{"ops":[{"insert":"I have assembled a deck but need to know if you think it will do well. (i am new to deckbuilding so any criticism/ help is appreciated) . "},{"attributes":{"link":"https://archidekt.com/decks/18270233/rizzards"},"insert":"rizzards • (Rakdos Commander deck) • Archidekt"},{"insert":"\n"}]}
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{"ops":[{"insert":"I imagine your gameplan is typically to play "},{"insert":{"card-link":"Gev, Scaled Scorch"}},{"insert":" on t2 and then play out creatures with 1-3 +1/+1 counters on subsequent turns. To that end, you want to consistently be damaging all opponents, playing creatures, and drawing cards to keep your hand full. \nDamage all players: "},{"insert":{"card-link":"Spear Spewer"}},{"insert":" "},{"insert":{"card-link":"Ob Nixilis, the Adversary"}},{"insert":" "},{"insert":{"card-link":"Voldaren Epicure"}},{"insert":" "},{"insert":{"card-link":"End the Festivities"}},{"insert":" "},{"insert":{"card-link":"Angry Rabble"}},{"insert":" "},{"insert":{"card-link":"Loyal Subordinate"}},{"insert":" \nHelp damage a single player: "},{"insert":{"card-link":"Sticky Fingers"}},{"insert":" "},{"insert":{"card-link":"Beamtown Beatstick"}},{"insert":" \nDraw: "},{"insert":{"card-link":"Protection Racket"}},{"insert":" "},{"insert":{"card-link":"Valakut Exploration"}},{"insert":" \n"}]}
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{"ops":[{"insert":"replying to both these comments, thanks for the feedback but the deck I am building is lizard tribal (I know I have "},{"insert":{"card-link":"Ob Nixilis, the Hate-Twisted"}},{"insert":" and "},{"insert":{"card-link":"Kardur, Doomscourge"}},{"insert":" ) nix is good and I have him in paper already and kardur kinda looks like a lizard and his card art is just cool :). Also the lands are only the only rakdos dual lands I have in paper so...\n"}]}
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{"ops":[{"insert":"Hi,\nfull disclosure - I haven't effer build that commander, so I can give you only general advice on deckbuilding. \n\nThe most decks (not counting elves etc.) run on 38-40 lands. Try to include more 2-colored nonbasics that have at least the possibility to enter untapped. For example:\n"},{"insert":{"card-link":"Blackcleave Cliffs"}},{"insert":" / "},{"insert":{"card-link":"Graven Cairns"}},{"insert":" / "},{"insert":{"card-link":"Sulfurous Springs"}},{"insert":" \n\n10-15 card draw spells, ideally a mixture of cheap single use cards like "},{"insert":{"card-link":"Deadly Dispute"}},{"insert":" / "},{"insert":{"card-link":"Thrill of Possibility"}},{"insert":" / "},{"insert":{"card-link":"Night's Whisper"}},{"insert":" and repeatable effects, like: "},{"insert":{"card-link":"Embrace the Unknown"}},{"insert":" / "},{"insert":{"card-link":"Count on Luck"}},{"insert":" / "},{"insert":{"card-link":"Twilight Prophet"}},{"insert":" / "},{"insert":{"card-link":"Morbid Opportunist"}},{"insert":" \n\n10-15 ramp spells (fewer if you stick to the lower end of the manacurve), which in Rakdos usually means mana rocks like "},{"insert":{"card-link":"Mind Stone"}},{"insert":" / "},{"insert":{"card-link":"Talisman of Indulgence"}},{"insert":" / "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":" or treasure producers like "},{"insert":{"card-link":"Charming Scoundrel"}},{"insert":" / "},{"insert":{"card-link":"Big Score"}},{"insert":" / "},{"insert":{"card-link":"Magda, the Hoardmaster"}},{"insert":" (which would trigger with the ping of your commander). While there are also rituals to ramp for extra mana, they are more relevant for storm decks or those with expansive spells.\n\n10 removal spells (more if play control / less if your deck is hyper-aggressive). Ideally a mixture of single target and mass removal versions that can interact with every type of permant on the board and/or neutralise specific mechanics like reanimator decks. You already have some good ones, I would suggest the following additions; "},{"insert":{"card-link":"Mutinous Massacre"}},{"insert":" / "},{"insert":{"card-link":"Deadly Tempest"}},{"insert":" / "},{"insert":{"card-link":"Withering Torment"}},{"insert":" /"},{"insert":{"card-link":"Soul Shatter"}},{"insert":" \n\nAround 5 recursion spells, more if your deck runs on sacrificing your own permanents or selfmill. Cards that might work if you focus on cheap creatures: \n"},{"insert":{"card-link":"Alesha, Who Laughs at Fate"}},{"insert":" / "},{"insert":{"card-link":"Chainer, Nightmare Adept"}},{"insert":" / "},{"insert":{"card-link":"Oversold Cemetery"}},{"insert":" \n\nIf you want to focus on the \"cast lizard to burn my opponent\" mechanic, you should consider effects that increase the damage. Sadly the majority of those cards are on the expansive side ("},{"insert":{"card-link":"Ojer Axonil, Deepest Might // Temple of Power"}},{"insert":"). The only budget-friendly versions that I know of are "},{"insert":{"card-link":"Torbran, Thane of Red Fell"}},{"insert":" / "},{"insert":{"card-link":"Far Fortune, End Boss"}},{"insert":" .\n\nAs a last recommendation, that shoul work with your commander: "},{"insert":{"card-link":"Pestilence"}},{"insert":" \n"}]}
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