Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.
Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
{T}: Add {C}{C}.
At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
({T}: Add {R}.)
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
({T}: Add {R} or {G}.) Cinder Glade enters tapped unless you control two or more basic lands.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.