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Custom
Size: 100Est cost: $237.68
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $237.68
No deck tags
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Commander

Qty: 1 Price: $1.29
Sefris of the Hidden Ways
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Legendary Creature - Human Wizard
Sefris of the Hidden Ways (afc) 3

Commander

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Artifact

Qty: 8 Price: $9.58
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eoc) 53
Delver's Torch
Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Delver's Torch (afr) 10
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (drc) 129
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (dsc) 248
Multiclass Baldric
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.
As long as you have a full party, prevent all damage that would be dealt to equipped creature.
Equip
Artifact - Equipment
Multiclass Baldric (clb) 684
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (tdc) 331
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (tdc) 333

Artifact

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Creature

Qty: 32 Price: $36.88
Archpriest of Iona
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
Creature - Human Cleric
Archpriest of Iona (clb) 686
Barrowin of Clan Undurr
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
Legendary Creature - Cleric Dwarf
Barrowin of Clan Undurr (afr) 218
Bloodsoaked Champion
This creature can't block.
Raid —
: Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
Creature - Human Warrior
Bloodsoaked Champion (clb) 740
Burakos, Party Leader
Burakos is also a Cleric, Rogue, Warrior, and Wizard.
Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Orc
Burakos, Party Leader (clb) 653
Eccentric Apprentice
Flying
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
Creature - Wizard Tiefling
Eccentric Apprentice (afr) 57
Feywild Caretaker
When this creature enters, you take the initiative.
At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
Creature - Wizard Orc
Feywild Caretaker (clb) 69
Frontline Medic
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice this creature: Counter target spell with
in its mana cost unless its controller pays
.
Creature - Human Cleric
Frontline Medic (gtc) 12
Hama Pashar, Ruin Seeker
Room abilities of dungeons you own trigger an additional time.
Legendary Creature - Human Wizard
Hama Pashar, Ruin Seeker (afr) 224
Harper Recruiter
Flying
Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Warrior
Harper Recruiter (clb) 659
Imoen, Mystic Trickster
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Wizard Rogue
Imoen, Mystic Trickster (clb) 77
Linvala, Shield of Sea Gate
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Legendary Creature - Wizard Angel
Linvala, Shield of Sea Gate (plst) ZNR-226
Lulu, Loyal Hollyphant
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Angel Elephant
Lulu, Loyal Hollyphant (clb) 32
Midnight Pathlighter
Creatures you control can't be blocked except by legendary creatures.
Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Human Wizard
Midnight Pathlighter (afc) 52
Nadaar, Selfless Paladin
Vigilance
Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.
Legendary Creature - Knight Dragon
Nadaar, Selfless Paladin (afr) 27
Nalia de'Arnise
You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
Legendary Creature - Human Rogue
Nalia de'Arnise (clb) 649
Nimble Trapfinder
This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
Creature - Human Rogue
Nimble Trapfinder (znr) 72
Phantom Warrior
This creature can't be blocked.
Creature - Warrior Illusion
Phantom Warrior (por) 65
Planar Ally
Flying
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Angel
Planar Ally (afr) 31
Radiant Solar
Flying, lifelink
Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.)
, Discard this card: Venture into the dungeon and you gain 3 life.
Creature - Angel
Radiant Solar (afc) 9
Ravenloft Adventurer
When this creature enters, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
Creature - Human Rogue Assassin
Ravenloft Adventurer (clb) 142
Rhet-Tomb Mystic
Flying
Each creature card in your hand has cycling
. (
, Discard that card: Draw a card.)
Creature - Wizard Bird Zombie
Rhet-Tomb Mystic (drc) 10
Rilsa Rael, Kingpin
Deathtouch
When Rilsa Rael enters, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
Legendary Creature - Human Rogue
Rilsa Rael, Kingpin (clb) 293
Safana, Calimport Cutthroat
Menace
At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Rogue
Safana, Calimport Cutthroat (clb) 143
Seasoned Dungeoneer
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Creature - Human Warrior
Seasoned Dungeoneer (clb) 660
Sigrid, God-Favored
Flash
First strike, protection from God creatures
When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Legendary Creature - Human Warrior
Sigrid, God-Favored (khm) 29
Solemn Doomguide
Flying
Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth
. (
: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Cleric Tiefling
Solemn Doomguide (clb) 672
Squad Commander
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Creature - Warrior Kor
Squad Commander (clb) 709
Tomb of Horrors Adventurer
When this creature enters, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
Creature - Elf Monk
Tomb of Horrors Adventurer (clb) 100
Triumphant Adventurer
Deathtouch
During your turn, this creature has first strike.
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Human Knight
Triumphant Adventurer (afr) 237
White Plume Adventurer
When this creature enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
Creature - Cleric Orc
White Plume Adventurer (clb) 49
Yuan-Ti Fang-Blade
Deathtouch
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Rogue Snake
Yuan-Ti Fang-Blade (afr) 128
Yuan-Ti Malison
This creature can't be blocked as long as it's attacking alone.
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Rogue Snake
Yuan-Ti Malison (afr) 86

Creature

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Enchantment

Qty: 5 Price: $11.07
Arcane Flight
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Enchantment - Aura
Arcane Flight (dom) 43
Fly
Enchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
Enchantment - Aura
Fly (afr) 59
Journey to Oblivion
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Journey to Oblivion (znr) 17
Thorough Investigation
Whenever you attack, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchantment
Thorough Investigation (afc) 12
Tortured Existence
, Discard a creature card: Return target creature card from your graveyard to your hand.
Enchantment
Tortured Existence (plst) STH-74

Enchantment

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Instant

Qty: 8 Price: $55.70
Bar the Gate
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
Instant
Bar the Gate (afr) 47
Bitter Triumph
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
Instant
Bitter Triumph (sch) 42
Deadly Alliance
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Destroy target creature or planeswalker.
Instant
Deadly Alliance (znr) 96
Mortify
Destroy target creature or enchantment.
Instant
Mortify (sld) 1801
Power Word Kill
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
Instant
Power Word Kill (afr) 114
Spoils of Adventure
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
You gain 3 life and draw three cards.
Instant
Spoils of Adventure (plst) ZNR-237
Tithe
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
Instant
Tithe (vis) 23
Void Rend
This spell can't be countered.
Destroy target nonland permanent.
Instant
Void Rend (snc) 230

Instant

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Land

Qty: 38 Price: $115.64
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (drc) 146
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Concealed Courtyard (otj) 268
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (eoc) 158
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (eoc) 159
Faceless Haven
: Add
.
: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. (
can be paid with one mana from a snow source.)
Snow Land
Faceless Haven (khm) 255
Glacial Floodplain
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Island
Glacial Floodplain (khm) 257
Ice Tunnel
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Swamp
Ice Tunnel (khm) 262
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (eoc) 162
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Mutavault
: Add
.
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Land
Mutavault (clb) 903
Obscura Storefront
When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Obscura Storefront (dsc) 291
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Seachrome Coast
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Seachrome Coast (blc) 328
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (mh1) 251
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (mh1) 250
Snow-Covered Swamp
(
: Add
.)
Basic Snow Land - Swamp
Snow-Covered Swamp (mh1) 252
Snowfield Sinkhole
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Swamp
Snowfield Sinkhole (clb) 915
Soulstone Sanctuary
: Add
.
: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Land
Soulstone Sanctuary (fdn) 133
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (tdc) 398
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (eoc) 62

Land

(CTRL to add secondary)

Sorcery

Qty: 8 Price: $7.52
Coveted Prize
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Sorcery
Coveted Prize (znr) 95
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (drc) 65
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
Sorcery
Fell the Mighty (sld) 1778
Gift of Estates
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Sorcery
Gift of Estates (plst) C14-73
Rite of Oblivion
As an additional cost to cast this spell, sacrifice a nonland permanent.
Exile target nonland permanent.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Sorcery
Rite of Oblivion (mid) 237
Sculpted Sunburst
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
Sorcery
Sculpted Sunburst (clb) 42
Stick Together
Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sorcery
Stick Together (clb) 661
Thwart the Grave
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Sorcery
Thwart the Grave (clb) 773

Sorcery

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Deck Info

Deck stats

38 pips - 31 cards
20 mana - 20 cards
19 pips - 18 cards
19 mana - 19 cards
22 pips - 20 cards
19 mana - 19 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
4 mana - 4 cards
0 pips - 0 cards
8 mana - 7 cards
Card NameQtyOdds
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