure a duplicate of each of those cards into your hand, then manifest those duplicates.
Creature Enchantment - Illusion Fish
Lurker in the Deep (ydsk) 6
Mischievous Lookout
Once during each of your turns, you may cast a noncreature, non-Aura permanent spell from your graveyard. If you do, it perpetually becomes a 2/1 Rat creature in addition to its other types.
Creature Enchantment - Rat Glimmer
Mischievous Lookout (ydsk) 25
Mothlight Processionist
Enchantment spells you cast have convoke.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, conjure a card named Mothlight Processionist into your hand. Discard that card at the beginning of the next end step.
Creature - Human Cleric
Mothlight Processionist (ydsk) 3
Naktamun Shines Again
(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)
I — All creature cards you own with mana value 2 or less perpetually get +1/+0.
II — Seek a creature card with mana value 2 or less and put it onto the battlefield.
III — Creatures you control with mana value 2 or less gain flying until end of turn.
Enchantment - Saga
Naktamun Shines Again (ydft) 2
Spectacle of Destruction
Whenever one or more creatures die, put a wreck counter on this enchantment.
At the beginning of your upkeep, if this enchantment has one or more wreck counters on it, remove a wreck counter from it and seek a nonland card.
Enchantment
Spectacle of Destruction (ydft) 8
Vigorous Farming
Lands you control enter the battlefield untapped.
At the beginning of your end step, the topmost land card in your library perpetually gains "Whenever this land is tapped for mana, add an additional
."
Enchantment
Vigorous Farming (yblb) 19
Wingbright Thief
Flying
When Wingbright Thief enters, target opponent reveals each nonland card in their hand. You choose one of them. That card perpetually gains "When you cast this spell, each opponent draws a card and gains 3 life."
Creature Enchantment - Bird Glimmer
Wingbright Thief (ydsk) 29

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