Sisay-Landfall deck -- help reduce $$$ costs?

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Hero-X avatarHero-X 5 years
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/92168#Sisay_Landfalls"},"insert":"https://archidekt.com/decks/92168#Sisay_Landfalls"},{"insert":" \nI'd appreciate if you played out a few hands and then suggested how to cut costs. Legendaries can hit the wallet pretty hard. Any ideas?\n"}]}
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SlickSamos avatarSlickSamos 5 years
{"ops":[{"insert":"Your land package could be a lot cheaper, remove the man-lands (land-critters, $20), all of the expensive legendary lands (except your favourite, $100) and artifact lands ($10). Replace them with basics and either the "},{"insert":{"card-link":"Maze's End"}},{"insert":" package or the Tri-Land package ("},{"insert":{"card-link":"Opulent Palace"}},{"insert":", etc...). Also add "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":" for additional landfall triggers.\n\nNote that the reason you should remove legendary lands is that Sisay will only be able to tutor for them X amount of times, I'm not sure what X is, but it certainly is unlikely to be 13!, probably more like 5 at most. \n\nIncrease the amount of green land-ramp spells with "},{"insert":{"card-link":"Farseek"}},{"insert":" & "},{"insert":{"card-link":"Rampant Growth"}},{"insert":". Also consider the 4CMC+ cards, "},{"insert":{"card-link":"Skyshroud Claim"}},{"insert":"; "},{"insert":{"card-link":"Circuitous Route"}},{"insert":" (esp. w/ Maze's End) etc...\n\nYour deck seems to have conflicting views between Land-Ramp and Mana-Ramp - personally focus on Land-Ramp so strip out your Mana-Aid package except for Chromatic Lantern, Fellwar Stone and Sol Ring. (Saves like $60) Instead play cards which let you play multiple lands per turn ("},{"insert":{"card-link":"Wayward Swordtooth"}},{"insert":"; "},{"insert":{"card-link":"Explore"}},{"insert":"; "},{"insert":{"card-link":"Urban Evolution"}},{"insert":"). (Search terms 'play'; 'land'; 'additional'; 'from hand' are the sort of things that will get you there).\n\nRemove all of your instant/sorcery draw spells, keep all your current permanents in your Scry/Draw section. \n\nRemove Stifle and Dismiss, replace with cheaper CMC counter spells (consider: "},{"insert":{"card-link":"Cancel"}},{"insert":", "},{"insert":{"card-link":"Dovin's Veto"}},{"insert":", "},{"insert":{"card-link":"Essence Scatter"}},{"insert":", "},{"insert":{"card-link":"Negate"}},{"insert":", "},{"insert":{"card-link":"Voidslime"}},{"insert":")\n\nThe most important card in your (and most 5 colour decks) is currently Chromatic Lantern, consider adding "},{"insert":{"card-link":"Trophy Mage"}},{"insert":" as a pseudo second copy.\n\nThe next steps will be to:\nFigure out a win-con (commander damage?) "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Look for backup win-cons (Maze's End, big X spells) "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trim your land count down to somewhere around 40 cards "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Consider what to add ("},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":"?; more legendary creatures?; more control cards?; more evasion?) given what your win-con is (you should have about 15 card slots free after following the above advice)"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Edited 7/16/2019, 3:11:36 PM
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Hero-X avatarHero-X 5 years
{"ops":[{"insert":"Several good points worth considering and following up. \n\nSometimes a sculptor starts out with a particular figure in mind, only to realize he needs to remove a little more material Here and add some material There instead. A second perspective is very helpful.\n"}]}
Edited 7/16/2019, 4:31:42 PM
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Hero-X avatarHero-X 5 years
{"ops":[{"insert":"Still looking for a potentially cheaper construction for this deck. Tell me what you're thinking...\n"}]}
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