July Deckbuilding Contest

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mathimus55 avatarmathimus55 2 months
{"ops":[{"insert":"Voting has concluded!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n1st Place: milesteg198"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2nd Place: EDELMDOR"},{"attributes":{"header":3},"insert":"\n"},{"insert":"3rd Place: Biglilsis"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nEach winner has been contacted by the email associated with their Archidekt account. Congratulations, and thank you to all who participated!"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"----\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hello brewers,"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWelcome back! Matt here kicking off the contest for one last month. As a reminder for the new structure of the Archidekt Deckbuilding Contest that started last month:\nContest participation is no longer limited by region. We’re so glad to finally have our friends outside of the US and Canada involved as well!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finalists are now awarded credit to "},{"attributes":{"link":"https://www.cardsphere.com/"},"insert":"Cardsphere.com"},{"insert":", a sister site to Archidekt. Cardsphere is a peer-to-peer marketplace for buying and selling Magic cards. If you’ve never used it before, Joey from the EDHRECast recently made a great "},{"attributes":{"link":"https://www.youtube.com/watch?v=oUc4-FnefrU&t=1s&pp=ygUKY2FyZHNwaGVyZQ%3D%3D"},"insert":"video covering the basics"},{"insert":"! Depending on their placement, finalists will receive either $250, $150 or $100 in credit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The "},{"attributes":{"link":"https://www.youtube.com/@EDHRECast"},"insert":"EDHRECast YouTube channel"},{"insert":" will now feature a video highlighting the finalist decks from each contest! Olivia Gobert-Hicks and myself will host."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"After the three finalists are announced, their placement is now determined by upvotes on the deck pages themselves. Be sure to vote for your favorite!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We'll be following the same cadence as we have the past few months. (Wednesday-Wednesday-Wednesday-Wednesday). Details on that below."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWith that out of the way, let's talk about the contest!\n\nWhat’s the contest all about?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Working within the parameters of the prompt provided below, construct a decklist with your own creative spin. Three chosen finalists will be awarded store credit to cardsphere.com. \n\n"},{"attributes":{"italic":true},"insert":"For July’s deckbuilding contest, brew a Commander-legal deck that captures the spirit of another deck that was played in 60-card formats. Feel free to check out Matt Morgan’s previous article series "},{"insert":"60 to 100"},{"attributes":{"italic":true},"insert":" or the recent Pro Tour results for ideas and inspiration on your brewing process."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nLink to Matt's "},{"attributes":{"link":"https://edhrec.com/articles/60-to-100-gruul-invades-the-invitational/"},"insert":"articles here"},{"insert":"\nMTGTop8 "},{"attributes":{"link":"https://www.mtgtop8.com/index"},"insert":"results here"},{"insert":"\n\nHere’s how to participate:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Brew an EDH/Commander legal deck on Archidekt that satisfies the prompt.\nAny unreleased cards spoiled during the contest’s duration "},{"attributes":{"bold":true},"insert":"are"},{"insert":" allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Silver-bordered and acorn cards, while cool, are "},{"attributes":{"bold":true},"insert":"not "},{"insert":"allowed. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Digital-only cards (such as those designed for the Alchemy format on Arena) are "},{"attributes":{"bold":true},"insert":"not"},{"insert":" allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strictly one deck submitted per user."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nReply to this newspost, the "},{"attributes":{"link":"https://discord.com/channels/494339685452087296/1258155608897749185"},"insert":"Discord submission post"},{"insert":", or the "},{"attributes":{"link":"https://x.com/archidekt/status/1808555834441416931"},"insert":"announcement tweet"},{"insert":" from the "},{"attributes":{"link":"https://twitter.com/archidekt"},"insert":"@archidekt"},{"insert":" account on Twitter with a link to your deck before "},{"attributes":{"bold":true},"insert":"9:00 pm EST (UTC -5, currently) on Wednesday, July 10th, 2024"},{"insert":". Only one submission per user!\nFrom the eligible submissions, we'll select three finalists with lists that we believe best embody the spirit of the prompt. "},{"attributes":{"bold":true},"insert":"Deck descriptions are not required but certainly may provide valuable context!"},{"insert":"\n\nOn "},{"attributes":{"bold":true},"insert":"Wednesday, July 17th, 2024"},{"insert":", we’ll announce three finalists via Discord and a video on the EDHRECast YouTube channel. Each finalist will be awarded credit on cardsphere.com. The value of the credit is in US dollars and depends on the finalist's placement in deck upvotes at the end of the week-long polling period:\n1st Place Prize - $250"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2nd Place Prize - $150"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3rd Place Prize - $100"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finalists will be contacted via email, Discord or Twitter/X (depending on where they submitted) regarding their winnings within roughly 24 hours following the conclusion of voting on Wednesday, July 24th, 2024. Please note, you must have a Cardsphere account in order to receive your winnings. It's quick and free-- "},{"attributes":{"link":"https://www.cardsphere.com/signup"},"insert":"register here"},{"insert":" if you don't have an account already!\n\nWe also now apply a “Contest Winner” role to all finalists, giving them a little trophy icon next to their username on deck tiles (the links that appear on places like the homepage). Prior contest winners have already had this role applied. \n\n"},{"attributes":{"link":"https://archidekt.com/contestRules"},"insert":"Official contest rules"},{"insert":".\n\nThank you!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There are a lot of changes baked into this month’s contest. Please bear with us as we work through any unexpected growing pains!\n\nIf you have any other questions, feel free to ask here, reach out on "},{"attributes":{"link":"https://twitter.com/archidekt"},"insert":"Twitter"},{"insert":", or join "},{"attributes":{"link":"https://discord.gg/sctEc9Ru36"},"insert":"our public Discord server"},{"insert":". We look forward to seeing what you all come up with! \n\nThe Archidekt Team"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"}]}
Edited 7/25/2024, 4:28:13 PM
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Delaney avatarDelaney 2 months
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/7093992/zur_lifeswap"},"insert":"https://archidekt.com/decks/7093992/zur_lifeswap"},{"insert":"\n\nThis is my Zur Lifeswap deck. You think I'm losing life? Actually its your life I just haven't told you about it yet.\n\nThe whole focus of this deck is to do as much damage as I can to myself (i.e taking combat damage, full sending black market connections, exhausting 'pay 1 life' effects etc) and the enchanment I get out with Zur will be lich pact like enchantments so I don't die if my life is 0.\n \nThe reason this deck is so fun is because depending on the hand or where the game plays, instead of a life lose plan I can gain life instead for big card draw, using life swap\nThen my Win-con is to switch life totals with other players \n"}]}
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Blackscreeen avatarBlackscreeen 2 months
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Circu, Dimir Lobotomist - Lantern control "},{"insert":"\n\nI noticed, there is at least one other lantern control list on here i`ll have to compete with but i still want to throw good old Circu in the ring! \nI have been playing stax for years and a while ago i discovered lantern as an interesting and unique way to play it. \n\nYou got all the "},{"attributes":{"bold":true},"insert":"staples "},{"insert":"like Winter Orb, Rhystic Study, Mystic Remora and so on.\nFor "},{"attributes":{"bold":true},"insert":"lantern effects"},{"insert":" you got Lantern of Insight, Field of Dreams and Wizened Snitches. \nTo "},{"attributes":{"bold":true},"insert":"mill"},{"insert":" you got plenty of Codex Shredder effects and ways to untap them like Clock of Omens, Unwinding Clock or Mind over Matter.\nThe mill and untap effect also serve as a great "},{"attributes":{"bold":true},"insert":"wincon "},{"insert":"with the One Ring or Bolas`s Citadel.\nBrainstorm and Tutors that put cards on top suddenly become even more powerfull.\nEnsnaring Bridge or Glacial Chasm to keep you alive.\n\nBut the best of all: i noticed that you can play some "},{"attributes":{"bold":true},"insert":"super weird fun cards: "},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"C"},{"insert":"ircu himself is super fun and always gives you the ability to remove pesky cards from librarys. Sometimes he even blocks some staples for other players if you get like a Cyclonic Rift, Sol Ring or Counterspell with it. \nWant fo Denial is unique and cool.\nCounterbalance is super nice when you can manipulate your library!\nDimir charm suddenly becomes fantastic on all modes. It gives you two Circu triggers, is removal, a counterspell or manipulates the top of librarys. \nLoadstone Bauble puts all the milled basics on top of someones library to ruin their next draws. \n\nMy personal favourite: "},{"attributes":{"bold":true},"insert":"Time Sifter "},{"insert":"\nYou can actually play Timesifter in this deck and it even is a wincon. I`ve won games by deliberatly skipping all my turns and milling my opponents out. Just let them take all the turns and put the good stuff away with your mill artifats powered by Unwinding Clock. \n\n\nOverall the gameplay is super unusual and unique with a lot of nuances. There is always a lot of information to consider for the table since most of the time, you know what everybody is drawing. Using this Information while playing with scarce resources around Winter Orb and Counterbalance makes the games interactive, reactive and difficult, wich i really enjoy! \n\n\nhttps://www.archidekt.com/decks/8359750/circu_lantern_stax_\n\n"}]}
Edited 7/11/2024, 10:03:23 AM
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mattieartemis avatarmattieartemis 2 months
{"ops":[{"insert":"My first contest entry and it's a slightly cheeky read on the challenge prompt: did you know the original Dandân deck was 60 cards? So if you count Forgetful Fish as a 60-card format, I present: "},{"attributes":{"link":"https://www.archidekt.com/decks/8333350/forgetful_zedruu"},"insert":"Forgetful Zedruu"},{"insert":"\n\nThe aim was to replicate the feeling of playing Forgetful Fish (particularly the original 60-card version) inside a Commander-legal deck:\nBounce Control - Forgetful Fish is a control-heavy format with counterspells, removal, and topdeck manipulation; all are present here, with a particular focus on bouncing cards to ensure you keep seeing the same spells from your opponents too"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Landhome - The majority of creatures have Landhome or similar abilities (there are also relatively few creatures to simulate 8 Dandân in a 60 card deck, or 13.33% of the deck)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shared Deck - Zedruu and other exchange and group hug effects are intended to capture the spirit of a shared deck, as well as supporting landhome creatures to attack by giving away Islands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zedruu the Greathearted - whilst Forgetful Fish is a majority-blue format, I really appreciate the complexity added by cards like Mystic Retrieval and the importance of multicoloured lands, so I knew I wanted a multicoloured commander whilst remaining mostly blue. Zedruu fills that slot nicely by giving access to Izzet and Azorius spells and lands, and contributing to the deck's play pattern of drawing and donating. Whilst she's useful to have on the battlefield, I'm not mad if you go most of the game without casting her."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win Con - the main wincon of Forgetful Fish is combat damage, and I wanted to keep that. So the play pattern is - stay alive using control spells and group-hug politics, give out Islands and chip damage with your landhome creatures, and when the opportunity presents itself, bounce all your opponents' creatures and go in for the alpha strike."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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{"ops":[{"insert":"Alas. An hour late. Thought I would share this anyway. I like the idea a lot.\n\nhttps://archidekt.com/decks/6453998/the_inevitable_cycle_edh\n\nThis was originally an Oathbreaker deck with Nissa of Shadowed Boughs//Scapeshift. Only one of my friends wanted to play OB, so I didn't get much use out of the deck. To resolve this as I really liked the theme, I sideboarded in the remaining 40 cards for a commander deck!\n"}]}
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Ballchynski avatarBallchynski 2 months
{"ops":[{"insert":"My inspiration for this deck is one of the most iconic and terrorizing Standard decks of all time - Cawblade! Specifically as a Commander deck I built around the partner pairing of Ardenn and Esior with Ardenn allowing for the ability to cheat equip costs and Esior representing the sub-theme of the deck - Bird Kindred! Since most of the creatures in the deck already have built-in flying the deck can focus on stronger Equipment that don't need to provide evasion to our attackers in order to be able to swing in with reckless abandon.\n\nThe deck has a decent suite of counterspells and protection in order to protect our equipped creatures - [[Swan Song]] and [[Strix Serenade]] are some flavorful inclusions in particular. Additionally there are a fairly high number of Bird creatures that allow for interacting at Instant-speed or have useful activated abilities in order to adapt on the fly as needed. Some of these cards include [[Aven Interruptor]], [[Aven Mindcensor]], [[Major Teroh]], and [[Nimble Obstructionist]]. \n\nThe deck also contains several cards from the original Cawblade decklist including [[Jace, the Mind Sculptor]], [[Stoneforge Mystic]], [[Sword of Feast and Famine]], and [[Sword of Body and Mind]].\n\n\nCawblade Commander:\n"},{"attributes":{"link":"https://archidekt.com/decks/8355260/cawblade_commander"},"insert":"https://archidekt.com/decks/8355260/cawblade_commander"},{"insert":"\n"}]}
Edited 7/11/2024, 12:59:51 AM
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g0ld_rook avatarg0ld_rook 2 months
{"ops":[{"insert":"Nice list! What do you think of "},{"insert":{"card-link":"Battle Screech"}},{"insert":"?\n"}]}
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Hunter6622 avatarHunter6622 2 months
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/8327458/tortured_existence"},"insert":"https://archidekt.com/decks/8327458/tortured_existence"},{"insert":"\n\nI decided to build this commander deck inspired by the classic Golgari "},{"insert":{"card-link":"Tortured Existence"}},{"insert":" pauper deck. \n\nThe core of this deck is recycling useful enter/exit the battlefield effects and making your graveyard a toolbox. To try and keep the spirit of pauper alive as well, I kept every card as commons, with the only exception being the commander "},{"insert":{"card-link":"Honest Rutstein"}},{"insert":" which is uncommon. As it turns out, there is no Golgari commander at the common rarity so I had to resort to Uncommon. \n\nA few cards of note are:\n"},{"insert":{"card-link":"Spore Frog"}},{"insert":" , "},{"insert":{"card-link":"Golgari Brownscale"}},{"insert":", "},{"insert":{"card-link":"Stinkweed Imp"}},{"insert":" and "},{"insert":{"card-link":"Crypt Rats"}},{"insert":" which you might recognize from TorEx decks from back in the day.\nSome additions from newer sets are "},{"insert":{"card-link":"Accursed Marauder"}},{"insert":" and "},{"insert":{"card-link":"Merciless Harlequin"}},{"insert":" which I thought provided some good ETB value (at least at the common level) and fit nicely into the deck around it.\n"}]}
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OOFINGOUPHE avatarOOFINGOUPHE 2 months
{"ops":[{"insert":"My submission is my attempt at recreating one of the most interesting decks that was ever 'playable' in standard: Dagger Burn!\n\nThe deck is focused around giving opponents tokens and punishing them for doing so, inspired by the deck from Ixalan standard containing "},{"insert":{"card-link":"Rampaging Ferocidon"}},{"insert":", "},{"insert":{"card-link":"Trespasser's Curse"}},{"insert":", and of course, "},{"insert":{"card-link":"Dowsing Dagger // Lost Vale"}},{"insert":". Presenting:"},{"attributes":{"link":"https://www.archidekt.com/decks/8002629/ludevictymna_dagger_burn"},"insert":" Ludevic/Tymna Dagger Burn"},{"insert":"\n"}]}
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{"ops":[{"insert":"Hey y’all! For my brew, I wanted to relive the glory days of Modern Hogaak by milling myself, then all of my opponents! Or smash them to bits with Hogaak’s mighty maggot-y fist if Plan A falls through.\n\n"},{"attributes":{"link":"https://archidekt.com/decks/8354001/bringbaakthegaak_feat_hogaak_arisen_necropolis"},"insert":"https://archidekt.com/decks/8354001/bringbaakthegaak_feat_hogaak_arisen_necropolis"},{"insert":"\n\nMain way that the deck aims to win is through "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" loops, much like its Modern predecessor, although "},{"insert":{"card-link":"Extractor Demon"}},{"insert":" also does a good impression in a pinch (and can unearth itself for good measure). It has a few different ways to go infinite (using "},{"insert":{"card-link":"Pitiless Plunderer"}},{"insert":" and the new "},{"insert":{"card-link":"Forsaken Miner"}},{"insert":" , for instance, or "},{"insert":{"card-link":"Activated Sleeper"}},{"insert":" and "},{"insert":{"card-link":"Cavalier of Night"}},{"insert":" ) and a few tutors to find them if needed ("},{"insert":{"card-link":"Grim Servant"}},{"insert":" , "},{"insert":{"card-link":"Shred Memory"}},{"insert":", and "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" ).\n\nLike the Modern deck, this deck effectively ramps by milling itself and the list packs lots of one-time ("},{"insert":{"card-link":"Satyr Wayfinder"}},{"insert":" ) and repeatable (the new "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" ) ways to do so. I also tried to keep to the spirit of Modern Hogaak by including lots of ways to use the graveyard effectively as a second hand. The list is packing a full suite of creatures you can play out of the ‘yard (the original "},{"insert":{"card-link":"Bloodghast"}},{"insert":" , "},{"insert":{"card-link":"Vengevine"}},{"insert":", and "},{"insert":{"card-link":"Gravecrawler"}},{"insert":" all are here), as well as removal ("},{"insert":{"card-link":"Carrionette"}},{"insert":" ) and recursion ("},{"insert":{"card-link":"Dread Return"}},{"insert":" , "},{"insert":{"card-link":"Diregraf Rebirth"}},{"insert":" ) that you can access at a moment’s notice.\n\nHogaak itself plays a big role in the deck, as you can power it out as early as Turn 3 with a good hand and proceed to start smashing face. You can also use it for card advantage ("},{"insert":{"card-link":"Greater Good"}},{"insert":" ), mana advantage ("},{"insert":{"card-link":"Soldevi Adnate"}},{"insert":" ), or for generating lots of creatures (especially with "},{"insert":{"card-link":"Infested Thrinax"}},{"insert":" from the Graveyard Overdrive precon). The latter even works in one of our Altar loops! Nifty as heck.\n\nIf your opponents are packing Eldrazi or other graveyard shuffling effects, the deck has a couple of ways ("},{"insert":{"card-link":"Shred Memory"}},{"insert":" and "},{"insert":{"card-link":"Rotten Reunion"}},{"insert":") to remove them at instant speed. I also have included some shuffle effects of our own ("},{"insert":{"card-link":"Perpetual Timepiece"}},{"insert":" and "},{"insert":{"card-link":"Endurance"}},{"insert":" ) to preserve the deck’s key pieces against graveyard hate.\n\nIf the mill plan doesn’t work out, the Plan B is to buff Hogaak into lethal commander damage range ("},{"insert":{"card-link":"Fallen Ideal"}},{"insert":" , "},{"insert":{"card-link":"The Skullspore Nexus"}},{"insert":" , and "},{"insert":{"card-link":"Boneyard Mycodrax"}},{"insert":" ) or just buff out whole team ("},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" ). You can get some pretty big boards of creatures via token generators like the new "},{"insert":{"card-link":"Insidious Roots"}},{"insert":" or the classic "},{"insert":{"card-link":"Bridge from Below"}},{"insert":" (and Magus creature equivalent).\n\nThanks for reading and happy Hogaaking!\n"}]}
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{"ops":[{"insert":"This deck was inspired by the first 60 card tournament level deck I ever played against, UB Psychatog Control. It blew my mind what you could do with the card, and inspired me to move away from kitchen table whatever to going to FNM’s way back in the day. So when I saw this commander all I could think was “Psychatog. That’s a Psychatog deck right there.” So I built it with tons of looters and clever ways to discard to take advantage of the commander’s ability ignoring timing restrictions, which essentially gives all of your spells flash and turns them into cantrips if looted. Not to mention Psychtog himself alongside the commander is literally a Leyline of Anticipation. It does get oppressive if it gets too much resource gain, Forbid can become a permanent repeatable counterspell provided every cast of it is drawing you two cards to pay its buyback cost (off a Looter and something like Secrets of the Dead and/or River Kelpie). Also, because we are UB and use the Graveyard we also run a fair amount of reanimation for creatures, as well as some clones to find other ways to win besides the big Psychatog one-shot KO on a player. Deck MVP is def Thousand-Year Elixir, allowing all my looters to loot the turn I play them. And shoutout to the fact the commander will basically never cost more than 2-3 mana, my favorite commanders are those that reduce their own commander tax with an effect or give an increasing benefit every time you cast them (like one of my other favorite commanders, Henzie).\n\n"},{"attributes":{"link":"https://archidekt.com/decks/3718138/oskar_rubbish_reclaimer"},"insert":"https://archidekt.com/decks/3718138/oskar_rubbish_reclaimer"},{"insert":"\n"}]}
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g0ld_rook avatarg0ld_rook 2 months
{"ops":[{"attributes":{"color":"#4183c4","link":"https://www.archidekt.com/decks/8337992/hermit_ooze_full_english_breakfast_edh"},"insert":"July 2024 Contest Submission"},{"insert":"\n\nMy submission for the July 2024 contest is inspired by the Hermit Full English Breakfast deck of the premodern format. The decklist of the 60-card version is linked here: "},{"attributes":{"link":"https://www.mtgtop8.com/event?e=54680&d=606276&f=PREM"},"insert":"Premodern Hermit FEB"},{"insert":"\n \nHermit Full English Breakfast (also referred to as Hermit FEB) is a combo deck based around abusing "},{"insert":{"card-link":"Volrath's Shapeshifter"}},{"insert":", using "},{"insert":{"card-link":"Survival of the Fittest"}},{"insert":" and/or "},{"insert":{"card-link":"Hermit Druid"}},{"insert":" as the deck's engine. The goal of the deck is to put a Shapeshifter on the battlefield, and shift it into a series of creatures that end the game. Under ideal circumstances, the two primary lines of the deck involve:\nDeath by a Thousand Cuts: "},{"insert":{"card-link":"Phyrexian Devourer"}},{"insert":" and "},{"insert":{"card-link":"Triskelion"}},{"insert":". With a Shapeshifter on the battlefield and the Devourer as the top card of the graveyard, the player activates the Shapeshifter's acquired Devourer activated ability numerous times while holding priority. Then, the player must put a Triskelion in the graveyard before all of these abilities resolve. By doing so, Shapeshifter will become Triskelion before the Devourer abilities resolve, placing the +1/+1 counters onto the Shapeshifter while avoiding the state-based \"sacrifice check\" from Devourer's first line of text. Once the +1/+1 counters are on the Shapeshifter, it can then use its newly acquired ability from Triskelion to finish off the opponent. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The One-Hit KO: "},{"insert":{"card-link":"Psychatog"}},{"insert":" and "},{"insert":{"card-link":"Akroma, Angel of Wrath"}},{"insert":". This line is usually enabled through a Hermit Druid activation. Notably, this deck plays 0 basic lands, so a successful activation of Hermit Druid will mill all of the player's remaining library. These cards enter the graveyard at the same time, and thus the player is allowed to arrange the cards as they enter the graveyard in any order they like. To execute this line, Psychatog is placed on top the graveyard, and the Akroma underneath. The player then uses Psychatog's second ability to grant itself +1/+1, N times. Whenever the Shapeshifter has granted itself enough power, the player then activates Psychatog once more, exiling the Psychatog itself and another card, leaving Akroma as the top card of the graveyard. This turns the Shapeshifter into a flying, hasty, trampling 6/6 with +N/+N, putting the player a combat step away from victory. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIn my quest to build a highlander version of Hermit FEB, I very quickly acknowledged what "},{"insert":{"card-link":"Necrotic Ooze"}},{"insert":" brings to the table. For the past months of my Magic life, I've been obsessed with building around themes and restrictions (a "},{"attributes":{"link":"https://www.archidekt.com/decks/8351722/simic_domain"},"insert":"two color domain"},{"insert":" deck, a deck full of "},{"attributes":{"link":"https://www.archidekt.com/decks/8351751/third_eye"},"insert":"eyeballs"},{"insert":", another one of "},{"attributes":{"link":"https://www.archidekt.com/decks/8351763/bibliophile"},"insert":"books"},{"insert":"), and I wanted for this deck to follow suit. That was when I decided to make this into a Ooze \"tribal\" deck, selecting "},{"insert":{"card-link":"The Mimeoplasm"}},{"insert":" as the commander and, why not, "},{"insert":{"card-link":"Umori, the Collector"}},{"insert":" as the companion! \n\nI designed my 100-card Hermit FEB list as a layered combo/midrange deck, with as many homages to the 60-card version as my self-imposed restrictions would allow. \n\nI replicated the above win-conditions with the following cards:\nDeath by a Thousand Cuts: Activate Hermit Druid and follow it up immediateby by casting The Mimeoplasm (this resembles the role of "},{"insert":{"card-link":"Unearth"}},{"insert":" in the premodern version). Choose Necrotic Ooze as the primary copy and use the biggest creature as its corpus ("},{"insert":{"card-link":"Phyrexian Dreadnought"}},{"insert":" or something of the like.) Produce a green mana using "},{"insert":{"card-link":"Wall of Roots"}},{"insert":" to activate "},{"insert":{"card-link":"Shifting Ceratops"}},{"insert":"'s activated ability, giving the ooze haste. Use the mana ability of either "},{"insert":{"card-link":"Gyre Sage"}},{"insert":" or "},{"insert":{"card-link":"Kami of Whispered Hopes"}},{"insert":" and spend the mana to put +1/+1 counters on the ooze using "},{"insert":{"card-link":"Walking Ballista"}},{"insert":"'s ability. Then, untap the ooze using "},{"insert":{"card-link":"Devoted Druid"}},{"insert":". If the ooze's mana ability produces 8 or more mana, The Mimeoplasm will now net +1/+1 counters per iteration, the surplus of which can be spent to activate Walking Ballista's last ability. This is an inifnite loop that presents lethal to the table! If some of these creatures happen to be on the battlefield, simply regenerate the ooze using "},{"insert":{"card-link":"Dimir House Guard"}},{"insert":"'s ability. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The One-Hit KO: "},{"insert":{"card-link":"Lazav, the Multifarious"}},{"insert":" and "},{"insert":{"card-link":"Likeness Looter"}},{"insert":" replicate the Psychatog/Akroma duo by combining "},{"insert":{"card-link":"Phyrexian Dreadnought"}},{"insert":" and "},{"insert":{"card-link":"Vector Asp"}},{"insert":". Turn the shape-stealer into the snake, then give it infect. Activate once more to turn it into a 12/12 and attack! Of course, a large enough ooze can also do the trick!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOther notes:\nMarquee cards: "},{"insert":{"card-link":"Necrotic Ooze"}},{"insert":", "},{"insert":{"card-link":"Experiment Kraj"}},{"insert":", "},{"insert":{"card-link":"Volrath's Shapeshifter"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutors. Survival of the Fittest itself was off the table (no thanks to Umori's companion restriction), but I was more than happy to include the creature version of the card, "},{"insert":{"card-link":"Fauna Shaman"}},{"insert":" . I also included adjacent cards, such as "},{"insert":{"card-link":"Fiend Artisan"}},{"insert":" and "},{"insert":{"card-link":"Prime Speaker Vannifar"}},{"insert":" (an ooze herself!) Finally, I added "},{"insert":{"card-link":"Dimir House Guard"}},{"insert":" and "},{"insert":{"card-link":"Fleshwrither"}},{"insert":", two cards that fetched out key cards (Necrotic Ooze and Prime Speaker Vannifar), as well as removal and utility ("},{"insert":{"card-link":"Ravenous Chupacabra"}},{"insert":", "},{"insert":{"card-link":"Foundation Breaker"}},{"insert":", and "},{"insert":{"card-link":"Glen Elendra Archmage"}},{"insert":".)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card draw and velocity. I included a suite of 2cmc Looters, cards that work double duty as card selection and graveyard fillers (two of which also serve as game-ending threats). Cyclers help me churn through the deck and serve as food for The 'Plasm. "},{"insert":{"card-link":"Champion of Wits"}},{"insert":" and "},{"insert":{"card-link":"Fathom Mage"}},{"insert":" are great cards to cast on their own, and even better when they are part of The 'Plasm. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana. Just as with the premodern version, I wanted to omit basic lands to maximize Hermit Druid. The MDFC creature/lands really add to the cause here. While a majority of them look really out of place (I'm looking at you, "},{"insert":{"card-link":"Umara Wizard // Umara Skyfalls"}},{"insert":"), I added them anyway to ensure that I could maximize my chances to activate Fauna Shaman, and also use as grub for The Mimeoplasm. The "},{"attributes":{"link":"https://scryfall.com/search?q=otag%3Acycle-rav-bounceland+id%3Abug&unique=cards&as=grid&order=name"},"insert":"karoo lands"},{"insert":" work exceptionally with these MDFC's, and also pair very well with surveil lands. The island/swamp/forestcyclers add a creature to the yard, and also search up surveil lands. "},{"insert":{"card-link":"Poison Dart Frog"}},{"insert":" is a cute little addition, as it can combo with an ooze and Walking Ballista at a later stage of the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removal and interaction. "},{"insert":{"card-link":"Acidic Slime"}},{"insert":" and "},{"insert":{"card-link":"Scavenging Ooze"}},{"insert":" are classic interaction cards and it would have been ~objectively wrong~ to not include these! I also keyed in on the evoke, adventure, and channel mechanics as a workaround for Umori's restriction. Also, can't forget about one of my favorite graveyard interaction pieces, "},{"insert":{"card-link":"Faerie Macabre"}},{"insert":"!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Synergy. This category is mostly about untap abilities: "},{"insert":{"card-link":"Quirion Ranger"}},{"insert":", "},{"insert":{"card-link":"Scryb Ranger"}},{"insert":", "},{"insert":{"card-link":"Pestermite"}},{"insert":", and "},{"insert":{"card-link":"Fatestitcher"}},{"insert":". In their ideal use case, these cards enable the Prime Speaker Vannifar \"Birthing Pod chain\", but also work phenomenally with the mana dorks and looters of the deck. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPlease try out the deck if you are so inclined. I'd be happy to talk about the card choices and can be reached on my "},{"attributes":{"link":"https://www.instagram.com/g0ld_rook/"},"insert":"Instagram"},{"insert":".\nThanks for reading and enjoy!\n"}]}
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ItsHippoAgain avatarItsHippoAgain 2 months
{"ops":[{"insert":"https://archidekt.com/decks/8168013/broken_wisdom\n"}]}
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{"ops":[{"attributes":{"link":"https://archidekt.com/decks/8235177/megrim_edh"},"insert":"Discard Control"},{"insert":"\n\nThis is my first EDH deck I've made. It is a discard control deck, a few ways to win the first being discard/"},{"insert":{"card-link":"Liliana's Caress"}},{"insert":" or "},{"insert":{"card-link":"Megrim"}},{"insert":". There are plenty of counter cards as well as and several tutors. Secondly you have "},{"insert":{"card-link":"Torment of Hailfire"}},{"insert":" and"},{"insert":{"card-link":"Waste Not"}},{"insert":" and something like "},{"insert":{"card-link":"Windfall"}},{"insert":" and/or a couple other ramp cards to go that route. also have "},{"insert":{"card-link":"Tergrid, God of Fright // Tergrid's Lantern"}},{"insert":" "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" "},{"insert":{"card-link":"Power Artifact"}},{"insert":" . There are a bunch of bounce and counters to help get you there. Again, this is my first EDH deck and first time really breaking down a deck. I hope you can appreciate it.\n"}]}
Edited 7/10/2024, 3:51:48 PM
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osublazer avatarosublazer 2 months
{"ops":[{"insert":"One of my favorite decks to play in standard was Temur Reclamation (back when "},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" was in Standard). It basically utilized big ramp and draw to get to multiple Wilderness Reclamations and using the multiple triggers at your end step to cast a big X spell (in the original deck it was "},{"insert":{"card-link":"Expansion // Explosion"}},{"insert":") to finish off your opponent in one hit. This deck takes that and dials it up to commander levels. I chose the commander pair of "},{"insert":{"card-link":"Thrasios, Triton Hero"}},{"insert":" and "},{"insert":{"card-link":"Kraum, Ludevic's Opus"}},{"insert":" for the Temur colors and to give me some guaranteed card draw. And Thrasios can help you dig through the deck when you are trying to end the game. \n\nThe basic idea is as follows:\nRamp a whole bunch. "},{"insert":{"card-link":"Mana Reflection"}},{"insert":" and "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" are your ultimate goals to get a ton of mana going."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw a bunch of cards with big X spells. "},{"insert":{"card-link":"Finale of Revelation"}},{"insert":", "},{"insert":{"card-link":"Hydroid Krasis"}},{"insert":", and "},{"insert":{"card-link":"Mind Spring"}},{"insert":" to name a few."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Create an infinite mana loop. The most direct one is "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" and "},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":", but there are a few other ways to create infinite mana. One is using "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" with any two of "},{"insert":{"card-link":"Mana Crypt"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", and "},{"insert":{"card-link":"Everflowing Chalice"}},{"insert":" to create infinite colorless mana. The other is Peregrine Drake with "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" and a few creatures that return Ghostly Flicker from the graveyard to your hand on ETB."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast a bit red X spell to kill all your opponets at once. "},{"insert":{"card-link":"Comet Storm"}},{"insert":", "},{"insert":{"card-link":"Crackle with Power"}},{"insert":", "},{"insert":{"card-link":"Jaya's Immolating Inferno"}},{"insert":", and "},{"insert":{"card-link":"Exocrine"}},{"insert":" are the options in this deck. You can also draw your opponents out with "},{"insert":{"card-link":"Blue Sun's Zenith"}},{"insert":" if you need to and draw one opponent out and mill another out with "},{"insert":{"card-link":"Drown in Dreams"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Getting flash enablers ("},{"insert":{"card-link":"Vedalken Orrery"}},{"insert":" and "},{"insert":{"card-link":"Leyline of Anticipation"}},{"insert":") is also a line in this deck, though not entirely necessary to win. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nI love playing Temur and this deck ticks every box as to why I love it. Big, splashy spells that lead to comboing off and winning out of nowhere. \n\n"},{"attributes":{"link":"https://archidekt.com/decks/8330905"},"insert":"https://archidekt.com/decks/8330905"},{"insert":"\n"}]}
Edited 7/10/2024, 1:58:24 PM
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{"ops":[{"insert":"Are you tired of having your cards banned? Well, the person who made this deck was. With Hogaak as the commander this deck was made for the powerful cards that modern can't have but commander can. \nhttps://www.archidekt.com/decks/8302593\n"}]}
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lusitanian avatarlusitanian 2 months
{"ops":[{"insert":"Playing a lot of "},{"attributes":{"bold":true},"insert":"Pauper"},{"insert":", one deck that always vexed me was "},{"attributes":{"bold":true},"insert":"Bogles"},{"insert":", forcing me to think of new ways to deal with my opponent's threats. To make my own vexing EDH Bogles deck, I went with "},{"attributes":{"bold":true},"insert":{"card-link":"Rayami, First of the Fallen"}},{"insert":". While Rayami, doesn't have hexproof themselves, the Bogle staples, "},{"insert":{"card-link":"Slippery Bogle"}},{"insert":", "},{"insert":{"card-link":"Gladecover Scout"}},{"insert":", etc. can pass on their hexproof to the commander throughout the game. The deck mostly leans into Raymi's keyword soup mechanic, with lots of creatures with two-three keywords for evasion. Aura's are essential to make Tayami a threat, so we have some to increase power ("},{"insert":{"card-link":"Rancor"}},{"insert":", "},{"insert":{"card-link":"Ancestral Mask"}},{"insert":"), umbra's for board wipe protection, and "},{"insert":{"card-link":"Curiosity"}},{"insert":" variants for card draw. The general game strategy, is to have an overwhelming evasive commander with lifelink. In Keeping with the usual Pauper decks, I kept the deck's mana cost mostly between 1-3.\nhttps://archidekt.com/decks/8347008/deckbuilding_contest_july_boggles_edh\n"}]}
Edited 7/10/2024, 10:41:10 AM
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