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Size: 100Est cost: $510.32
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Amplius Control
Collective Brutality
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Sorcery

Amplius Control
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Creature Control
Creature Control
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Daño Directo
Daño Directo
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Draw
Draw
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Fix
Fix
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Jeist
Jeist
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protectus
Protectus
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Ramp
Emergent Sequence
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Sorcery

Grow from the Ashes
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Sorcery

Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Ramp
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Sac Outlet
Corpse Cobble
As an additional cost to cast this spell, sacrifice any number of creatures.
Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant

Sac Outlet
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The "One"
The "One"
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Token
Token
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Sideboard
Verdant Mastery
You may pay rather than pay this spell's mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Sorcery

Sideboard
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Maybeboard
Maybeboard
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Deck Info
Deck stats
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