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Custom
Size: 100Est cost: $205.71
No deck tags
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0 viewsNaN secs ago
Custom
Size: 100Est cost: $205.71
No deck tags
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Commander

Qty: 1 Price: $0.79
Harbin, Vanguard Aviator
Flying
Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
Legendary Creature - Human Soldier
Harbin, Vanguard Aviator (bro) 355

Commander

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Artifact

Qty: 7 Price: $99.79
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (mb2) 254
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (rvr) 250
Horn of Valhalla
Equipped creature gets +1/+1 for each creature you control.
Equip
Artifact - Equipment
Horn of Valhalla // Ysgard's Call (clb) 555
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (brr) 121
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (plg22) 2
Veteran's Armaments
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters, you may attach this Equipment to it.
Equip
Artifact Kindred - Equipment Soldier
Veteran's Armaments (mor) 146
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (clb) 344

Artifact

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Creature

Qty: 33 Price: $37.89
Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird
Aerial Extortionist (mkc) 54
Baird, Steward of Argive
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Legendary Creature - Human Soldier
Baird, Steward of Argive (blc) 135
Ballyrush Banneret
Kithkin spells and Soldier spells you cast cost
less to cast.
Creature - Soldier Kithkin
Ballyrush Banneret (mor) 1
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (ltc) 162
Benalish Commander
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X—
. X can't be 0.
Whenever a time counter is removed from this card while it's exiled, create a 1/1 white Soldier creature token.
Creature - Human Soldier
Benalish Commander (tsr) 8
Captain of the Watch
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
Creature - Human Soldier
Captain of the Watch (m13) 8
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (mid) 10
Coppercoat Vanguard
Each other Human you control gets +1/+0 and has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Human Soldier
Coppercoat Vanguard (mat) 1
Daru Warchief
Soldier spells you cast cost
less to cast.
Soldier creatures you control get +1/+2.
Creature - Human Soldier
Daru Warchief (scg) 6
Daxos of Meletis
Daxos can't be blocked by creatures with power 3 or greater.
Whenever Daxos deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Legendary Creature - Human Soldier
Daxos of Meletis (ncc) 335
Defiler of Faith
Vigilance
As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.
Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Creature - Human Phyrexian
Defiler of Faith (dmu) 16
Dennick, Pious Apprentice
Lifelink
Cards in graveyards can't be the targets of spells or abilities.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Legendary Creature - Human Soldier
Dennick, Pious Apprentice // Dennick, Pious Apparition (mid) 217Dennick, Pious Apprentice // Dennick, Pious Apparition (mid) 217
Faramir, Prince of Ithilien
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
Legendary Creature - Human Noble
Faramir, Prince of Ithilien (ltr) 202
Field Marshal
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Creature - Human Soldier
Field Marshal (10e) 15
Goldnight Commander
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Creature - Human Soldier Cleric
Goldnight Commander (onc) 72
Haazda Marshal
Whenever this creature and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
Creature - Human Soldier
Haazda Marshal (grn) 13
Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier
Keeper of the Accord (pip) 164
Lavinia of the Tenth
Protection from red
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Legendary Creature - Human Soldier
Lavinia of the Tenth (dgm) 80
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (j25) 99
Odric, Master Tactician
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Legendary Creature - Human Soldier
Odric, Master Tactician (m13) 23
Precinct Captain
First strike
Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.
Creature - Human Soldier
Precinct Captain (rtr) 17
Prince Imrahil the Fair
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
Legendary Creature - Human Noble
Prince Imrahil the Fair (ltr) 219
Recruitment Officer
: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Soldier
Recruitment Officer (j25) 239
Rescue Retriever
Flash
When this creature enters, put a +1/+1 counter on each other Soldier you control.
Prevent all damage that would be dealt to other attacking Soldiers you control.
Creature - Soldier Dog
Rescue Retriever (bro) 288
Reverent Hoplite
When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Creature - Human Soldier
Reverent Hoplite (thb) 33
Rhox Pikemaster
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.
Creature - Soldier Rhino
Rhox Pikemaster (m10) 26
Selfless Squire
Flash
When this creature enters, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
Creature - Human Soldier
Selfless Squire (mkc) 82
Siege Veteran
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
Creature - Human Soldier
Siege Veteran (bro) 25
Skystrike Officer
Flying
Whenever this creature attacks, create a 1/1 colorless Soldier artifact creature token.
Tap three untapped Soldiers you control: Draw a card.
Creature - Human Soldier
Skystrike Officer (bro) 62
Stalwart Pathlighter
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
Creature - Human Soldier
Stalwart Pathlighter (mic) 47
Valiant Veteran
Other Soldiers you control get +1/+1.
, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
Creature - Soldier Kor
Valiant Veteran (dmu) 390
Veteran Swordsmith
Other Soldier creatures you control get +1/+0.
Creature - Human Soldier
Veteran Swordsmith (plst) DDO-28
Yotian Tactician
Other Soldiers you control get +1/+1.
Creature - Human Soldier
Yotian Tactician (bro) 228

Creature

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Enchantment

Qty: 5 Price: $4.61
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Banishing Light (fdn) 138
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (acr) 84
Military Intelligence
Whenever you attack with two or more creatures, draw a card.
Enchantment
Military Intelligence (j22) 322
Mobilization
Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.
Enchantment
Mobilization (c14) 81
Rally the Ranks
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Enchantment
Rally the Ranks (khm) 20

Enchantment

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Instant

Qty: 15 Price: $8.74
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
Azorius Charm
Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
Instant
Azorius Charm (plst) IMA-192
Dispel
Counter target instant spell.
Instant
Dispel (plst) BFZ-76
Entrapment Maneuver
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Instant
Entrapment Maneuver (pip) 160
Kabira Takedown
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Make a Stand
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Make a Stand (j25) 222
Mana Leak
Counter target spell unless its controller pays
.
Instant
Mana Leak (2x2) 58
Negate
Counter target noncreature spell.
Instant
Negate (fdn) 710
Protect the Negotiators
Kicker
(You may pay an additional
as you cast this spell.)
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays
for each creature you control.
Instant
Protect the Negotiators (dmu) 62
Pull from Tomorrow
Draw X cards, then discard a card.
Instant
Pull from Tomorrow (blc) 172
Quick Study
Draw two cards.
Instant
Quick Study (fdn) 513
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Remand
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Instant
Remand (j25) 349
Thraben Charm
Choose one —
• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.
• Destroy target enchantment.
• Exile any number of target players' graveyards.
Instant
Thraben Charm (mh3) 45
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (rvr) 32

Instant

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Land

Qty: 33 (35 w/ MDFC)Price: $46.39
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (m3c) 316
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (c20) 256
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmm) 659
Daru Encampment
: Add
.
,
: Target Soldier creature gets +1/+1 until end of turn.
Land
Daru Encampment (ons) 315
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (mid) 281
Esper Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Land
Esper Panorama (ala) 223
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (bro) 261
Fortified Beachhead
As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier.
: Add
or
.
,
: Soldiers you control get +1/+1 until end of turn.
Land
Fortified Beachhead (bro) 262
Island
(
: Add
.)
Basic Land - Island
Island (bro) 280
Plains
(
: Add
.)
Basic Land - Plains
Plains (bro) 279
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (m3c) 365
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (c20) 312
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (mic) 187

Land

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Sorcery

Qty: 6 Price: $7.50
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (fdn) 586
Deploy to the Front
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
Sorcery
Deploy to the Front (c14) 6
Expel the Interlopers
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Sorcery
Expel the Interlopers (woe) 13
Lock and Load
Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Lock and Load (otc) 15
Martial Coup
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Sorcery
Martial Coup (c18) 69
Nomads' Assembly
Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Nomads' Assembly (roe) 39

Sorcery

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Deck Info

Deck stats

64 pips - 48 cards
23 mana - 23 cards
23 pips - 21 cards
21 mana - 21 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
0 pips - 0 cards
5 mana - 5 cards
Card NameQtyOdds
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