Deckbuilding Contest - January 2025 (Locked)

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{"ops":[{"attributes":{"bold":true},"insert":"Submissions are now closed. Finalists will be announced a week from today. Thanks for your submissions!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nHello brewers,\n\nHappy New Year! Before we get to the first deckbuilding contest prompt of 2025, a brief introduction. My name is Ben, and I'll be helping Jeremy run the competition this year. I've been writing articles for "},{"attributes":{"link":"https://edhrec.com/articles/author/ben-doolittle"},"insert":"EDHREC"},{"insert":" and "},{"attributes":{"link":"https://commandersherald.com/author/ben-doolittle/"},"insert":"Commander's Herald"},{"insert":" since 2019, with a focus on legendary creatures that come with a drawback. So it seems only fitting that this month's prompt should also highlight these tricky commanders. With great restriction (sometimes) comes great power. Details below.\n\nWhat’s the contest all about?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Working within the parameters of the prompt provided below, construct a decklist with your own creative spin. Three chosen finalists will be awarded store credit to cardsphere.com. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"For January's deckbuilding contest, brew a Commander-legal list helmed by a commander with a drawback that turns that drawback into a strength. The goal is not to mitigate your commander's drawback, but to work with it as much as possible. Lists will be evaluated on how effectively they turn the commander's drawback into an advantage. "},{"insert":"\n\nKeep in mind that this prompt isn't limited to \"bad\" commanders. In fact, it's much easier to build an interesting deck when the commander has a powerful effect, but requires you to work a little to achieve it. For example, what would a deck need to do to win the game with Inferno of Star Mounts' activated ability? Or could you build Lord of Tresserhorn like a Nekusar deck? Your chosen commander should have a powerful payoff with your deck's strategy.\n\nThis is also the perfect opportunity to combine themes and bend the color pie in unique ways. Can mono-white draw enough cards to make Kiyomaro, First to Stand a real threat? Or can you combine spell slinging with aristocrats in Dralnu, Lich Lord? What is a downside in one color can sometimes be an advantage in another, and with 30 years of cards to choose from chances are there's some way to take advantage of any effect.  \n\nFinally, be sure your commander doesn't impose a restriction and then immediately solve it. Taigam, Sidisi's Hand may skip your draw step, but also draws a card and fills your graveyard in your upkeep. Compare that to Asmodeus the Archfiend, who stops you from drawing cards at all until you pay the price. The same applies to Companions most of the time. They're so powerful, and easy enough to build around, that they end up being all upside for little to no cost. If you include a companion in your submission, think carefully about how impactful it's restriction actually is for your deck.\n\nHere’s how to participate:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Brew an EDH/Commander legal deck on Archidekt that satisfies the prompt.\n\nAny unreleased cards spoiled during the contest’s duration are allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Silver-bordered and acorn cards, while cool, are not allowed. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Digital-only cards (such as those designed for the Alchemy format on Arena) are not allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strictly one deck submitted per user."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nReply to this newspost, or the Discord submission post with a link to your deck before "},{"attributes":{"bold":true},"insert":"9:00 pm EST"},{"insert":" (UTC -5, currently) on "},{"attributes":{"bold":true},"insert":"Wednesday, January 8, 2025"},{"insert":" (do not submit the same deck in multiple places). Only one submission per user! \n\nFrom the eligible submissions, we'll select three finalists with lists that we believe best embody the spirit of the prompt. Deck descriptions are not required but certainly may provide valuable context!\n\nOn "},{"attributes":{"bold":true},"insert":"Wednesday, January 15, 2025"},{"insert":", we’ll announce three finalists via Discord and a brief article on EDHREC highlighting each deck. Each finalist will be awarded credit on cardsphere.com. The value of the credit is in US dollars and depends on the finalist's placement in deck upvotes at the end of the week-long polling period:\n\n1st Place Prize - $250"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2nd Place Prize - $150"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3rd Place Prize - $100"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinalists will be contacted via email or Discord (depending on where they submitted) regarding their winnings within roughly 24 hours following the conclusion of voting on "},{"attributes":{"bold":true},"insert":"Wednesday, January 22, 2025"},{"insert":". Please note, you must have a Cardsphere account in order to receive your winnings. It's quick and free-- "},{"attributes":{"link":"https://www.cardsphere.com/"},"insert":"register here"},{"insert":" if you don't have an account already!\n\n"},{"attributes":{"link":"https://archidekt.com/contestRules"},"insert":"Official contest rules"},{"insert":".\n\nThank you!\n\nIf you have any questions, feel free to ask here, or join our "},{"attributes":{"link":"https://discord.gg/sctEc9Ru36"},"insert":"public Discord server"},{"insert":". We look forward to seeing what you all come up with! \n\nThe Archidekt Team\n"}]}
Edited 1/9/2025, 3:15:55 AM
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{"ops":[{"insert":"https://archidekt.com/decks/10703968/giving_graces \n"}]}
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G59_snooks avatarG59_snooks 7 days
{"ops":[{"insert":"I used to play codie cedh before the bans as a silly deck with silly lines this inspired me to put him back together he has a major draw back of not casting permanent spells but his activated ability is just so strong that it couldn't matter and we utilize it to win\n\n\nhttps://www.archidekt.com/decks/10704464/codie_has_nausea\n\n\n\n"}]}
Edited 1/2/2025, 1:18:40 AM
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{"ops":[{"insert":"https://www.archidekt.com/decks/10701780/rakdos_sacvantage\n"}]}
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chravelac avatarchravelac 7 days
{"ops":[{"insert":"https://www.archidekt.com/decks/10528650/fblthp\n"}]}
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exec-MTG avatarexec-MTG 7 days
{"ops":[{"insert":"Turn Demonstrate into a LoseCon for your opponents: "},{"attributes":{"link":"https://archidekt.com/decks/5703955/the_twelfth_doc_epic_demonstrate"},"insert":"The Twelfth Doc, Epic Demonstrate"},{"insert":"\nCopying spells using demonstrate like: \nGlorious End:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Intervention Pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pact of the Titan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pact of Negation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extra turns like: \nFinal Fortune"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Last Chance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Warrior's Oath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chance for Glory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nForcing your opponents to lose meanwhile you can't with Platinum Angel / Cloudsteel Kirin or Angel's Grace / Everybody Lives! or Ending your turn at triggers like Sundial of Infinite / Time Stop / Discontinuity\n\nOr you can simply use the old reliable combo: Underworld Breach / Lion's Eye Diamond / Brain Freeze set'd up with Intuition / Sevinne's Reclamation\n"}]}
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dimiwind avatardimiwind 7 days
{"ops":[{"insert":"Use the Group Hug cards to get advantage on mana, cards and protection from your enemies. Sometimes, you could even throw some chaos on the table, just to make sure not to be attacked. Then, when the moment comes, use your commander to deal damage, exchange it with some interesting creature on the board, or even transforming it into that creature for some extra damage, give it to your opponent so they give it back to you on the end of the turn, with little down sides.\n\nDecklist: https://archidekt.com/decks/7316834/alora_merry_thief_shameless_charlatan\n"}]}
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{"ops":[{"attributes":{"link":"https://www.archidekt.com/decks/7973686/communist_tokens_kambal_profiteering_mayor"},"insert":"https://www.archidekt.com/decks/7973686/communist_tokens_kambal_profiteering_mayor"},{"insert":"\n\n\"They're not your tokens; they're our tokens.\"\n"}]}
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Anarchimbo avatarAnarchimbo 7 days
{"ops":[{"insert":"In EDH, the format designed around legendary creatures, it is very easy to forget that \"Legendary\" is usually a strict debuff. If you take a Kalonian Hydra and make it Dave, Kalonian Hydra, the legendary creature, Dave is a Kalonian Hydra with a downside: you can only have one of them out at a time. If you draw another Dave in a constructed format, you basically didn't draw a card. \n\nBut in EDH, \"legendary\" loses that deckbuilding downside. The fact that this format is singleton removes the practical pitfall of legendary permanents.\n\nAnd legendary creatures are the focal point! When you see a legend, you think about how you could build a deck around them, and what that would look like. Do they interest you? You never even consider their intrinsic downside. \n\nAnd in the year of our lord 2025, there are so many ways to negate it! Sakashima, the Impostor is the earliest I know, cheating by being differently named. Spark Double is the first one to flaunt the legend rule itself by stripping the debuff from itself. Now we swim in a sea of nonlegendary commander clones, duplicating powerful value engines printed to helm whole gameplans. \n\nBut sometimes, we can live in concert with the legend rule to weave a beautiful tapestry of abused game design. \n\n"},{"attributes":{"link":"https://www.archidekt.com/decks/10411854/groundhog_day_control"},"insert":"https://www.archidekt.com/decks/10411854/groundhog_day_control"},{"insert":"\n\nA blue legend with a death trigger its sole buildaround may seem clunky, or it may have before the essay, but Kairi is anything but. Blue is the color of token copies of creatures, and the legend rule is our sac outlet burned into the game's laws of physics. Uninteractable (mostly). Indestructible. Invisible. \n\nThe downside baked into our leaders is the most important part of this deck, which abuses the legend rule to recur powerful rituals and control until we either combo off or overrun the board with Rise from the Tides. Cackling Counterpart becomes 1UU: Mill 6 cards, then return up to two instants and/or sorceries from your graveyard to your hand, a card that would never see print. You can even grab Cackling Counterpart as one of the choices, making it a truly terrifying spell recursion engine. \n\nUse Saheeli's Artistry to clone artifacts, loop High Tide, and occasionally slam all tokens with Kairi's second mode. \n"}]}
Edited 1/1/2025, 10:34:39 PM
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{"ops":[{"insert":"Here is the Shirei decklist I have been working on\n"},{"attributes":{"link":"https://archidekt.com/decks/8262770/apprentice_necromancer"},"insert":"https://archidekt.com/decks/8262770/apprentice_necromancer"},{"insert":"\nthe downside to Shirei is of course, the fact that it only works with creatures that have 1 or less power, but there are quite a few cards that, when they etb or die, create a token, this allows the player to fill the board very fast and kill the opponents with either class aristocrats or sacing everything for black with soultrader and killing everyone with a huge crypt rats.\n\nThis deck also allows me to play some of the funniest cards that would not be playable in EDH outside of this deck, those being Black Cat, Bottle Gnomes, and Skullcap Snail. These little guys always make me laugh but will make your opponents cry. \n"}]}
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{"ops":[{"insert":"I feel like I did it right but I am sure someone will let me know.\n\nI built "},{"attributes":{"underline":true,"color":"#e60000","bold":true},"insert":"The Beast, Deathless Prince"},{"insert":". The Downside being he comes into play with 6 Stun counters. it does \"Untap\" if a creature deals combat damage to its owner. \n\nObviously we are doing \""},{"attributes":{"bold":true},"insert":"act of treason"},{"insert":"\" like cards but also we are doing many different sacrifice affects. Bonus too is that the deck is under 100 dollars.\n\n"},{"attributes":{"link":"https://archidekt.com/decks/10701932/prince_of_thieves"},"insert":"https://archidekt.com/decks/10701932/prince_of_thieves"},{"insert":" \n\n\n"}]}
Edited 1/1/2025, 10:28:44 PM
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{"ops":[{"insert":"https://www.archidekt.com/decks/10700206/put_them_in_a_koma\n"}]}
Edited 1/1/2025, 9:10:19 PM
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Bmichaph avatarBmichaph 7 days
{"ops":[{"insert":"YES! We get value from giving away our commander. \n"},{"attributes":{"link":"https://www.archidekt.com/decks/6874989/yes_"},"insert":"https://www.archidekt.com/decks/6874989/yes_"},{"insert":"\n"}]}
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DomBaz avatarDomBaz 6 days
{"ops":[{"attributes":{"bold":true},"insert":"Malfegor!!!!!"},{"insert":"\n"},{"attributes":{"link":"https://www.archidekt.com/decks/10721043/malfegor_january_2025_deckbuilding_contest"},"insert":"https://www.archidekt.com/decks/10721043/malfegor_january_2025_deckbuilding_contest"},{"insert":"\n\nSo Obviously the downside to our boy Malfegor is that he makes us discard our hand, but in return we make our opponents sac creatures equal to the amount of cards discarded this way. We also have the unfortunately high casting cost of 6, making our plans telegraphed, and allowing our opponents to minimize out Demon Dragon's impact whenever we do manage to get him out. I ultimately decided to take this deck in a toolbox approach, leading to a deck that can execute a gameplan along a few different axis. \n\nAristo-snacks- one of the best ways to mitigate the impact of our 6 mana value commander is for our opponents to not have any creatures on board, basically making our commander a 6/6 with a staples on One with Nothing. That is of course, unless we give them some bodies along the way. \n"},{"attributes":{"bold":true},"insert":"Captive Audience, Curse of Disturbance, Tempt with Vengeance, Varchild, Betrayer of Kjeldor"},{"insert":" all create creatures under our opponents control. This allows for our "},{"attributes":{"bold":true},"insert":"Blood Artist"},{"insert":" effects to really shine once our commander hits the table. \n\nI've also included cards that require a bit of planning around Malfegor's dramatic entrance in order to turn his hand-decimating ETB, into a win condition all it's own. \n"},{"attributes":{"bold":true},"insert":" Necropotence/Necrodominance and Living End"},{"insert":" "},{"attributes":{"bold":true},"insert":" "},{"insert":"are an amazing 1-2 punch; when properly sequenced allow you to create a situation in which you have as many cards as you need to Plague Wind your Opponents' boards, and pillage their graveyards. "},{"attributes":{"bold":true},"insert":"Wheel of Misfortune "},{"insert":"can also be used in a pinch (also more resilient to removal since we are also packing "},{"attributes":{"bold":true},"insert":"Past in Flames"},{"insert":"). And yes, I do realize you would also lose Malfegor in the process; which is one of the reasons we have included four, 1-mana undying effects to protect our commander from a good bit of removal. If exile removal is prevalent, I have opted to include "},{"attributes":{"bold":true},"insert":"Command Beacon "},{"insert":" and "},{"attributes":{"bold":true},"insert":"Hellkite Courser"},{"insert":" in the deck as well in order to provide some cost mitigation for our beautiful Dragon Demon. \n\nThere is a host of reanimation options as well, this includes both "},{"attributes":{"bold":true},"insert":"Doomed Necromancer, "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Apprentice Necromancer "},{"insert":" for instant speed recursion, as well as "},{"attributes":{"bold":true},"insert":"Ayara, Widow of the Realm // Ayara, Furnace Queen"},{"insert":" as the backside allows us to bring back something at the beginning of combat. \n\nThere is also a suite of cards that care about us discarding, allowing us to turn Malfegor's biggest issue into a possible game-winning combo. "},{"attributes":{"bold":true},"insert":"Bone Miser, Glint-Horn Buccaneer, Inti, Seneschal of the Sun, "},{"insert":"and Foundation Jumpstart's brand new, "},{"attributes":{"bold":true},"insert":"Ivona Insatiable Heir "},{"insert":"all enable our massive amounts of discard to gain us value, a huge creature, damage to each opponent, or even card advantage, based on which creatures you have available. These picks will also gain you incremental value over the course of the game since much of our draw comes from red cards that ask us to discard as an additional cost. \n\nThere are probably about 5-6 flex slots in the deck that can be used to personalize the deck; I opted to include "},{"attributes":{"bold":true},"insert":"Worldgorger Dragon, Sire of Insanity, Tergrid, God of Fright, Syr Konrad, the Grim, Revel in Riches, and Fear of Missing Out. "},{"insert":"Ultimately, I wanted some inevitability in the deck's gameplan, While charming in theory, hitting all your opponents multiple times with Malfegor seems unreliable as a win condition. "},{"attributes":{"bold":true},"insert":"Worldgorger "},{"insert":"allows for a combo win, "},{"attributes":{"bold":true},"insert":"Sire "},{"insert":" and "},{"attributes":{"bold":true},"insert":"Tergrid, "},{"insert":" are massive shifts in gameplay, both of which your pod not enjoy too much. "},{"attributes":{"bold":true},"insert":"Sire"},{"insert":" turns the game into top-deck mode, we don't have any fantastic ways to break parity with this, but if we play this after we cast Malfegor, our opponents will have a very small window to get rid of the "},{"attributes":{"bold":true},"insert":"Sire"},{"insert":" before its too late. "},{"attributes":{"bold":true},"insert":"Tegrid "},{"insert":"is "},{"attributes":{"bold":true},"insert":"Tergrid. "},{"insert":" Malfegor makes our opponents sacrifice, easy as that. "},{"attributes":{"bold":true},"insert":"Revel in Riches "},{"insert":" is here because black and red just accidently make a ton of treasures, and its not crazy to play this on Turn 5, cast Malfegor on Turn 6, and win during your next upkeep. Finally, "},{"attributes":{"bold":true},"insert":"Fear of Missing Out"},{"insert":" Seems like an easy way to speed up our clock since we are all but guaranteed to trigger threshold by around the time we want to swing with our commander. \n\nAnd there you have it. A previously maligned Demon Dragon that forced you to top deck after being cast that is now able to act as a tactical nuke for the table, clearing the board of creatures as the absolute floor, while winning on turn 5-7 should be doable in a significant amount of your games. \n \n\n\n"}]}
Edited 1/3/2025, 7:46:44 AM
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