{"ops":[{"insert":"Hello! I need some help cutting some brewed decklists for two of my decks. I'm currently in the process of selling a lot of my collection but I am keeping two decks to make sure I still have something to play with my buddies when they're in town. Below are some detail on the decks. Any help on which cards to cut would be appreciated. I've goldfished both a lot and love how they run, but I'm having analysis paralysis and can't choose the final list. Thank you so much!\n\n Some background about our playgroup. My playgroup primarily plays in the bracket 3 criteria with games usually not going past turn 8. If they do, chances are A LOT of removal has been played. We kind of have an agreement in my playgroup to not run more than 8 \"disruption\" pieces in a deck (removal, board-wipes, counterspells, etc.) in order to make sure games don't go on forever and we can all play different decks with the little amount of time we have together to play. \n\nAnikthea (Need to Cut 10 Cards) - The deck revolves around self-milling powerful enchantments for Anikthea to recur. By turn three I aim to have ramped, self-milled, and set up something to draw me cards before anikthea comes down on hopefully turn 4. From there, use a combination of powerful enchantments and token doublers to win. \n\nEshki (Need to Cut 25 Cards) - Newest deck. Revolves around getting Eshki out by turn 2 to 3 and playing impactful and large creatures to consistently get her mass burn effect off. Lands are currently just forests cause I am waiting to get a finalized decklist before figuring out what lands to put in. \n\n"},{"attributes":{"link":"https://archidekt.com/decks/18576743/enchanting_men"},"insert":"https://archidekt.com/decks/18576743/enchanting_men"},{"insert":"\n"},{"attributes":{"link":"https://archidekt.com/decks/18631938/big_men"},"insert":"https://archidekt.com/decks/18631938/big_men"},{"insert":"\n"}]}
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{"ops":[{"insert":"Hi,\nin response to the \"Big Men\" decklist, here are cards I would cut:\n"},{"insert":{"card-link":"Burgeoning"}},{"insert":" with only 36 lands there is a good chance that it will have the effect of an "},{"insert":{"card-link":"Explore"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Curiosity"}},{"insert":" and "},{"insert":{"card-link":"Keen Sense"}},{"insert":" gives your opponents the option to trade 2:1."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dreamtide Whale"}},{"insert":" / "},{"insert":{"card-link":"Forgotten Ancient"}},{"insert":" / "},{"insert":{"card-link":"Sab-Sunen, Luxa Embodied"}},{"insert":" / "},{"insert":{"card-link":"The Ozolith"}},{"insert":" if +1/+1 counters is not part of the main theme it's just a distraction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Herigast, Erupting Nullkite"}},{"insert":" feels like a different type of deck, especially since you currently don't have any way to recure the sacrificed creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lavaspur Boots"}},{"insert":" the other footwear is just better."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ojer Kaslem, Deepest Growth // Ojer Kaslem, Deepest Growth"}},{"insert":" and "},{"insert":{"card-link":"Smuggler's Surprise"}},{"insert":" since your commander has a cast trigger, cheating creatures into play works better with cascade/discover."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" basically the same as number 4; works better in a token or blink strategy."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Solphim, Mayhem Dominus"}},{"insert":" is in this deck a win-more card andmore or less useless without the commander."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Pangosaur"}},{"insert":" / "},{"insert":{"card-link":"Relic Golem"}},{"insert":" / "},{"insert":{"card-link":"The Foretold Soldier"}},{"insert":" / "},{"insert":{"card-link":"Phyrexian Soulgorger"}},{"insert":" / "},{"insert":{"card-link":"Pugnacious Hammerskull"}},{"insert":" / "},{"insert":{"card-link":"Argothian Wurm"}},{"insert":" are vanilla creatures if your commander gets removed, while the others can stand on their own."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" and "},{"insert":{"card-link":"Arbor Elf"}},{"insert":" depending on how many forest will remain in the final decklist, there is a risk that you won't have any in play during the early game."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
1
{"ops":[{"insert":"I have to disagree in some points:\n Dreamtide Whale - cheap full Eshki trigger + proliferate for more +1/+1\n Sab-Sunen - full Eshki trigger + card draw / great blocker ( you will need them )\n Purphoros - full Eshki trigger + extra damage / great blocker\n Pangosaur - cheap full Eshki trigger + multible casts possible due to landdrops\n Pugnacious Hammerskull - cheap full Eshki trigger + blocker\n Argothian Wurm - cheap full Eshki trigger + blocker / attacker\n\n\n"}]}
Edited 1/15/2026, 11:29:15 AM
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{"ops":[{"insert":"Awesome, thank you!\n"}]}
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{"ops":[{"insert":"For your Anikthea deck, I'd cut:\n"},{"insert":{"card-link":"Noose Constrictor"}},{"insert":" - you have enough self-mill that occasionally having 1-2 high-mv enchantments \"stuck\" in your hand shouldn't often be a problem\n"},{"insert":{"card-link":"Grim Guardian"}},{"insert":" - YMMV, but this feels low-impact to me\n"},{"insert":{"card-link":"The Necrobloom"}},{"insert":" \n"},{"insert":{"card-link":"Skrelv's Hive"}},{"insert":" + "},{"insert":{"card-link":"Dreadhorde Invasion"}},{"insert":" - insufficient payoff to make 1/1s that can't block or an army token\n"},{"insert":{"card-link":"Teleportation Circle"}},{"insert":" - aside from Anikthea herself, I count 4-5 creatures that benefit from flickering (excluding "},{"insert":{"card-link":"Summon: Knights of Round"}},{"insert":" and "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":" b/c you're more likely to cheat those out as tokens)\n\nMaybe "},{"insert":{"card-link":"Mesa Enchantress"}},{"insert":" - she's not an enchantment, and each non-enchantment makes enchantress payoffs less frequent\n1 of "},{"insert":{"card-link":"Song of the Worldsoul"}},{"insert":" or "},{"insert":{"card-link":"Legion Loyalty"}},{"insert":" - similar ish effects, and like "},{"insert":{"card-link":"Teleportation Circle"}},{"insert":", doesn't seem like there are as many payoffs as merits multiple of these effect (esp. when you already have "},{"insert":{"card-link":"Anointed Procession"}},{"insert":" + "},{"insert":{"card-link":"Parallel Lives"}},{"insert":" + "},{"insert":{"card-link":"Doubling Season"}},{"insert":")\n\n1 of "},{"insert":{"card-link":"Teval's Judgment"}},{"insert":" or "},{"insert":{"card-link":"On Wings of Gold"}},{"insert":" - I count 9 ways to trigger these (incl. Anikthea), and usually just once per turn. Is that worth it? idk\nThat's 9... maybe "},{"insert":{"card-link":"Smuggler's Share"}},{"insert":" (depends on how often your playgroup will trigger it) or "},{"insert":{"card-link":"Lavaspur Boots"}},{"insert":". Good luck!\n"}]}
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{"ops":[{"attributes":{"link":"https://archidekt.com/decks/16534276/temur_burn_20"},"insert":"temur - burn 2.0 • (Temur Commander deck) • Archidekt"},{"insert":"\nthis my take on Eshki - runs great and its feared meanwhile in 2 LGS XD\n"}]}
0