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Custom
Size: 100Est cost: $101.40
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $101.40
No deck tags
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Commander

Qty: 1 Price: $0.35
Arno Dorian
Deathtouch
Other Assassins you control get +2/+0.
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
Legendary Creature - Human Assassin
Arno Dorian (acr) 47

Commander

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Artifact

Qty: 11 Price: $14.91
Adrestia
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
Legendary Artifact - Vehicle
Adrestia (acr) 68
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (drc) 52
Charcoal Diamond
This artifact enters tapped.
: Add
.
Artifact
Charcoal Diamond (clb) 305
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (drc) 125
Fire Diamond
This artifact enters tapped.
: Add
.
Artifact
Fire Diamond (clb) 313
Hidden Blade
Flash
When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip
Artifact - Equipment
Hidden Blade (acr) 73
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (dsc) 248
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (dsc) 250
Smoke Bomb
Flash
All creatures have shroud. (They can't be the targets of spells or abilities.)
At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.
Artifact
Smoke Bomb (acr) 75
Sol Ring
: Add
.
Artifact
Sol Ring (drc) 57
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 258

Artifact

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Creature

Qty: 29 Price: $29.39
Adaptive Automaton
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Creature Artifact - Construct
Adaptive Automaton (brr) 1
Big Game Hunter
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Human Assassin Rebel
Big Game Hunter (tsr) 102
Blood Operative
Lifelink
When this creature enters, you may exile target card from a graveyard.
Whenever you surveil, if this card is in your graveyard, you may pay 3 life. If you do, return this card to your hand.
Creature - Vampire Assassin
Blood Operative (grn) 63
Briarblade Adept
Whenever this creature attacks, target creature an opponent controls gets -1/-1 until end of turn.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elf Assassin
Briarblade Adept (cmr) 111
Combustion Man
Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power.
Legendary Creature - Human Assassin
Combustion Man (tla) 127
Cruel Sadist
,
, Pay 1 life: Put a +1/+1 counter on this creature.
,
, Remove X +1/+1 counters from this creature: It deals X damage to target creature.
Creature - Human Assassin
Cruel Sadist (j22) 391
Dark Impostor
: Exile target creature and put a +1/+1 counter on this creature.
This creature has all activated abilities of all creature cards exiled with it.
Creature - Vampire Assassin
Dark Impostor (voc) 127
Desmond Miles
Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
Legendary Creature - Human Assassin
Desmond Miles (acr) 24
Graveshifter
Changeling (This card is every creature type.)
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature - Shapeshifter
Graveshifter (moc) 251
Guildsworn Prowler
Deathtouch
When this creature dies, if it wasn't blocking, draw a card.
Creature - Rogue Assassin Tiefling
Guildsworn Prowler (clb) 130
Jacob Frye
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.)
Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
Legendary Creature - Human Assassin
Jacob Frye (acr) 27
Judith, the Scourge Diva
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
Legendary Creature - Human Shaman
Judith, the Scourge Diva (cmm) 341
Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Legendary Creature - Vampire Assassin
Mari, the Killing Quill (otc) 138
Massacre Girl
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Legendary Creature - Human Assassin
Massacre Girl (dsc) 146
Merciless Harlequin
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
When this creature enters, you draw a card and you lose 1 life.
Creature - Human Assassin
Merciless Harlequin (acr) 287
Midnight Assassin
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Vampire Assassin
Midnight Assassin (j25) 460
Nekrataal
First strike
When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Creature - Human Assassin
Nekrataal (plst) DDM-62
Nightshade Assassin
First strike
When this creature enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Human Assassin
Nightshade Assassin (tsr) 128
Poison-Blade Mentor
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever this creature attacks, another target Assassin you control gains deathtouch until end of turn.
Creature - Human Assassin
Poison-Blade Mentor (acr) 288
Raffine's Silencer
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
When this creature dies, target creature an opponent controls gets -X/-X until end of turn, where X is this creature's power.
Creature - Human Assassin
Raffine's Silencer (snc) 90
Rooftop Assassin
Flash
Flying, lifelink
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature - Vampire Assassin
Rooftop Assassin (otj) 103
Royal Assassin
: Destroy target tapped creature.
Creature - Human Assassin
Royal Assassin (acr) 93
Ruthless Ripper
Deathtouch
Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature is turned face up, target player loses 2 life.
Creature - Human Assassin
Ruthless Ripper (a25) 107
Silumgar Assassin
Creatures with power greater than this creature's power can't block it.
Megamorph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When this creature is turned face up, destroy target creature with power 3 or less an opponent controls.
Creature - Human Assassin
Silumgar Assassin (c19) 128
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (drc) 138
Termination Facilitator
: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery.
Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.
Creature - Human Assassin
Termination Facilitator (j22) 28
Thorn of the Black Rose
Deathtouch
When this creature enters, you become the monarch.
Creature - Human Assassin
Thorn of the Black Rose (cmm) 190
Thrill-Kill Assassin
Deathtouch
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Creature - Human Assassin
Thrill-Kill Assassin (rvr) 94
Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin
Unstoppable Slasher (dsk) 294

Creature

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Enchantment

Qty: 13 Price: $28.47
At Knifepoint
During your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you commit a crime, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Enchantment
At Knifepoint (otj) 193
Berserkers' Onslaught
Attacking creatures you control have double strike.
Enchantment
Berserkers' Onslaught (blc) 192
Cover of Darkness
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Cover of Darkness (acr) 89
Goblin Oriflamme
Attacking creatures you control get +1/+0.
Enchantment
Goblin Oriflamme (j22) 543
Nowhere to Run
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Enchantment
Nowhere to Run (dsk) 111
Obsessive Pursuit
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Enchantment
Obsessive Pursuit (tla) 112
Origin of the Hidden Ones
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga deals 4 damage to any target.
II — Create two 1/1 black Assassin creature tokens with menace.
III — Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.
Enchantment - Saga
Origin of the Hidden Ones (acr) 36
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (fdn) 180
Rising of the Day
Creatures you control have haste.
Legendary creatures you control get +1/+0.
Enchantment
Rising of the Day (ltr) 145
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchantment
Shared Animosity (lcc) 231
Street Riot
During your turn, creatures you control get +1/+0 and have trample.
Enchantment
Street Riot (grn) 117
The Revelations of Ezio
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target tapped creature an opponent controls.
II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it.
III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
Enchantment - Saga
The Revelations of Ezio (acr) 31
Underworld Connections
Enchant land
Enchanted land has "
, Pay 1 life: Draw a card."
Enchantment - Aura
Underworld Connections (voc) 138

Enchantment

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Instant

Qty: 4 Price: $2.52
Chain Assassination
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Destroy target creature. If another creature died this turn, draw a card.
Instant
Chain Assassination (acr) 23
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (dsc) 229
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (acr) 98
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (ltc) 229

Instant

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Land

Qty: 36 Price: $20.06
Akoum Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Akoum Refuge (scd) 289
Billiard Room
This land enters tapped.
: Add
or
.
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Land
Billiard Room (clu) 13
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Bloodfell Caves (dft) 251
Brotherhood Headquarters
: Add
.
: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
Land
Brotherhood Headquarters (acr) 80
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (drc) 59
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (drc) 155
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (dsc) 277
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (drc) 166
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (clu) 243
Razortrap Gorge
This land enters tapped unless a player has 13 or less life.
: Add
or
.
Land
Razortrap Gorge (dsk) 267
Restless Vents
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever this land attacks, you may discard a card. If you do, draw a card.
Land
Restless Vents (lci) 284
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (otc) 313
Shadowblood Ridge
,
: Add
.
Land
Shadowblood Ridge (dsc) 296
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (dsc) 299
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (dft) 284
Tainted Peak
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Peak (dsc) 304
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (dsc) 310

Land

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Planeswalker

Qty: 1 Price: $0.35
Angrath, Captain of Chaos
Creatures you control have menace.
−2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Legendary Planeswalker - Angrath
Angrath, Captain of Chaos (plst) WAR-227

Planeswalker

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Sorcery

Qty: 5 Price: $5.35
Ambition's Cost
You draw three cards and you lose 3 life.
Sorcery
Ambition's Cost (moc) 246
Pirate's Pillage
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Pirate's Pillage (2x2) 120
Restart Sequence
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Return target creature card from your graveyard to the battlefield.
Sorcery
Restart Sequence (acr) 30
Seize the Spoils
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Seize the Spoils (khm) 149
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (dsc) 156

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
8 mana - 8 cards
0 pips - 0 cards
8 mana - 8 cards
53 pips - 41 cards
41 mana - 41 cards
19 pips - 16 cards
21 mana - 21 cards
0 pips - 0 cards
8 mana - 8 cards
0 pips - 0 cards
6 mana - 5 cards
Card NameQtyOdds
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