
{"ops":[{"insert":"Voting has concluded!\n\n🥇 Loserboi\n🥈 Darkwolferum47\n🥉 Stavrogin\n\nEach winner will be contacted via the email associated with their Archidekt account within the next 48 hours. \n\nCongratulations, and thank you to all who participated!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nHello brewers,\n\nHappy New Year! Before we get to the first deckbuilding contest prompt of 2025, a brief introduction. My name is Ben, and I'll be helping Jeremy run the competition this year. I've been writing articles for "},{"attributes":{"link":"https://edhrec.com/articles/author/ben-doolittle"},"insert":"EDHREC"},{"insert":" and "},{"attributes":{"link":"https://commandersherald.com/author/ben-doolittle/"},"insert":"Commander's Herald"},{"insert":" since 2019, with a focus on legendary creatures that come with a drawback. So it seems only fitting that this month's prompt should also highlight these tricky commanders. With great restriction (sometimes) comes great power. Details below.\n\nWhat’s the contest all about?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Working within the parameters of the prompt provided below, construct a decklist with your own creative spin. Three chosen finalists will be awarded store credit to cardsphere.com. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"For January's deckbuilding contest, brew a Commander-legal list helmed by a commander with a drawback that turns that drawback into a strength. The goal is not to mitigate your commander's drawback, but to work with it as much as possible. Lists will be evaluated on how effectively they turn the commander's drawback into an advantage. "},{"insert":"\n\nKeep in mind that this prompt isn't limited to \"bad\" commanders. In fact, it's much easier to build an interesting deck when the commander has a powerful effect, but requires you to work a little to achieve it. For example, what would a deck need to do to win the game with Inferno of Star Mounts' activated ability? Or could you build Lord of Tresserhorn like a Nekusar deck? Your chosen commander should have a powerful payoff with your deck's strategy.\n\nThis is also the perfect opportunity to combine themes and bend the color pie in unique ways. Can mono-white draw enough cards to make Kiyomaro, First to Stand a real threat? Or can you combine spell slinging with aristocrats in Dralnu, Lich Lord? What is a downside in one color can sometimes be an advantage in another, and with 30 years of cards to choose from chances are there's some way to take advantage of any effect.  \n\nFinally, be sure your commander doesn't impose a restriction and then immediately solve it. Taigam, Sidisi's Hand may skip your draw step, but also draws a card and fills your graveyard in your upkeep. Compare that to Asmodeus the Archfiend, who stops you from drawing cards at all until you pay the price. The same applies to Companions most of the time. They're so powerful, and easy enough to build around, that they end up being all upside for little to no cost. If you include a companion in your submission, think carefully about how impactful it's restriction actually is for your deck.\n\nHere’s how to participate:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Brew an EDH/Commander legal deck on Archidekt that satisfies the prompt.\n\nAny unreleased cards spoiled during the contest’s duration are allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Silver-bordered and acorn cards, while cool, are not allowed. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Digital-only cards (such as those designed for the Alchemy format on Arena) are not allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strictly one deck submitted per user."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nReply to this newspost, or the Discord submission post with a link to your deck before "},{"attributes":{"bold":true},"insert":"9:00 pm EST"},{"insert":" (UTC -5, currently) on "},{"attributes":{"bold":true},"insert":"Wednesday, January 8, 2025"},{"insert":" (do not submit the same deck in multiple places). Only one submission per user! \n\nFrom the eligible submissions, we'll select three finalists with lists that we believe best embody the spirit of the prompt. Deck descriptions are not required but certainly may provide valuable context!\n\nOn "},{"attributes":{"bold":true},"insert":"Wednesday, January 15, 2025"},{"insert":", we’ll announce three finalists via Discord and a brief article on EDHREC highlighting each deck. Each finalist will be awarded credit on cardsphere.com. The value of the credit is in US dollars and depends on the finalist's placement in deck upvotes at the end of the week-long polling period:\n\n1st Place Prize - $250"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2nd Place Prize - $150"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3rd Place Prize - $100"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinalists will be contacted via email or Discord (depending on where they submitted) regarding their winnings within roughly 24 hours following the conclusion of voting on "},{"attributes":{"bold":true},"insert":"Wednesday, January 22, 2025"},{"insert":". Please note, you must have a Cardsphere account in order to receive your winnings. It's quick and free-- "},{"attributes":{"link":"https://www.cardsphere.com/"},"insert":"register here"},{"insert":" if you don't have an account already!\n\n"},{"attributes":{"link":"https://archidekt.com/contestRules"},"insert":"Official contest rules"},{"insert":".\n\nThank you!\n\nIf you have any questions, feel free to ask here, or join our "},{"attributes":{"link":"https://discord.gg/sctEc9Ru36"},"insert":"public Discord server"},{"insert":". We look forward to seeing what you all come up with! \n\nThe Archidekt Team\n"}]}
Edited 1/23/2025, 2:57:22 PM
44
{"ops":[{"attributes":{"bold":true},"insert":"Sarevok, Deathbringer "},{"insert":"with the background "},{"attributes":{"bold":true},"insert":"Cultist of the Absolute"},{"insert":"\n\n"},{"attributes":{"link":"https://www.archidekt.com/decks/10673010/sarevok_deathbringer"},"insert":"https://www.archidekt.com/decks/10673010/sarevok_deathbringer"},{"insert":"\n\nSarevok, Deathbringer's ability drains each player at the beginning of their end step if a permanent has not left the battlefield that turn. That includes me... This deck is built around dodging Sarevok's damage by sacrificing my creatures and permanents, and finding ways to increase Sarevok's power. The background Cultist of the Absolute helps me sacrifice creatures so I can avoid my commanders drawback, while everyone else struggles to survive with his power increased! The more his power is increased the more damage my opponents take. Cards like Criminal Past and Ghost Lantern could make his power so high, my opponents could be taking 10+ damage on their end step, while I am dodging his ability. If Sarevok continues to get removed, I have cards similar to him like Vrock and Titan Hunter that can deal huge damage. And if all else fails, I have Blood Artist and Zullaport Cutthroat abilities that will allow me to drain my opponents when I sacrifice my creatures for value.\n"}]}
Edited 1/6/2025, 2:54:57 PM
0
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/109134/allybomb"},"insert":"Ally-Bomb • (Commander / EDH deck) • Archidekt"},{"insert":"\n\nMany Child of Alara decks I've seen over the years do some variation of board wipe tribal, or just avatar goodness. I've taken a different approach here - Child is powerful, but hits your own stuff too, so it can be challenging to get wipe value while also protecting your own permanents. This deck loves it when the things I've committed to the board are destroyed: we abuse Ally ETB triggers via mass reanimation, and the triggers are value when you commit 2-4 of them to the board pre-bomb. It's even better when they die, because it sets you up for a big (and game ending) reanimation later on. \n\nThere's some great pieces that help advance this gameplan - Hatching Plans, Induced Amnesia, Altar of the Wretched, Flare of Duplication, and Pitiless Carnage all provide value when the wipe occurs, or help get additional value out of triggering the wipe. \n\nWhile everyone else is rebuilding, you can use cut your losses, traumatize, bring to light, and mirror mad phantasm to load up your yard. This sets us up for a past in flames/recoup/yawgmoth's will into patriarchs bidding, twilights call, or living death. Most games you don't need to play Child more than once, but if you end up doing so, it's nice that we're actively setting up for a win with it, rather than just stalling out a game. \n\nHope y'all like this unusual Ally Build! \n"}]}
Edited 1/6/2025, 2:42:06 PM
0
{"ops":[{"insert":{"card-link":"Yukora, the Prisoner"}},{"insert":" is a commander with less than 50 decks on EDHREC and it's not hard to see why.\n\nIt turns out that Yukora actually protects and helps facilitate an infinite combo. You can read all about it in the deck description below. There's some fun stack manipulation and a slightly confusing rules interaction.\n\n"},{"attributes":{"link":"https://archidekt.com/decks/10767445/yukoras_sacrifice_loops"},"insert":"https://archidekt.com/decks/10767445/yukoras_sacrifice_loops"},{"insert":"\n"}]}
0
{"ops":[{"insert":"https://www.archidekt.com/decks/10767455/chisei\n\nUsing the downside of "},{"insert":{"card-link":"Chisei, Heart of Oceans"}},{"insert":" to remove counters and proliferate to add allows the player to have complete control over their sagas, planeswalkers, and artifacts to dominate the game.\n\nYour opponents should also expect to see some cards show up earlier than usual. Chisei's upkeep helps you remove counters from cards like "},{"attributes":{"italic":true},"insert":{"card-link":"Thing in the Ice // Awoken Horror"}},{"insert":", "},{"insert":{"card-link":"Overlord of the Floodpits"}},{"insert":", and "},{"insert":{"card-link":"Dark Depths"}},{"insert":" .\n\nWin with cards such as "},{"insert":{"card-link":"The Millennium Calendar"}},{"insert":" and "},{"insert":{"card-link":"Darksteel Reactor"}},{"insert":", or whack your opponents in the head with Chisei equipped with "},{"insert":{"card-link":"Excalibur, Sword of Eden"}},{"insert":".\n"}]}
Edited 1/6/2025, 1:48:44 PM
0
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/10752264/iname_as_mulch"},"insert":"https://archidekt.com/decks/10752264/iname_as_mulch"},{"insert":"\n\nLet me present "},{"insert":{"card-link":"Iname as One"}},{"insert":" . A Commander so bad it's a waste of resources to cast it, especially as a mere 8/8 without evasion for whopping 12+ mana. Its cast trigger is nothing to talk about either - tutoring for a single creature with one specific type is not something worth 8BBGG paying for. It has highest mana value among multicolored Commanders in Magic history though and the deck takes advantage of that in several ways:\n\n"},{"attributes":{"bold":true},"insert":"1."},{"insert":" Transfer into creature stats - green is great in land search / return department so "},{"insert":{"card-link":"Cactus Preserve"}},{"insert":" can beat people with its spiked 12/12 body. There is also "},{"insert":{"card-link":"Tangleweave Armor"}},{"insert":" to turn other creatures into behemoths. Cards like "},{"insert":{"card-link":"Life's Legacy"}},{"insert":" or "},{"insert":{"card-link":"Season of Gathering"}},{"insert":" allow to turn that fat into a lot of cards if needed.\n\n"},{"attributes":{"bold":true},"insert":"2."},{"insert":" Make direct profit - draw 12 cards with "},{"insert":{"card-link":"Stinging Study"}},{"insert":" , make a huge board with "},{"insert":{"card-link":"Majestic Genesis"}},{"insert":" or kill everything with "},{"insert":{"card-link":"Cloudkill"}},{"insert":" .\n\n"},{"attributes":{"bold":true},"insert":"3."},{"insert":" Get into hand with "},{"insert":{"card-link":"Command Beacon"}},{"insert":" or "},{"insert":{"card-link":"Netherborn Altar"}},{"insert":" and ... \n"},{"attributes":{"bold":true},"insert":"3a"},{"insert":" ... exile it with Nourishing or "},{"insert":{"card-link":"Sickening Shoal"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":"3b"},{"insert":" ... discard it with "},{"insert":{"card-link":"Geier Reach Sanitarium"}},{"insert":" , "},{"insert":{"card-link":"Slumbering Tora"}},{"insert":" or Grieven. Once it's binned "},{"insert":{"card-link":"Urgent Necropsy"}},{"insert":" or "},{"insert":{"card-link":"The Aesir Escape Valhalla"}},{"insert":" can exile it for profit, even double one if "},{"insert":{"card-link":"Amzu, Swarm's Hunger"}},{"insert":" is around.\n"},{"attributes":{"bold":true},"insert":"3c"},{"insert":" ... cast it. Yes, it's possible and even plausible - a lot of land search and Coffers / "},{"insert":{"card-link":"Crypt Ghast"}},{"insert":" + Urborg can provide mana necessary for this effort. While "},{"insert":{"card-link":"Kuro, Pitlord"}},{"insert":" is probably the only Spirit worth finding Iname can be "},{"insert":{"card-link":"Sacrifice"}},{"insert":"d with "},{"insert":{"card-link":"Soldevi Adnate"}},{"insert":" or Szeras to cast something more relevant. There is also "},{"insert":{"card-link":"Geode Golem"}},{"insert":" to get it faster for that purpose.\n\nRest of the deck continues theme of turning big-mana dudes into mulch for profit. There is also some "},{"insert":{"card-link":"Reanimate"}},{"insert":" support for those willing to play the common way.\n"}]}
Edited 1/6/2025, 6:28:17 PM
0
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/10766549/varchild_voltrony_2025_deck_building_challenge"},"insert":"https://archidekt.com/decks/10766549/varchild_voltrony_2025_deck_building_challenge"},{"insert":"\n\nVarchild, Betrayer of Kjeldor!\n\nWe give our opponents creatures and resources. And we're limited to mono red.\n\nHowever we're getting to use some small aristocrat synergies in a Voltron strategy! And some niche use cards like \"Blades of Velis Vel\" to steal creatures if anyone tries to remove my commander, or if I do myself!\n"}]}
Edited 1/6/2025, 10:54:21 AM
0
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/10765916/rakdos_deckbuilding_contest"},"insert":"https://archidekt.com/decks/10765916/rakdos_deckbuilding_contest"},{"insert":"\n"}]}
Edited 1/6/2025, 9:35:57 AM
0
{"ops":[{"insert":"https://moxfield.com/decks/Hj7Nff_IQ0KJPC3q2ulsVw\n\nThis deck is built around that first ability, since giving your opponents a ton of cards is generally a bad thing, especially compared to a counter, even if it's among the best counters for your creatures. There's a ton of tutors to consistently get to the end point of the deck. \n\nThat end point is Ms. Bumbleflower on the battlefield with Emry, any ability that allows for Emry to untap (generally I prefer one of the two creature options), and Lotus Petal. From there, it's cast Lotus Petal from the graveyard while growing your team to help against things like Solitude and Swords to Plowshares. \n"}]}
0
{"ops":[{"attributes":{"bold":true,"link":"https://archidekt.com/decks/10712688/january_deckbuilding_contest"},"insert":"Banger at the Temple of the False God"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nIt was the summer of 2003. I was a teenager working a job at a summer camp, and my buddies and I played really bad Magic after work most days. We made something like $25 a week (ended up being really illegal and getting the camp shut down!), and most of that went into available boosters. Enter the day wherein I spent roughly 20% of my week's earnings on a pack of Scourge at a 7-11 and got "},{"insert":{"card-link":"Karona, False God"}},{"insert":" as my rare. \n\nA 5-color legend! A card with (for the time) good stats! I wanted to build something with her so bad, and she just routinely backfired on me in my 60-card, 1-v-1 games. I put her in a box that Fall, and promptly forgot about her.\n\nLet's do something with her now!\n\n--------\n\n"},{"attributes":{"bold":true},"insert":"Karona's"},{"insert":" drawback is that all of your opponents get to use her against you and potentially overpower you with their tuned typal decks. In my Commander experiences with her, you use her only as part of a combat-focused winning turn, so that your opponents don't get the chance. But here, instead of using her as an enabler within a typal deck, we're going to put the spotlight on "},{"attributes":{"bold":true},"insert":"Karona"},{"insert":" and run a "},{"attributes":{"bold":true},"insert":"GOAD PARTY"},{"insert":"!\n\nThe primary goal of the cards in this deck is to goad as much of the board as possible (absolutely including "},{"attributes":{"bold":true},"insert":"Karona"},{"insert":"!) to ensure that "},{"attributes":{"color":"#006100","bold":true},"insert":"A.)"},{"insert":" you minimize the number of buffed creatures attacking you each cycle and "},{"attributes":{"color":"#006100","bold":true},"insert":"B.)"},{"insert":" you minimize the chances that you die to Commander Damage from your own Commander. Show this to Ben Brode; make him squirm.\n\n1.) Cards like "},{"insert":{"card-link":"Disrupt Decorum"}},{"insert":" and "},{"insert":{"card-link":"Grenzo, Havoc Raiser"}},{"insert":" can goad your opponents' creatures on a per-turn basis, and others like "},{"insert":{"card-link":"Red Death, Shipwrecker"}},{"insert":" (my hands-down favorite card of 2024) can do so while even helping to ramp through this ridiculous assortment of WUBRG spells. Better still, "},{"attributes":{"bold":true},"insert":"Karona"},{"insert":" gives purpose to the Impetus cycle of goad auras, as you had better put "},{"attributes":{"italic":true},"insert":"at least"},{"insert":" one of them on her before you give her away to an opponent who is thirsty for your blood. I think my favorite here is "},{"insert":{"card-link":"Shiny Impetus"}},{"insert":", simply because you'll need all the mana-fixing in this deck.\n\n2.) Speaking of mana-fixing, boy oh boy is that an expensive 38 lands! Realistically, you would have to price down the land base here, and that's where the necessity of cards like "},{"insert":{"card-link":"Chromatic Lantern"}},{"insert":", "},{"insert":{"card-link":"Leyline of the Guildpact"}},{"insert":", and "},{"insert":{"card-link":"Enduring Vitality"}},{"insert":" comes in. This is a 5-color Commander, and we're using a lot of the pie in this deck. Gruul seems to be the real heart of the mana cost, so something like "},{"insert":{"card-link":"Braid of Fire"}},{"insert":" could float you through most games, but I think even more thought about mana-fixing is necessary for this to work.\n\n3.)"},{"attributes":{"bold":true},"insert":" Karona"},{"insert":" is ideally a typal Commander. There are creatures in this deck with specific types, and I tried to include a smattering of Changeling creatures to really maximize "},{"attributes":{"bold":true},"insert":"Karona's"},{"insert":" boost (for the 25% of the game that you'll have access to it). "},{"insert":{"card-link":"Taurean Mauler"}},{"insert":" is especially nice in this deck, but roleplayers like "},{"insert":{"card-link":"Mocking Doppelganger"}},{"insert":" can really get you the most out of "},{"attributes":{"bold":true},"insert":"Karona's"},{"insert":" buff while providing flexibility.\n\nNow, with only 24 creatures in this deck, we're basically forcing ourselves to live and die by goad and let our opponents take each other out, leading to...\n\n4.) ... our win con. This is a combat deck. We want to build big creatures, and we want to use our Commander to make them bigger, preferably after two opponents have Kindly removed themselves from the proceedings. "},{"attributes":{"bold":true},"insert":"Karona"},{"insert":" will give us a modest boost, but we really need to "},{"insert":{"card-link":"Overrun"}},{"insert":" if we want to make sure we have this thing. That, or "},{"insert":{"card-link":"Kamahl, Heart of Krosa"}},{"insert":" can finally come clean up the mess he made. Amirite, lore fans?\n\nLet's not talk about the inclusion of "},{"insert":{"card-link":"Triumph of the Hordes"}},{"insert":"...\n\n\n"}]}
Edited 1/6/2025, 5:10:23 AM
0
{"ops":[{"insert":"https://www.archidekt.com/decks/10652857\n\nArjun, the Shifting Flame looked like a really funny gimmick commander to me until I realized that card draw triggers were a thing, I want to take the inconvenience of having a new hand every time I cast a spell and turn it into a stick to beat other people with. Don't know what my hand is going to be after I cast this? That's ok I made sure all my cards should all work together without much trouble. Planning more than one move ahead at a time is for suckers anyways.\n\nI got into magic this last year and haven't made a ton of decks but I figure I'd give it a shot! All advice is welcome =)\n"}]}
0
{"ops":[{"attributes":{"link":"https://archidekt.com/decks/10761754/more_card_draw_less_life"},"insert":"More Card Draw, Less Life"},{"insert":"\nAs the title says, this deck is all about drawing tons of cards and sacrificing life to do it. You'll have a ton of fun drawing and exiling your and your opponent's cards. The more cards you can draw, the more threatening Body of Knowledge and Mordenkainen's Dog Tokens become. The sooner you can get Sower of Discord into play, the sooner you can weaponize your own life loss. And if your life gets a little too low, that's where Lich's Mastery, and Pact Weapon keep you fighting. If you can exchange life totals with an opponent when you've got less than 0 with Magus of the Mirror. If you need some more health in the interim, Caustic Bronco, Ormendahl, Dreadhorde Invasion, and Gonti's Machinations can help carry you to the end game.\n"}]}
0
{"ops":[{"insert":"https://archidekt.com/decks/10761309/dosans_bag_of_tricks\n \nThis is Dosan's Bag of Trick's. "},{"insert":{"card-link":"Dosan the Falling Leaf"}},{"insert":" prohibits any player from casting spells during any turn other than their own...but this deck is designed to be used at instant speed. Utilizing effects like "},{"insert":{"card-link":"Elvish Piper"}},{"insert":" and "},{"insert":{"card-link":"Monster Manual // Zoological Study"}},{"insert":" , we can cheat out massive creatures during other players' turns, and I've added creatures with significant ETB effects such as "},{"insert":{"card-link":"Bane of Progress"}},{"insert":" and "},{"insert":{"card-link":"Regal Force"}},{"insert":" to get the most out of that. Normally, a deck like this would have no use of effects like "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" or "},{"insert":{"card-link":"Wilderness Reclamation"}},{"insert":" , but since we have these outlets on other players' turns, they become far more powerful. "},{"insert":{"card-link":"Awakening"}},{"insert":" becomes especially powerful, with opponents being unable to utilize the untap to its fullest extent. Channel abilities also become more powerful, since they are abilities instead of spells; "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" is an obvious include, but I've also added "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":" and "},{"insert":{"card-link":"Shinen of Life's Roar"}},{"insert":" , a weird little combat trick option. To top it all off, this is a "},{"insert":{"card-link":"Primal Surge"}},{"insert":" deck, with no non-permanent spells besides the one just mentioned. With obscure but big-impact creatures like "},{"insert":{"card-link":"Elderscale Wurm"}},{"insert":" and "},{"insert":{"card-link":"Myojin of Life's Web"}},{"insert":" , you'll be able to drop out some life-saving or game-ending creatures right when your opponents least expect it!\n"}]}
0
{"ops":[{"insert":"Behold: "},{"attributes":{"link":"https://archidekt.com/decks/10705808"},"insert":"The Shisato Stunlock"},{"insert":"..."},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Shisato, Whispering Hunter"}},{"insert":" is a lovely card for stunlocking your opponent. If you can consistently deal with her drawback, she can make it very very difficult for opponents to play the game, regardless of their big beefy boardstate. Let's imagine for a moment that we can pull this off consistently. When would this be strongest in a four player EDH pod?\nWhen all players are evenly matched?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When there is a clearly advantaged player?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When players have started dying?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIn short, because we can only stunlock one person at a time, the third option is our strongest option, so our strongest gameplan involves kingmaking to some degree, then stunlocking our king to the death. Hence, several cards with selective grouphug elements, like "},{"insert":{"card-link":"Heartwood Storyteller"}},{"insert":" , "},{"insert":{"card-link":"Skullwinder"}},{"insert":" (a snake!), and "},{"insert":{"card-link":"Healing Technique"}},{"insert":" . We also run several gift cards in this sense.\n\nTurns out, there are two good ways to deal with the snake saccing requirement:\nConsistently generate a snake each turn a la "},{"insert":{"card-link":"Orochi Eggwatcher // Shidako, Broodmistress"}},{"insert":" (we rarely benefit from flipping this card)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make Shisato stop being a snake via mutate creatures and "},{"insert":{"card-link":"Psychic Paper"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinally, it's important to recognize that even this stunlock is temporary. Lands played by our opponents will be untapped even if that player skipped an untap step. Thus, we need to be efficient with our means of beating people to death. Most of this deck's big creatures serve double-duty as removal or card selection, or they simply grow quite large if left unblocked. This lack of blocking is easy to achieve via cards like "},{"insert":{"card-link":"Trailblazer's Boots"}},{"insert":" .\n\n\nOne last card I'd like to note is "},{"insert":{"card-link":"Timbermare"}},{"insert":" , a mono-green card which is lovely for turning off huge, intimidating boardstates. I believe that this niche commander is a uniquely fantastic home for this even nicher card.\n"}]}
Edited 1/6/2025, 1:44:29 AM
0
{"ops":[{"insert":"Well I see someone already beat me to it, but here's my Taniwha deck. I call it "},{"attributes":{"link":"https://archidekt.com/decks/5670639/taniwhatthef"},"insert":"TaniwhattheF***"},{"insert":"\n\nInstead of a more drawn out Stax plan, this deck just aims to survive long enough to pull off the "},{"insert":{"card-link":"Taniwha"}},{"insert":" /"},{"insert":{"card-link":"Worldslayer"}},{"insert":" combo. Then once the board is clear, we sweep up with big dumb creatures like "},{"insert":{"card-link":"Jokulmorder"}},{"insert":" or "},{"insert":{"card-link":"Denizen of the Deep"}},{"insert":" , cuz that's way funnier than just dropping some Eldrazi on the board.\n\nIt's still land destruction, so I wouldn't try to play this deck without at least running it by the other players first. But as two card combos go, it's pretty clunky. You can see it coming from a mile away, and there's plenty of opportunities for counterplay. Plus you're not dragging out the game or completely crippling just one player. Once you clear the board and show you've got enough damage to finish the job, then we can all just say gg, and shuffle up with something else.\n"}]}
Edited 1/6/2025, 1:15:10 AM
0
{"ops":[{"insert":"This is my grimgrin list, it’s zombies with the drawback being grimgrin doesn’t untap on his own. It runs plenty of token makers aswell of plenty of ramp to get grimgrin and other heavy hitting spells out as early as possible. It’s played well at my lgs even without comboing off. The decks big wincon is combo with cards like GraveCrawler and Phyrexian alter with backup win-cons involving combat damage with equipment like shadow spear and wand of Orcus for benefits with a big body in the command zone. "},{"attributes":{"link":"https://archidekt.com/decks/6807642/grims_graveyard"},"insert":"https://archidekt.com/decks/6807642/grims_graveyard"},{"insert":". \n"}]}
0