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Custom
Size: 100Est cost: $215.48
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $215.48
No deck tags
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Commander

Qty: 2 Price: $6.38
Ardenn, Intrepid Archaeologist
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Scout Kor
Ardenn, Intrepid Archaeologist (cmr) 10
Toggo, Goblin Weaponsmith
Landfall — Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has '
,
, Sacrifice Rock: This creature deals 2 damage to any target'" and equip
.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Goblin Artificer
Toggo, Goblin Weaponsmith (cmr) 204

Commander

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Artifact

Qty: 27 Price: $81.33
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment
Adaptive Omnitool (drc) 32
Adventuring Gear
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Adventuring Gear (fdn) 249
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (c21) 12
Bearded Axe
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.
Equip
Artifact - Equipment
Bearded Axe (khm) 388
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (dmc) 178
Bloodforged Battle-Axe
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment.
Equip
Artifact - Equipment
Bloodforged Battle-Axe (pip) 226
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (afc) 202
Dowsing Device
Whenever this artifact or another artifact you control enters, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform this artifact if you control four or more artifacts.
Artifact
Dowsing Device // Geode Grotto (lci) 146Dowsing Device // Geode Grotto (lci) 146
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Explorer's Scope (pip) 231
Golem-Skin Gauntlets
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Golem-Skin Gauntlets (2xm) 259
Greataxe
Equipped creature gets +4/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Greataxe (afr) 245
Hot Soup
Equipped creature can't be blocked.
Whenever equipped creature is dealt damage, destroy it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hot Soup (plst) M15-219
Junk Jet
When this Equipment enters, create a Junk token. (It's an artifact with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
, Sacrifice another artifact: Double equipped creature's power until end of turn.
Equip
Artifact - Equipment
Junk Jet (pip) 60
Kusari-Gama
Equipped creature has "
: This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, this Equipment deals that much damage to each other creature defending player controls.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Kusari-Gama (chk) 260
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Artifact - Equipment
Loxodon Warhammer (c16) 261
Masterwork of Ingenuity
You may have this Equipment enter as a copy of any Equipment on the battlefield.
Artifact - Equipment
Masterwork of Ingenuity (pip) 234
Nettlecyst
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip
Artifact - Equipment
Nettlecyst (mkc) 233
Pip-Boy 3000
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip
Artifact - Equipment
Pip-Boy 3000 (pip) 140
Resurrection Orb
Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Resurrection Orb (40k) 165
Scythe of the Wretched
Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach this Equipment to that creature.
Equip
Artifact - Equipment
Scythe of the Wretched (mrd) 239
Strength-Testing Hammer
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip
Artifact - Equipment
Strength-Testing Hammer (unf) 193
Sunforger
Equipped creature gets +4/+0.
, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip
Artifact - Equipment
Sunforger (cmr) 473
Surestrike Trident
Equipped creature has first strike and "
, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Surestrike Trident (dst) 147
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 258
Team Pennant
Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token

Equip
Artifact - Equipment
Team Pennant (stx) 260
Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Thran Power Suit (bro) 253
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (pip) 252

Artifact

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Creature

Qty: 18 Price: $38.20
Akiri, Line-Slinger
First strike, vigilance
Akiri gets +1/+0 for each artifact you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Soldier Kor Ally
Akiri, Line-Slinger (c16) 26
Armored Skyhunter
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Creature - Knight Cat
Armored Skyhunter (cmr) 11
Bruenor Battlehammer
Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay
rather than pay the equip cost of the first equip ability you activate each turn.
Legendary Creature - Warrior Dwarf
Bruenor Battlehammer (afr) 219
Champion of the Flame
Trample
This creature gets +2/+2 for each Aura and Equipment attached to it.
Creature - Human Warrior
Champion of the Flame (cmm) 210
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit
Claim Jumper (otj) 8
Goblin Gaveleer
Trample
This creature gets +2/+0 for each Equipment attached to it.
Creature - Goblin Warrior
Goblin Gaveleer (2xm) 126
Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian
Godo, Bandit Warlord (cmm) 227
Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier
Keeper of the Accord (pip) 164
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (ddg) 6
Loxodon Punisher
This creature gets +2/+2 for each Equipment attached to it.
Creature - Soldier Elephant
Loxodon Punisher (mrd) 14
Loyal Warhound
Vigilance
When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Dog
Loyal Warhound (blc) 107
Oswald Fiddlebender
Magical Tinkering —
,
, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome
Oswald Fiddlebender (afr) 28
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (pip) 170
Quicksmith Genius
Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
Creature - Human Artificer
Quicksmith Genius (c21) 178
Rabbit Battery
Haste
Equipped creature gets +1/+1 and has haste.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Rabbit
Rabbit Battery (neo) 157
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (nec) 88
Valduk, Keeper of the Flame
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Legendary Creature - Human Shaman
Valduk, Keeper of the Flame (cmm) 266
Wyleth, Soul of Steel
Trample
Whenever Wyleth attacks, draw a card for each Aura and Equipment attached to it.
Legendary Creature - Human Warrior
Wyleth, Soul of Steel (cmr) 362

Creature

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Enchantment

Qty: 4 Price: $8.02
All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchantment - Aura
All That Glitters (pip) 155
Arterial Alchemy
When this enchantment enters, create a Blood token for each opponent you have. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip
.
Enchantment
Arterial Alchemy (voc) 23
Aura Fracture
Sacrifice a land: Destroy target enchantment.
Enchantment
Aura Fracture (pcy) 2
Need for Speed
Sacrifice a land: Target creature gains haste until end of turn.
Enchantment
Need for Speed (ody) 209

Enchantment

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Instant

Qty: 10 Price: $30.40
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (blc) 193
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (otc) 216
Faith's Reward
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Instant
Faith's Reward (cn2) 84
Inventory Management
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.
Instant
Inventory Management (pip) 105
Legion Leadership
Until end of turn, double target creature's power and it gains first strike.
Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (mb2) 15
Second Sunrise
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
Instant
Second Sunrise (plst) MRD-20
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Soul's Fire
Target creature you control deals damage equal to its power to any target.
Instant
Soul's Fire (cmr) 200
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (drc) 37

Instant

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Land

Qty: 34 (36 w/ MDFC)Price: $27.90
Ancient Den
: Add
.
Artifact Land
Ancient Den (mrd) 278
Axgard Armory
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Land
Axgard Armory (khm) 250
Cabaretti Courtyard
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Cabaretti Courtyard (snc) 249
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (drc) 153
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (blb) 252
Great Furnace
: Add
.
Artifact Land
Great Furnace (plst) MRD-282
Monumental Henge
This land enters tapped unless you control a Plains.
: Add
.
,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Monumental Henge (mh3) 222
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dft) 286
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (dsc) 289
Naya Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Land
Naya Panorama (ncc) 417
Plains
(
: Add
.)
Basic Land - Plains
Plains (dft) 277
Promising Vein
: Add
.
,
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land - Cave
Promising Vein (lci) 279
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (otc) 313
Shire Terrace
: Add
.
,
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Shire Terrace (ltr) 261
Slayers' Stronghold
: Add
.
,
: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Land
Slayers' Stronghold (mkc) 295
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (plst) NEM-143
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (drc) 179

Land

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Sorcery

Qty: 5 Price: $23.25
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (drc) 101
Kellan, the Fae-Blooded
Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan.
Legendary Creature - Human Faerie
Kellan, the Fae-Blooded // Birthright Boon (woe) 230
Light Up the Stage
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Light Up the Stage (dsc) 166
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (cmr) 211

Sorcery

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Deck Info

Deck stats

29 pips - 26 cards
16 mana - 16 cards
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
24 pips - 24 cards
13 mana - 13 cards
0 pips - 0 cards
1 mana - 1 card
0 pips - 0 cards
7 mana - 7 cards
Card NameQtyOdds
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