156
11/22/2024
Five-Headed Niv-Mizzet
Deck Size: 100
Commander
Est deck cost: $577.66
Salt sum: 36.65
156
11/22/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $23.99
Tiamat

Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.

Creature
Tiamat (afr) 298

Commander

(CTRL to add secondary)

Anthem

Qty: 1 Price: $2.99
Anger

Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

Creature
Anger (ltc) 210

Anthem

(CTRL to add secondary)

Burn

Qty: 30 Price: $149.70
Dragon's Approach

Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Dragon's Approach.

Sorcery
Dragon's Approach (stx) 97

Burn

(CTRL to add secondary)

Creature

Qty: 1 Price: $6.49
Niv-Mizzet, Visionary

Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.

Creature
Niv-Mizzet, Visionary (fdn) 123

Creature

(CTRL to add secondary)

Draw

Qty: 20 Price: $27.32
Bitter Reunion

When this enchantment enters, you may discard a card. If you do, draw two cards. {1}, Sacrifice this enchantment: Creatures you control gain haste until end of turn.

Enchantment
Bitter Reunion (otc) 156
Careful Study

Draw two cards, then discard two cards.

Sorcery
Careful Study (plst) ODY-70
Cathartic Reunion

As an additional cost to cast this spell, discard two cards. Draw three cards.

Sorcery
Cathartic Reunion (acr) 94
Demand Answers

As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.

Instant
Demand Answers (mkm) 122
Faithful Mending

You gain 2 life, draw two cards, then discard two cards. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Faithful Mending (mid) 221
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (otc) 165
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (woc) 93
Grab the Prize

As an additional cost to cast this spell, discard a card. Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.

Sorcery
Grab the Prize (dsk) 138
Highway Robbery

You may discard a card or sacrifice a land. If you do, draw two cards. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Sorcery
Highway Robbery (otj) 129
Niv-Mizzet Reborn

Flying When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Creature
Niv-Mizzet Reborn (plst) WAR-208
Niv-Mizzet, Guildpact

Flying, hexproof from multicolored Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.

Creature
Niv-Mizzet, Guildpact (mkm) 220
Niv-Mizzet, Parun

This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.

Creature
Niv-Mizzet, Parun (otc) 235
Sazacap's Brew

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) As an additional cost to cast this spell, discard a card. Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.

Instant
Sazacap's Brew (blb) 151
Tainted Indulgence

Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.

Instant
Tainted Indulgence (snc) 227
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (fdn) 210
Thrilling Discovery

You gain 2 life. Then you may discard two cards. If you do, draw three cards.

Sorcery
Thrilling Discovery (otc) 245
Tormenting Voice

As an additional cost to cast this spell, discard a card. Draw two cards.

Sorcery
Tormenting Voice (j22) 615
Two-Headed Hellkite

Flying, menace, haste Whenever this creature attacks, draw two cards.

Creature
Two-Headed Hellkite (dmc) 14
Velomachus Lorehold

Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Creature
Velomachus Lorehold (stx) 245
Witch's Mark

You may discard a card. If you do, draw two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)

Sorcery
Witch's Mark (woe) 158

Draw

(CTRL to add secondary)

Land

Qty: 34 Price: $100.19
Alpine Meadow

({T}: Add {R} or {W}.) This land enters tapped.

Land
Alpine Meadow (khm) 248
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (rvr) 273
Boros Guildgate

This land enters tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (fdn) 684
Canyon Slough

({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Canyon Slough (pip) 256
Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (blc) 299
Cliffgate

This land enters tapped. As this land enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Cliffgate (clb) 350
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (fdc) 3
Desolate Lighthouse

{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.

Land
Desolate Lighthouse (lcc) 327
Forest

({T}: Add {G}.)

Land
Forest (j25) 95
Geothermal Bog

({T}: Add {B} or {R}.) This land enters tapped.

Land
Geothermal Bog (dsc) 278
Gruul Guildgate

This land enters tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (fdn) 690
Highland Forest

({T}: Add {R} or {G}.) This land enters tapped.

Land
Highland Forest (clb) 896
Island

({T}: Add {U}.)

Land
Island (fdn) 275
Izzet Guildgate

This land enters tapped. {T}: Add {U} or {R}.

Land
Izzet Guildgate (fdn) 691
Molten Tributary

({T}: Add {U} or {R}.) This land enters tapped.

Land
Molten Tributary (dmu) 251
Mountain

({T}: Add {R}.)

Land
Mountain (j25) 90
Plains

({T}: Add {W}.)

Land
Plains (j25) 81
Rakdos Guildgate

This land enters tapped. {T}: Add {B} or {R}.

Land
Rakdos Guildgate (fdn) 693
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (rvr) 285
Sacred Peaks

({T}: Add {R} or {W}.) This land enters tapped.

Land
Sacred Peaks (mkc) 285
Sheltered Thicket

({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Sheltered Thicket (pip) 289
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (rvr) 288
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rvr) 289
Sulfurous Mire

({T}: Add {B} or {R}.) This land enters tapped.

Land
Sulfurous Mire (khm) 270
Swamp

({T}: Add {B}.)

Land
Swamp (fdn) 276
Volatile Fjord

({T}: Add {U} or {R}.) This land enters tapped.

Land
Volatile Fjord (khm) 273
Wooded Ridgeline

({T}: Add {R} or {G}.) This land enters tapped.

Land
Wooded Ridgeline (blc) 353

Land

(CTRL to add secondary)

Ramp

Qty: 5 Price: $18.56
Locket of Yesterdays

Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.

Artifact
Locket of Yesterdays (tsp) 258
Morophon, the Boundless

Changeling (This card is every creature type.) As Morophon enters, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.

Creature
Morophon, the Boundless (cmm) 3
Ruby Medallion

Red spells you cast cost {1} less to cast.

Artifact
Ruby Medallion (mh3) 295
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (fdc) 2
Wayfarer's Bauble

{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (pip) 252

Ramp

(CTRL to add secondary)

Recursion

Qty: 3 Price: $5.47
Bladewing the Risen

Flying When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn.

Creature
Bladewing the Risen (plst) IMA-193
Earthquake Dragon

This spell costs {X} less to cast, where X is the total mana value of Dragons you control. Flying, trample {2}{G}, Sacrifice a land: Return this card from your graveyard to your hand.

Creature
Earthquake Dragon (clb) 228
Niv-Mizzet, Supreme

Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)

Creature
Niv-Mizzet, Supreme (mat) 40

Recursion

(CTRL to add secondary)

Removal

Qty: 3 Price: $48.97
Cathartic Pyre

Choose one — • Cathartic Pyre deals 3 damage to target creature or planeswalker. • Discard up to two cards, then draw that many cards.

Instant
Cathartic Pyre (mid) 133
Izzet Charm

Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.

Instant
Izzet Charm (rvr) 190
Themberchaud

Trample When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)

Creature
Themberchaud (sld) 728

Removal

(CTRL to add secondary)

Tutor

Qty: 2 Price: $193.98
Intuition

Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.

Instant
Intuition (tmp) 70
Scion of the Ur-Dragon

Flying {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.

Creature
Scion of the Ur-Dragon (c17) 192

Tutor

(CTRL to add secondary)

Maybeboard

Qty: 2 Price: $1.34
Goblin Anarchomancer

Each spell you cast that's red or green costs {1} less to cast.

Creature
Goblin Anarchomancer (mh2) 200
Thornscape Familiar

Red spells and white spells you cast cost {1} less to cast.

Creature
Thornscape Familiar (pls) 95

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

9 pips - 9 cards
6 mana - 6 cards
16 pips - 14 cards
6 mana - 6 cards
9 pips - 8 cards
7 mana - 7 cards
60 pips - 55 cards
29 mana - 29 cards
7 pips - 7 cards
8 mana - 8 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"attributes":{"bold":true},"insert":"Deck Build: Cheat out 5C dragons!"},{"insert":"\n\nThis deck is NOT built to storm off with Dragon's Approach & Thrumming Stone. I found that line of play was very linear, easy to pull off, and offered a lackluster gameplay experience with an unsatisfying ending.\nThis deck is instead built with the actual goal of cheating out dragons. After numerous gaming sessions, I found some that are solid value engines and others that offer some jank finisher. This deck list has a little bit of both. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"*THE DRAGONS*"},{"insert":"\nWhy did I pick the dragons listed?\n\n"},{"attributes":{"bold":true},"insert":"Niv-Mizzet, Parun"},{"insert":" is a known quantity for value and power. I don't think I need to explain that he synergizes with every instant and sorcery in the deck list, and triggers from opponents casting instants and sorceries. Moving on....\n\n"},{"attributes":{"bold":true},"insert":"Niv-Mizzet, Visionary"},{"insert":" is the explosive value. Casting a single DA draws you 9 cards! In testing, he has proven to earn a quick reputation for power. Expect him to be a quick target. I have found that even resolving one DA with him out is already worth its value. Additionally, he combos with Niv-Mizzet, Parun (currently deck list) and Niv-Mizzet, Firemind (not currently in deck list) for the classic Curiosity-Ping loop.\n\n"},{"attributes":{"bold":true},"insert":"Velomachus Lorehold"},{"insert":" is a beast. He has haste naturally so he beats face the turn he comes in, allowing you to cast another DA from the top of your deck fairly consistently. With vigilance, he also makes a strong blocker and deterrence. Velomachus has proven to be \"Ol' Reliable\" whenever I need stability in the game.\n\n"},{"attributes":{"bold":true},"insert":"Bladewing the Risen"},{"insert":" is a dragon reanimator. Simple enough. Need one of your key pieces back? Bladewing gets you there.\n\n"},{"attributes":{"bold":true},"insert":"Themberchaud"},{"insert":" is my boy! Every deck needs a pet card and this heckin chonker is mine! Coolness Factor aside, he acts as a one-sided board wipe to assist with crowd control.\n\nDrawing your dragons instead of cheating them out can be a bummer, but we have an answer to that. Let's talk about some dragon shenanigans......\n\n"},{"attributes":{"bold":true},"insert":"Morophon, the Boundless"},{"insert":" is the honorary dragon, filling a very important role in a neat little combo play: in a perfect world, you want to have a minimum of 6 mana available when you plan to run this little gimmick.\nWith 4 DA in the graveyard, you want to cast your 5th DA (3 mana) to fetch Morophon, naming dragons as it enters. This means Tiamat now only costs 2 generic mana, courtesy of Morophon's reduction. When you cast Tiamat for 2 mana, she will ETB and get any 5 dragons, not named Tiamat, that you want. Well all your dragons already cost WUBRG less thanks to Morophon, so we fetch out a suite of 5C dragons that we can play for free, instantly presenting a lethal threat:\n"},{"attributes":{"bold":true},"insert":"Niv-Mizzet Reborn"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Niv-Mizzet, Guildpact"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Niv-Mizzet, Supreme"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Scion of the Ur-Dragon"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Two-Headed Hellkite"},{"insert":"\n\nThe Two-Headed Hellkite will be that final 6th mana, as it costs 1+WUBRG. You can realistically pick any 5 dragons you want, but these come down at a significant discount, making for a fun time.\n\nIf you run this little trick, you've dealt 3 damage to each opponent and put out 45 power worth of creatures on a single turn. If you managed to play out Bitter Reunion or put Anger in your graveyard, you have 45 power with haste available.\n\n"},{"attributes":{"bold":true},"insert":"Earthquake Dragon"},{"insert":" can also be free to play. The other 5C dragons will reduce the generic cost and Morophon will reduce the G.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"*THE REST OF THE DECK*"},{"insert":"\n\nThe remainder tof the card slots are dedicated to looting and discarding DAs to consistently trigger DA to get a dragon. Fairly generic, average cards with some utility attached on a few of them. Nothing worth diving into.\n\n\n"},{"attributes":{"bold":true},"insert":"Power Level:"},{"insert":"\nI would argue this deck needs more games under its belt before I can claim how strong it is. The pods I play in try to provide aggressive game play and not oppressive game play. \n\nCommanders I regularly go up against in my pods are:\nXenagos, God of Revels\nKrenko, Mob Boss\nThe Locust God\nEsika , God of the Tree // The Prismatic Bridge\nThe Gitrog Monster\nAtraxa, Praetor's Voice\nMarneus Calgar\nPantlaza, Sun-Favored\nMalcolm, Keen-Eyed Navigator & Breeches, Brazen Plunderer\nWyleth, Soul of Steel\n"}]}
Unable to load comments
AutoNew CategoryMaybeboardSideboard