
{"ops":[{"insert":"Voting has concluded!\n\nđ„ Loserboi\nđ„ Darkwolferum47\nđ„ Stavrogin\n\nEach winner will be contacted via the email associated with their Archidekt account within the next 48 hours. \n\nCongratulations, and thank you to all who participated!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nHello brewers,\n\nHappy New Year! Before we get to the first deckbuilding contest prompt of 2025, a brief introduction. My name is Ben, and I'll be helping Jeremy run the competition this year. I've been writing articles for "},{"attributes":{"link":"https://edhrec.com/articles/author/ben-doolittle"},"insert":"EDHREC"},{"insert":" and "},{"attributes":{"link":"https://commandersherald.com/author/ben-doolittle/"},"insert":"Commander's Herald"},{"insert":" since 2019, with a focus on legendary creatures that come with a drawback. So it seems only fitting that this month's prompt should also highlight these tricky commanders. With great restriction (sometimes) comes great power. Details below.\n\nWhatâs the contest all about?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Working within the parameters of the prompt provided below, construct a decklist with your own creative spin. Three chosen finalists will be awarded store credit to cardsphere.com. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"For January's deckbuilding contest, brew a Commander-legal list helmed by a commander with a drawback that turns that drawback into a strength. The goal is not to mitigate your commander's drawback, but to work with it as much as possible. Lists will be evaluated on how effectively they turn the commander's drawback into an advantage. "},{"insert":"\n\nKeep in mind that this prompt isn't limited to \"bad\" commanders. In fact, it's much easier to build an interesting deck when the commander has a powerful effect, but requires you to work a little to achieve it. For example, what would a deck need to do to win the game with Inferno of Star Mounts' activated ability? Or could you build Lord of Tresserhorn like a Nekusar deck? Your chosen commander should have a powerful payoff with your deck's strategy.\n\nThis is also the perfect opportunity to combine themes and bend the color pie in unique ways. Can mono-white draw enough cards to make Kiyomaro, First to Stand a real threat? Or can you combine spell slinging with aristocrats in Dralnu, Lich Lord? What is a downside in one color can sometimes be an advantage in another, and with 30 years of cards to choose from chances are there's some way to take advantage of any effect.  \n\nFinally, be sure your commander doesn't impose a restriction and then immediately solve it. Taigam, Sidisi's Hand may skip your draw step, but also draws a card and fills your graveyard in your upkeep. Compare that to Asmodeus the Archfiend, who stops you from drawing cards at all until you pay the price. The same applies to Companions most of the time. They're so powerful, and easy enough to build around, that they end up being all upside for little to no cost. If you include a companion in your submission, think carefully about how impactful it's restriction actually is for your deck.\n\nHereâs how to participate:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Brew an EDH/Commander legal deck on Archidekt that satisfies the prompt.\n\nAny unreleased cards spoiled during the contestâs duration are allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Silver-bordered and acorn cards, while cool, are not allowed. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Digital-only cards (such as those designed for the Alchemy format on Arena) are not allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strictly one deck submitted per user."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nReply to this newspost, or the Discord submission post with a link to your deck before "},{"attributes":{"bold":true},"insert":"9:00 pm EST"},{"insert":" (UTC -5, currently) on "},{"attributes":{"bold":true},"insert":"Wednesday, January 8, 2025"},{"insert":" (do not submit the same deck in multiple places). Only one submission per user! \n\nFrom the eligible submissions, we'll select three finalists with lists that we believe best embody the spirit of the prompt. Deck descriptions are not required but certainly may provide valuable context!\n\nOn "},{"attributes":{"bold":true},"insert":"Wednesday, January 15, 2025"},{"insert":", weâll announce three finalists via Discord and a brief article on EDHREC highlighting each deck. Each finalist will be awarded credit on cardsphere.com. The value of the credit is in US dollars and depends on the finalist's placement in deck upvotes at the end of the week-long polling period:\n\n1st Place Prize - $250"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2nd Place Prize - $150"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3rd Place Prize - $100"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinalists will be contacted via email or Discord (depending on where they submitted) regarding their winnings within roughly 24 hours following the conclusion of voting on "},{"attributes":{"bold":true},"insert":"Wednesday, January 22, 2025"},{"insert":". Please note, you must have a Cardsphere account in order to receive your winnings. It's quick and free-- "},{"attributes":{"link":"https://www.cardsphere.com/"},"insert":"register here"},{"insert":" if you don't have an account already!\n\n"},{"attributes":{"link":"https://archidekt.com/contestRules"},"insert":"Official contest rules"},{"insert":".\n\nThank you!\n\nIf you have any questions, feel free to ask here, or join our "},{"attributes":{"link":"https://discord.gg/sctEc9Ru36"},"insert":"public Discord server"},{"insert":". We look forward to seeing what you all come up with! \n\nThe Archidekt Team\n"}]}
Edited 1/23/2025, 2:57:22 PM
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{"ops":[{"attributes":{"link":"https://archidekt.com/decks/10728520/fireball"},"insert":"https://archidekt.com/decks/10728520/fireball"},{"insert":"\n"},{"insert":{"card-link":"Latulla, Keldon Overseer"}},{"insert":" is supported by some damage doublers and a bunch of Draw 2s in order to cast "},{"insert":{"card-link":"Blaze"}},{"insert":" over and over again. Additionally supported by Madness Vampires.\n"}]}
0
{"ops":[{"insert":"I had originally built that as a Cedh deck and felt like it was boring because so many slots were filled with 'must haves'. At this point the aim is to be strong but reasonable. There are some spicy madness cards and an army of small creatures to keep our hand as empty as possible going into combat. Hope you enjoy <3 ( I had technically posted in the discord but the deck was set to private so the link didnt work, I deleted my message and it wouldn't let me resend after fixing it so I'm posting it here now)\nhttps://www.archidekt.com/decks/10742747/january_deck_building_contest\n"}]}
0
{"ops":[{"insert":"This month I have built a graveyard deck featuring "},{"insert":{"card-link":"Pharika, God of Affliction"}},{"insert":" ,\n\nThe deck focuses un self milling and enchantment etb affects though its main weakness is generating a defense against large creatures \nthough this can be helpful it is often the decks biggest drawback .\nThis deck focuses on cheap effective payoff for only to mana so the deck can make an impact early gave and not become the target!\n\nSome of the best ways to win happen late game and cheap creatures protect the deck early on so you can live long enough to cast those threats. (ex thoughtrender laimia, Syr konrad the grim, thunderfoot baloth, amzu swarm's hunger. )\n\n"},{"attributes":{"link":"https://archidekt.com/decks/10741892/january_contest_deck_try_3"},"insert":"https://archidekt.com/decks/10741892/january_contest_deck"},{"insert":"\n"}]}
0
{"ops":[{"attributes":{"bold":true},"insert":"Phage the Untouchable:"},{"insert":" "},{"attributes":{"link":"https://archidekt.com/decks/6999925/phage_pressure"},"insert":"https://archidekt.com/decks/6999925/phage_pressure"},{"insert":"\n\nWhen I saw this challenge I thought of one creature that no one would think to play as their commander. "},{"attributes":{"background":"#ffc266"},"insert":"Phage the Untouchable"},{"insert":" is a mono-black Legendary Creature that makes you lose the game if you didn't cast it from your Hand. So it is only fitting that she should be the commander for this prompt.\n\n"},{"attributes":{"bold":true},"insert":"The Two Main Issues With Phage:"},{"insert":"\n\nShe cannot be casted from anywhere, but your Hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You can't use spells to return her from the Graveyard to the Battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ways To Get Around Her Effect:"},{"insert":"\n\nYou can play cards like "},{"attributes":{"background":"#ffc266"},"insert":"Platinum Angel"},{"insert":" and "},{"attributes":{"background":"#ffc266"},"insert":"Torpor Orb "},{"insert":"that ensure you cannot lose the game when you cast her from the Command Zone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You can use the abilities of "},{"attributes":{"background":"#ffc266"},"insert":"Command Beacon"},{"insert":" and "},{"attributes":{"background":"#ffc266"},"insert":"Campfire"},{"insert":" to move Phage from the Command Zone to your Hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rather than putting Phage back into the Command Zone, I would put her in the Graveyard and use cards to return her to my Hand. So cards like "},{"attributes":{"background":"#ffc266"},"insert":"Phyrexian Reclamation"},{"insert":" and "},{"attributes":{"background":"#ffc266"},"insert":"Ashnod's Intervention"},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"How to Benefit With Phage:"},{"insert":"\n\nNow obviously when she is on the field without ending the game for you, she can end the game for someone else if she hits them. So you can play cards to ensure she hits them and/or cant be targeted by spells. A few that I put in my deck are: "},{"attributes":{"background":"#ffc266"},"insert":"Whispersilk Cloak"},{"insert":", "},{"attributes":{"background":"#ffc266"},"insert":"Lightning Greaves"},{"insert":", and a "},{"attributes":{"background":"#ffc266"},"insert":"Filth/Urbog, Tomb of Yawgmoth"},{"insert":" combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"But by far my favorite way to play this deck is with the card"},{"attributes":{"background":"#ffebcc"},"insert":" "},{"attributes":{"background":"#ffc266"},"insert":"Endless Whispers"},{"insert":". This card states, Each creature has \"When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step.\" With Endless Whispers and Phage, I can have my Commander die and give it to an opponent to kill them with Phages ETB trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Conclusion:"},{"insert":"\n\nPhage the Untouchable will be a 30 year old card this year and this prompt is perfect for Phage. When I saw this prompt, I immediately remembered when I asked my dad for an interesting Mono-black commander. He showed me Phage and I fell in love with the idea of having a commander who cannot be played from the Command Zone. I dedicated this deck to this prompt because of my dad who accidentally aided me in this prompt.\n"}]}
Edited 1/4/2025, 8:18:56 PM
0
{"ops":[{"attributes":{"italic":true,"bold":true,"color":"#3d1466","link":"https://www.archidekt.com/decks/10733277/krark_sakashima"},"insert":"Bad Gamblers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck aims to take advantage of "},{"insert":{"card-link":"Krark, the Thumbless"}},{"insert":"' downside of returning spells to your hand by intentionally failing flips to take advantage of "},{"attributes":{"italic":true},"insert":"Magecraft "},{"insert":"abilities and generate a massive Storm count. Using clones such as "},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" or "},{"insert":{"card-link":"Irenicus's Vile Duplication"}},{"insert":" helps add consistency to failing the flip, and also adds the chance of still casting a copy of the spell, allowing extra value and/or going infinite with spells like "},{"insert":{"card-link":"Strike It Rich"}},{"insert":". It includes many cheap or conditionally free spells to combo with creatures like "},{"insert":{"card-link":"Birgi, God of Storytelling // Harnfel, Horn of Bounty"}},{"insert":" or "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" as well. "},{"insert":{"card-link":"Krark's Thumb"}},{"insert":" also adds consistently, allowing you to choose to fail the flip more often.\n"}]}
0
{"ops":[{"insert":"https://archidekt.com/decks/10724764/lose_all_of_your_friends_speedrun_any_\n\nIdk this seemed perfect to peeve off my podmate who keeps playing ivy. Then I realised I couldn't use anything on my own things either. So... I tried to be fancy.\n\nPlease hate this trash deck but not me I am tired.\n\nWiggleGoblin out.\n"}]}
0
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Tayam, Luminous Enigma:"},{"insert":" https://archidekt.com/decks/10499405/tayams_unending_history\n\nInitially i was looking for a way to repeatedly trigger Sagas big payoff. For that I looked for a way to remove counters from permanents, and encountered Tayam. Usually removing counters from creatures is part of the restriction of Tayams ability, enabling self mill and recursion, but in this case the ability is fully utilized.\n\nThe idea is quite simple: Make Sagas into creatures using either Opalescence or Starfield of Nyx, then use Tayam to remove lore counters in a way the situation call for.\n"}]}
0
{"ops":[{"insert":"Maha, its Feathers Night"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nhttps://archidekt.com/decks/10561027/no_1_maha\n\nThe first Deck i build :)\nI build araund Maha and here Ability, it sounds Fun that oll CreatureÂŽs got a base toughness of one :D\nSo i startet Building, and now i finisht it, a mono Black Deck with a lot of board removers, when Maha is on Bord.\n"}]}
0
{"ops":[{"insert":"Dancing Inferno:\nhttps://www.archidekt.com/decks/10700213/dancing_inferno\n\nHere's my Inferno of the Star Mounts -deck. The gameplan is to make a lot of artifacts, token and nontoken, which are weaponized as equipment to raise the commander's power close to 20, use commander's ability to trigger 20 damage blast, shuffle equipment around to drop below 20 and trigger another blast again, and again, and again. Utilizing some specific combination of cards we can go all the way of 19 triggers of 20 damage blast (by putting -1/-1 counters on our commander) in a single turn/entry of our commander. Capacity of moving equipment at instant speeds we can be deadly on opponents' turns as well, and the capability of negating damage prevention and/or life gain for a turn will ensure opponents have nowhere to hide.\n\nMore details in the description.\n"}]}
0
{"ops":[{"attributes":{"bold":true},"insert":"Tameshi, the Reality Architect:"},{"insert":" https://archidekt.com/decks/10208459/tameshi_the_landfall_architect_v2\n\n"},{"insert":{"card-link":"Tameshi, Reality Architect"}},{"insert":" is an Azorius commander that let's you return lands to your hand in order to return a target artifact or enchantment from the graveyard to the battlefield. This deck aims to turn this drawback into a way to enable Azorius Landfall. \n\nThis deck is played at a table that is relatively low power, and its main wincons are therefore to win via cards like "},{"insert":{"card-link":"Windrider Eel"}},{"insert":" and the wonderful "},{"insert":{"card-link":"Fearless Fledgling"}},{"insert":" .\nIn order to allow these cards to shine we require may lands to enter the battlefield in a single turn. \n\nThis is achieved in one of three main ways:\nHaving less land cards in play and using some of the many ways white lets you catch up on land drops, the best ones being "},{"insert":{"card-link":"Scholarship Sponsor"}},{"insert":" and "},{"insert":{"card-link":"Surveyor's Scope"}},{"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Playing land cards from our hand into the battlefield using "},{"insert":{"card-link":"Patron of the Moon"}},{"insert":", "},{"insert":{"card-link":"Walking Atlas"}},{"insert":" in combination with cards that untap our permanents. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Putting many land cards in the graveyard and returning them with second chance effect such as "},{"insert":{"card-link":"Gerrard's Hourglass Pendant"}},{"insert":" and "},{"insert":{"card-link":"Planar Birth"}},{"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe first two ways are achieved by our commander, who ensures we have less cards on the field than our opponents while ensuring we have enough land cards in hand as well. The third approach is there to work around Tameshi's main weaknesses, being that they require a lot of mana, while putting you behind on land drops. Thus, in order to ramp we use as many lands that provide more than one mana, and make them enter untapped with "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" or untap them with cards like "},{"insert":{"card-link":"Vizier of Tumbling Sands"}},{"insert":" . \n\nConsidering our table is relatively low power, I tried to avoid making infinite loops the focus, though there may still be some left in. The deck is quite slow, but can consistently get a big attack off on turn 9, even while facing some drawbacks. By no means am I a good deckbuilder, so I'm sure there's many ways to improve the deck (which I'd love to hear), but I really enjoy this deck and especially the way it wins making some small creatures enormous for a single turn.\n\n\n"}]}
0
{"ops":[{"insert":"Maralen of the Mornsong. - Gives everyone a tutor every turn. (oof) but then you control it and they die rapidly (yay) https://www.archidekt.com/decks/10735229/meme_build\n\nin a worst case scenario (getting no ramp and no tutors in the starting hand) it should play something like this:\n- fair magic at the start playing a swamp for the 1st 2 turns\n-commander comes in on 3\n-grab the dark ritual on 4 and play opposition agent and dark deal if you can\n-if not dark deal on 5\n-play ob nixilus and every turn thereafter your opponents are taking 13 damage while you make them find a fetchland and then 10 more if they use it.\n"}]}
Edited 1/4/2025, 7:35:53 PM
0
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/10720055"},"insert":"Cumulative fun"},{"insert":"\n\nMy commander is Morinfen, which has the alleged downside of cumulative upkeep pay 1 life.\n\nMy goal in this deck is to get value of off my life total and lower it significantly so i can switch it with someone else then swing in with my commander and kill them. To switch life totals I use cards like Magus of the Mirror and Soul Conduit. To reduce my life total quickly there are cards like Necropotence, K'rrik, Son of Yawgmoth, and Toxic Deluge. To keep myself from dying I play cards like Platinum Angel, Eternity Vessel and Lich. Lich also has the added bonus of drawing me lots of cards when I switch life totals because that's gaining life. There are a few fun board wipes that result in lots of life loss as well as targeted removal like Vendetta.\n\nIf you decide to play test this deck it will feel lacking in a board state but loosing life is part of the strategy.\n"}]}
0
{"ops":[{"attributes":{"link":"https://www.archidekt.com/decks/10656829/discard_yaself"},"insert":"Discard yaself, Greel Mind Raker âą (Commander / EDH deck) âą Archidekt"},{"insert":" \nSelf-discard and opponent discard, everyone's mind is raked by the end. This was my first submission ever hopefully it nailed the theme of this contest.\n"}]}
0
{"ops":[{"insert":"Can't Geth Enough of This: https://archidekt.com/decks/10731677\n\nI'll be honest, I can't take full credit for the inspiration of this deck. I introduced my girlfriend to Magic during All Will Be One Jumpstart and after opening a mono black pack with Geth at the helm, her first words were \"Who the heck would ever want this?!?!?!\" So, I suppose this is my answer to that question!\n\nThe goal of this deck is to take advantage of the -1/-1 Anti-Lord effect to immediately kill off your cannon fodder creatures like Nine-Lives Familiar and Wriggling Grub for value. A healthy splash of aristocrat staples such as Syr Konrad, Bastion of Remembrance, and Dreadhound will ensure opponent life totals keep moving, while fun token makers in Thopter Assembly and Endrek Sahr, Master Breeder will keep the bodies coming. More fuel for the fire!\n\nFinally ensure card advantage, I gave us a decent mill package which will allow us to take advantage of Geth's secondary text. By filling our graveyard with effects like Crow of Dark Tidings, Stitcher's Supplier, and Golgari Thug, we always have the late game option of a MASSIVE Living Death win.\n"}]}
Edited 1/4/2025, 2:33:53 AM
0
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/10731014/lord_of_tresserhorn_is_really_funny"},"insert":"https://archidekt.com/decks/10731014/lord_of_tresserhorn_is_really_funny"},{"insert":"\n\nLord of Tresserhorn is such a unique commander, and I wanted to build around his massive power while turning his âdrawbacksâ into strengths. Sacrificing two creatures is no issue with cards like "},{"attributes":{"bold":true},"insert":"Reassembling Skeleton"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Ophiomancer"},{"insert":", while "},{"attributes":{"bold":true},"insert":"Grave Pact"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Dictate of Erebos"},{"insert":" punish my opponents whenever I sacrifice something.\n\nThe life loss is offset by cards like "},{"attributes":{"bold":true},"insert":"Sheoldred, the Apocalypse"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Gray Merchant of Asphodel"},{"insert":", which keep me healthy and hurt my opponents. And while letting an opponent draw two cards might seem bad, cards like "},{"attributes":{"bold":true},"insert":"Underworld Dreams"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Notion Thief"},{"insert":" turn that into a liability for them.\n\nFlicker effects like "},{"attributes":{"bold":true},"insert":"Essence Flux"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Thassa, Deep-Dwelling"},{"insert":" let me reuse Lord of Tresserhornâs ability without having to recast him, keeping the value flowing. At the same time, I use ramp and tutors to stay ahead, ensuring I can drop my commander early and consistently.\n\nThe deck wins in multiple ways: flickering "},{"attributes":{"bold":true},"insert":"Gray Merchant of Asphodel"},{"insert":" for massive life drain, controlling the board with sacrifice effects, or just smashing in with Lord of Tresserhornâs 10 power. Itâs all about embracing his unique design and making every âdownsideâ work for me.\n\n"}]}
Edited 1/4/2025, 1:24:12 AM
0