need any advice to make my deck more competive

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EthanKGHT avatarEthanKGHT 18 hrs
{"ops":[{"attributes":{"background":"#ffffff","color":"#111e2a"},"insert":"so i had recently made a jin sakai ghost of tsushima deck and tried it out in a tournement and well it didnt go very well. im looking for suggestions on how to improve the deck and make it better. my goal is to have it be a brakcet 4 competive deck that focuses on getting my creatures stronger and using jins ability to swing big or swing for value. the deck list will be below, if it doesnt work email me at crawfordethan596@gmail.com and ill send it card by card"},{"insert":"\n\n"},{"attributes":{"background":"#ffffff","color":"#167fee","link":"https://archidekt.com/decks/17839494/jin_sakai_ghost"},"insert":"https://archidekt.com/decks/17839494/jin_sakai_ghost"},{"insert":"\n"}]}
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Mithrias avatarMithrias 15 hrs
{"ops":[{"insert":"Hi,\n\nif you want your deck to be competitive in Bracket 4 it has to be focused on your gameplan with cards that either support each other or are staples in the format. For example if you want to use enchantments and especially auras, I would recommend tunning the deck towards enchantress.\nWhatever form the deck will eventually take you should improve your mana base. As a first step increase your total to 38 lands (including mdfs).\nHere are some that might help: "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":" / "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" / "},{"insert":{"card-link":"Command Tower"}},{"insert":" / "},{"insert":{"card-link":"Fabled Passage"}},{"insert":" / "},{"insert":{"card-link":"Contaminated Landscape"}},{"insert":" / "},{"insert":{"card-link":"Obscura Storefront"}},{"insert":" / "},{"insert":{"card-link":"Hall of Heliod's Generosity"}},{"insert":" .\nWith recent reprints you have easy access to nonbasics like "},{"insert":{"card-link":"Watery Grave"}},{"insert":" / "},{"insert":{"card-link":"Concealed Courtyard"}},{"insert":" / "},{"insert":{"card-link":"Deserted Beach"}},{"insert":" / "},{"insert":{"card-link":"Underground River"}},{"insert":" / "},{"insert":{"card-link":"Flooded Strand"}},{"insert":" and "},{"insert":{"card-link":"Polluted Delta"}},{"insert":" ; the key is to have 2-colored nonbasics that enter untapped or are fetchable.\n\nAt B4 you need a flexible package of removal spells to handle your opponents, cards like: "},{"insert":{"card-link":"Void Rend"}},{"insert":" / "},{"insert":{"card-link":"Despark"}},{"insert":" / "},{"insert":{"card-link":"Farewell"}},{"insert":" / "},{"insert":{"card-link":"Generous Gift"}},{"insert":" / "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" / "},{"insert":{"card-link":"Single Combat"}},{"insert":" / "},{"insert":{"card-link":"Supreme Verdict"}},{"insert":" / "},{"insert":{"card-link":"Heliod's Intervention"}},{"insert":" and also "},{"insert":{"card-link":"Swords to Plowshares"}},{"insert":" / "},{"insert":{"card-link":"Path to Exile"}},{"insert":" .\n\nCards that support your commander or are generically good: "},{"insert":{"card-link":"Enduring Curiosity"}},{"insert":" / "},{"insert":{"card-link":"Baleful Strix"}},{"insert":" / "},{"insert":{"card-link":"Bitterblossom"}},{"insert":" / "},{"insert":{"card-link":"Kamiz, Obscura Oculus"}},{"insert":" / "},{"insert":{"card-link":"Thassa, God of the Sea"}},{"insert":" / "},{"insert":{"card-link":"Mystic Remora"}},{"insert":" / "},{"insert":{"card-link":"Unfulfilled Desires"}},{"insert":" / "},{"insert":{"card-link":"Summon: Primal Odin"}},{"insert":" (phase 2 is especially spicy with your commander) / "},{"insert":{"card-link":"Teferi's Veil"}},{"insert":" / "},{"insert":{"card-link":"Slip Out the Back"}},{"insert":" .\n\nIf you want to commit the deck towards an enchantress subtheme, these cards could be of interest to you:\n"},{"insert":{"card-link":"Alseid of Life's Bounty"}},{"insert":" / "},{"insert":{"card-link":"Agent of Erebos"}},{"insert":" / "},{"insert":{"card-link":"All That Glitters"}},{"insert":" / "},{"insert":{"card-link":"Sphere of Safety"}},{"insert":" / "},{"insert":{"card-link":"Starnheim Courser"}},{"insert":" / "},{"insert":{"card-link":"Mesa Enchantress"}},{"insert":" / "},{"insert":{"card-link":"Entity Tracker"}},{"insert":" / "},{"insert":{"card-link":"Alela, Artful Provocateur"}},{"insert":" / "},{"insert":{"card-link":"Rootwater Shaman"}},{"insert":" / "},{"insert":{"card-link":"Nashi, Searcher in the Dark"}},{"insert":" / "},{"insert":{"card-link":"Rashel, Fist of Torm"}},{"insert":" / "},{"insert":{"card-link":"Overlord of the Floodpits"}},{"insert":" / "},{"insert":{"card-link":"The Master of Keys"}},{"insert":" / "},{"insert":{"card-link":"Redress Fate"}},{"insert":" / "},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":" and "},{"insert":{"card-link":"Arcanum Wings"}},{"insert":" or "},{"insert":{"card-link":"Sovereigns of Lost Alara"}},{"insert":" work well with "},{"insert":{"card-link":"Phyresis"}},{"insert":" or "},{"insert":{"card-link":"Eldrazi Conscription"}},{"insert":" as a surprising finisher.\n\n"}]}
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EthanKGHT avatarEthanKGHT 10 hrs
{"ops":[{"insert":"Thanks for the suggestions. I do have eldrazi Conscription in my deck and im trying to find a copy of arcanum wings so its easier to cheat that aura into play.\n\nI do want to ask what card in my deck should I take out to make room for any of these new cards you've recommended for me to add, and if you have any that you feel should be added more then any other?\n"}]}
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bear1111 avatarbear1111 8 hrs
{"ops":[{"insert":"Here are some things \n\n1. Clarify Your Game Plan\nJin Sakai decks tend to want one of two plans:\nA. Voltron combat damage win-con\n Build Jin up with equipment/auras and evasive support so he hits players alone, draws cards, and wins commander damage. Focus on cards that make him unblockable or double strike. \nB. Combat triggers/value creatures\n Use cheap unblockable creatures and cards that give value when your creatures attack to generate value and card advantage. \nRight now your deck is likely trying both at once — and that can make it slow or unfocused.\n\n 2. Improve Combat Support\nSince Jin’s first ability cares about unblockable/double strike attacks, add some of these staple cards:\nEvasion / protection\nWhispersilk Cloak – makes Jin unblockable and gives protection\nRogue’s Passage – guarantee damage\nSlip Through Space / Aqueous Form – cheap unblockable ways\nExtra combat triggers\nGenji Glove – extra combat phase you can use with Jin\nQuietus Spike / Unstoppable Slasher – synergize well with unblockable attackers \n\n 3. Boost Card Advantage and Synergy\nJin draws cards on combat damage, but you want backup ways to draw and refill:\nCreature draw engines\nTymna the Weaver – life/draw engine that fits nicely in these colors\nStarwinder – massive refill when you have evasion available\nBaleful Strix / Grim Hireling – free draw when they die or ETB\nRecurring value\nClone effects (e.g., Sakashima of a Thousand Faces, Spark Double) double triggers.\nThese are common in other Jin Sakai lists and help maintain momentum. \n \n4. Speed Up Your Curve\nMany Jin decks feel slow because they don’t do anything early.\nTips to speed up:\nInclude cheap evasive creatures (e.g., ninjas or small flyers like Fallen Shinobi) — these give early damage and card advantage. \nAdd efficient removal (Swords to Plowshares, Path to Exile) so you can deal with blockers early. \n \n5. Improve Mana and Utility\nMana base should support all three colors consistently — especially early:\nAdd more dual lands / color fixing so you can play early evasive creatures and draw spells on time.\nInclude ramp like Sol Ring, Arcane Signet, and mana rocks/artifacts.\n \n6. Cut Cards That Don’t Pull Their Weight\nCommon suggestions for Jin decks say to remove:\nBlink effects with weak ETBs (like cheap flickers without synergy)\nCards that don’t advance your plan (e.g., random big creatures with no evasion) \nUnless you’re combining two cohesive strategies (tempo + value), every cut should help your main plan.\n\n\nGood luck on you next deck\n"}]}
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EthanKGHT avatarEthanKGHT 8 hrs
{"ops":[{"insert":"Thank you for the suggestions on how I can improve my deck. If I were to have it be a voltron deck or a combat triggers deck what cards should I remove from my deck that I already have in? I was given a suggestion of cards to add to my deck though I dont know which I should get rid of to make room for the new cards\n"}]}
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