
{"ops":[{"insert":"Voting has concluded!\n\n🥇 Loserboi\n🥈 Darkwolferum47\n🥉 Stavrogin\n\nEach winner will be contacted via the email associated with their Archidekt account within the next 48 hours. \n\nCongratulations, and thank you to all who participated!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nHello brewers,\n\nHappy New Year! Before we get to the first deckbuilding contest prompt of 2025, a brief introduction. My name is Ben, and I'll be helping Jeremy run the competition this year. I've been writing articles for "},{"attributes":{"link":"https://edhrec.com/articles/author/ben-doolittle"},"insert":"EDHREC"},{"insert":" and "},{"attributes":{"link":"https://commandersherald.com/author/ben-doolittle/"},"insert":"Commander's Herald"},{"insert":" since 2019, with a focus on legendary creatures that come with a drawback. So it seems only fitting that this month's prompt should also highlight these tricky commanders. With great restriction (sometimes) comes great power. Details below.\n\nWhat’s the contest all about?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Working within the parameters of the prompt provided below, construct a decklist with your own creative spin. Three chosen finalists will be awarded store credit to cardsphere.com. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"For January's deckbuilding contest, brew a Commander-legal list helmed by a commander with a drawback that turns that drawback into a strength. The goal is not to mitigate your commander's drawback, but to work with it as much as possible. Lists will be evaluated on how effectively they turn the commander's drawback into an advantage. "},{"insert":"\n\nKeep in mind that this prompt isn't limited to \"bad\" commanders. In fact, it's much easier to build an interesting deck when the commander has a powerful effect, but requires you to work a little to achieve it. For example, what would a deck need to do to win the game with Inferno of Star Mounts' activated ability? Or could you build Lord of Tresserhorn like a Nekusar deck? Your chosen commander should have a powerful payoff with your deck's strategy.\n\nThis is also the perfect opportunity to combine themes and bend the color pie in unique ways. Can mono-white draw enough cards to make Kiyomaro, First to Stand a real threat? Or can you combine spell slinging with aristocrats in Dralnu, Lich Lord? What is a downside in one color can sometimes be an advantage in another, and with 30 years of cards to choose from chances are there's some way to take advantage of any effect.  \n\nFinally, be sure your commander doesn't impose a restriction and then immediately solve it. Taigam, Sidisi's Hand may skip your draw step, but also draws a card and fills your graveyard in your upkeep. Compare that to Asmodeus the Archfiend, who stops you from drawing cards at all until you pay the price. The same applies to Companions most of the time. They're so powerful, and easy enough to build around, that they end up being all upside for little to no cost. If you include a companion in your submission, think carefully about how impactful it's restriction actually is for your deck.\n\nHere’s how to participate:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Brew an EDH/Commander legal deck on Archidekt that satisfies the prompt.\n\nAny unreleased cards spoiled during the contest’s duration are allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Silver-bordered and acorn cards, while cool, are not allowed. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Digital-only cards (such as those designed for the Alchemy format on Arena) are not allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strictly one deck submitted per user."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nReply to this newspost, or the Discord submission post with a link to your deck before "},{"attributes":{"bold":true},"insert":"9:00 pm EST"},{"insert":" (UTC -5, currently) on "},{"attributes":{"bold":true},"insert":"Wednesday, January 8, 2025"},{"insert":" (do not submit the same deck in multiple places). Only one submission per user! \n\nFrom the eligible submissions, we'll select three finalists with lists that we believe best embody the spirit of the prompt. Deck descriptions are not required but certainly may provide valuable context!\n\nOn "},{"attributes":{"bold":true},"insert":"Wednesday, January 15, 2025"},{"insert":", we’ll announce three finalists via Discord and a brief article on EDHREC highlighting each deck. Each finalist will be awarded credit on cardsphere.com. The value of the credit is in US dollars and depends on the finalist's placement in deck upvotes at the end of the week-long polling period:\n\n1st Place Prize - $250"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2nd Place Prize - $150"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3rd Place Prize - $100"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinalists will be contacted via email or Discord (depending on where they submitted) regarding their winnings within roughly 24 hours following the conclusion of voting on "},{"attributes":{"bold":true},"insert":"Wednesday, January 22, 2025"},{"insert":". Please note, you must have a Cardsphere account in order to receive your winnings. It's quick and free-- "},{"attributes":{"link":"https://www.cardsphere.com/"},"insert":"register here"},{"insert":" if you don't have an account already!\n\n"},{"attributes":{"link":"https://archidekt.com/contestRules"},"insert":"Official contest rules"},{"insert":".\n\nThank you!\n\nIf you have any questions, feel free to ask here, or join our "},{"attributes":{"link":"https://discord.gg/sctEc9Ru36"},"insert":"public Discord server"},{"insert":". We look forward to seeing what you all come up with! \n\nThe Archidekt Team\n"}]}
Edited 1/23/2025, 2:57:22 PM
44
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/10734780/yukora_the_prisoner"},"insert":"https://archidekt.com/decks/10734780/yukora_the_prisoner"},{"insert":"\n\nYukora, the Prisoner is a nuke in this. Try to build an army with Death triggers, then kill them all. Mono black Drain and Reanimate, with card draw removal. It's Overall strategy is to build up an army with etbs and deathtriggers, kill your own commander, forcing you to sacrifice all non Ogre creatures, and bringing them back to do it again. Essentially boardwipe yourself to deal damage to opponents from multiple sources. \nTo specify, the drawback here is having to sacrifice all non Ogre creatures you control when then commander dies, but the goal of this deck is to lose your creatures \n"}]}
Edited 1/6/2025, 2:11:05 AM
0
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/10759595/phage_but_it_works"},"insert":"https://archidekt.com/decks/10759595/phage_but_it_works"},{"insert":"\n\nIdk, Phage is a commander i've always wanted to do smth with so this is the perfect opportunity!\n"}]}
Edited 1/5/2025, 11:46:46 PM
0
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/10758460/listen_to_the_daisys_bloom?sort=price&stack=multiple"},"insert":"Listen to the Daisies Bloom"},{"insert":" | https://archidekt.com/decks/10758460/listen_to_the_daisys_bloom\n\n"},{"insert":{"card-link":"Haakon, Stromgald Scourge"}},{"insert":" is the inspiration of this deck, and the name too. Hark, to listen, and those who die are pushing up daisies :P\n\nAnywho, depsite being a cool guy, Haakon doesn't want to leave the Command Zone. We force this behaviour with "},{"insert":{"card-link":"Command Beacon"}},{"insert":", "},{"insert":{"card-link":"Campfire"}},{"insert":", and "},{"insert":{"card-link":"Netherborn Altar"}},{"insert":". There are a bunch of ways to get these, such as the many tutors in black, "},{"insert":{"card-link":"Urza's Cave"}},{"insert":", and "},{"insert":{"card-link":"Urza's Saga"}},{"insert":". Once Haakon is in hand, we chuck him in the bin, only to get him back out for shenanigans. There is some follow through on either "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" or "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" with many creatures eligible for each of these as infinite sac/cast triggers, with options such as "},{"insert":{"card-link":"Blood Artist"}},{"insert":", "},{"insert":{"card-link":"Bastion of Remembrance"}},{"insert":", and "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" as methods to kill everyone.\n\nWorst case scenario, you can't get Haakon, then we beat down with a bunch of guys, especially "},{"insert":{"card-link":"Bloodline Pretender"}},{"insert":" and "},{"insert":{"card-link":"Diamond Knight"}},{"insert":", or we go for life directly with some graveyard recursion, and "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":", and "},{"insert":{"card-link":"Shard of the Nightbringer"}},{"insert":". This... doesn't necessarily work well as I wanted to be restricted to the commander's ability. Jump through hoops for purpose and all that.\n"}]}
0
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/10742121"},"insert":"https://archidekt.com/decks/10742121"},{"insert":"\n\nMassacre Girl's ETB/rest of turn effect is arguably more of an upside than a downside in most situations (especially in 4-player formats), but this deck is designed specifically to make use of it killing my own creatures, and doesn't really care that much about what it hits on the opponents' side of the board. \n\nTo that end, I have a bunch of small creatures that die either to the ETB or the repeat effect, most of which have some kind of death trigger, sac spells to trigger MG and my card draw engines like Dark Prophecy and Harvester of Souls. Umbilicus, Blood Clock, Skull Collector, and Erratic Portal are all used to bounce MG into my hand so I can reuse her ability without saccing her and paying commander tax (although this deck can probably make enough mana to pay the tax, thanks to Coffers, Stronghold, Phyrexian Tower, and Crypt Ghast). \n"}]}
Edited 1/5/2025, 10:38:54 PM
0
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Willingly Giving Karona (get it?): "},{"attributes":{"link":"https://archidekt.com/decks/10755106/karona_forced_combat "},"insert":"https://archidekt.com/decks/10755106/karona_forced_combat "},{"insert":"\n\n"},{"insert":{"card-link":"Karona, False God"}},{"insert":" is simply here to smack face and betray me more than "},{"insert":{"card-link":"Khârn the Betrayer"}},{"insert":". The commander's downside? It has to be given to other players constantly and they don't even need to attack with it at first. But what happens when Karona because constantly angry at everyone at the table except me? The deck's cards are contained in 3 main categories: \n\nGoad effects that make sure that not only it is attacking every turn but it has to hit anyone other than myself ("},{"insert":{"card-link":"Assault Suit"}},{"insert":", "},{"insert":{"card-link":"Bloodthirsty Blade"}},{"insert":", "},{"insert":{"card-link":"Shiny Impetus"}},{"insert":", etc.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pieces that protect my commander from someone trying to stop it from constantly swinging ("},{"insert":{"card-link":"Sword of Wealth and Power"}},{"insert":", "},{"insert":{"card-link":"Robe of Stars"}},{"insert":", "},{"insert":{"card-link":"Canopy Cover"}},{"insert":", etc.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tools to help me find the perfect card by tutoring for it or delaying the game long enough for me to find it the hard way ("},{"insert":{"card-link":"Zur the Enchanter"}},{"insert":", "},{"insert":{"card-link":"Propaganda"}},{"insert":", "},{"insert":{"card-link":"Take the Bait"}},{"insert":", etc.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThere are a few win conditions to keep in mind when playing against the deck. The obvious one is to deal commander damage, but others include "},{"insert":{"card-link":"Eriette of the Charmed Apple"}},{"insert":" to constantly drain my opponents as long as I have auras, overloaded "},{"insert":{"card-link":"Spectacular Showdown"}},{"insert":" to make someone else kill my opponents for me, or failing to deal with the other 2 attacking threats in the deck "},{"insert":{"card-link":"Alexios, Deimos of Kosmos"}},{"insert":" and "},{"insert":{"card-link":"Slicer, Hired Muscle // Slicer, High-Speed Antagonist"}},{"insert":". There are some cards in the maybeboard that I either had in there at first and swap them out for better cards or ones that I just don't see how they would fit but still want to keep them in mind. \n\nBTW first contest I'm entering on here so good luck to me!\n"}]}
0
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/10628433/mathas_fiend_seeker_sinister_group_hug"},"insert":"Mathas, Fiend Seeker - Sinister Group Hug • (Commander / EDH deck) • Archidekt"},{"insert":"\n\nMathis, Fiend Seeker - the drawback of the commander is your opponents get a lot of free card draw. To mitigate that and lean into it, I added a ton of group hug and group slug elements to create a deck that rewards opponents earlier but punishes them later. It has a few cards that increase card draw for the table but cards like Sheoldred, Fate Unraveler and Spiteful Visions that form the source of the pings. It has all the bounty support, a few other ways to put counters on opposing creatures and then Kulrath Knight which prevents creatures with counters on them from attacking or blocking. The deck has a good protection package as well as goading elments and both Xantcha and Alexios for maximum chaos. \n\n\n"}]}
Edited 1/5/2025, 6:00:51 PM
0
{"ops":[{"insert":"The drawback of the commander AND other cards in this deck is that they give your opponents extra card draw. But that card draw can be weaponized into passive damage.\n\nhttps://www.archidekt.com/decks/10755252/windmill_afire\n"}]}
0
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/10710919/lord_of_tresserhorn"},"insert":"https://archidekt.com/decks/10710919/lord_of_tresserhorn"},{"insert":"\n\nAs soon as soon as I read the contest prompt I knew I wanted to build a Lord of tresserhorn deck. Since they are often been built as a zombie tribal deck or as an aristocrat strategy I decided to instead focus on a theft strategy, Stealing creatures temporarily with "},{"insert":{"card-link":"Threaten"}},{"insert":" effects only to sacrifice them to "},{"insert":{"card-link":"Lord of Tresserhorn"}},{"insert":"'s ETB drawback to avoid having to return them back to their owners at EOT.\n\nThe deck contains 14 theft effects including 5 that do not cost any mana on the turn they are activated helping accommodate the 4 mana necessary to cast the commander afterwards.\n\nThe deck also includes other ways to sacrifice the stolen creatures for value like "},{"insert":{"card-link":"Geralf, Visionary Stitcher"}},{"insert":" or "},{"insert":{"card-link":"Kethek, Crucible Goliath"}},{"insert":" in case the commander is already in play or cannot be casted.\n\nTo go with along with the strategy of stealing and then sacrificing creatures, I included "},{"insert":{"card-link":"Kinzu of the Bleak Coven"}},{"insert":", "},{"insert":{"card-link":"Nightmare Shepherd"}},{"insert":" and "},{"insert":{"card-link":"Marchesa, the Black Rose"}},{"insert":" who allow us to milk even more value out of that play pattern while keeping the creatures out of our opponents' graveyards.\n\nThe deck contains a lot of payoffs for sacrificing creatures but I deliberately strayed away from grave pact effects because of the unfun play patterns they\n generate. That being said, I allowed myself to add "},{"insert":{"card-link":"Ruthless Deathfang"}},{"insert":" because it doesn't hit every player and it is much easier to interact with.\n\nI finally found a good home for "},{"insert":{"card-link":"Dead Man's Chest"}},{"insert":" because it is very easy to steal the enchanted creature, sacrifice it and then dive into the gold coins like Scrooge Mcduck.\n\nTo top it all off, since the challenge was to utilise the drawbacks to our advantage, I decided to dedicate a few slots to cards that interact positively with the other two parts of our commander's ETB effect, "},{"insert":{"card-link":"Psychic Possession"}},{"insert":", "},{"insert":{"card-link":"Faerie Mastermind"}},{"insert":" allow us to generate card advantage from the force draw while "},{"insert":{"card-link":"Orcish Bowmasters"}},{"insert":" generates extremely useful sac fodder and targeted removal. "},{"insert":{"card-link":"Greven, Predator Captain"}},{"insert":" and "},{"insert":{"card-link":"Mortarion, Daemon Primarch"}},{"insert":" both take advantage of the life loss from Lord of tresserhorn while also contributing to the overall game plan.\n \n"}]}
0
{"ops":[{"attributes":{"link":"https://www.archidekt.com/decks/10567828/landfalling_to_the_top"},"insert":"Landfalling to the Top"},{"insert":"\n\n"},{"insert":{"card-link":"Altanak, the Thrice-Called"}},{"insert":" sucks as a commander. Yeah he's a 9/9 with trample but 7 mana is a lot for a commander that doesn't provide constant value. He needs his opponents to target him to use his card draw ability and his discard ability is useless from the command zone or the battlefield (the places our commanders usually are 95% of the time). So we ignore those first 2 abilities, we don't care about them for now. That last discard ability is what we want. We mulligan or tutor for "},{"insert":{"card-link":"Command Beacon"}},{"insert":" and "},{"insert":{"card-link":"Stone-Seeder Hierophant"}},{"insert":" , but ramp a little first. Then: play beacon>sac beacon>discard Altanak>bring command beacon back>return Altanak to the command zone>untap beacon with "},{"insert":{"card-link":"Stone-Seeder Hierophant"}},{"insert":" > repeat for landfall triggers. "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" on a "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" needs only 2 copies to be mana positive and allow infinite drops, or just use "},{"insert":{"card-link":"Devoted Druid"}},{"insert":" with "},{"insert":{"card-link":"Luxior, Giada's Gift"}},{"insert":" for the mana. We juice "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" or "},{"insert":{"card-link":"Scute Swarm"}},{"insert":" for hundreds of funny little bugs, or "},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":" . "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" or a similar variant if you can't go infinite but can still beacon drop a few times a turn.\n\nI also didn't make this deck for this challenge. I made it last month and thought it fit. I'm going to actually build it and play it at some point because I like playing funny stuff."},{"insert":{"card-link":"Altanak, the Thrice-Called"}},{"insert":" \n"}]}
0
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/10752022/were_burnin_tonight_boys"},"insert":"We're burnin' tonight, boys! • (Commander / EDH deck) • Archidekt"},{"insert":"\n\nIt's Gruul grillin' time! Come on down to the biggest barbeque in the planes where the cook master is just as likely to set himself ablaze as the patrons are! An let me tell you, them fires be hot, hot, hot! Just as hot tempered as the axe wielding chef is!\n\nThe primary idea being that you are as likely to have a whoppin' 6 damage axe slap you in a one shot kill by "},{"insert":{"card-link":"Ruric Thar, the Unbowed"}},{"insert":" as likely as your opponents have, with "},{"insert":{"card-link":"Dictate of the Twin Gods"}},{"insert":", "},{"insert":{"card-link":"Gratuitous Violence"}},{"insert":", "},{"insert":{"card-link":"City on Fire"}},{"insert":", and "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":" all jacking the damage that is dealt to "},{"attributes":{"bold":true},"insert":"everyone"},{"insert":". And with other burners like "},{"insert":{"card-link":"Sunspine Lynx"}},{"insert":", "},{"insert":{"card-link":"Heart of Bogardan"}},{"insert":", "},{"insert":{"card-link":"Manabarbs"}},{"insert":", "},{"insert":{"card-link":"Pyrohemia"}},{"insert":", and "},{"insert":{"card-link":"Descent into Avernus"}},{"insert":" as a ticking time bomb, no one is safe. No one. Not even myself.\n"}]}
Edited 1/6/2025, 12:08:20 AM
0
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/10735413/board_go_brrrrr"},"insert":"https://archidekt.com/decks/10735413/board_go_brrrrr"},{"insert":"\n\nBoard Go Brrrrr! utilizes the major drawbacks of "},{"insert":{"card-link":"Lord of Tresserhorn"}},{"insert":" . Whenever he ETBs, you lose life and creatures, and your opponent draws. However, I combined him with infinite creature token combos and blink combos. This will allow him to ETB as often as needed without sending himself to the graveyard. I also included several cards that ping opponents and/or give me a card advantage when they draw. This, alongside the enchantment tutors, helps me get the cards I need to combo. This deck has some fun interactions, including infinites that can fit within other infinites, such as how "},{"insert":{"card-link":"Anger"}},{"insert":" /"},{"insert":{"card-link":"Feldon of the Third Path"}},{"insert":" /"},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" /"},{"insert":{"card-link":"Worldgorger Dragon"}},{"insert":" blinks my entire board. Lord of Tresserhorn's ETB can then sac (thus killing) "},{"insert":{"card-link":"Wurmcoil Engine"}},{"insert":" and one other creature. Assuming I have 2 mana at the time, I can create infinite colorless mana and infinite death, etb, ltb, and sacrifice triggers within the infinite blink combo with Wurmcoil Engine/"},{"insert":{"card-link":"Nim Deathmantle"}},{"insert":" /"},{"insert":{"card-link":"Krark-Clan Ironworks"}},{"insert":". \n\nRolling Infinites within Infinites does take a lot to pull off, but with multiple combos for both blink and tokens, I have a high chance of doing something that will drive my opponents crazy every time.\n\nWincon is to infinite blink, Lord of Tresserhorn, until I die with the timing that I make the other players die earlier in the loop than I do.\n\nWhile I doubt it will have a high win-rate, this deck will certainly give my opponents, and perhaps myself, massive psychic damage.\n"}]}
Edited 1/5/2025, 7:15:13 AM
0
{"ops":[{"attributes":{"link":"https://www.archidekt.com/decks/10540114/chaotic_storm"},"insert":"https://www.archidekt.com/decks/10540114/chaotic_storm"},{"insert":"\n\nNeera, Wild Mage introduces an exciting yet risky element to gameplay with her ability to cast a random permanent card. While the randomness of her effect can offer potential advantages, such as drawing a card that fits a player’s immediate needs in sticky situations, it also introduces significant drawbacks. The luck factor becomes a double-edged sword; the card drawn could either be exactly what’s needed or an utterly irrelevant or harmful card. This unpredictability not only creates tension for the player using Neera but also causes chaos for the other players. Because the result of Neera’s ability is random, opponents are often forced to adapt to unexpected shifts in board state, leading to confusion and altered strategies. In multiplayer games, the ripple effect of this randomness can lead to complex and chaotic turns, making Neera a wild card that can disrupt the flow of the game in unforeseen ways.\n"}]}
0
{"ops":[{"insert":"https://archidekt.com/decks/10748047/mono_white_card_draw_lifegain\nHi Ben, \n\nFirst time participating in the deckbuilding contest and hope to not disappoint with this entry. \n\nAfter having a good read of the guidelines and inspired by one of the commander's you mentioned in "},{"insert":{"card-link":"Kiyomaro, First to Stand"}},{"insert":".\n\nI decided to add a spin and use "},{"insert":{"card-link":"Gerrard Capashen"}},{"insert":" as the commander for this deck as rather than me drawing all the cards. I feel my opponents should be drawing all the cards while Gerrard gives me the benefit of gaining life. \n\nSo this deck is a combination of the one thing mono white is known to be lacking in card draw. But rewards you committing to card draw with one of the things mono white does do really well; Lifegain. \nHope you enjoy\n"}]}
0
{"ops":[{"insert":"https://www.archidekt.com/decks/10741492/cheerful_torment\n\nFor clarification, I've never played Magic the Gathering before. I started making decks on this site a few weeks ago, but I haven't taken the step into actually buying a deck for commander. I made this deck just over $250 on the off-chance that I somehow win and get to buy my first deck.\n\nThis is a Lynde, Cheerful Tormentor deck that focuses on playing Curses, and making them stick. One issue with Lynde is her ability to return dead curses back to the field attached to you. So this deck was made with a bunch of "},{"attributes":{"bold":true},"insert":"Constellation "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Eerie "},{"insert":"cards that don't care which target a curse is on. \n\nIf anything, I think having more sac outlets in the deck would help, but I don't really know what I'd take out or add. If anyone has any ideas, I'd love to hear them.\n\nThanks!\n"}]}
0
{"ops":[{"insert":"Annoyed that you got 2 down votes, presumably just because you admitted you are new to the game and want to win the contest, lol. \n\nThis is a legit really cool clever idea, and is a lot more unique than a lot of these submissions (half of them are chisei or taniwha). It might be a bit too clever though, as in tricky to make function properly for an inexperienced player. \n\nThe execution leaves a lot to be desired but don't be discouraged by that. Biggest flaw is that you are missing a lot of your \"vegetables\" the essential cards that make your deck function. Ramp, card draw and removal.\n\nAlso, yes, if you wanna commit harder to the constellation theme more sac outlets could be good, but like I said this concept is tricky. I am experienced and I struggled to make a grixis enchantress deck work myself because there just aren't that many eerie/constellation effects in grixis worth playing. But if you like the concept go for it. That is the joy of magic for a lot of people (myself included), trying hard to make crazy stuff that shouldn't work actually work.\n\nI would not worry too much about budget unless you are actually buying the deck yourself. Especially not for this contest. Just build the best deck you can with whatever cards you can find on scryfall so you can practice your deckbuilding.\n\nKeep deckbuilding, and keep submitting here even. Good luck!\n"}]}
3
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/10745024/shock_and_awe"},"insert":"https://archidekt.com/decks/10745024/shock_and_awe"},{"insert":"\n\nNaturally, giving your opponents cards is bad, but what if they draw so fast that they deck out? Sergeant John Benton is a cute \"group hug\" commander that works wonderfully as a mill style commander, burning through your opponent's decks until they lose! It also runs some cheeky methods of adding to the pain, from Crawlers and Mindcrank to the rarely seen Crumbling Sanctuary, which does still allow combat damage triggers since it replaces damage, not prevents it. To also help keep everyone's growing hands in check, we run a ton of \"one card per turn\" stax effects to keep the table at our speed.\n"}]}
Edited 1/4/2025, 11:54:51 PM
0