2.1k
1/8/2025
Hare-luren
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $1976.36
Salt sum: 26.25
Playgroup dot gg logoPower level:N/A
2.1k
1/8/2025
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Commander

Quantity: 1Price: $19.99
Jetmir, Nexus of Revels

Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.

Creature
Jetmir, Nexus of Revels (sld) 1509

Commander

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Ramp

Quantity: 7Price: $23.03
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmm) 367
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (blc) 119
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (4ed) 319
Herald's Horn

As Herald's Horn enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (lcc) 304
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (ima) 219
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (mkc) 237
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (otc) 209

Ramp

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Utility

Quantity: 5Price: $126.55
Academy Rector

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.

Creature
Academy Rector (uds) 1
Delney, Streetwise Lookout

Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

Creature
Delney, Streetwise Lookout (mkm) 12
Mirri's Guile

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

Enchantment
Mirri's Guile (mb2) 209
Pack Hunt

Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.

Sorcery
Pack Hunt (nem) 109
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (mir) 255

Utility

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Boom

Quantity: 6Price: $49.24
Enduring Courage

Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Courage (dsk) 133
Goblin Bombardment

Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.

Enchantment
Goblin Bombardment (wot) 43
Impact Tremors

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Enchantment
Impact Tremors (wot) 44
Purphoros, God of the Forge

Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.

Creature Enchantment
Purphoros, God of the Forge (ths) 135
Starlight Spectacular

Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)

Enchantment
Starlight Spectacular (unf) 28
Warleader's Call

Creatures you control get +1/+1. Whenever a creature you control enters, Warleader's Call deals 1 damage to each opponent.

Enchantment
Warleader's Call (mkm) 242

Boom

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Removal

Quantity: 4Price: $16.46
Dusk

Sorcery
Dusk // Dawn (blc) 138
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (dci) 24
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (fdn) 148
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (slp) 20

Removal

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Draw

Quantity: 6Price: $38.74
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (clu) 158
Enduring Innocence

Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Innocence (dsk) 6
For the Ancestors

Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
For the Ancestors (cmm) 740
Rite of Harmony

Whenever a creature or enchantment you control enters this turn, draw a card. Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Rite of Harmony (mid) 236
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (brc) 159
Wedding Ring

When Wedding Ring enters, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

Artifact
Wedding Ring (who) 213

Draw

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Safety

Quantity: 6Price: $82.24
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (cmm) 24
Nantuko Shrine

Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.

Enchantment
Nantuko Shrine (ody) 256
Raise the Past

Return all creature cards with mana value 2 or less from your graveyard to the battlefield.

Sorcery
Raise the Past (fdn) 22
Remembrance

Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.

Enchantment
Remembrance (usg) 34
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (c17) 8
Unbreakable Formation

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Instant
Unbreakable Formation (prna) 29p

Safety

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Land

Quantity: 32Price: $1340.44
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.

Land
Battlefield Forge (apc) 139
Brushland

{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.

Land
Brushland (7ed) 326
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters tapped unless you control two or more basic lands.

Land
Canopy Vista (bfz) 234
Clifftop Retreat

Clifftop Retreat enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (isd) 238
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c13) 281
Forest

({T}: Add {G}.)

Land
Forest (dmr) 410
Hushwood Verge

{T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.

Land
Hushwood Verge (dsk) 261
Jetmir's Garden

({T}: Add {R}, {G}, or {W}.) Jetmir's Garden enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Jetmir's Garden (snc) 250
Jungle Shrine

Jungle Shrine enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (ala) 226
Lush Portico

({T}: Add {G} or {W}.) Lush Portico enters tapped. When Lush Portico enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Lush Portico (mkm) 263
Mountain

({T}: Add {R}.)

Land
Mountain (brc) 36
Path of Ancestry

Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (brc) 192
Plateau

({T}: Add {R} or {W}.)

Land
Plateau (3ed) 284
Sacred Foundry

({T}: Add {R} or {W}.) As Sacred Foundry enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (rvr) 409
Savannah

({T}: Add {G} or {W}.)

Land
Savannah (3ed) 285
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (ice) 367
Spectator Seating

Spectator Seating enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.

Land
Spectator Seating (cmm) 427
Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rvr) 413
Sundown Pass

Sundown Pass enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.

Land
Sundown Pass (who) 310
Sungrass Prairie

{1}, {T}: Add {G}{W}.

Land
Sungrass Prairie (ody) 328
Sunpetal Grove

Sunpetal Grove enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (m13) 229
Taiga

({T}: Add {R} or {G}.)

Land
Taiga (3ed) 287
Temple Garden

({T}: Add {G} or {W}.) As Temple Garden enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rvr) 414
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (bng) 165
Temple of Triumph

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.

Land
Temple of Triumph (ths) 228
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 440

Land

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Theme

Quantity: 33Price: $279.67
Aluren

Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.

Enchantment
Aluren (tmp) 213
Hare Apparent

When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent. A deck can have any number of cards named Hare Apparent.

Creature
Hare Apparent (fdn) 15
Thrumming Stone

Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)

Artifact
Thrumming Stone (2x2) 315

Theme

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Maybeboard

Quantity: 33Price: $201.13
Archaeomancer's Map

When Archaeomancer's Map enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Artifact
Archaeomancer's Map (c21) 12
Aura Shards

Whenever a creature you control enters, you may destroy target artifact or enchantment.

Enchantment
Aura Shards (plst) CMD-182
Baylen, the Haymaker

Tap two untapped tokens you control: Add one mana of any color. Tap three untapped tokens you control: Draw a card. Tap four untapped tokens you control: Put three +1/+1 counters on Baylen, the Haymaker. It gains trample until end of turn.

Creature
Baylen, the Haymaker (blb) 205
Bountiful Promenade

Bountiful Promenade enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Land
Bountiful Promenade (clb) 348
Cabaretti Ascendancy

At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.

Enchantment
Cabaretti Ascendancy (snc) 172
Citywide Bust

Destroy all creatures with toughness 4 or greater.

Sorcery
Citywide Bust (scd) 11
Descendants' Fury

Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Enchantment
Descendants' Fury (cmm) 736
Descendants' Path

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

Enchantment
Descendants' Path (lcc) 238
Eerie Interlude

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Eerie Interlude (khc) 22
Elven Chorus

You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color."

Enchantment
Elven Chorus (ltr) 160
Grand Crescendo

Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.

Instant
Grand Crescendo (ncc) 16
Growing Rites of Itlimoc

Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (aer) 109
Horn of the Mark

Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Horn of the Mark (ltr) 241
Hour of Reckoning

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.

Sorcery
Hour of Reckoning (pip) 161
Hourglass of the Lost

{T}: Add {W}. Put a time counter on Hourglass of the Lost. {T}, Remove X time counters from Hourglass of the Lost and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.

Artifact
Hourglass of the Lost (m3c) 92
Kindred Charge

Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Sorcery
Kindred Charge (c17) 27
Kindred Summons

Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

Instant
Kindred Summons (afc) 163
Kutzil, Malamet Exemplar

Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.

Creature
Kutzil, Malamet Exemplar (lci) 232
Liquimetal Torque

{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.

Artifact
Liquimetal Torque (brc) 145
Mirror Entity

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Creature
Mirror Entity (otc) 83
Molten Echoes

As Molten Echoes enters, choose a creature type. Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Enchantment
Molten Echoes (voc) 148
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
Overgrown Farmland

Overgrown Farmland enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (who) 292
Pearl Medallion

White spells you cast cost {1} less to cast.

Artifact
Pearl Medallion (mh3) 294
Recycle

Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.

Enchantment
Recycle (tmp) 248
Shamanic Revelation

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Sorcery
Shamanic Revelation (blc) 237
Staff of the Storyteller

When Staff of the Storyteller enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller. {W}, {T}, Remove a story counter from Staff of the Storyteller: Draw a card.

Artifact
Staff of the Storyteller (onc) 10
Three Tree City

As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Land
Three Tree City (blb) 260
Tocasia's Welcome

Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

Enchantment
Tocasia's Welcome (bro) 30
Toski, Bearer of Secrets

This spell can't be countered. Indestructible Toski, Bearer of Secrets attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.

Creature
Toski, Bearer of Secrets (blc) 244
Viridian Revel

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

Enchantment
Viridian Revel (som) 132
You Meet in a Tavern

Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn.

Sorcery
You Meet in a Tavern (clb) 263

Maybeboard

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Deck Info

Deck stats

55 pips - 48 cards
29 mana - 29 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
7 pips - 6 cards
16 mana - 16 cards
14 pips - 11 cards
18 mana - 18 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Deck Tokens & Extras (4)

Description

{"ops":[{"insert":"A way to combine my favorite card in Aluren with an explosive card like Hare Apparent\n"}]}

Leave a comment

{"ops":[]}
 avatar
{"ops":[{"insert":"I love your decklist! A couple cards that come to mind that I'd suggest here are "},{"insert":{"card-link":"Echoing Courage"}},{"insert":" - a nice one-time anthem affect, and 1-for-1 swap I'd recommend maybe swapping out Unbreakable Formation for it. The other card I'm looking at is "},{"insert":{"card-link":"Doubling Chant"}},{"insert":" as a way to double the number of Hares you have in play, and I'm not finding a 1-for-1 swap that I would recommend... I'd look at maybe swapping out "},{"insert":{"card-link":"For the Ancestors"}},{"insert":" but I'm unsure as card draw and selection is valuable. Doubling Chant feels like a win more type card so cutting a win condition slot may be a way to try it out. Cheers!\n"}]}
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