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Custom
Size: 1311Est cost: $50252.01
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0 viewsNaN secs ago
Custom
Size: 1311Est cost: $50252.01
No deck tags
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Artifact

Qty: 68 Price: $2041.30
Arena of the Ancients
Legendary creatures don't untap during their controllers' untap steps.
When this artifact enters, tap all legendary creatures.
Artifact
Arena of the Ancients (leg) 273
Assembly Hall
,
: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Artifact
Assembly Hall (mmq) 286
Astrolabe
,
, Sacrifice this artifact: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
Artifact
Astrolabe (all) 118a
Banner of Kinship
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Artifact
Banner of Kinship (fdn) 127
Barbed Wire
At the beginning of each player's upkeep, this artifact deals 1 damage to that player.
: Prevent the next 1 damage that would be dealt by this artifact this turn.
Artifact
Barbed Wire (mmq) 287
Bargaining Table
,
: Draw a card. X is the number of cards in an opponent's hand.
Artifact
Bargaining Table (mmq) 288
Basalt Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Basalt Monolith (lea) 231
Black Vise
As this artifact enters, choose an opponent.
At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
Artifact
Black Vise (lea) 233
Blinding Powder
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Blinding Powder (bok) 153
Bloodsoaked Altar
, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
Artifact
Bloodsoaked Altar (m20) 90
Bone Mask
,
: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
Artifact
Bone Mask (mir) 295
Brittle Effigy
,
, Exile this artifact: Exile target creature.
Artifact
Brittle Effigy (m11) 202
Buried Treasure
, Sacrifice this artifact: Add one mana of any color.
, Exile this card from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact - Treasure
Buried Treasure (lci) 246
Butcher's Cleaver
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip
Artifact - Equipment
Butcher's Cleaver (isd) 217
Caltrops
Whenever a creature attacks, this artifact deals 1 damage to it.
Artifact
Caltrops (uds) 129
Campfire
,
: You gain 2 life.
,
, Exile this artifact: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
Artifact
Campfire (clb) 304
Candlestick
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
, Sacrifice this Equipment: Draw a card.
Equip
Artifact - Equipment Clue
Candlestick (mkm) 43
Cargo Ship
Flying, vigilance
: Add
. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Cargo Ship (fin) 47
Carnage Altar
, Sacrifice a creature: Draw a card.
Artifact
Carnage Altar (zen) 198
Cellar Door
,
: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
Artifact
Cellar Door (isd) 218
Ceremonial Knife
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ceremonial Knife (vow) 254
Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Champion's Helm (cmd) 244
Charcoal Diamond
This artifact enters tapped.
: Add
.
Artifact
Charcoal Diamond (mir) 296
Chariot of Victory
Equipped creature has first strike, trample, and haste.
Equip
Artifact - Equipment
Chariot of Victory (jou) 159
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (rtr) 226
Cloak and Dagger
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature enters, you may attach this Equipment to it.
Equip
Artifact Kindred - Equipment Rogue
Cloak and Dagger (mor) 141
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Artifact
Coat of Arms (exo) 131
Cobbled Wings
Equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Cobbled Wings (isd) 219
Coin of Fate
When this artifact enters, surveil 1.
,
, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.
Artifact
Coin of Fate (fic) 15
Cold Storage
: Exile target creature you control.
Sacrifice this artifact: Return each creature card exiled with this artifact to the battlefield under your control.
Artifact
Cold Storage (tmp) 280
Collector's Vault
,
: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Collector's Vault (woe) 244
Colossal Plow
Whenever this Vehicle attacks, add
and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Colossal Plow (khm) 236
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Conch Horn
,
, Sacrifice this artifact: Draw two cards, then put a card from your hand on top of your library.
Artifact
Conch Horn (fem) 83
Conqueror's Galleon
When this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Conqueror's Galleon // Conqueror's Foothold (xln) 234Conqueror's Galleon // Conqueror's Foothold (xln) 234
Copper Tablet
At the beginning of each player's upkeep, this artifact deals 1 damage to that player.
Artifact
Copper Tablet (lea) 238
Coveted Jewel
When this artifact enters, draw three cards.
: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Artifact
Coveted Jewel (c18) 54
Crawlspace
No more than two creatures can attack you each combat.
Artifact
Crawlspace (ulg) 123
Credit Voucher
,
, Sacrifice this artifact: Shuffle any number of cards from your hand into your library, then draw that many cards.
Artifact
Credit Voucher (mmq) 289
Crown of Empires
,
: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
Artifact
Crown of Empires (m12) 203
Crumbling Sanctuary
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
Artifact
Crumbling Sanctuary (mmq) 292
Cryptic Gateway
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
Artifact
Cryptic Gateway (ons) 306
Crystal Chimes
,
, Sacrifice this artifact: Return all enchantment cards from your graveyard to your hand.
Artifact
Crystal Chimes (usg) 292
Crystal Rod
Whenever a player casts a blue spell, you may pay
. If you do, you gain 1 life.
Artifact
Crystal Rod (lea) 239
Crystal Shard
,
or
,
: Return target creature to its owner's hand unless its controller pays
.
Artifact
Crystal Shard (mrd) 159
Cursed Scroll
,
: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, this artifact deals 2 damage to any target.
Artifact
Cursed Scroll (tmp) 281
Cursed Totem
Activated abilities of creatures can't be activated.
Artifact
Cursed Totem (mir) 299
Dark Sphere
, Sacrifice this artifact: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
Artifact
Dark Sphere (drk) 100
Defense Grid
Each spell costs
more to cast except during its controller's turn.
Artifact
Defense Grid (ulg) 125
Demon's Horn
Whenever a player casts a black spell, you may gain 1 life.
Artifact
Demon's Horn (dst) 116
Desecrated Tomb
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Artifact
Desecrated Tomb (m19) 230
Despotic Scepter
: Destroy target permanent you own. It can't be regenerated.
Artifact
Despotic Scepter (ice) 316
Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment
Diamond Pick-Axe (lci) 143
Didgeridoo
: You may put a Minotaur permanent card from your hand onto the battlefield.
Artifact
Didgeridoo (hml) 105
Dissection Tools
When this Equipment enters, manifest dread, then attach this Equipment to that creature.
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Equip—Sacrifice a creature.
Artifact - Equipment
Dissection Tools (dsk) 245
Distorting Lens
: Target permanent becomes the color of your choice until end of turn.
Artifact
Distorting Lens (mmq) 293
Diviner's Lockbox
,
: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice this artifact and draw three cards. Activate only as a sorcery.
Artifact
Diviner's Lockbox (m20) 225
Diviner's Wand
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "
: Draw a card."
Whenever a Wizard creature enters, you may attach this Equipment to it.
Equip
Artifact Kindred - Wizard Equipment
Diviner's Wand (mor) 142
Dolmen Gate
Prevent all combat damage that would be dealt to attacking creatures you control.
Artifact
Dolmen Gate (lrw) 256
Door of Destinies
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Artifact
Door of Destinies (mor) 143
Doubling Cube
,
: Double the amount of each type of unspent mana you have.
Artifact
Doubling Cube (5dn) 116
Dowsing Dagger
When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform this Equipment.
Equip
Artifact - Equipment
Dowsing Dagger // Lost Vale (xln) 235Dowsing Dagger // Lost Vale (xln) 235
Dragon Blood
,
: Put a +1/+1 counter on target creature.
Artifact
Dragon Blood (usg) 293
Dragon Mask
,
: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
Artifact
Dragon Mask (vis) 144
Dragon's Claw
Whenever a player casts a red spell, you may gain 1 life.
Artifact
Dragon's Claw (dst) 117
Dragon's Hoard
Whenever a Dragon you control enters, put a gold counter on this artifact.
, Remove a gold counter from this artifact: Draw a card.
: Add one mana of any color.
Artifact
Dragon's Hoard (m19) 232
Drake-Skull Cameo
: Add
or
.
Artifact
Drake-Skull Cameo (inv) 302
Druidic Satchel
,
: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
Artifact
Druidic Satchel (m12) 207

Artifact

(CTRL to add secondary)

Creature

Qty: 303 Price: $8292.51
Academy Rector
When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Creature - Human Cleric
Academy Rector (uds) 1
Academy Researchers
When this creature enters, you may put an Aura card from your hand onto the battlefield attached to this creature.
Creature - Human Wizard
Academy Researchers (usg) 58
Anaconda
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature - Snake
Anaconda (por) 158
Anarchist
When this creature enters, you may return target sorcery card from your graveyard to your hand.
Creature - Human Wizard
Anarchist (exo) 79
Angelic Guardian
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature - Angel
Angelic Guardian (g18) GP1
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Incarnation
Anger (jud) 77
Angry Mob
Trample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
Creature - Human
Angry Mob (drk) 1
Ant Queen
: Create a 1/1 green Insect creature token.
Creature - Insect
Ant Queen (m10) 166
Archangel
Flying, vigilance
Creature - Angel
Archangel (vis) 1
Archetype of Aggression
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
Creature Enchantment - Human Warrior
Archetype of Aggression (bng) 88
Archetype of Courage
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
Creature Enchantment - Human Soldier
Archetype of Courage (bng) 4
Archetype of Endurance
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Creature Enchantment - Boar
Archetype of Endurance (bng) 116
Archetype of Finality
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
Creature Enchantment - Gorgon
Archetype of Finality (bng) 58
Archetype of Imagination
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Creature Enchantment - Human Wizard
Archetype of Imagination (bng) 32
Archivist
: Draw a card.
Creature - Human Wizard
Archivist (ulg) 26
Archon of Justice
Flying
When this creature dies, exile target permanent.
Creature - Archon
Archon of Justice (eve) 1
Arctic Foxes
This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
Creature - Fox
Arctic Foxes (ice) 2
Arctic Wolves
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature enters, draw a card.
Creature - Wolf
Arctic Wolves (wth) 118
Ardent Militia
Vigilance
Creature - Human Soldier
Ardent Militia (por) 4
Ardent Recruit
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
Creature - Human Soldier
Ardent Recruit (mbs) 2
Ardent Soldier
Kicker
(You may pay an additional
as you cast this spell.)
Vigilance
If this creature was kicked, it enters with a +1/+1 counter on it.
Creature - Human Soldier
Ardent Soldier (inv) 3
Army Ants
, Sacrifice a land: Destroy target land.
Creature - Insect
Army Ants (vis) 126
Attended Knight
First strike
When this creature enters, create a 1/1 white Soldier creature token.
Creature - Human Knight
Attended Knight (m13) 5
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (mid) 168
Augury Adept
Whenever this creature deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
Creature - Wizard Kithkin
Augury Adept (shm) 137
Augury Owl
Flying
When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Bird
Augury Owl (m11) 45
Augury Raven
Flying
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Bird
Augury Raven (khm) 44
Aurochs
Trample
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Creature - Aurochs
Aurochs (ice) 225
Aurochs Herd
Trample
When this creature enters, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Creature - Aurochs
Aurochs Herd (csp) 103
Avatar of Discord
(
can be paid with either
or
.)
Flying
When this creature enters, sacrifice it unless you discard two cards.
Creature - Avatar
Avatar of Discord (dis) 140
Avatar of Fury
If an opponent controls seven or more lands, this spell costs
less to cast.
Flying
: This creature gets +1/+0 until end of turn.
Creature - Avatar
Avatar of Fury (pcy) 82
Avatar of Growth
This spell costs
less to cast for each opponent you have.
Trample
When this creature enters, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
Creature - Avatar Elemental
Avatar of Growth (gnt) 5
Avatar of Hope
If you have 3 or less life, this spell costs
less to cast.
Flying
This creature can block any number of creatures.
Creature - Avatar
Avatar of Hope (pcy) 3
Avatar of Might
If an opponent controls at least four more creatures than you, this spell costs
less to cast.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Avatar
Avatar of Might (pcy) 109
Avatar of Slaughter
All creatures have double strike and attack each combat if able.
Creature - Avatar
Avatar of Slaughter (cmd) 111
Avatar of Will
If an opponent has no cards in hand, this spell costs
less to cast.
Flying
Creature - Avatar
Avatar of Will (pcy) 30
Avatar of Woe
If there are ten or more creature cards total in all graveyards, this spell costs
less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
Creature - Avatar
Avatar of Woe (pcy) 56
Avenger of the Fallen
Deathtouch
Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Creature - Human Warrior
Avenger of the Fallen (tdm) 73
Baboon Spirit
Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature - Spirit Monkey
Baboon Spirit (tle) 89
Banshee
,
: This creature deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
Creature - Spirit
Banshee (drk) 40
Barbarian Guides
,
: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
Creature - Human Barbarian
Barbarian Guides (ice) 174
Barbarian Horde
Creature - Human Soldier Barbarian
Barbarian Horde (ptk) 101
Barrow Witches
When this creature enters, return target Knight card from your graveyard to your hand.
Creature - Human Warlock
Barrow Witches (eld) 77
Basilica Guards
Defender
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Creature - Human Soldier
Basilica Guards (gtc) 5
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (c15) 1
Battle Rampart
Defender
: Target creature gains haste until end of turn.
Creature - Wall
Battle Rampart (mmq) 173
Battlefield Medic
: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
Creature - Human Cleric
Battlefield Medic (ons) 9
Bayou Dragonfly
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature - Insect
Bayou Dragonfly (tmp) 215
Bazaar Trader
: Target player gains control of target artifact, creature, or land you control.
Creature - Goblin
Bazaar Trader (wwk) 72
Bear Cub
Creature - Bear
Bear Cub (p02) 123
Bearer of the Heavens
When this creature dies, destroy all permanents at the beginning of the next end step.
Creature - Giant
Bearer of the Heavens (jou) 89
Beast of Burden
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
Creature Artifact - Golem
Beast of Burden (ulg) 122
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (grn) 123
Beckoning Will-o'-Wisp
Flying
Lure the Unwary — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
Creature - Spirit
Beckoning Will-o'-Wisp (clb) 10
Beguiler of Wills
: Gain control of target creature with power less than or equal to the number of creatures you control.
Creature - Human Wizard
Beguiler of Wills (dka) 28
Beloved Beggar
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Peasant
Beloved Beggar // Generous Soul (mid) 3Beloved Beggar // Generous Soul (mid) 3
Beloved Chaplain
Protection from creatures
Creature - Human Cleric
Beloved Chaplain (ody) 11
Beloved Princess
Lifelink
This creature can't be blocked by creatures with power 3 or greater.
Creature - Human Noble
Beloved Princess (eld) 7
Benevolent Ancestor
Defender (This creature can't attack.)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Spirit
Benevolent Ancestor (rav) 3
Benevolent Bodyguard
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Benevolent Bodyguard (jud) 5
Bereaved Survivor
When another creature you control dies, transform this creature.
Creature - Human Peasant
Bereaved Survivor // Dauntless Avenger (mid) 4Bereaved Survivor // Dauntless Avenger (mid) 4
Bird Maiden
Flying
Creature - Human Bird
Bird Maiden (arn) 37
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (lea) 186
Black Carriage
Trample
This creature doesn't untap during your untap step.
Sacrifice a creature: Untap this creature. Activate only during your upkeep.
Creature - Horse
Black Carriage (hml) 42
Black Cat
When this creature dies, target opponent discards a card at random.
Creature - Cat Zombie
Black Cat (dka) 54
Black Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Creature - Human Knight
Black Knight (lea) 94
Blade Instructor
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creature - Human Soldier
Blade Instructor (grn) 1
Blazing Effigy
When this creature dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to this creature this turn by other sources named Blazing Effigy.
Creature - Elemental
Blazing Effigy (leg) 134
Blessed Orator
Other creatures you control get +0/+1.
Creature - Human Cleric
Blessed Orator (ody) 12
Blighted Shaman
, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Creature - Human Cleric Shaman
Blighted Shaman (mir) 107
Blind Seer
: Target spell or permanent becomes the color of your choice until end of turn.
Legendary Creature - Human Wizard
Blind Seer (inv) 47
Bloated Toad
Protection from blue
Cycling
(
, Discard this card: Draw a card.)
Creature - Frog
Bloated Toad (ulg) 97
Blockade Runner
: This creature can't be blocked this turn.
Creature - Merfolk
Blockade Runner (mmq) 60
Blood Scrivener
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Creature - Wizard Zombie
Blood Scrivener (dgm) 22
Bloodline Shaman
: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Creature - Wizard Elf Shaman
Bloodline Shaman (ons) 249
Bloodsoaked Champion
This creature can't block.
Raid —
: Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
Creature - Human Warrior
Bloodsoaked Champion (ktk) 66
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (eve) 66
Boa Constrictor
: This creature gets +3/+3 until end of turn.
Creature - Snake
Boa Constrictor (mmq) 231
Body Snatcher
When this creature enters, exile it unless you discard a creature card.
When this creature dies, exile it and return target creature card from your graveyard to the battlefield.
Creature - Minion Phyrexian
Body Snatcher (uds) 53
Bog Raiders
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature - Zombie
Bog Raiders (por) 82
Bog Rats
This creature can't be blocked by Walls.
Creature - Rat
Bog Rats (drk) 42
Bog Witch
,
, Discard a card: Add
.
Creature - Human Spellshaper
Bog Witch (mmq) 118
Border Guard
Creature - Human Soldier
Border Guard (por) 9
Border Patrol
Vigilance
Creature - Human Nomad
Border Patrol (jud) 6
Borderland Explorer
When this creature enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
Creature - Elf Scout
Borderland Explorer (cn2) 61
Borderland Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature - Human Scout Ranger
Borderland Ranger (m10) 169
Boreal Outrider
Whenever you cast a creature spell, if
of any of that spell's colors was spent to cast it, that creature enters with an additional +1/+1 counter on it. (
is mana from a snow source.)
Snow Creature - Warrior Elf
Boreal Outrider (khm) 163
Bounding Wolf
Flash
Reach
Creature - Wolf
Bounding Wolf (mid) 170
Brawn
Trample
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
Creature - Incarnation
Brawn (jud) 107
Brindle Boar
Sacrifice this creature: You gain 4 life.
Creature - Boar
Brindle Boar (m11) 166
Brine Hag
When this creature dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. (This effect lasts indefinitely.)
Creature - Hag
Brine Hag (leg) 49
Brine Shaman
, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
, Sacrifice a creature: Counter target creature spell.
Creature - Human Cleric Shaman
Brine Shaman (ice) 115
Brood of Cockroaches
When this creature is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return this card to your hand.
Creature - Insect
Brood of Cockroaches (vis) 53
Bull Aurochs
Trample
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Creature - Aurochs
Bull Aurochs (csp) 107
Bull Elephant
When this creature enters, sacrifice it unless you return two Forests you control to their owner's hand.
Creature - Elephant
Bull Elephant (vis) 101
Bull Hippo
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Hippo
Bull Hippo (por) 160
Cabal Initiate
Discard a card: This creature gains lifelink until end of turn.
Threshold — This creature gets +1/+2 as long as there are seven or more cards in your graveyard.
Creature - Human Warlock
Cabal Initiate (mh2) 78
Cackling Witch
,
, Discard a card: Target creature gets +X/+0 until end of turn.
Creature - Human Spellshaper
Cackling Witch (mmq) 119
Caller of the Hunt
As an additional cost to cast this spell, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
Creature - Human
Caller of the Hunt (mmq) 233
Caller of the Pack
Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature - Beast
Caller of the Pack (c15) 34
Callous Sell-Sword
This creature enters with a +1/+1 counter on it for each creature that died under your control this turn.
Creature - Human Soldier
Callous Sell-Sword // Burn Together (woe) 221
Camel
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
As long as this creature is attacking, prevent all damage Deserts would deal to this creature and to creatures banded with this creature.
Creature - Camel
Camel (arn) 3
Canopy Stalker
This creature must be blocked if able.
When this creature dies, you gain 1 life for each creature that died this turn.
Creature - Cat
Canopy Stalker (m21) 175
Canyon Lurkers
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Rogue
Canyon Lurkers (ktk) 105
Canyon Wildcat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature - Cat
Canyon Wildcat (tmp) 167
Capricious Sorcerer
: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Creature - Human Wizard Sorcerer
Capricious Sorcerer (por) 43
Captain of the Watch
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
Creature - Human Soldier
Captain of the Watch (m10) 6
Caravan Escort
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
Creature - Human Knight
Caravan Escort (roe) 15
Caregiver
, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Cleric
Caregiver (rav) 6
Carnivorous Plant
Defender
Creature - Plant Wall
Carnivorous Plant (drk) 75
Carrier Pigeons
Flying
When this creature enters, draw a card at the beginning of the next turn's upkeep.
Creature - Bird
Carrier Pigeons (all) 1a
Carrion Ants
: This creature gets +1/+1 until end of turn.
Creature - Insect
Carrion Ants (leg) 90
Carrion Beetles
,
: Exile up to three target cards from a single graveyard.
Creature - Insect
Carrion Beetles (usg) 122
Carrion Crow
Flying (This creature can't be blocked except by creatures with flying or reach.)
This creature enters tapped.
Creature - Bird Zombie
Carrion Crow (m15) 88
Carrion Grub
This creature gets +X/+0, where X is the greatest power among creature cards in your graveyard.
When this creature enters, mill four cards. (Put the top four cards of your library into your graveyard.)
Creature - Insect
Carrion Grub (m21) 92
Carrion Locust
Flying
When this creature enters, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life.
Creature - Horror Insect
Carrion Locust (bro) 87
Carrion Rats
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
Creature - Rat
Carrion Rats (tor) 54
Carrion Wall
Defender (This creature can't attack.)
: Regenerate this creature.
Creature - Wall
Carrion Wall (nem) 54
Cartographer
When this creature enters, you may return target land card from your graveyard to your hand.
Creature - Human
Cartographer (exo) 107
Cat Burglar
,
: Target player discards a card. Activate only as a sorcery.
Creature - Rogue Kor Minion
Cat Burglar (exo) 54
Cat Warriors
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature - Warrior Cat
Cat Warriors (leg) 177
Catapult Fodder
At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform this creature.
Creature - Zombie
Catapult Fodder // Catapult Captain (vow) 99Catapult Fodder // Catapult Captain (vow) 99
Catapult Master
Tap five untapped Soldiers you control: Exile target creature.
Creature - Human Soldier
Catapult Master (ons) 10
Catapult Squad
Tap two untapped Soldiers you control: This creature deals 2 damage to target attacking or blocking creature.
Creature - Human Soldier
Catapult Squad (ons) 11
Cathedral Acolyte
Each creature you control with a counter on it has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
: Put a +1/+1 counter on target creature that entered this turn.
Creature - Human Cleric
Cathedral Acolyte (pip) 75
Cauldron Familiar
When this creature enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return this card from your graveyard to the battlefield.
Creature - Cat
Cauldron Familiar (eld) 81
Cautious Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, you gain 2 life.
Creature - Elf Survivor
Cautious Survivor (dsk) 172
Cavalry Drillmaster
When this creature enters, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature - Human Knight
Cavalry Drillmaster (m19) 8
Cavalry Master
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
Creature - Human Knight
Cavalry Master (tsp) 6
Cave People
Whenever this creature attacks, it gets +1/-2 until end of turn.
,
: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Creature - Human
Cave People (drk) 60
Cemetery Gate
Defender (This creature can't attack.)
Protection from black
Creature - Wall
Cemetery Gate (hml) 44a
Ceremonial Guard
When this creature attacks or blocks, destroy it at end of combat.
Creature - Human Soldier
Ceremonial Guard (mmq) 182
Chambered Nautilus
Whenever this creature becomes blocked, you may draw a card.
Creature - Beast Nautilus
Chambered Nautilus (mmq) 64
Champion Lancer
Prevent all damage that would be dealt to this creature by creatures.
Creature - Human Knight
Champion Lancer (s99) 11
Champion of the Parish
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Creature - Human Soldier
Champion of the Parish (isd) 6
Chandler
,
: Destroy target artifact creature.
Legendary Creature - Human Rogue
Chandler (hml) 69
Chaplain of Alms
First strike
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Cleric
Chaplain of Alms // Chapel Shieldgeist (mid) 13Chaplain of Alms // Chapel Shieldgeist (mid) 13
Charging Bandits
Whenever this creature attacks, it gets +2/+0 until end of turn.
Creature - Human Rogue
Charging Bandits (por) 84
Charging Rhino
This creature can't be blocked by more than one creature.
Creature - Rhino
Charging Rhino (por) 161
Charm Peddler
,
, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Creature - Human Spellshaper
Charm Peddler (mmq) 6
Charmed Clothier
Flying
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward
.)
Creature - Advisor Faerie
Charmed Clothier (woe) 6
Charming Prince
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Creature - Human Noble
Charming Prince (eld) 8
Charming Scoundrel
Haste
When this creature enters, choose one —
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
Creature - Human Rogue
Charming Scoundrel (woe) 124
Cheering Crowd
At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add
for each counter on it.
Creature - Human Citizen
Cheering Crowd (spm) 126
Chief Engineer
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for
or one mana of that creature's color.)
Creature - Artificer Vedalken
Chief Engineer (m15) 47
Childhood Horror
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
Creature - Horror
Childhood Horror (ody) 123
Chilling Apparition
: Regenerate this creature.
Whenever this creature deals combat damage to a player, that player discards a card.
Creature - Spirit
Chilling Apparition (pcy) 59
Chittering Witch
When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.
, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Creature - Human Warlock
Chittering Witch (eld) 319
Chub Toad
Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.
Creature - Frog
Chub Toad (ice) 229
Cinder Wall
Defender
When this creature blocks, destroy it at end of combat.
Creature - Wall
Cinder Wall (wth) 94
Circle of Elders
Vigilance
Formidable —
: Add
. Activate only if creatures you control have total power 8 or greater.
Creature - Human Shaman
Circle of Elders (dtk) 176
Circling Vultures
Flying
You may discard this card any time you could cast an instant.
At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
Creature - Bird
Circling Vultures (wth) 64
Citadel Castellan
Vigilance (Attacking doesn't cause this creature to tap.)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Creature - Human Knight
Citadel Castellan (ori) 213
Civic Gardener
Whenever this creature attacks, untap target creature or land.
Creature - Human Citizen
Civic Gardener (snc) 140
Civilized Scholar
: Draw a card, then discard a card. If a creature card is discarded this way, untap this creature, then transform it.
Creature - Human Advisor
Civilized Scholar // Homicidal Brute (isd) 47Civilized Scholar // Homicidal Brute (isd) 47
Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
Creature - Shapeshifter
Clever Impersonator (ktk) 34
Clinging Anemones
Defender
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Creature - Jellyfish
Clinging Anemones (gtc) 31
Cloaked Cadet
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
Creature - Human Ranger
Cloaked Cadet (vow) 192
Clone
You may have this creature enter as a copy of any creature on the battlefield.
Creature - Shapeshifter
Clone (lea) 51
Cloud of Darkness
Flying
Particle Beam — When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Legendary Creature - Avatar
Cloud of Darkness (fin) 217
Coalition Honor Guard
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Creature - Human Flagbearer
Coalition Honor Guard (apc) 3
Coastal Bulwark
Defender
This creature gets +2/+0 as long as you control an Island.
,
: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Creature Artifact - Wall
Coastal Bulwark (bro) 76
Coastline Marauders
Trample
Whenever this creature attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Human Pirate
Coastline Marauders (cmr) 168
Colossal Whale
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)
Creature - Whale
Colossal Whale (m14) 48
Combat Medic
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature - Human Soldier Cleric
Combat Medic (fem) 1a
Common Crook
When this creature dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Rogue Villain
Common Crook (spm) 53
Compassionate Healer
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put it on the bottom.)
Creature - Human Cleric Ally
Compassionate Healer (tla) 13
Confessor
Whenever a player discards a card, you may gain 1 life.
Creature - Human Cleric
Confessor (ody) 15
Conscripted Infantry
When this creature dies, create a 1/1 colorless Soldier artifact creature token.
Creature - Human Soldier
Conscripted Infantry (bro) 129
Conspicuous Snoop
Play with the top card of your library revealed.
You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.
Creature - Goblin Rogue
Conspicuous Snoop (m21) 139
Conspiracy Theorist
Whenever this creature attacks, you may pay
and discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
Creature - Human Shaman
Conspiracy Theorist (stx) 94
Consul's Lieutenant
First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever this creature attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
Creature - Human Soldier
Consul's Lieutenant (ori) 11
Consumptive Goo
: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature.
Creature - Ooze
Consumptive Goo (scg) 62
Coral Barrier
Defender (This creature can't attack.)
When this creature enters, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
Creature - Wall
Coral Barrier (m15) 49
Coral Colony
Defender
,
: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature - Wall
Coral Colony (dmu) 45
Coral Eel
Creature - Fish
Coral Eel (por) 49
Cornered Crook
When this creature enters, you may sacrifice an artifact. When you do, this creature deals 3 damage to any target.
Creature - Warrior Lizard
Cornered Crook (mkm) 120
Corpse Hauler
, Sacrifice this creature: Return another target creature card from your graveyard to your hand.
Creature - Human Rogue
Corpse Hauler (m14) 90
Corpse Traders
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Creature - Human Rogue
Corpse Traders (avr) 90
Corrupt Court Official
When this creature enters, target opponent discards a card.
Creature - Human Advisor
Corrupt Court Official (ptk) 71
Corrupt Eunuchs
When this creature enters, it deals 2 damage to target creature.
Creature - Human Advisor
Corrupt Eunuchs (ptk) 106
Corrupt Official
: Regenerate this creature.
Whenever this creature becomes blocked, defending player discards a card at random.
Creature - Human Minion
Corrupt Official (mmq) 128
Corsair Captain
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Other Pirates you control get +1/+1.
Creature - Human Pirate
Corsair Captain (jmp) 11
Council Guardian
Will of the council — When this creature enters, starting with you, each player votes for blue, black, red, or green. This creature gains protection from each color with the most votes or tied for most votes.
Creature - Soldier Giant
Council Guardian (cns) 15
Council of Advisors
When this creature enters, draw a card.
Creature - Human Advisor
Council of Advisors (ptk) 40
Courageous Outrider
When this creature enters, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature - Human Scout
Courageous Outrider (emn) 18
Courier Hawk
Flying, vigilance
Creature - Bird
Courier Hawk (rav) 12
Court Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
This creature gets +1/+1 as long as you control an Ajani planeswalker.
Creature - Human Cleric
Court Cleric (m19) 283
Courtly Provocateur
: Target creature attacks this turn if able.
: Target creature blocks this turn if able.
Creature - Human Wizard
Courtly Provocateur (m13) 46
Covert Cutpurse
When this creature enters, destroy target creature you don't control that was dealt damage this turn.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Rogue
Covert Cutpurse // Covetous Geist (mid) 92Covert Cutpurse // Covetous Geist (mid) 92
Covert Operative
This creature can't be blocked.
Creature - Human Wizard
Covert Operative (lgn) 33
Crafty Cutpurse
Flash
When this creature enters, each token that would be created under an opponent's control this turn is created under your control instead.
Creature - Human Pirate
Crafty Cutpurse (rix) 33
Crash of Rhinos
Trample
Creature - Rhino
Crash of Rhinos (mir) 210
Crashing Boars
Whenever this creature attacks, defending player chooses an untapped creature they control. That creature blocks this creature this turn if able.
Creature - Boar
Crashing Boars (exo) 108
Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (eld) 217
Craven Knight
This creature can't block.
Creature - Human Knight
Craven Knight (por) 85
Creepy Doll
Indestructible
Whenever this creature deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
Creature Artifact - Construct
Creepy Doll (isd) 220
Crenellated Wall
Defender (This creature can't attack.)
: Target creature gets +0/+4 until end of turn.
Creature Artifact - Wall
Crenellated Wall (mmq) 290
Crew Captain
Haste
This creature has indestructible as long as it entered this turn.
Creature - Human Warrior
Crew Captain (snc) 180
Crossbow Infantry
: This creature deals 1 damage to target attacking or blocking creature.
Creature - Human Soldier Archer
Crossbow Infantry (mmq) 16
Crow of Dark Tidings
Flying
When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Bird Zombie
Crow of Dark Tidings (soi) 105
Crude Rampart
Defender (This creature can't attack.)
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Wall
Crude Rampart (ons) 17
Cruel Sadist
,
, Pay 1 life: Put a +1/+1 counter on this creature.
,
, Remove X +1/+1 counters from this creature: It deals X damage to target creature.
Creature - Human Assassin
Cruel Sadist (m15) 93
Crusading Knight
Protection from black
This creature gets +1/+1 for each Swamp your opponents control.
Creature - Human Knight
Crusading Knight (inv) 12
Crypt Rats
: This creature deals X damage to each creature and each player. Spend only black mana on X.
Creature - Rat
Crypt Rats (vis) 55
Crystal Seer
When this creature enters, look at the top four cards of your library, then put them back in any order.
: Return this creature to its owner's hand.
Creature - Wizard Vedalken
Crystal Seer (gpt) 23
Cult Conscript
This creature enters tapped.
: Return this card from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
Creature - Warrior Skeleton
Cult Conscript (dmu) 88
Cunning Advisor
: Target opponent discards a card. Activate only during your turn, before attackers are declared.
Creature - Human Advisor
Cunning Advisor (ptk) 72
Cunning Coyote
Haste
When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Coyote
Cunning Coyote (otj) 118
Curio Vendor
Creature - Vedalken
Curio Vendor (kld) 42
Cursed Ronin
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: This creature gets +1/+1 until end of turn.
Creature - Human Samurai
Cursed Ronin (chk) 107
Cynical Loner
This creature can't be blocked by Glimmers.
Survival — At the beginning of your second main phase, if this creature is tapped, you may search your library for a card, put it into your graveyard, then shuffle.
Creature - Human Survivor
Cynical Loner (dsk) 89
Dancing Scimitar
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature Artifact - Spirit
Dancing Scimitar (arn) 61
Daring Apprentice
, Sacrifice this creature: Counter target spell.
Creature - Human Wizard
Daring Apprentice (mir) 60
Daring Saboteur
: This creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Creature - Human Pirate
Daring Saboteur (xln) 49
Daring Thief
Inspired — Whenever this creature becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
Creature - Human Rogue
Daring Thief (jou) 36
Dark Apostle
Gift of Chaos —
,
: The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Warlock Astartes
Dark Apostle (40k) 75
Dark Confidant
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Creature - Human Wizard
Dark Confidant (rav) 81
Dark Impostor
: Exile target creature and put a +1/+1 counter on this creature.
This creature has all activated abilities of all creature cards exiled with it.
Creature - Vampire Assassin
Dark Impostor (avr) 92
Dark Maze
Defender (This creature can't attack.)
: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
Creature - Wall
Dark Maze (hml) 25a
Dark Supplicant
, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
Creature - Human Cleric
Dark Supplicant (lgn) 64
Darling of the Masses
Other Citizens you control get +1/+0.
Whenever this creature attacks, create a 1/1 green and white Citizen creature token.
Creature - Elf Citizen
Darling of the Masses (snc) 181
Daunting Defender
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
Creature - Human Cleric
Daunting Defender (ons) 21
Dauntless Bodyguard
As this creature enters, choose another creature you control.
Sacrifice this creature: The chosen creature gains indestructible until end of turn.
Creature - Human Knight
Dauntless Bodyguard (dom) 14
Dauntless Escort
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Soldier Rhino
Dauntless Escort (arb) 67
Dauntless Survivor
When this creature enters, put a +1/+1 counter on target creature.
Creature - Human Warrior
Dauntless Survivor (znr) 184
Dauntless Veteran
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
Creature - Human Soldier
Dauntless Veteran (fdn) 8
Daybreak Chaplain
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Human Cleric
Daybreak Chaplain (m19) 10
Dazzling Ramparts
Defender
,
: Tap target creature.
Creature - Wall
Dazzling Ramparts (ktk) 6
Deadly Insect
Shroud (This creature can't be the target of spells or abilities.)
Creature - Insect
Deadly Insect (all) 86a
Deadly Recluse
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Spider
Deadly Recluse (m10) 175
Dearly Departed
Flying
As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.
Creature - Spirit
Dearly Departed (isd) 9
Death Cultist
Sacrifice this creature: Target player loses 1 life and you gain 1 life.
Creature - Human Wizard
Death Cultist (roe) 105
Death Speakers
Protection from black
Creature - Human Cleric
Death Speakers (hml) 7
Deathcap Cultivator
: Add
or
.
Delirium — This creature has deathtouch as long as there are four or more card types among cards in your graveyard.
Creature - Human Druid
Deathcap Cultivator (soi) 202
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color.
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (rtr) 213
Decorated Champion
Whenever another Warrior your team controls enters, put a +1/+1 counter on this creature.
Creature - Warrior Elf
Decorated Champion (bbd) 69
Dedicated Martyr
, Sacrifice this creature: You gain 3 life.
Creature - Human Cleric
Dedicated Martyr (ody) 16
Deep Forest Hermit
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
Creature - Elf Druid
Deep Forest Hermit (mh1) 161
Deep Spawn
Trample
At the beginning of your upkeep, sacrifice this creature unless you mill two cards.
: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature. (A creature with shroud can't be the target of spells or abilities.)
Creature - Homarid
Deep Spawn (fem) 17
Deep-Cavern Bat
Flying, lifelink
When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
Creature - Bat
Deep-Cavern Bat (lci) 102
Deep-Sea Kraken
This creature can't be blocked.
Suspend 9—
(Rather than cast this card from your hand, you may pay
and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.
Creature - Kraken
Deep-Sea Kraken (tsp) 56
Deep-Sea Serpent
This creature can't attack unless defending player controls an Island.
Creature - Serpent
Deep-Sea Serpent (por) 51
Deep-Sea Terror
This creature can't attack unless there are seven or more cards in your graveyard.
Creature - Serpent
Deep-Sea Terror (ori) 52
Deepwood Denizen
Vigilance (Attacking doesn't cause this creature to tap.)
,
: Draw a card. This ability costs
less to activate for each +1/+1 counter on creatures you control.
Creature - Warrior Elf
Deepwood Denizen (mh2) 155
Defender of Chaos
Flash
Protection from white
Creature - Human Knight
Defender of Chaos (ulg) 75
Defender of Law
Flash
Protection from red
Creature - Human Knight
Defender of Law (ulg) 5
Deft Duelist
First strike
Shroud (This creature can't be the target of spells or abilities.)
Creature - Human Rogue
Deft Duelist (ala) 165
Delver of Secrets
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature.
Creature - Human Wizard
Delver of Secrets // Insectile Aberration (isd) 51Delver of Secrets // Insectile Aberration (isd) 51
Demon's Disciple
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
Creature - Human Cleric
Demon's Disciple (znr) 97
Demonic Hordes
: Destroy target land.
At the beginning of your upkeep, unless you pay
, tap this creature and sacrifice a land of an opponent's choice.
Creature - Demon
Demonic Hordes (lea) 103
Denizen of the Deep
When this creature enters, return each other creature you control to its owner's hand.
Creature - Serpent
Denizen of the Deep (p02) 35
Deranged Assistant
, Mill a card: Add
. (To mill a card, put the top card of your library into your graveyard.)
Creature - Human Wizard
Deranged Assistant (isd) 52
Deranged Hermit
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
Creature - Elf
Deranged Hermit (ulg) 101
Deranged Outcast
, Sacrifice a Human: Put two +1/+1 counters on target creature.
Creature - Human Rogue
Deranged Outcast (dka) 112
Desert Nomads
Desertwalk
Prevent all damage that would be dealt to this creature by Deserts.
Creature - Human Nomad
Desert Nomads (arn) 38
Desperate Castaways
This creature can't attack unless you control an artifact.
Creature - Human Pirate
Desperate Castaways (xln) 101
Desperate Farmer
Lifelink
When another creature you control dies, transform this creature.
Creature - Human Peasant
Desperate Farmer // Depraved Harvester (vow) 104Desperate Farmer // Depraved Harvester (vow) 104
Devoted Caretaker
,
: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
Creature - Human Cleric
Devoted Caretaker (ody) 18
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (shm) 110
Devoted Hero
Creature - Soldier Elf
Devoted Hero (por) 13
Devoted Retainer
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Human Samurai
Devoted Retainer (chk) 7
Devouring Deep
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature - Fish
Devouring Deep (leg) 50
Devouring Swarm
Flying
Sacrifice a creature: This creature gets +1/+1 until end of turn.
Creature - Insect
Devouring Swarm (m12) 91
Devout Chaplain
, Tap two untapped Humans you control: Exile target artifact or enchantment.
Creature - Human Cleric
Devout Chaplain (avr) 17
Devout Harpist
: Destroy target Aura attached to a creature.
Creature - Human
Devout Harpist (ulg) 6
Devout Monk
When this creature enters, you gain 1 life.
Creature - Human Cleric Monk
Devout Monk (s99) 14
Devout Witness
,
, Discard a card: Destroy target artifact or enchantment.
Creature - Human Spellshaper
Devout Witness (mmq) 17
Diligent Excavator
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
Creature - Human Artificer
Diligent Excavator (dom) 51
Diligent Farmhand
, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
Creature - Human Druid
Diligent Farmhand (ody) 237
Diplomatic Escort
,
, Discard a card: Counter target spell or ability that targets a creature.
Creature - Human Spellshaper
Diplomatic Escort (mmq) 74
Dire Wolves
This creature has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Wolf
Dire Wolves (ice) 230
Discerning Financier
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
: Choose another player. That player gains control of target Treasure you control. You draw a card.
Creature - Human Noble
Discerning Financier (woe) 10
Discerning Peddler
When this creature enters, you may discard a card. If you do, draw a card.
Creature - Human Rogue
Discerning Peddler (otj) 121
Disciple of Grace
Protection from black
Cycling
(
, Discard this card: Draw a card.)
Creature - Human Cleric
Disciple of Grace (usg) 10
Disciple of Law
Protection from red
Cycling
(
, Discard this card: Draw a card.)
Creature - Human Cleric
Disciple of Law (usg) 11
Disciple of the Old Ways
: This creature gains first strike until end of turn.
Creature - Human Warrior
Disciple of the Old Ways (gtc) 118
Discordant Piper
When this creature dies, create a 0/1 white Goat creature token.
Creature - Zombie Satyr
Discordant Piper (thb) 88
Disease Carriers
When this creature dies, target creature gets -2/-2 until end of turn.
Creature - Rat
Disease Carriers (uds) 57
Diseased Vermin
Whenever this creature deals combat damage to a player, put an infection counter on it.
At the beginning of your upkeep, this creature deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
Creature - Rat
Diseased Vermin (all) 46
Disowned Ancestor
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Creature - Warrior Spirit
Disowned Ancestor (ktk) 70
Disruptive Student
: Counter target spell unless its controller pays
.
Creature - Human Wizard
Disruptive Student (usg) 69
Divining Witch
,
, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Creature - Human Spellshaper
Divining Witch (nem) 57
Djinn of the Lamp
Flying
Creature - Djinn
Djinn of the Lamp (por) 52
Djinn of Wishes
Flying
This creature enters with three wish counters on it.
, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Creature - Djinn
Djinn of Wishes (m10) 50
Dogged Hunter
: Destroy target creature token.
Creature - Human Nomad
Dogged Hunter (ody) 20
Doomed Artisan
Sculptures you control can't attack or block.
At the beginning of your end step, create a colorless Sculpture artifact creature token with "This token's power and toughness are each equal to the number of Sculptures you control."
Creature - Human Artificer
Doomed Artisan (c19) 3
Doomed Traveler
When this creature dies, create a 1/1 white Spirit creature token with flying.
Creature - Human Soldier
Doomed Traveler (isd) 11
Doorkeeper
Defender
,
: Target player mills X cards, where X is the number of creatures you control with defender.
Creature - Homunculus
Doorkeeper (rtr) 37
Dowsing Shaman
,
: Return target enchantment card from your graveyard to your hand.
Creature - Shaman Centaur
Dowsing Shaman (rav) 159
Dragon Hunter
Protection from Dragons
This creature can block Dragons as though it had reach.
Creature - Human Warrior
Dragon Hunter (dtk) 10
Dragon's Eye Sentry
Defender, first strike
Creature - Human Monk
Dragon's Eye Sentry (dtk) 11
Dread
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Dread (lrw) 107
Dread Warlock
This creature can't be blocked except by black creatures.
Creature - Human Wizard Warlock
Dread Warlock (m10) 94
Droning Bureaucrats
,
: Each creature with mana value X can't attack or block this turn.
Creature - Human Advisor
Droning Bureaucrats (gpt) 4
Drover of the Mighty
This creature gets +2/+2 as long as you control a Dinosaur.
: Add one mana of any color.
Creature - Human Druid
Drover of the Mighty (xln) 187
Drowned
: Regenerate this creature.
Creature - Zombie
Drowned (drk) 24
Druid Lyrist
,
, Sacrifice this creature: Destroy target enchantment.
Creature - Human Druid
Druid Lyrist (ody) 238
Druid of Purification
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Creature - Human Druid
Druid of Purification (afc) 39
Dulcet Sirens
,
: Target creature attacks target opponent this turn if able.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Siren
Dulcet Sirens (c14) 14
Dune Beetle
Creature - Insect
Dune Beetle (akh) 89
Dutiful Attendant
When this creature dies, return another target creature card from your graveyard to your hand.
Creature - Human Warrior
Dutiful Attendant (dtk) 99
Dutiful Servants
Creature - Zombie
Dutiful Servants (hou) 12

Creature

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Enchantment

Qty: 314 Price: $11011.98
A Tale for the Ages
Enchanted creatures you control get +2/+2.
Enchantment
A Tale for the Ages (woe) 34
Abduction
Enchant creature
When this Aura enters, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Enchantment - Aura
Abduction (wth) 30
Abiding Grace
At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
Enchantment
Abiding Grace (mh2) 1
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment
Abundance (usg) 229
Abundant Growth
Enchant land
When this Aura enters, draw a card.
Enchanted land has "
: Add one mana of any color."
Enchantment - Aura
Abundant Growth (avr) 167
Act of Authority
When this enchantment enters, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of this enchantment.
Enchantment
Act of Authority (c13) 1
Aggression
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
Enchantment - Aura
Aggression (ice) 169
Agility
Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Enchantment - Aura
Agility (mir) 154
Agoraphobia
Enchant creature
Enchanted creature gets -5/-0.
: Return this Aura to its owner's hand.
Enchantment - Aura
Agoraphobia (gtc) 30
Alchemist's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.
: Level 2
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Enchantment - Class
Alchemist's Talent (blc) 22
Alms
, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
Enchantment
Alms (wth) 3
Aluren
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Enchantment
Aluren (tmp) 213
Amok
, Discard a card at random: Put a +1/+1 counter on target creature.
Enchantment
Amok (sth) 76
Ancestral Knowledge
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When this enchantment leaves the battlefield, shuffle your library.
Enchantment
Ancestral Knowledge (wth) 32
Ancient Runes
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of artifacts they control.
Enchantment
Ancient Runes (tmp) 161
Angelic Chorus
Whenever a creature you control enters, you gain life equal to its toughness.
Enchantment
Angelic Chorus (usg) 3
Animal Boneyard
Enchant land
Enchanted land has "
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
Enchantment - Aura
Animal Boneyard (ody) 4
Annex
Enchant land (Target a land as you cast this. This card enters attached to that land.)
You control enchanted land.
Enchantment - Aura
Annex (ons) 63
Antagonism
At the beginning of each player's end step, this enchantment deals 2 damage to that player unless one of their opponents was dealt damage this turn.
Enchantment
Antagonism (usg) 173
Apathy
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.
Enchantment - Aura
Apathy (wth) 33
Arcane Teachings
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+2 and has "
: This creature deals 1 damage to any target."
Enchantment - Aura
Arcane Teachings (jud) 78
Ardent Plea
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment
Ardent Plea (arb) 1
Armistice
: You draw a card and target opponent gains 3 life.
Enchantment
Armistice (mmq) 3
Arrest
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Arrest (mmq) 4
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost
less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class
Artist's Talent (blb) 124
As Foretold
At the beginning of your upkeep, put a time counter on this enchantment.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
Enchantment
As Foretold (akh) 42
Asceticism
Creatures you control have hexproof.
: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment
Asceticism (som) 110
Aspect of Lamprey
Enchant creature you control
When this Aura enters, target opponent discards two cards.
Enchanted creature has lifelink.
Enchantment - Aura
Aspect of Lamprey (thb) 85
Aspect of Mongoose
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Aspect of Mongoose (tsp) 191
Aspect of Wolf
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Enchantment - Aura
Aspect of Wolf (lea) 184
Attrition
, Sacrifice a creature: Destroy target nonblack creature.
Enchantment
Attrition (uds) 52
Attunement
Return this enchantment to its owner's hand: Draw three cards, then discard four cards.
Enchantment
Attunement (usg) 61
Audacity
Enchant creature
Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this Aura is put into a graveyard from the battlefield, draw a card.
Enchantment - Aura
Audacity (bro) 169
Aura of Silence
Artifact and enchantment spells your opponents cast cost
more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Aura of Silence (wth) 7
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (kld) 5
Autumnal Gloom
: Mill a card.
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform this enchantment.
Enchantment
Autumnal Gloom // Ancient of the Equinox (soi) 194Autumnal Gloom // Ancient of the Equinox (soi) 194
Awaken the Ancient
Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Enchantment - Aura
Awaken the Ancient (m14) 126
Awakening
At the beginning of each upkeep, untap all creatures and lands.
Enchantment
Awakening (sth) 101
Awesome Presence
Enchant creature
Enchanted creature can't be blocked unless defending player pays
for each creature they control that's blocking it.
Enchantment - Aura
Awesome Presence (all) 23a
Axis of Mortality
At the beginning of your upkeep, you may have two target players exchange life totals.
Enchantment
Axis of Mortality (xln) 3
Back to Basics
Nonbasic lands don't untap during their controllers' untap steps.
Enchantment
Back to Basics (usg) 62
Backfire
Enchant creature
Whenever enchanted creature deals damage to you, this Aura deals that much damage to that creature's controller.
Enchantment - Aura
Backfire (leg) 47
Bad Moon
Black creatures get +1/+1.
Enchantment
Bad Moon (lea) 93
Bandit's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, each opponent discards two cards unless they discard a nonland card.
: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
Enchantment - Class
Bandit's Talent (blb) 83
Banishment
Flash
When this enchantment enters, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until this enchantment leaves the battlefield.
Enchantment
Banishment (clb) 8
Barbed Foliage
Whenever a creature attacks you, it loses flanking until end of turn.
Whenever a creature without flying attacks you, this enchantment deals 1 damage to it.
Enchantment
Barbed Foliage (mir) 207
Barren Glory
At the beginning of your upkeep, if you control no permanents other than this enchantment and have no cards in hand, you win the game.
Enchantment
Barren Glory (fut) 3
Bat Colony
When this enchantment enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.
Enchantment
Bat Colony (lci) 5
Battle Mastery
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Enchantment - Aura
Battle Mastery (lrw) 5
Battle of Wits
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Enchantment
Battle of Wits (ody) 69
Battle Plan
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Enchantment
Battle Plan (mh2) 114
Battle Strain
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
Enchantment
Battle Strain (ody) 177
Bazaar of Wonders
When this enchantment enters, exile all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
World Enchantment
Bazaar of Wonders (mir) 55
Bear Umbra
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Bear Umbra (roe) 177
Bedlam
Creatures can't block.
Enchantment
Bedlam (usg) 175
Behind the Scenes
Creatures you control have skulk. (They can't be blocked by creatures with greater power.)
: Creatures you control get +1/+1 until end of turn.
Enchantment
Behind the Scenes (soi) 100
Behold the Unspeakable
(As this Saga enters and after your draw step, add a lore counter.)
I — Creatures you don't control get -2/-0 until your next turn.
II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Behold the Unspeakable // Vision of the Unspeakable (neo) 48Behold the Unspeakable // Vision of the Unspeakable (neo) 48
Benevolent Blessing
Flash
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Enchantment - Aura
Benevolent Blessing (cmr) 13
Bequeathal
Enchant creature
When enchanted creature dies, you draw two cards.
Enchantment - Aura
Bequeathal (exo) 106
Bereavement
Whenever a green creature dies, its controller discards a card.
Enchantment
Bereavement (usg) 117
Bestial Fury
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Enchantment - Aura
Bestial Fury (all) 67a
Betrayal
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
Enchantment - Aura
Betrayal (vis) 26
Birthing Ritual
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
Enchantment
Birthing Ritual (mh3) 146
Bitter Chill
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When this Aura is put into a graveyard from the battlefield, you may pay
. If you do, scry 1, then draw a card.
Enchantment - Aura
Bitter Chill (woe) 44
Bitter Feud
As this enchantment enters, choose two players.
If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
Enchantment
Bitter Feud (c14) 32
Black Market
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Enchantment
Black Market (mmq) 116
Black Ward
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove this Aura.
Enchantment - Aura
Black Ward (lea) 5
Blacksmith's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip
.
: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
: Level 3
During your turn, equipped creatures you control have double strike and haste.
Enchantment - Class
Blacksmith's Talent (blb) 125
Blanket of Night
Each land is a Swamp in addition to its other land types.
Enchantment
Blanket of Night (vis) 52
Blessed Sanctuary
Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
Enchantment
Blessed Sanctuary (jmp) 1
Blessing
Enchant creature
: Enchanted creature gets +1/+1 until end of turn.
Enchantment - Aura
Blessing (lea) 7
Blight
Enchant land
When enchanted land becomes tapped, destroy it.
Enchantment - Aura
Blight (leg) 89
Blight Mound
Attacking Pests you control get +1/+0 and have menace.
Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Enchantment
Blight Mound (c21) 36
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (gtc) 6
Blizzard
Cast this spell only if you control a snow land.
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures with flying don't untap during their controllers' untap steps.
Enchantment
Blizzard (ice) 227
Blood Moon
Nonbasic lands are Mountains.
Enchantment
Blood Moon (drk) 58
Blood Rites
, Sacrifice a creature: This enchantment deals 2 damage to any target.
Enchantment
Blood Rites (chk) 159
Blowfly Infestation
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
Enchantment
Blowfly Infestation (shm) 58
Blue Ward
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove this Aura.
Enchantment - Aura
Blue Ward (lea) 8
Bottomless Pit
At the beginning of each player's upkeep, that player discards a card at random.
Enchantment
Bottomless Pit (sth) 51
Bower Passage
Creatures with flying can't block creatures you control.
Enchantment
Bower Passage (avr) 170
Brainwash
Enchant creature
Enchanted creature can't attack unless its controller pays
.
Enchantment - Aura
Brainwash (drk) 3
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (jmp) 29
Brand of Ill Omen
Enchant creature
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature's controller can't cast creature spells.
Enchantment - Aura
Brand of Ill Omen (ice) 177
Bravado
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
Enchantment - Aura
Bravado (usg) 177
Briar Patch
Whenever a creature attacks you, it gets -1/-0 until end of turn.
Enchantment
Briar Patch (mmq) 232
Brilliant Halo
Enchant creature
Enchanted creature gets +1/+2.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Brilliant Halo (usg) 5
Brink of Disaster
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
Enchantment - Aura
Brink of Disaster (wwk) 52
Brink of Madness
At the beginning of your upkeep, if you have no cards in hand, sacrifice this enchantment and target opponent discards their hand.
Enchantment
Brink of Madness (ulg) 50
Broken Fall
Return this enchantment to its owner's hand: Regenerate target creature.
Enchantment
Broken Fall (tmp) 216
Browse
: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Enchantment
Browse (all) 25
Builder's Blessing
Untapped creatures you control get +0/+2.
Enchantment
Builder's Blessing (avr) 8
Builder's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 0/4 white Wall creature token with defender.
: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
Enchantment - Class
Builder's Talent (blb) 5
Bulwark
At the beginning of your upkeep, this enchantment deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
Enchantment
Bulwark (usg) 178
Buoyancy
Flash
Enchant creature
Enchanted creature has flying.
Enchantment - Aura
Buoyancy (mmq) 63
Burden of Guilt
Enchant creature
: Tap enchanted creature.
Enchantment - Aura
Burden of Guilt (dka) 4
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (sth) 102
Burning Earth
Whenever a player taps a nonbasic land for mana, this enchantment deals 1 damage to that player.
Enchantment
Burning Earth (m14) 130
Burning Sands
Whenever a creature dies, that creature's controller sacrifices a land of their choice.
Enchantment
Burning Sands (ody) 180
Burrowing
Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchantment - Aura
Burrowing (lea) 138
Cadaverous Bloom
Exile a card from your hand: Add
or
.
Enchantment
Cadaverous Bloom (mir) 258
Call for Unity
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.
Creatures you control get +1/+1 for each unity counter on this enchantment.
Enchantment
Call for Unity (aer) 9
Call of the Full Moon
Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice this Aura.
Enchantment - Aura
Call of the Full Moon (ori) 134
Call of the Wild
: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Enchantment
Call of the Wild (wth) 122
Call to Arms
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Enchantment
Call to Arms (ice) 10
Call to Serve
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Enchantment - Aura
Call to Serve (avr) 9
Call to the Grave
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
Enchantment
Call to the Grave (scg) 58
Call to the Kindred
Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
Enchantment - Aura
Call to the Kindred (dka) 30
Campaign of Vengeance
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
Enchantment
Campaign of Vengeance (emn) 182
Candlelight Vigil
Enchant creature
Enchanted creature gets +3/+2 and has vigilance.
Enchantment - Aura
Candlelight Vigil (grn) 3
Canopy Cover
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
Enchantment - Aura
Canopy Cover (wwk) 98
Captivating Glance
Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Enchantment - Aura
Captivating Glance (lrw) 55
Captive Audience
This enchantment enters under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.
Enchantment
Captive Audience (rna) 160
Captured by the Consulate
Enchant creature you don't control
Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
Enchantment - Aura
Captured by the Consulate (kld) 8
Carapace
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice this Aura: Regenerate enchanted creature.
Enchantment - Aura
Carapace (hml) 84a
Careful Cultivation
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "
: Add
."
Channel —
, Discard this card: Create a 1/1 green Human Monk creature token with "
: Add
."
Enchantment - Aura
Careful Cultivation (neo) 178
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class
Caretaker's Talent (blb) 6
Caribou Range
Enchant land you control
Enchanted land has "
,
: Create a 0/1 white Caribou creature token."
Sacrifice a Caribou token: You gain 1 life.
Enchantment - Aura
Caribou Range (ice) 11
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (usg) 240
Carry Away
Enchant Equipment
When this Aura enters, unattach enchanted Equipment.
You control enchanted Equipment.
Enchantment - Aura
Carry Away (dst) 19
Cast Out
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Cast Out (akh) 8
Castaway's Despair
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Castaway's Despair (xln) 281
Casting of Bones
Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.
Enchantment - Aura
Casting of Bones (all) 44a
Castle
Untapped creatures you control get +0/+2.
Enchantment
Castle (lea) 9
Caustic Tar
Enchant land
Enchanted land has "
: Target player loses 3 life."
Enchantment - Aura
Caustic Tar (ody) 122
Cave Sense
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchantment - Aura
Cave Sense (mmq) 179
Caverns of Despair
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
World Enchantment
Caverns of Despair (leg) 136
Celestial Convergence
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Enchantment
Celestial Convergence (pcy) 5
Cessation
Enchant creature
Enchanted creature can't attack.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Cessation (ulg) 4
Chained to the Rocks
Enchant Mountain you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. (That creature returns under its owner's control.)
Enchantment - Aura
Chained to the Rocks (ths) 4
Chains of Mephistopheles
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
Enchantment
Chains of Mephistopheles (leg) 91
Chakra Meditation
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Enchantment
Chakra Meditation (tle) 91
Chance Encounter
Whenever you win a coin flip, put a luck counter on this enchantment.
At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
Enchantment
Chance Encounter (ody) 182
Charisma
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.
Enchantment - Aura
Charisma (mmq) 66
Charitable Levy
Noncreature spells cost
more to cast.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Enchantment
Charitable Levy (mh3) 21
Chill
Red spells cost
more to cast.
Enchantment
Chill (tmp) 56
Chivalric Alliance
Whenever you attack with two or more creatures, draw a card.
, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Enchantment
Chivalric Alliance (moc) 11
Choke
Islands don't untap during their controllers' untap steps.
Enchantment
Choke (tmp) 219
Choking Restraints
Enchant creature
Enchanted creature can't attack or block.
, Sacrifice this Aura: Exile enchanted creature.
Enchantment - Aura
Choking Restraints (emn) 16
Chronic Flooding
Enchant land
Whenever enchanted land becomes tapped, its controller mills three cards.
Enchantment - Aura
Chronic Flooding (rtr) 32
Citadel Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Enchantment
Citadel Siege (frf) 8
Claustrophobia
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Claustrophobia (isd) 48
Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class
Cleric Class (afr) 6
Cloak of Mists
Enchant creature
Enchanted creature can't be blocked.
Enchantment - Aura
Cloak of Mists (usg) 65
Close Quarters
Whenever a creature you control becomes blocked, this enchantment deals 1 damage to any target.
Enchantment
Close Quarters (mmq) 184
Cloud Cover
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Enchantment
Cloud Cover (pls) 98
Coalition Flag
Enchant creature you control
Enchanted creature is a Flagbearer.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Enchantment - Aura
Coalition Flag (apc) 2
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (mmq) 68
Cocoon
Enchant creature you control
When this Aura enters, tap enchanted creature and put three pupa counters on this Aura.
Enchanted creature doesn't untap during your untap step if this Aura has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from this Aura. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
Enchantment - Aura
Cocoon (leg) 178
Coils of the Medusa
Enchant creature
Enchanted creature gets +1/-1.
Sacrifice this Aura: Destroy all non-Wall creatures blocking enchanted creature.
Enchantment - Aura
Coils of the Medusa (wth) 65
Cold Snap
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of snow lands they control.
Enchantment
Cold Snap (ice) 17
Collective Blessing
Creatures you control get +3/+3.
Enchantment
Collective Blessing (rtr) 150
Collective Restraint
Domain — Creatures can't attack you unless their controller pays
for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Enchantment
Collective Restraint (inv) 49
Colossal Majesty
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Enchantment
Colossal Majesty (m19) 173
Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward
. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Combat Research (dmu) 44
Commander's Authority
Enchant creature
Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
Enchantment - Aura
Commander's Authority (avr) 13
Commander's Insignia
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
Enchantment
Commander's Insignia (c19) 2
Commanding Presence
Enchant creature
Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."
Enchantment - Aura
Commanding Presence (thb) 7
Common Cause
Nonartifact creatures get +2/+2 as long as they all share a color.
Enchantment
Common Cause (mmq) 13
Communal Brewing
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
Enchantment
Communal Brewing (blc) 29
Compost
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Enchantment
Compost (uds) 102
Compulsion
, Discard a card: Draw a card.
, Sacrifice this enchantment: Draw a card.
Enchantment
Compulsion (tor) 34
Concerted Effort
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Enchantment
Concerted Effort (rav) 8
Concordant Crossroads
All creatures have haste.
World Enchantment
Concordant Crossroads (leg) 179
Confiscate
Enchant permanent
You control enchanted permanent.
Enchantment - Aura
Confiscate (usg) 66
Confounding Conundrum
When this enchantment enters, draw a card.
Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Enchantment
Confounding Conundrum (znr) 53
Confusion in the Ranks
Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
Enchantment
Confusion in the Ranks (mrd) 87
Conquer
Enchant land
You control enchanted land.
Enchantment - Aura
Conquer (ice) 180
Consecrate Land
Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
Enchantment - Aura
Consecrate Land (lea) 14
Consecrated by Blood
Enchant creature
Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment - Aura
Consecrated by Blood (ori) 87
Conspiracy
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Conspiracy (mmq) 127
Consulate Crackdown
When this enchantment enters, exile all artifacts your opponents control until this enchantment leaves the battlefield.
Enchantment
Consulate Crackdown (aer) 11
Consuming Ferocity
Enchant non-Wall creature
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
Enchantment - Aura
Consuming Ferocity (mir) 166
Contaminated Bond
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Enchantment - Aura
Contaminated Bond (mrd) 61
Contaminated Ground
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Enchantment - Aura
Contaminated Ground (roe) 102
Contamination
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a creature.
If a land is tapped for mana, it produces
instead of any other type and amount.
Enchantment
Contamination (usg) 123
Contemplation
Whenever you cast a spell, you gain 1 life.
Enchantment
Contemplation (sth) 4
Contempt
Enchant creature
When enchanted creature attacks, return it and this Aura to their owners' hands at end of combat.
Enchantment - Aura
Contempt (sth) 27
Control Magic
Enchant creature
You control enchanted creature.
Enchantment - Aura
Control Magic (lea) 52
Controlled Instincts
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Controlled Instincts (con) 23
Convalescence
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Enchantment
Convalescence (exo) 5
Convalescent Care
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Enchantment
Convalescent Care (ons) 14
Convenient Target
Enchant creature
When this Aura enters, suspect enchanted creature. (It has menace and can't block.)
Enchanted creature gets +1/+1.
: Return this card from your graveyard to your hand.
Enchantment - Aura
Convenient Target (mkm) 119
Conversion
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
All Mountains are Plains.
Enchantment
Conversion (lea) 15
Conviction
Enchant creature
Enchanted creature gets +1/+3.
: Return this Aura to its owner's hand.
Enchantment - Aura
Conviction (sth) 5
Cooperation
Enchant creature
Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchantment - Aura
Cooperation (ice) 18
Copy Artifact
You may have this enchantment enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Enchantment
Copy Artifact (lea) 53
Coral Reef
This enchantment enters with four polyp counters on it.
Sacrifice an Island: Put two polyp counters on this enchantment.
, Tap an untapped blue creature you control, Remove a polyp counter from this enchantment: Put a +0/+1 counter on target creature.
Enchantment
Coral Reef (hml) 24
Cornered Market
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
Enchantment
Cornered Market (mmq) 14
Corrosion
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When this enchantment leaves the battlefield, remove all rust counters from all permanents.
Enchantment
Corrosion (vis) 128
Corrupted Conscience
Enchant creature
You control enchanted creature.
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Enchantment - Aura
Corrupted Conscience (mbs) 22
Corrupted Roots
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
Enchantment - Aura
Corrupted Roots (con) 41
Count on Luck
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Enchantment
Count on Luck (dft) 118
Counterbalance
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Enchantment
Counterbalance (csp) 31
Cover of Darkness
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Cover of Darkness (ons) 133
Cover of Winter
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.
can be paid with one mana from a snow source.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on this enchantment.
: Put an age counter on this enchantment.
Snow Enchantment
Cover of Winter (csp) 3
Cowardice
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Enchantment
Cowardice (mmq) 70
Cowed by Wisdom
Enchant creature
Enchanted creature can't attack or block unless its controller pays
for each card in your hand.
Enchantment - Aura
Cowed by Wisdom (sok) 5
Crackdown
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Enchantment
Crackdown (mmq) 15
Cracked Skull
Enchant creature
When this Aura enters, look at target player's hand. You may choose a nonland card from it. That player discards that card.
When enchanted creature is dealt damage, destroy it.
Enchantment - Aura
Cracked Skull (dsk) 88
Cradle of Safety
Flash
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.
Enchantment - Aura
Cradle of Safety (vow) 54
Cradle of Vitality
Whenever you gain life, you may pay
. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Enchantment
Cradle of Vitality (ala) 7
Cream of the Crop
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Enchantment
Cream of the Crop (mor) 117
Creature Bond
Enchant creature
When enchanted creature dies, this Aura deals damage equal to that creature's toughness to the creature's controller.
Enchantment - Aura
Creature Bond (lea) 55
Creeping Dread
At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)
Enchantment
Creeping Dread (soi) 104
Crescendo of War
At the beginning of each upkeep, put a strife counter on this enchantment.
Attacking creatures get +1/+0 for each strife counter on this enchantment.
Blocking creatures you control get +1/+0 for each strife counter on this enchantment.
Enchantment
Crescendo of War (cmd) 12
Crevasse
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
Enchantment
Crevasse (leg) 138
Criminal Past
Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)
Legendary Enchantment - Background
Criminal Past (clb) 122
Crosswinds
Creatures with flying get -2/-0.
Enchantment
Crosswinds (usg) 246
Crown of Awe
Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Enchantment - Aura
Crown of Awe (ons) 16
Cruel Reality
Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life.
Enchantment - Aura Curse
Cruel Reality (akh) 84
Cunning
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature attacks or blocks, sacrifice this Aura at the beginning of the next cleanup step.
Enchantment - Aura
Cunning (exo) 28
Cunning Evasion
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Enchantment
Cunning Evasion (mh1) 45
Cunning Rhetoric
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
Enchantment
Cunning Rhetoric (c21) 38
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (exo) 29
Curious Inquiry
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchantment - Aura
Curious Inquiry (mkm) 51
Curious Obsession
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.
Enchantment - Aura
Curious Obsession (rix) 35
Curse of Bounty
Enchant player
Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Enchantment - Aura Curse
Curse of Bounty (c17) 30
Curse of Fool's Wisdom
Enchant player
Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment - Aura Curse
Curse of Fool's Wisdom (c19) 16
Curse of Misfortunes
Enchant player
At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
Enchantment - Aura Curse
Curse of Misfortunes (dka) 56
Curse of Obsession
Enchant player
At the beginning of enchanted player's draw step, that player draws two additional cards.
At the beginning of enchanted player's end step, that player discards their hand.
Enchantment - Aura Curse
Curse of Obsession (mic) 35
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (c17) 24
Curse of Verbosity
Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Enchantment - Aura Curse
Curse of Verbosity (c17) 9
Cursed Land
Enchant land
At the beginning of the upkeep of enchanted land's controller, this Aura deals 1 damage to that player.
Enchantment - Aura
Cursed Land (lea) 97
Custody Battle
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Enchantment - Aura
Custody Battle (ons) 197
Customs Depot
Whenever you cast a creature spell, you may pay
. If you do, draw a card, then discard a card.
Enchantment
Customs Depot (mmq) 71
Cycle of Life
Return this enchantment to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Enchantment
Cycle of Life (mir) 211
Cyclone
At the beginning of your upkeep, put a wind counter on this enchantment, then sacrifice this enchantment unless you pay
for each wind counter on it. If you pay, this enchantment deals damage equal to the number of wind counters on it to each creature and each player.
Enchantment
Cyclone (arn) 45
Daily Regimen
Enchant creature
: Put a +1/+1 counter on enchanted creature.
Enchantment - Aura
Daily Regimen (ddl) 18
Damping Field
Players can't untap more than one artifact during their untap steps.
Enchantment
Damping Field (atq) 5
Dance of Many
When this enchantment enters, create a token that's a copy of target nontoken creature.
When this enchantment leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice this enchantment.
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
Enchantment
Dance of Many (drk) 22
Dark Heart of the Wood
Sacrifice a Forest: You gain 3 life.
Enchantment
Dark Heart of the Wood (drk) 95
Dark Prophecy
Whenever a creature you control dies, you draw a card and you lose 1 life.
Enchantment
Dark Prophecy (m14) 93
Dark Suspicions
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
Enchantment
Dark Suspicions (pls) 40
Dark Tutelage
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Enchantment
Dark Tutelage (m11) 90
Darkest Hour
All creatures are black.
Enchantment
Darkest Hour (usg) 128
Dawn of a New Age
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Enchantment
Dawn of a New Age (ltr) 5
Dawn of Hope
Whenever you gain life, you may pay
. If you do, draw a card.
: Create a 1/1 white Soldier creature token with lifelink.
Enchantment
Dawn of Hope (grn) 8
Dawn's Reflection
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Enchantment - Aura
Dawn's Reflection (5dn) 85
Day of Destiny
Legendary creatures you control get +2/+2.
Legendary Enchantment
Day of Destiny (bok) 1
Dead Man's Chest
Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Enchantment - Aura
Dead Man's Chest (rix) 66
Dead Weight
Enchant creature
Enchanted creature gets -2/-2.
Enchantment - Aura
Dead Weight (isd) 96
Deadfall
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Enchantment
Deadfall (leg) 181
Deadly Designs
: Put a plot counter on this enchantment. Any player may activate this ability.
When there are five or more plot counters on this enchantment, sacrifice it. If you do, destroy up to two target creatures.
Enchantment
Deadly Designs (cn2) 42
Deadly Wanderings
As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
Enchantment
Deadly Wanderings (dtk) 94
Deafening Silence
Each player can't cast more than one noncreature spell each turn.
Enchantment
Deafening Silence (eld) 10
Death Match
Whenever a creature enters, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
Enchantment
Death Match (ons) 136
Deathgrip
: Counter target green spell.
Enchantment
Deathgrip (lea) 100
Debilitating Injury
Enchant creature
Enchanted creature gets -2/-2.
Enchantment - Aura
Debilitating Injury (ktk) 68
Decaying Soil
At the beginning of your upkeep, exile a card from your graveyard.
Threshold — As long as there are seven or more cards in your graveyard, this enchantment has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay
. If you do, return that card to your hand."
Enchantment
Decaying Soil (ody) 127
Decomposition
Enchant black creature
Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
When enchanted creature dies, its controller loses 2 life.
Enchantment - Aura
Decomposition (mir) 212
Deep Freeze
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Enchantment - Aura
Deep Freeze (dom) 50
Deep Water
: Until end of turn, if you tap a land you control for mana, it produces
instead of any other type.
Enchantment
Deep Water (drk) 23
Defang
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Enchantment - Aura
Defang (avr) 15
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (ulg) 100
Defensive Formation
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Enchantment
Defensive Formation (usg) 9
Dehydration
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
Enchantment - Aura
Dehydration (mmq) 73
Deification
As this enchantment enters, choose a planeswalker type.
Planeswalkers you control of the chosen type have hexproof.
As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
Enchantment
Deification (mat) 2
Delusions of Mediocrity
When this enchantment enters, you gain 10 life.
When this enchantment leaves the battlefield, you lose 10 life.
Enchantment
Delusions of Mediocrity (ulg) 30
Demonic Lore
When this enchantment enters, draw three cards.
At the beginning of your end step, you lose 2 life for each card in your hand.
Enchantment
Demonic Lore (cmr) 118
Demonic Pact
At the beginning of your upkeep, choose one that hasn't been chosen —
• This enchantment deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Enchantment
Demonic Pact (ori) 92
Demonic Torment
Enchant creature
Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature.
Enchantment - Aura
Demonic Torment (leg) 95
Demotion
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
Enchantment - Aura
Demotion (grn) 9
Dense Canopy
Creatures with flying can block only creatures with flying.
Enchantment
Dense Canopy (sok) 125
Dense Foliage
Creatures can't be the targets of spells.
Enchantment
Dense Foliage (wth) 124
Descendants' Path
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Enchantment
Descendants' Path (avr) 173
Descent into Madness
At the beginning of your upkeep, put a despair counter on this enchantment, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on this enchantment.
Enchantment
Descent into Madness (avr) 97
Desolation
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land of their choice. This enchantment deals 2 damage to each player who sacrificed a Plains this way.
Enchantment
Desolation (vis) 58
Despondency
Enchant creature
Enchanted creature gets -2/-0.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Despondency (usg) 129
Destructive Flow
At the beginning of each player's upkeep, that player sacrifices a nonbasic land of their choice.
Enchantment
Destructive Flow (pls) 102
Destructive Urge
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land of their choice.
Enchantment - Aura
Destructive Urge (usg) 180
Determined Iteration
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Enchantment
Determined Iteration (ncc) 45
Deviant Glee
Enchant creature
Enchanted creature gets +2/+1 and has "
: This creature gains trample until end of turn."
Enchantment - Aura
Deviant Glee (rtr) 65
Diplomatic Immunity
Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.
Enchantment - Aura
Diplomatic Immunity (mmq) 75
Dire Undercurrents
Whenever a blue creature you control enters, you may have target player draw a card.
Whenever a black creature you control enters, you may have target player discard a card.
Enchantment
Dire Undercurrents (shm) 159
Disappear
Enchant creature
: Return enchanted creature and this Aura to their owners' hands.
Enchantment - Aura
Disappear (uds) 30
Discordant Dirge
At the beginning of your upkeep, you may put a verse counter on this enchantment.
, Sacrifice this enchantment: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on this enchantment. That player discards those cards.
Enchantment
Discordant Dirge (usg) 131
Discreet Retreat
Enchant land
Enchanted land has "
: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
Enchantment - Aura
Discreet Retreat (otc) 20
Disinformation Campaign
When this enchantment enters, you draw a card and each opponent discards a card.
Whenever you surveil, return this enchantment to its owner's hand.
Enchantment
Disinformation Campaign (grn) 167
Diversionary Tactics
Tap two untapped creatures you control: Tap target creature.
Enchantment
Diversionary Tactics (apc) 7
Divine Favor
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature gets +1/+3.
Enchantment - Aura
Divine Favor (m12) 14
Divine Intervention
This enchantment enters with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from this enchantment.
When you remove the last intervention counter from this enchantment, the game is a draw.
Enchantment
Divine Intervention (leg) 8
Divine Sacrament
White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as there are seven or more cards in your graveyard.
Enchantment
Divine Sacrament (ody) 19
Dizzying Gaze
Enchant creature you control
: Enchanted creature deals 1 damage to target creature with flying.
Enchantment - Aura
Dizzying Gaze (exo) 81
Dog Umbra
Flash
Enchant creature
As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Dog Umbra (mh3) 22
Dogged Pursuit
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
Enchantment
Dogged Pursuit (khm) 85
Domestication
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice this Aura.
Enchantment - Aura
Domestication (roe) 61
Domineer
Enchant artifact creature
You control enchanted artifact creature.
Enchantment - Aura
Domineer (mrd) 33
Doom Foretold
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice this enchantment.
Enchantment
Doom Foretold (eld) 187
Double Vision
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Enchantment
Double Vision (m21) 142
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (rav) 158
Douse
: Counter target red spell.
Enchantment
Douse (usg) 70
Downdraft
: Target creature loses flying until end of turn.
Sacrifice this enchantment: It deals 2 damage to each creature with flying.
Enchantment
Downdraft (wth) 125
Dread of Night
White creatures get -1/-1.
Enchantment
Dread of Night (tmp) 130
Dreadful Apathy
Enchant creature
Enchanted creature can't attack or block.
: Exile enchanted creature.
Enchantment - Aura
Dreadful Apathy (thb) 11
Dream Halls
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Enchantment
Dream Halls (sth) 28
Dream Tides
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay
for each creature chosen this way. If the player does, untap those creatures.
Enchantment
Dream Tides (vis) 31
Dreams of the Dead
: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep
." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Enchantment
Dreams of the Dead (ice) 66
Dress Down
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Dress Down (mh2) 39
Drop of Honey
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice this enchantment.
Enchantment
Drop of Honey (arn) 47
Drought
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Enchantment
Drought (ice) 21
Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class
Druid Class (afr) 180
Druid's Call
Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Enchantment - Aura
Druid's Call (ody) 239
Druids' Repository
Whenever a creature you control attacks, put a charge counter on this enchantment.
Remove a charge counter from this enchantment: Add one mana of any color.
Enchantment
Druids' Repository (avr) 176
Dual Nature
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When this enchantment leaves the battlefield, exile all tokens created with this enchantment.
Enchantment
Dual Nature (pcy) 112
Dub
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Enchantment - Aura
Dub (dom) 15
Due Diligence
Enchant creature
When this Aura enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Due Diligence (mkm) 14
Dueling Grounds
No more than one creature can attack each combat.
No more than one creature can block each combat.
Enchantment
Dueling Grounds (inv) 245
Duelist's Heritage
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Enchantment
Duelist's Heritage (c16) 1
Duplicity
When this enchantment enters, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with this enchantment into your hand.
At the beginning of your end step, discard a card.
When you lose control of this enchantment, put all cards exiled with this enchantment into their owner's graveyard.
Enchantment
Duplicity (tmp) 60
Durable Handicraft
Whenever a creature you control enters, you may pay
. If you do, put a +1/+1 counter on that creature.
, Sacrifice this enchantment: Put a +1/+1 counter on each creature you control.
Enchantment
Durable Handicraft (kld) 153
Dwindle
Enchant creature
Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
Enchantment - Aura
Dwindle (m19) 53
Dying Wish
Enchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
Enchantment - Aura
Dying Wish (gtc) 64
Dystopia
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent of their choice.
Enchantment
Dystopia (all) 47

Enchantment

(CTRL to add secondary)

Instant

Qty: 293 Price: $3195.45
Abandon Attachments
You may discard a card. If you do, draw two cards.
Instant - Lesson
Abandon Attachments (tla) 205
Abandon Reason
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Abandon Reason (emn) 115
Abeyance
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
Instant
Abeyance (wth) 1
Abjure
As an additional cost to cast this spell, sacrifice a blue permanent.
Counter target spell.
Instant
Abjure (wth) 31
Abnormal Endurance
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Abnormal Endurance (m19) 85
Abolish
You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
Instant
Abolish (pcy) 1
About Face
Switch target creature's power and toughness until end of turn.
Instant
About Face (ulg) 73
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (hou) 83
Absorb
Counter target spell. You gain 3 life.
Instant
Absorb (inv) 226
Accelerate
Target creature gains haste until end of turn.
Draw a card.
Instant
Accelerate (tor) 90
Accumulate Wisdom
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard.
Instant - Lesson
Accumulate Wisdom (tla) 44
Act of Aggression
(
can be paid with either
or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Instant
Act of Aggression (nph) 78
Active Volcano
Choose one —
• Destroy target blue permanent.
• Return target Island to its owner's hand.
Instant
Active Volcano (leg) 130
Afflict
Target creature gets -1/-1 until end of turn.
Draw a card.
Instant
Afflict (ody) 115
Afterlife
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Instant
Afterlife (mir) 1
Aggravate
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
Instant
Aggravate (avr) 125
Alarum
Untap target nonattacking creature. It gets +1/+3 until end of turn.
Instant
Alarum (mir) 2
Aleatory
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Aleatory (mir) 155
Allay
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target enchantment.
Instant
Allay (exo) 1
Ambush
Blocking creatures gain first strike until end of turn.
Instant
Ambush (hml) 62
Annihilate
Destroy target nonblack creature. It can't be regenerated.
Draw a card.
Instant
Annihilate (inv) 94
Annul
Counter target artifact or enchantment spell.
Instant
Annul (usg) 59
Anoint
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.
Instant
Anoint (tmp) 3
Antagonize
Target creature gets +4/+3 until end of turn.
Instant
Antagonize (snc) 100
Anticipate
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Anticipate (dtk) 45
Auspicious Arrival
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Auspicious Arrival (mkm) 5
Autumn's Veil
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Instant
Autumn's Veil (m11) 162
Avoid Fate
Counter target instant or Aura spell that targets a permanent you control.
Instant
Avoid Fate (leg) 175
Back to Nature
Destroy all enchantments.
Instant
Back to Nature (m11) 164
Backlash
Tap target untapped creature. That creature deals damage equal to its power to its controller.
Instant
Backlash (inv) 234
Backslide
Turn target creature with a morph ability face down.
Cycling
(
, Discard this card: Draw a card.)
Instant
Backslide (ons) 70
Band Together
Up to two target creatures you control each deal damage equal to their power to another target creature.
Instant
Band Together (war) 153
Bandage
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
Instant
Bandage (sth) 1
Banishment Decree
Put target artifact, creature, or enchantment on top of its owner's library.
Instant
Banishment Decree (mbs) 3
Battle Cry
Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
Instant
Battle Cry (ice) 5
Battle Frenzy
Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.
Instant
Battle Frenzy (ice) 175
Battle Hymn
Add
for each creature you control.
Instant
Battle Hymn (avr) 128
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (nph) 103
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (rna) 157
Befuddle
Target creature gets -4/-0 until end of turn.
Draw a card.
Instant
Befuddle (dom) 45
Benefactor's Draught
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.
Instant
Benefactor's Draught (c16) 21
Berserk
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Berserk (lea) 185
Bewilder
Target creature gets -3/-0 until end of turn.
Draw a card.
Instant
Bewilder (tsp) 49
Bind
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Instant
Bind (inv) 182
Bite Down
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Instant
Bite Down (dmu) 155
Bitter Downfall
This spell costs
less to cast if it targets a creature that was dealt damage this turn.
Destroy target creature. Its controller loses 2 life.
Instant
Bitter Downfall (ltr) 77
Blacksmith's Skill
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Instant
Blacksmith's Skill (mh2) 6
Blaze of Glory
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Instant
Blaze of Glory (lea) 6
Blessed Alliance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature of their choice.
Instant
Blessed Alliance (emn) 13
Blessed Light
Exile target creature or enchantment.
Instant
Blessed Light (dom) 7
Blessed Respite
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Instant
Blessed Respite (mh2) 150
Blessed Wine
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Instant
Blessed Wine (ice) 7
Blind with Anger
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Instant - Arcane
Blind with Anger (chk) 158
Blink of an Eye
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Blink of an Eye (dom) 46
Blood Lust
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Instant
Blood Lust (leg) 135
Blood Oath
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
Instant
Blood Oath (mmq) 177
Blood of the Martyr
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
Instant
Blood of the Martyr (drk) 2
Blood Pact
Target player draws two cards and loses 2 life.
Instant
Blood Pact (mid) 88
Blossoming Wreath
You gain life equal to the number of creature cards in your graveyard.
Instant
Blossoming Wreath (wth) 120
Blur
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Instant
Blur (clb) 58
Boil
Destroy all Islands.
Instant
Boil (tmp) 165
Boiling Blood
Target creature attacks this turn if able.
Draw a card.
Instant
Boiling Blood (wth) 92
Bold Defense
Kicker
(You may pay an additional
as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Instant
Bold Defense (zen) 3
Bombard
Bombard deals 4 damage to target creature.
Instant
Bombard (rix) 93
Boulderfall
Boulderfall deals 5 damage divided as you choose among any number of targets.
Instant
Boulderfall (ths) 115
Bounty of the Hunt
You may exile a green card from your hand rather than pay this spell's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Instant
Bounty of the Hunt (all) 85
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (ice) 61
Brand
Gain control of all permanents you own. (This effect lasts indefinitely.)
Cycling
(
, Discard this card: Draw a card.)
Instant
Brand (usg) 176
Brawl
Until end of turn, all creatures gain "
: This creature deals damage equal to its power to target creature."
Instant
Brawl (mmq) 178
Breach
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Instant
Breach (usg) 120
Break Down
Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Instant
Break Down (pip) 74
Break of Day
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Break of Day (dka) 3
Break Ties
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Reinforce 1—
(
, Discard this card: Put a +1/+1 counter on target creature.)
Instant
Break Ties (mh2) 8
Breathe Your Last
Destroy target creature or planeswalker. You gain 1 life for each of its colors.
Instant
Breathe Your Last (mh3) 82
Broken Concentration
Counter target spell.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Broken Concentration (soi) 50
Broken Visage
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
Instant
Broken Visage (hml) 43
Brought Back
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
Instant
Brought Back (m20) 9
Burden of Greed
Target player loses 1 life for each tapped artifact they control.
Instant
Burden of Greed (dst) 38
Burn Bright
Creatures you control get +2/+0 until end of turn.
Instant
Burn Bright (rna) 93
Burnout
Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
Instant
Burnout (all) 68
Burnt Offering
As an additional cost to cast this spell, sacrifice a creature.
Add X mana in any combination of
and/or
, where X is the sacrificed creature's mana value.
Instant
Burnt Offering (ice) 116
Burst of Energy
Untap target permanent.
Instant
Burst of Energy (ulg) 3
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (tor) 51
Calamity's Wake
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
Instant
Calamity's Wake (bro) 4
Call for Blood
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Instant - Arcane
Call for Blood (bok) 63
Call to Glory
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Instant
Call to Glory (chk) 4
Call to Heel
Return target creature to its owner's hand. Its controller draws a card.
Instant
Call to Heel (ala) 32
Camouflage
Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Instant
Camouflage (lea) 187
Cancel
Counter target spell.
Instant
Cancel (tsp) 51
Candles' Glow
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Candles' Glow (chk) 5
Capsize
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
Instant
Capsize (tmp) 55
Captain's Maneuver
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Instant
Captain's Maneuver (apc) 92
Careful Consideration
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
Instant
Careful Consideration (tsp) 52
Carom
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Instant
Carom (dis) 6
Carrion
As an additional cost to cast this spell, sacrifice a creature.
Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
Instant
Carrion (mir) 111
Cast Down
Destroy target nonlegendary creature.
Instant
Cast Down (dom) 81
Catalog
Draw two cards, then discard a card.
Instant
Catalog (usg) 64
Cease-Fire
Target player can't cast creature spells this turn.
Draw a card.
Instant
Cease-Fire (ody) 14
Censor
Counter target spell unless its controller pays
.
Cycling
(
, Discard this card: Draw a card.)
Instant
Censor (akh) 46
Ceremonious Rejection
Counter target colorless spell.
Instant
Ceremonious Rejection (kld) 40
Champion's Victory
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
Instant
Champion's Victory (ptk) 39
Chance for Glory
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Instant
Chance for Glory (grn) 159
Change of Heart
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature can't attack this turn.
Instant
Change of Heart (sth) 3
Change of Plans
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Change of Plans (ncc) 24
Chaotic Strike
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.
Instant
Chaotic Strike (inv) 140
Char
Char deals 4 damage to any target and 2 damage to you.
Instant
Char (rav) 117
Charge
Creatures you control get +1/+1 until end of turn.
Instant
Charge (dom) 10
Charge Through
Target creature gains trample until end of turn.
Draw a card.
Instant
Charge Through (stx) 124
Chastise
Destroy target attacking creature. You gain life equal to its power.
Instant
Chastise (jud) 8
Chill of the Grave
This spell costs
less to cast if you control a Zombie.
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Instant
Chill of the Grave (vow) 51
Chill to the Bone
Destroy target nonsnow creature.
Instant
Chill to the Bone (csp) 52
Choking Fumes
Put a -1/-1 counter on each attacking creature.
Instant
Choking Fumes (mbs) 4
Choking Tethers
Tap up to four target creatures.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may tap target creature.
Instant
Choking Tethers (ons) 74
Choking Vines
Cast this spell only during the declare blockers step.
X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
Instant
Choking Vines (wth) 123
Circular Logic
Counter target spell unless its controller pays
for each card in your graveyard.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Circular Logic (tor) 33
Clairvoyance
Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
Instant
Clairvoyance (ice) 63
Clash of Titans
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Instant
Clash of Titans (iko) 111
Clash of Wills
Counter target spell unless its controller pays
.
Instant
Clash of Wills (ori) 49
Clear
Destroy target enchantment.
Cycling
(
, Discard this card: Draw a card.)
Instant
Clear (usg) 7
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (onc) 5
Cling to Dust
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Instant
Cling to Dust (thb) 87
Clinging Mists
Prevent all combat damage that would be dealt this turn.
Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
Instant
Clinging Mists (dka) 109
Clip Wings
Each opponent sacrifices a creature of their choice with flying.
Instant
Clip Wings (soi) 197
Coat with Venom
Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Instant
Coat with Venom (dtk) 91
Cobra Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay
rather than pay this spell's mana cost.
Create four 1/1 green Snake creature tokens.
Instant - Trap
Cobra Trap (zen) 160
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
Combust
This spell can't be countered.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Instant
Combust (m11) 130
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant
Comeuppance (c14) 4
Commandeer
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Instant
Commandeer (csp) 29
Commander's Insight
Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
Instant
Commander's Insight (c21) 23
Commencement of Festivities
Prevent all combat damage that would be dealt to players this turn.
Instant
Commencement of Festivities (kld) 148
Common Bond
Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature.
Instant
Common Bond (rtr) 151
Comparative Analysis
Surge
(You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Target player draws two cards.
Instant
Comparative Analysis (ogw) 51
Complete Disregard
Devoid (This card has no color.)
Exile target creature with power 3 or less.
Instant
Complete Disregard (bfz) 90
Complicate
Counter target spell unless its controller pays
.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may counter target spell unless its controller pays
.
Instant
Complicate (ons) 76
Concerted Defense
Counter target noncreature spell unless its controller pays
plus an additional
for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Instant
Concerted Defense (znr) 52
Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Instant
Condemn (dis) 8
Condescend
Counter target spell unless its controller pays
. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Condescend (5dn) 27
Confirm Suspicions
Counter target spell.
Investigate three times. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Confirm Suspicions (soi) 53
Confound
Counter target spell that targets a creature.
Draw a card.
Instant
Confound (pls) 22
Confounding Riddle
Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays
.
Instant
Confounding Riddle (lci) 50
Confront the Unknown
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Confront the Unknown (soi) 198
Congregate
Target player gains 2 life for each creature on the battlefield.
Instant
Congregate (usg) 8
Congregation at Dawn
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
Instant
Congregation at Dawn (rav) 198
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (mid) 44
Consign to Dust
Strive — This spell costs
more to cast for each target beyond the first.
Destroy any number of target artifacts and/or enchantments.
Instant
Consign to Dust (jou) 119
Consign to Memory
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Counter target triggered ability or colorless spell.
Instant
Consign to Memory (mh3) 54
Constant Mists
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Instant
Constant Mists (sth) 104
Consume the Meek
Destroy each creature with mana value 3 or less. They can't be regenerated.
Instant
Consume the Meek (roe) 100
Consumed by Greed
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
Instant
Consumed by Greed (blb) 87
Consuming Sinkhole
Devoid (This card has no color.)
Choose one —
• Exile target land creature.
• Consuming Sinkhole deals 4 damage to target player or planeswalker.
Instant
Consuming Sinkhole (ogw) 94
Contagion
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
Instant
Contagion (all) 45
Contaminated Drink
Draw X cards, then you get half X rad counters, rounded up.
Instant
Contaminated Drink (pip) 99
Contraband Livestock
Exile target creature, then roll a d20.
1—9 | Its controller creates a 4/4 green Ox creature token.
10—19 | Its controller creates a 2/2 green Boar creature token.
20 | Its controller creates a 0/1 white Goat creature token.
Instant
Contraband Livestock (clb) 12
Contradict
Counter target spell.
Draw a card.
Instant
Contradict (dtk) 49
Controvert
Counter target spell.
Recover
(When a creature is put into your graveyard from the battlefield, you may pay
. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Instant
Controvert (csp) 30
Convolute
Counter target spell unless its controller pays
.
Instant
Convolute (rav) 41
Coordinated Assault
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Instant
Coordinated Assault (ths) 116
Coordinated Barrage
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
Instant
Coordinated Barrage (mor) 7
Coordinated Charge
Creatures you control get +2/+1 until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Coordinated Charge (iko) 6
Coordinated Maneuver
Choose one —
• Coordinated Maneuver deals damage equal to the number of creatures you control to target creature or planeswalker.
• Destroy target enchantment.
Instant
Coordinated Maneuver (tdm) 6
Cosmic Rebirth
Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
You gain 3 life.
Instant
Cosmic Rebirth (mat) 28
Costly Plunder
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.
Instant
Costly Plunder (xln) 96
Council's Deliberation
Draw a card.
Whenever you scry, if you control an Island, you may exile this card from your graveyard. If you do, draw a card.
Instant
Council's Deliberation (ltr) 46
Countermand
Counter target spell. Its controller mills four cards.
Instant
Countermand (jou) 33
Counterpoint
Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost.
Instant
Counterpoint (mkc) 41
Countervailing Winds
Counter target spell unless its controller pays
for each card in your graveyard.
Cycling
(
, Discard this card: Draw a card.)
Instant
Countervailing Winds (hou) 32
Courageous Resolve
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Instant
Courageous Resolve (ltc) 506
Cower in Fear
Creatures your opponents control get -1/-1 until end of turn.
Instant
Cower in Fear (m13) 84
Cradle to Grave
Destroy target nonblack creature that entered this turn.
Instant
Cradle to Grave (plc) 67
Crash
You may sacrifice a Mountain rather than pay this spell's mana cost.
Destroy target artifact.
Instant
Crash (mmq) 186
Crash and Burn
Choose one —
• Destroy target Vehicle.
• Crash and Burn deals 6 damage to target creature or planeswalker.
Instant
Crash and Burn (dft) 119
Crash Landing
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Instant
Crash Landing (gpt) 82
Crash the Party
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
Instant
Crash the Party (ncc) 57
Cremate
Exile target card from a graveyard.
Draw a card.
Instant
Cremate (inv) 96
Crib Swap
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Instant Kindred - Shapeshifter
Crib Swap (lrw) 11
Crippling Chill
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Instant
Crippling Chill (avr) 46
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (ulg) 98
Crossbow Ambush
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Instant
Crossbow Ambush (sth) 105
Crowd's Favor
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Crowd's Favor (m15) 138
Cruel Truths
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Cruel Truths (tdm) 76
Crumble
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
Instant
Crumble (atq) 32
Crush
Destroy target noncreature artifact.
Instant
Crush (mbs) 61
Crush Contraband
Choose one or both —
• Exile target artifact.
• Exile target enchantment.
Instant
Crush Contraband (grn) 7
Crush Dissent
Counter target spell unless its controller pays
.
Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
Crush Dissent (war) 47
Crush Underfoot
Choose a Giant creature you control. It deals damage equal to its power to target creature.
Instant Kindred - Giant
Crush Underfoot (lrw) 162
Crushing Disappointment
Each player loses 2 life. You draw two cards.
Instant
Crushing Disappointment (stx) 68
Cryptic Command
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Instant
Cryptic Command (lrw) 56
Cunning Maneuver
Target creature gets +3/+1 until end of turn.
Create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Cunning Maneuver (tla) 130
Cunning Strike
Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker.
Draw a card.
Instant
Cunning Strike (frf) 150
Curate
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Draw a card.
Instant
Curate (stx) 40
Curfew
Each player returns a creature they control to its owner's hand.
Instant
Curfew (usg) 68
Cut Down
Destroy target creature with total power and toughness 5 or less.
Instant
Cut Down (dmu) 89
Cut Short
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target planeswalker that was activated this turn or tapped creature.
Instant
Cut Short (mom) 10
Cutthroat Maneuver
Up to two target creatures each get +1/+1 and gain lifelink until end of turn.
Instant
Cutthroat Maneuver (ths) 82
Cycle of Renewal
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant - Lesson
Cycle of Renewal (tla) 170
Dangerous Wager
Discard your hand, then draw two cards.
Instant
Dangerous Wager (avr) 131
Daring Escape
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Instant
Daring Escape (snc) 104
Daring Leap
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Instant
Daring Leap (pls) 101
Dark Banishing
Destroy target nonblack creature. It can't be regenerated.
Instant
Dark Banishing (ice) 119
Dark Bargain
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Instant
Dark Bargain (dom) 83
Dark Betrayal
Destroy target black creature.
Instant
Dark Betrayal (ths) 83
Dark Dabbling
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Instant
Dark Dabbling (ori) 89
Dark Ritual
Add
.
Instant
Dark Ritual (lea) 98
Dark Temper
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Instant
Dark Temper (con) 61
Darkness
Prevent all combat damage that would be dealt this turn.
Instant
Darkness (leg) 94
Dash Hopes
When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
Instant
Dash Hopes (plc) 68
Dauntless Onslaught
Up to two target creatures each get +2/+2 until end of turn.
Instant
Dauntless Onslaught (ths) 6
Daze
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays
.
Instant
Daze (nem) 30
Dazzling Beauty
Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep.
Instant
Dazzling Beauty (mir) 8
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (afr) 94
Deadly Plot
Choose one —
• Destroy target creature or planeswalker.
• Return target Zombie creature card from your graveyard to the battlefield tapped.
Instant
Deadly Plot (j22) 22
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (c20) 42
Death Rattle
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Destroy target nongreen creature. It can't be regenerated.
Instant
Death Rattle (fut) 82
Death Ward
Regenerate target creature.
Instant
Death Ward (lea) 17
Deathsprout
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Deathsprout (war) 189
Debt of Loyalty
Regenerate target creature. You gain control of that creature if it regenerates this way.
Instant
Debt of Loyalty (wth) 11
Decisive Denial
Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays
.
Instant
Decisive Denial (stx) 177
Decommission
Destroy target artifact or enchantment.
Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.
Instant
Decommission (aer) 16
Decoy Gambit
For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
Instant
Decoy Gambit (c20) 32
Deduce
Draw a card. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Deduce (mkm) 52
Deem Worthy
Deem Worthy deals 7 damage to target creature.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may have it deal 2 damage to target creature.
Instant
Deem Worthy (akh) 127
Deep Wood
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Instant
Deep Wood (por) 162
Defend the Hearth
Prevent all combat damage that would be dealt to players this turn.
Instant
Defend the Hearth (ths) 156
Defenestrate
Destroy target creature without flying.
Instant
Defenestrate (mid) 95
Defensive Maneuvers
Creatures of the creature type of your choice get +0/+4 until end of turn.
Instant
Defensive Maneuvers (ons) 23
Defiant Stand
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Target creature gets +1/+3 until end of turn. Untap that creature.
Instant
Defiant Stand (por) 12
Defiant Strike
Target creature gets +1/+0 until end of turn.
Draw a card.
Instant
Defiant Strike (ktk) 7
Defile
Target creature gets -1/-1 until end of turn for each Swamp you control.
Instant
Defile (mh1) 86
Deflecting Palm
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Instant
Deflecting Palm (ktk) 173
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (c20) 50
Deflection
Change the target of target spell with a single target.
Instant
Deflection (ice) 65
Defy Gravity
Target creature gains flying until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Defy Gravity (jud) 38
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Delay (fut) 35
Deliberate
Scry 2, then draw a card.
Instant
Deliberate (znr) 56
Delightful Discovery
This spell costs
less to cast for each spell your opponents have cast this turn.
Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Delightful Discovery (j25) 6
Delirium
Cast this spell only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Instant
Delirium (mir) 260
Deluge
Tap all creatures without flying.
Instant
Deluge (ody) 80
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Demonic Consultation
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Instant
Demonic Consultation (ice) 121
Demoralize
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Threshold — If there are seven or more cards in your graveyard, creatures can't block this turn.
Instant
Demoralize (ody) 184
Demystify
Destroy target enchantment.
Instant
Demystify (ons) 24
Deny Entry
Counter target creature spell. Draw a card, then discard a card.
Instant
Deny Entry (tle) 222
Deprive
As an additional cost to cast this spell, return a land you control to its owner's hand.
Counter target spell.
Instant
Deprive (roe) 59
Desertion
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Instant
Desertion (vis) 30
Desperate Gambit
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Instant
Desperate Gambit (wth) 96
Desperate Measures
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.
Instant
Desperate Measures (tdm) 78
Desperate Ravings
Draw two cards, then discard a card at random.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Desperate Ravings (isd) 139
Devour Flesh
Target player sacrifices a creature of their choice, then gains life equal to that creature's toughness.
Instant
Devour Flesh (gtc) 63
Diabolic Edict
Target player sacrifices a creature of their choice.
Instant
Diabolic Edict (tmp) 128
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (ktk) 36
Diminish
Target creature has base power and toughness 1/1 until end of turn.
Instant
Diminish (m11) 52
Diplomatic Relations
Target creature you control gets +1/+0 and gains vigilance until end of turn. It deals damage equal to its power to target creature an opponent controls.
Instant
Diplomatic Relations (eoe) 177
Dire Tactics
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
Instant
Dire Tactics (iko) 183
Disallow
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Instant
Disallow (aer) 31
Disarm
Unattach all Equipment from target creature.
Instant
Disarm (mrd) 32
Disdainful Stroke
Counter target spell with mana value 4 or greater.
Instant
Disdainful Stroke (ktk) 37
Disembowel
Destroy target creature with mana value X.
Instant
Disembowel (rav) 85
Disempower
Put target artifact or enchantment on top of its owner's library.
Instant
Disempower (mir) 9
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (lea) 18
Disfigure
Target creature gets -2/-2 until end of turn.
Instant
Disfigure (zen) 87
Disharmony
Cast this spell only during combat before blockers are declared.
Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
Instant
Disharmony (leg) 142
Dismember
(
can be paid with either
or 2 life.)
Target creature gets -5/-5 until end of turn.
Instant
Dismember (nph) 57
Dismiss
Counter target spell.
Draw a card.
Instant
Dismiss (tmp) 58
Disorient
Target creature gets -7/-0 until end of turn.
Instant
Disorient (m10) 48
Dispatch
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Instant
Dispatch (nph) 7
Dispel
Counter target instant spell.
Instant
Dispel (wwk) 26
Dispense Justice
Target player sacrifices an attacking creature of their choice.
Metalcraft — That player sacrifices two attacking creatures of their choice instead if you control three or more artifacts.
Instant
Dispense Justice (som) 5
Disperse
Return target nonland permanent to its owner's hand.
Instant
Disperse (mor) 31
Displace
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Instant
Displace (emn) 55
Display of Dominance
Choose one —
• Destroy target blue or black noncreature permanent.
• Permanents you control can't be the targets of blue or black spells your opponents control this turn.
Instant
Display of Dominance (dtk) 182
Display of Power
This spell can't be copied.
Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
Instant
Display of Power (ltr) 119
Disrupt
Counter target instant or sorcery spell unless its controller pays
.
Draw a card.
Instant
Disrupt (wth) 37
Dissension in the Ranks
Target blocking creature fights another target blocking creature.
Instant
Dissension in the Ranks (soi) 152
Dissipate
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Dissipate (mir) 61
Dissolve
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Dissolve (ths) 47
Dive Down
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Dive Down (xln) 53
Divergent Growth
Until end of turn, lands you control gain "
: Add one mana of any color."
Instant
Divergent Growth (scg) 116
Divert
Change the target of target spell with a single target unless that spell's controller pays
.
Instant
Divert (ody) 82
Divine Offering
Destroy target artifact. You gain life equal to its mana value.
Instant
Divine Offering (leg) 9
Diviner's Portent
Roll a d20 and add the number of cards in your hand.
1—14 | Draw X cards.
15+ | Scry X, then draw X cards.
Instant
Diviner's Portent (afc) 15
Dominate
Gain control of target creature with mana value X or less.
Instant
Dominate (nem) 31
Domineering Will
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Instant
Domineering Will (c14) 13
Downhill Charge
You may sacrifice a Mountain rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Instant
Downhill Charge (nem) 79
Downpour
Tap up to three target creatures.
Instant
Downpour (m13) 48
Dramatic Entrance
You may put a green creature card from your hand onto the battlefield.
Instant
Dramatic Entrance (shm) 111
Dramatic Rescue
Return target creature to its owner's hand. You gain 2 life.
Instant
Dramatic Rescue (rtr) 156
Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (kld) 44
Dredge
Sacrifice a creature or land.
Draw a card.
Instant
Dredge (inv) 103
Drown in the Loch
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
Drown in the Loch (eld) 188
Druid's Deliverance
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
Instant
Druid's Deliverance (rtr) 123
Due Respect
Permanents enter tapped this turn.
Draw a card.
Instant
Due Respect (nph) 8
Duel for Dominance
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)
Instant
Duel for Dominance (mid) 184

Instant

(CTRL to add secondary)

Land

Qty: 74 Price: $18434.56
Abandoned Campground
This land enters tapped unless a player has 13 or less life.
: Add
or
.
Land
Abandoned Campground (dsk) 255
Abandoned Outpost
This land enters tapped.
: Add
.
, Sacrifice this land: Add one mana of any color.
Land
Abandoned Outpost (ody) 312
Alpine Meadow
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Mountain
Alpine Meadow (khm) 248
Ancient Amphitheater
As this land enters, you may reveal a Giant card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Ancient Amphitheater (lrw) 266
Ancient Spring
This land enters tapped.
: Add
.
, Sacrifice this land: Add
.
Land
Ancient Spring (inv) 319
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (tmp) 315
Ancient Ziggurat
: Add one mana of any color. Spend this mana only to cast a creature spell.
Land
Ancient Ziggurat (con) 141
Archaeological Dig
: Add
.
, Sacrifice this land: Add one mana of any color.
Land
Archaeological Dig (inv) 320
Arctic Flats
This land enters tapped.
: Add
or
.
Snow Land
Arctic Flats (csp) 143
Arctic Treeline
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Forest
Arctic Treeline (khm) 249
Arena
,
: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Land
Arena (phpr) 1
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (zen) 211
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (c16) 56
Bad River
This land enters tapped.
, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Bad River (mir) 324
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (lea) 277
Barren Moor
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Barren Moor (ons) 312
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (lea) 278
Bazaar of Baghdad
: Draw two cards, then discard three cards.
Land
Bazaar of Baghdad (arn) 70
Blasted Landscape
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Blasted Landscape (usg) 319
Blighted Fen
: Add
.
,
, Sacrifice this land: Target opponent sacrifices a creature of their choice.
Land
Blighted Fen (bfz) 230
Blighted Woodland
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Land
Blighted Woodland (bfz) 233
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (ons) 313
Blooming Marsh
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blooming Marsh (kld) 243
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (ktk) 231
Boreal Shelf
This land enters tapped.
: Add
or
.
Snow Land
Boreal Shelf (csp) 144
Bountiful Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Bountiful Landscape (mh3) 217
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (bbd) 81
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (dis) 172
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (ice) 352
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (m12) 224
Calciform Pools
: Add
.
,
: Put a storage counter on this land.
, Remove X storage counters from this land: Add X mana in any combination of
and/or
.
Land
Calciform Pools (tsp) 270
Caldera Lake
This land enters tapped.
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caldera Lake (tmp) 316
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (bfz) 234
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (akh) 239
Capital City
: Add
.
,
: Add one mana of any color.
Cycling
(
, Discard this card: Draw a card.)
Land - Town
Capital City (fin) 274
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (eve) 175
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (soi) 270
Citadel Gate
This land enters tapped.
As this land enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land - Gate
Citadel Gate (clb) 349
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (arn) 71
City of Shadows
, Exile a creature you control: Put a storage counter on this land.
: Add
for each storage counter on this land.
Land
City of Shadows (drk) 116
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (isd) 238
Coastal Tower
This land enters tapped.
: Add
or
.
Land
Coastal Tower (inv) 321
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (c15) 56
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmd) 269
Commercial District
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Mountain Forest
Commercial District (mkm) 259
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Concealed Courtyard (kld) 245
Contaminated Aquifer
(
: Add
or
.)
This land enters tapped.
Land - Island Swamp
Contaminated Aquifer (dmu) 245
Contaminated Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Contaminated Landscape (mh3) 218
Contested Cliffs
: Add
.
,
: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Land
Contested Cliffs (ons) 314
Contested War Zone
Whenever a creature deals combat damage to you, that creature's controller gains control of this land.
: Add
.
,
: Attacking creatures get +1/+0 until end of turn.
Land
Contested War Zone (mbs) 144
Coral Atoll
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand.
: Add
.
Land
Coral Atoll (vis) 160
Country Roads
This land enters tapped unless you control a Mount or Vehicle.
: Add
.
,
, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Country Roads (dft) 253
Creosote Heath
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Creosote Heath (otj) 255
Crossroads Village
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land - Town
Crossroads Village (fin) 276
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (ala) 222
Cryptic Caves
: Add
.
,
, Sacrifice this land: Draw a card. Activate only if you control five or more lands.
Land
Cryptic Caves (m20) 244
Crystal Grotto
When this land enters, scry 1.
: Add
.
,
: Add one mana of any color.
Land
Crystal Grotto (dmu) 246
Crystal Quarry
: Add
.
,
: Add
.
Land
Crystal Quarry (ody) 318
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (mir) 325
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (csp) 145
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (vow) 261
Deceptive Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Deceptive Landscape (mh3) 219
Desert
: Add
.
: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
Land - Desert
Desert (arn) 72
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (mid) 260
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (ody) 320
Desolate Lighthouse
: Add
.
,
: Draw a card, then discard a card.
Land
Desolate Lighthouse (avr) 227
Desolate Mire
,
: Add
.
Land
Desolate Mire (pip) 146
Diamond Valley
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Land
Diamond Valley (arn) 73
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (ktk) 232
Dormant Volcano
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
: Add
.
Land
Dormant Volcano (vis) 161
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (m10) 224
Dunes of the Dead
: Add
.
When this land is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
Land - Desert
Dunes of the Dead (hou) 175
Dungeon Descent
This land enters tapped.
: Add
.
,
, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Land
Dungeon Descent (afr) 255

Land

(CTRL to add secondary)

Sorcery

Qty: 259 Price: $7276.21
Abandon Hope
As an additional cost to cast this spell, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
Sorcery
Abandon Hope (tmp) 107
Abundant Harvest
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Sorcery
Abundant Harvest (mh2) 147
Acid Rain
Destroy all Forests.
Sorcery
Acid Rain (leg) 44
Acquire
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Acquire (5dn) 21
Addle
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
Sorcery
Addle (inv) 91
Aftershock
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Sorcery
Aftershock (tmp) 160
All Hallow's Eve
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if this card is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
Sorcery
All Hallow's Eve (leg) 88
Amnesia
Target player reveals their hand and discards all nonland cards.
Sorcery
Amnesia (drk) 20
Anarchy
Destroy all white permanents.
Sorcery
Anarchy (ice) 170
Ancestral Memories
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Sorcery
Ancestral Memories (mir) 52
Ancestral Reminiscence
Draw three cards, then discard a card.
Sorcery
Ancestral Reminiscence (lci) 45
Apocalypse
Exile all permanents. You discard your hand.
Sorcery
Apocalypse (tmp) 162
Armageddon
Destroy all lands.
Sorcery
Armageddon (lea) 2
Artful Dodge
Target creature can't be blocked this turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Artful Dodge (dka) 27
Ashes to Ashes
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
Sorcery
Ashes to Ashes (drk) 39
Asphyxiate
Destroy target untapped creature.
Sorcery
Asphyxiate (bng) 60
Assassinate
Destroy target tapped creature.
Sorcery
Assassinate (tsp) 95
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (lrw) 3
Avalanche
Destroy X target snow lands.
Sorcery
Avalanche (ice) 171
Bad Deal
You draw two cards and each opponent discards two cards. Each player loses 2 life.
Sorcery
Bad Deal (m21) 89
Balance of Power
If target opponent has more cards in hand than you, draw cards equal to the difference.
Sorcery
Balance of Power (por) 41
Balancing Act
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Sorcery
Balancing Act (ody) 10
Bargain
Target opponent draws a card.
You gain 7 life.
Sorcery
Bargain (p02) 14
Beast Hunt
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Sorcery
Beast Hunt (hop) 68
Befoul
Destroy target land or nonblack creature. It can't be regenerated.
Sorcery
Befoul (usg) 116
Behold the Beyond
Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
Sorcery
Behold the Beyond (soi) 101
Besmirch
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Sorcery
Besmirch (cn2) 49
Bitter Revelation
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
Sorcery
Bitter Revelation (ktk) 65
Blackmail
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
Sorcery
Blackmail (ons) 127
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (isd) 130
Blasphemous Edict
You may pay
rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Sorcery
Blasphemous Edict (fdn) 57
Blatant Thievery
For each opponent, gain control of target permanent that player controls.
Sorcery
Blatant Thievery (ons) 71
Blaze
Blaze deals X damage to any target.
Sorcery
Blaze (por) 118
Blessed Wind
Target player's life total becomes 20.
Sorcery
Blessed Wind (pcy) 4
Blinding Light
Tap all nonwhite creatures.
Sorcery
Blinding Light (mir) 5
Blood Divination
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Sorcery
Blood Divination (m19) 86
Blood Feud
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Sorcery
Blood Feud (dka) 83
Blood Money
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
Sorcery
Blood Money (clb) 116
Blood on the Snow
Choose one —
• Destroy all creatures.
• Destroy all planeswalkers.
Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of
spent to cast this spell. (
is mana from a snow source.)
Snow Sorcery
Blood on the Snow (khm) 79
Blood Price
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
Sorcery
Blood Price (znr) 93
Boiling Seas
Destroy all Islands.
Sorcery
Boiling Seas (por) 119
Bountiful Harvest
You gain 1 life for each land you control.
Sorcery
Bountiful Harvest (m10) 170
Break Asunder
Destroy target artifact or enchantment.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Break Asunder (scg) 113
Breaking Wave
You may cast this spell as though it had flash if you pay
more to cast it. (You may cast it any time you could cast an instant.)
Simultaneously untap all tapped creatures and tap all untapped creatures.
Sorcery
Breaking Wave (inv) 48
Breakthrough
Draw four cards, then choose X cards in your hand and discard the rest.
Sorcery
Breakthrough (tor) 26
Breath of Life
Return target creature card from your graveyard to the battlefield.
Sorcery
Breath of Life (por) 10
Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Bribery (mmq) 62
Brilliant Plan
Draw three cards.
Sorcery
Brilliant Plan (ptk) 36
Bring Down
Assist (Another player can pay up to
of this spell's cost.)
Destroy target creature with power 4 or greater.
Sorcery
Bring Down (bbd) 26
Broken Bond
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Sorcery
Broken Bond (dom) 157
Browbeat
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Sorcery
Browbeat (jud) 82
Brush with Death
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Target opponent loses 2 life. You gain 2 life.
Sorcery
Brush with Death (sth) 52
Bubbling Muck
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional
.
Sorcery
Bubbling Muck (uds) 54
Bump in the Night
Target opponent loses 3 life.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Bump in the Night (isd) 92
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (wth) 63
Burn at the Stake
As an additional cost to cast this spell, tap any number of untapped creatures you control.
Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
Sorcery
Burn at the Stake (avr) 130
Burst of Speed
Creatures you control gain haste until end of turn. (They can attack and
even if they just came under your control.)
Sorcery
Burst of Speed (m10) 129
Call for Aid
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
Sorcery
Call for Aid (ltc) 30
Call of the Herd
Create a 3/3 green Elephant creature token.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Call of the Herd (ody) 231
Call the Cavalry
Create two 2/2 white Knight creature tokens with vigilance.
Sorcery
Call the Cavalry (dom) 9
Call to Mind
Return target instant or sorcery card from your graveyard to your hand.
Sorcery
Call to Mind (m11) 47
Call to the Void
Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Sorcery
Call to the Void (clb) 118
Callous Dismissal
Return target nonland permanent to its owner's hand.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Callous Dismissal (war) 44
Calming Verse
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
Sorcery
Calming Verse (pcy) 110
Camaraderie
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Sorcery
Camaraderie (grn) 157
Cannibalize
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
Sorcery
Cannibalize (sth) 53
Capital Punishment
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.
Sorcery
Capital Punishment (cn2) 40
Captain's Call
Create three 1/1 white Soldier creature tokens.
Sorcery
Captain's Call (m13) 9
Careful Study
Draw two cards, then discard two cards.
Sorcery
Careful Study (ody) 70
Cartographer's Survey
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Sorcery
Cartographer's Survey (vow) 190
Castigate
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Sorcery
Castigate (gpt) 106
Casualties of War
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
Sorcery
Casualties of War (war) 187
Cataclysm
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Sorcery
Cataclysm (exo) 3
Catastrophe
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Sorcery
Catastrophe (usg) 6
Cathartic Reunion
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Sorcery
Cathartic Reunion (kld) 109
Caustic Rain
Exile target land.
Sorcery
Caustic Rain (gpt) 44
Cave-In
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
Sorcery
Cave-In (mmq) 180
Celebrate the Harvest
Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Celebrate the Harvest (mic) 24
Certain Death
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Sorcery
Certain Death (emn) 84
Chain Lightning
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay
. If the player does, they may copy this spell and may choose a new target for that copy.
Sorcery
Chain Lightning (leg) 137
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Sorcery
Chain Reaction (wwk) 74
Change of Fortune
Discard your hand, then draw a card for each card you've discarded this turn.
Sorcery
Change of Fortune (vow) 150
Chaotic Transformation
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.
Sorcery
Chaotic Transformation (dmu) 117
Chaplain's Blessing
You gain 5 life.
Sorcery
Chaplain's Blessing (soi) 10
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (xln) 48
Chatter of the Squirrel
Create a 1/1 green Squirrel creature token.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Chatter of the Squirrel (ody) 233
Check for Traps
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
Sorcery
Check for Traps (afr) 92
Chill of Foreboding
Each player mills five cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Chill of Foreboding (dka) 32
Choice of Damnations
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents of their choice.
Sorcery - Arcane
Choice of Damnations (sok) 62
Choking Miasma
Kicker
(You may pay an additional
as you cast this spell.)
If this spell was kicked, put a +1/+1 counter on a creature you control.
All creatures get -2/-2 until end of turn.
Sorcery
Choking Miasma (dmu) 86
Choking Sands
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Sorcery
Choking Sands (mir) 113
Chorus of Woe
Creatures you control get +1/+0 until end of turn.
Sorcery
Chorus of Woe (p02) 65
Churning Eddy
Return target creature and target land to their owners' hands.
Sorcery
Churning Eddy (tor) 32
Circuitous Route
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Circuitous Route (grn) 125
Citywide Bust
Destroy all creatures with toughness 4 or greater.
Sorcery
Citywide Bust (grn) 4
Cleansing
For each land, destroy that land unless any player pays 1 life.
Sorcery
Cleansing (drk) 4
Cleansing Meditation
Destroy all enchantments.
Threshold — If there are seven or more cards in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Sorcery
Cleansing Meditation (tor) 3
Cleansing Wildfire
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Sorcery
Cleansing Wildfire (znr) 137
Clear a Path
Destroy target creature with defender.
Sorcery
Clear a Path (dgm) 32
Clear the Land
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
Sorcery
Clear the Land (mmq) 235
Clear the Mind
Target player shuffles their graveyard into their library.
Draw a card.
Sorcery
Clear the Mind (rna) 34
Coalition Victory
You win the game if you control a land of each basic land type and a creature of each color.
Sorcery
Coalition Victory (inv) 241
Coastal Breach
Undaunted (This spell costs
less to cast for each opponent.)
Return all nonland permanents to their owners' hands.
Sorcery
Coastal Breach (c16) 6
Coastal Discovery
Draw two cards.
Awaken 4—
(If you cast this spell for
, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Coastal Discovery (bfz) 73
Coercion
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Sorcery
Coercion (vis) 54
Collective Defiance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
Sorcery
Collective Defiance (emn) 123
Collective Effort
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Sorcery
Collective Effort (emn) 17
Collective Unconscious
Draw a card for each creature you control.
Sorcery
Collective Unconscious (mmq) 236
Commune with Evil
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.
Sorcery
Commune with Evil (dsk) 87
Commune with Nature
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Commune with Nature (chk) 204
Commune with Spirits
Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Commune with Spirits (neo) 180
Commune with the Gods
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
Sorcery
Commune with the Gods (ths) 155
Compelling Argument
Target player mills five cards.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Compelling Argument (akh) 47
Compulsive Research
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery
Compulsive Research (rav) 40
Concentrate
Draw three cards.
Sorcery
Concentrate (ody) 78
Conflagrate
Conflagrate deals X damage divided as you choose among any number of targets.
Flashback—
, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Conflagrate (tsp) 151
Conflux
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
Sorcery
Conflux (con) 102
Confront the Past
Choose one —
• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.
• Remove twice X loyalty counters from target planeswalker an opponent controls.
Sorcery - Lesson
Confront the Past (stx) 67
Consuming Bonfire
Choose one —
• Consuming Bonfire deals 4 damage to target non-Elemental creature.
• Consuming Bonfire deals 7 damage to target Treefolk creature.
Sorcery Kindred - Elemental
Consuming Bonfire (lrw) 161
Consuming Tide
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Sorcery
Consuming Tide (vow) 53
Contentious Plan
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Sorcery
Contentious Plan (war) 46
Contingency Plan
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Contingency Plan (emn) 52
Contract Killing
Destroy target creature. Create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Contract Killing (xln) 95
Control of the Court
Draw four cards, then discard three cards at random.
Sorcery
Control of the Court (ptk) 105
Corrupt
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Sorcery
Corrupt (usg) 124
Cosmic Epiphany
Draw cards equal to the number of instant and sorcery cards in your graveyard.
Sorcery
Cosmic Epiphany (dmu) 283
Council's Judgment
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Sorcery
Council's Judgment (cns) 16
Counterintelligence
Return one or two target creatures to their owners' hands.
Sorcery
Counterintelligence (ptk) 41
Courage in Crisis
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Courage in Crisis (war) 158
Coveted Prize
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Sorcery
Coveted Prize (znr) 95
Covetous Urge
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Sorcery
Covetous Urge (eld) 207
Crack Open
Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Crack Open (mh2) 154
Crash Through
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Sorcery
Crash Through (hou) 88
Crashing Footfalls
Suspend 4—
(Rather than cast this card from your hand, pay
and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Create two 4/4 green Rhino creature tokens with trample.
Sorcery
Crashing Footfalls (mh1) 160
Crashing Tide
This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
Sorcery
Crashing Tide (rix) 34
Crashing Wave
As an additional cost to cast this spell, waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Tap up to X target creatures, then distribute three stun counters among any number of tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Crashing Wave (tla) 47
Creative Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Sorcery
Creative Technique (c21) 49
Creeping Chill
Creeping Chill deals 3 damage to each opponent and you gain 3 life.
When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
Sorcery
Creeping Chill (grn) 66
Creeping Corrosion
Destroy all artifacts.
Sorcery
Creeping Corrosion (mbs) 78
Creeping Mold
Destroy target artifact, enchantment, or land.
Sorcery
Creeping Mold (vis) 103
Crippling Fatigue
Target creature gets -2/-2 until end of turn.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Crippling Fatigue (tor) 58
Crippling Fear
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Sorcery
Crippling Fear (khm) 82
Cruel Bargain
Draw four cards. You lose half your life, rounded up.
Sorcery
Cruel Bargain (por) 86
Cruel Edict
Target opponent sacrifices a creature of their choice.
Sorcery
Cruel Edict (p02) 67
Cruel Entertainment
Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
Sorcery
Cruel Entertainment (c16) 11
Cruel Fate
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
Sorcery
Cruel Fate (por) 50
Cruel Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Cruel Tutor (por) 87
Cruel Ultimatum
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Sorcery
Cruel Ultimatum (ala) 164
Crumble to Dust
Devoid (This card has no color.)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
Sorcery
Crumble to Dust (bfz) 128
Crush the Weak
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Crush the Weak (khm) 128
Cry of Contrition
Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature this card haunts dies, target player discards a card.
Sorcery
Cry of Contrition (gpt) 46
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (stx) 172
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (m11) 168
Cultural Exchange
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Sorcery
Cultural Exchange (ody) 79
Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Sorcery
Cut a Deal (clb) 14
Cut In
Cut In deals 4 damage to target creature.
Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Sorcery
Cut In (woe) 125
Cut of the Profits
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)
You draw X cards and you lose X life.
Sorcery
Cut of the Profits (snc) 72
Cut the Tethers
For each Spirit, return it to its owner's hand unless that player pays
.
Sorcery
Cut the Tethers (chk) 56
Cut Your Losses
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Target player mills half their library, rounded down.
Sorcery
Cut Your Losses (snc) 38
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (lcc) 191
Damnable Pact
Target player draws X cards and loses X life.
Sorcery
Damnable Pact (ncc) 245
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (2x2) 73
Damning Verdict
Destroy all creatures with no counters on them.
Sorcery
Damning Verdict (ncc) 15
Dance of Shadows
Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Sorcery - Arcane
Dance of Shadows (chk) 108
Dark Deal
Each player discards all the cards in their hand, then draws that many cards minus one.
Sorcery
Dark Deal (frf) 66
Dark Offering
Destroy target nonblack creature. You gain 3 life.
Sorcery
Dark Offering (p02) 72
Dark Petition
Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add
.
Sorcery
Dark Petition (ori) 90
Dawn to Dusk
Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.
Sorcery
Dawn to Dusk (bng) 6
Day of Judgment
Destroy all creatures.
Sorcery
Day of Judgment (zen) 9
Day's Undoing
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery
Day's Undoing (ori) 51
Dead of Winter
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
Sorcery
Dead of Winter (mh1) 85
Deadly Allure
Target creature gains deathtouch until end of turn and must be blocked this turn if able.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Deadly Allure (dka) 58
Deadly Brew
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Sorcery
Deadly Brew (stx) 176
Deadly Visit
Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Deadly Visit (grn) 68
Deadshot
Tap target creature. It deals damage equal to its power to another target creature.
Sorcery
Deadshot (tmp) 170
Death Begets Life
Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.
Sorcery
Death Begets Life (tdm) 176
Death Grasp
Death Grasp deals X damage to any target. You gain X life.
Sorcery
Death Grasp (apc) 95
Death or Glory
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Sorcery
Death or Glory (inv) 13
Death Stroke
Destroy target tapped creature.
Sorcery
Death Stroke (sth) 57
Death Wish
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
Sorcery
Death Wish (jud) 64
Deception
Target opponent discards two cards.
Sorcery
Deception (ptk) 73
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Sorcery
Decimate (ody) 287
Declaration in Stone
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
Sorcery
Declaration in Stone (soi) 12
Declare Dominance
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
Sorcery
Declare Dominance (m19) 175
Decompose
Exile up to three target cards from a single graveyard.
Sorcery
Decompose (ody) 128
Deconstruct
Destroy target artifact. Add
.
Sorcery
Deconstruct (mrd) 118
Decree of Justice
Create X 4/4 white Angel creature tokens with flying.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may pay
. If you do, create X 1/1 white Soldier creature tokens.
Sorcery
Decree of Justice (scg) 8
Deem Inferior
This spell costs
less to cast for each card you've drawn this turn.
The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Sorcery
Deem Inferior (mh3) 57
Deep Analysis
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Deep Analysis (tor) 36
Deep Reconnaissance
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Deep Reconnaissance (ody) 236
Deface
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
Sorcery
Deface (rna) 98
Defeat
Destroy target creature with power 2 or less.
Sorcery
Defeat (dtk) 97
Defy Death
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Sorcery
Defy Death (avr) 16
Déjà Vu
Return target sorcery card from your graveyard to your hand.
Sorcery
Déjà Vu (por) 53
Deliver Unto Evil
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand.
Exile Deliver Unto Evil.
Sorcery
Deliver Unto Evil (war) 85
Demolish
Destroy target artifact or land.
Sorcery
Demolish (ody) 183
Demonic Bargain
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
Sorcery
Demonic Bargain (vow) 103
Demonic Counsel
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Sorcery
Demonic Counsel (dsk) 92
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (lea) 104
Denying Wind
Search target player's library for up to seven cards and exile them. Then that player shuffles.
Sorcery
Denying Wind (pcy) 32
Deploy to the Front
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
Sorcery
Deploy to the Front (c14) 6
Depopulate
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
Sorcery
Depopulate (snc) 10
Desecrated Earth
Destroy target land. Its controller discards a card.
Sorcery
Desecrated Earth (zen) 86
Desecration Plague
Destroy target enchantment or land.
Sorcery
Desecration Plague (jou) 120
Desert Sandstorm
Desert Sandstorm deals 1 damage to each creature.
Sorcery
Desert Sandstorm (ptk) 107
Desert Twister
Destroy target permanent.
Sorcery
Desert Twister (arn) 46
Desperate Charge
Creatures you control get +2/+0 until end of turn.
Sorcery
Desperate Charge (ptk) 74
Desperate Plea
As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature.
Sorcery - Lesson
Desperate Plea (tle) 103
Desperate Research
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Sorcery
Desperate Research (inv) 100
Desperate Stand
Strive — This spell costs
more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
Sorcery
Desperate Stand (jou) 147
Despise
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
Sorcery
Despise (nph) 56
Despoil
Destroy target land. Its controller loses 2 life.
Sorcery
Despoil (pcy) 62
Destined Confrontation
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Destined Confrontation (tla) 15
Detonate
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Sorcery
Detonate (atq) 24
Devastate
Destroy target land. Devastate deals 1 damage to each creature and each player.
Sorcery
Devastate (pcy) 87
Devastation
Destroy all creatures and lands.
Sorcery
Devastation (por) 123
Devouring Greed
As an additional cost to cast this spell, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
Sorcery - Arcane
Devouring Greed (chk) 110
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (pls) 42
Diabolic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Tutor (ody) 129
Diabolic Vision
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Sorcery
Diabolic Vision (ice) 284
Dig Up
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
Sorcery
Dig Up (vow) 197
Diminishing Returns
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Sorcery
Diminishing Returns (all) 26
Dirge of Dread
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may have target creature gain fear until end of turn.
Sorcery
Dirge of Dread (ons) 138
Discerning Taste
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.
Sorcery
Discerning Taste (mh2) 82
Disentomb
Return target creature card from your graveyard to your hand.
Sorcery
Disentomb (m10) 92
Disintegrate
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Sorcery
Disintegrate (lea) 140
Dismantle
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
Sorcery
Dismantle (dst) 57
Disorder
Disorder deals 2 damage to each white creature and each player who controls a white creature.
Sorcery
Disorder (usg) 181
Dispossess
Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles.
Sorcery
Dispossess (akh) 86
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Disrupt Decorum (c17) 25
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (mor) 32
Distant Memories
Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
Sorcery
Distant Memories (mbs) 24
Distract the Guards
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Create three 1/1 white Human Rogue creature tokens.
Sorcery
Distract the Guards (acr) 3
Distress
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Sorcery
Distress (chk) 111
Disturbing Plot
Return target creature card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Sorcery
Disturbing Plot (shm) 64
Divest
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Sorcery
Divest (dom) 87
Divination
Draw two cards.
Sorcery
Divination (m10) 49
Do or Die
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Sorcery
Do or Die (inv) 102
Donate
Target player gains control of target permanent you control.
Sorcery
Donate (uds) 31
Doomsday
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Sorcery
Doomsday (wth) 66
Drag to the Bottom
Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
Sorcery
Drag to the Bottom (dmu) 91
Drag Under
Return target creature to its owner's hand.
Draw a card.
Sorcery
Drag Under (emn) 57
Drain Life
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Sorcery
Drain Life (lea) 105
Drain Power
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Sorcery
Drain Power (lea) 56
Drain the Well
Destroy target land. You gain 2 life.
Sorcery
Drain the Well (eve) 121
Drastic Revelation
Discard your hand. Draw seven cards, then discard three cards at random.
Sorcery
Drastic Revelation (arb) 111
Dread Charge
Black creatures you control can't be blocked this turn except by black creatures.
Sorcery
Dread Charge (por) 88
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (tsp) 104
Dream Cache
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Sorcery
Dream Cache (mir) 62
Dregs of Sorrow
Destroy X target nonblack creatures. Draw X cards.
Sorcery
Dregs of Sorrow (tmp) 131
Drown in Filth
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Sorcery
Drown in Filth (dgm) 67
Drown in Sorrow
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Drown in Sorrow (bng) 65
Druidic Ritual
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Sorcery
Druidic Ritual (clb) 227
Dry Spell
Dry Spell deals 1 damage to each creature and each player.
Sorcery
Dry Spell (hml) 46a
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
Duress (usg) 132
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (akh) 210
Dust to Dust
Exile two target artifacts.
Sorcery
Dust to Dust (drk) 5
Dutiful Return
Return up to two target creature cards from your graveyard to your hand.
Sorcery
Dutiful Return (ktk) 71
Dwell on the Past
Target player shuffles up to four target cards from their graveyard into their library.
Sorcery
Dwell on the Past (tor) 124

Sorcery

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Deck Info

Deck stats

348 pips - 282 cards
66 mana - 55 cards
362 pips - 266 cards
60 mana - 50 cards
405 pips - 307 cards
81 mana - 59 cards
229 pips - 183 cards
56 mana - 46 cards
244 pips - 202 cards
65 mana - 52 cards
0 pips - 0 cards
45 mana - 37 cards
Card NameQtyOdds
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