{"ops":[{"insert":{"card-link":"Birgi, God of Storytelling // Harnfel, Horn of Bounty"}},{"insert":" seems to be a very Storm/Combo friendly commander, prone to 10 minute long all-or-nothing turns where players go through their entire decks digging for a "},{"insert":{"card-link":"Grapeshot"}},{"insert":" or similar card. Even though I really like Birgi's effect and character concept, I'm not excited to play storm in commander. It seems to demand a lot of skill, other players will kill Birgi on sight after the first game and my friends are already traumatized with a previous "},{"insert":{"card-link":"Tergrid, God of Fright // Tergrid's Lantern"}},{"insert":" Tergrid Stax experience. \n\tI was looking for a less stormy, more resilient game plan an then I found "},{"insert":{"card-link":"Dragon's Approach"}},{"insert":". I have no idea about how strong a deck built around it can be, no idea of how many cards with each effect my deck should have, etc.. Things I know:\n I want it to be less stormy storm deck. Instead of playing my entire deck and winning or losing on the spot I'd like to play mini-storm turns with mini-storm pay offs, ending up with a lot of damage and some powerful dragons seems to be really nice. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I want it to be more repeatable. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boast cards aren't worth the effort. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With that in mind I'd be grateful for any contribution regarding the deck building!\n\n"},{"attributes":{"link":"https://www.archidekt.com/decks/1239559#Skalds_&_Dragons"},"insert":"https://www.archidekt.com/decks/1239559#Skalds_&_Dragons"},{"insert":"\n"}]}
0
{"ops":[{"insert":"Hi, I'm also interested in a Dragon's Approach deck, I like the direction you're going. Anyway, here are some things I have noticed when looking through your list:\n\nI'd remove the Outpost Siege and Syr Karah because you have already tons of wheels and card draw. Plus, you really don't wanna exile Dragon's Approach without being able to cast it. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I think Firebrand Archer fits a lot better than Young Pyromancer, I'd considering swapping them, or at least run them both. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Scavenger Grounds is good grave hate but also exiles your own GY which is something you really don't want to do. Id look into something else."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Dockside extortionist is honestly an auto-include in all red decks, it's just that good not to play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You look really light on interaction, I think you have to play some more. Some cards I'd consider are Chain Reaction, Tibalt's Trickery, Abrade, and Vandalblast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Some good dragons I don't see in your list are Glorybringer, Bogardan Hellkite, and Tyrant's familiar (2 of them are hasty and all of them can be used as removal the turn they come into play). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I don't think Chandra's Regulator is any good without any Chandras, I d'rather play Wild Guess."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I'll add Wayfarer's Bauble in the ramp section."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Also have you considered Torbran or other damage doublers? Dragon's Approach can really melt your opponent's life totals, so a couple of those effects may be worth it. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nHope this helps, curious to see how the deck evolves!!!\n\n"}]}
0
{"ops":[{"insert":"thank you very much for the ideas! I considered all of them during some time and have a few observations\n\nIsn't it better using only artifact and enchantment helpers and not cards cards like Young Pyromancer and Firebrand Archer that are prone to removal and are outdone by Harness the Storm and Sunbird's Invocation?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I know that Scavenger Grounds can be very detrimental to the Dragon's Approach game plan, I just can't find room for a nonland graveyard hate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"About the dragons I'm tending to use only balefire dragon and Drakuseth as removal since they are both beefy. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I didn't find room for the damage doublers. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Other than that I'm having a hard time with the cuts since the deck needs so many slots for the Dragon's Approach. Do you have an idea about how many cards of each category the deck should have? I'm not sure what to prioritize: mana/cost reduction or draw. \n"}]}
1