69
1/29/2025
Good Defense is the best offense
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $212.68
Salt sum: 18.56
No deck tags
69
1/29/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 2Price: $3.78
Ludevic, Necro-Alchemist

At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)

Creature
Ludevic, Necro-Alchemist (c16) 37
Sidar Kondo of Jamuraa

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)

Creature
Sidar Kondo of Jamuraa (c16) 42

Commander

(CTRL to add secondary)

Draw

Quantity: 6Price: $2.68
Geist of the Archives

Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Geist of the Archives (emn) 62
Portcullis Vine

Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card.

Creature
Portcullis Vine (m21) 195
Wall of Blossoms

Defender When this creature enters, draw a card.

Creature
Wall of Blossoms (mh1) 190
Wall of Mulch

Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.

Creature
Wall of Mulch (m15) 208
Wall of Omens

Defender When this creature enters, draw a card.

Creature
Wall of Omens (ema) 34
Wall of Runes

Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Wall of Runes (m21) 85

Draw

(CTRL to add secondary)

Mill

Quantity: 1Price: $0.35
Doorkeeper

Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.

Creature
Doorkeeper (rtr) 37

Mill

(CTRL to add secondary)

Recursion

Quantity: 1Price: $0.35
Mnemonic Wall

Defender When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.

Creature
Mnemonic Wall (ths) 55

Recursion

(CTRL to add secondary)

Attack with defender

Quantity: 4Price: $9.76
Arcades, the Strategist

Flying, vigilance Whenever a creature you control with defender enters, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Creature
Arcades, the Strategist (m19) 212
Assault Formation

Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.

Enchantment
Assault Formation (dtk) 173
High Alert

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.

Enchantment
High Alert (rna) 182
Wakestone Gargoyle

Defender, flying {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.

Creature
Wakestone Gargoyle (dis) 21

Attack with defender

(CTRL to add secondary)

Finisher

Quantity: 1Price: $0.49
Dragonshift

Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying. Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Dragonshift (dgm) 66

Finisher

(CTRL to add secondary)

Pingers

Quantity: 4Price: $1.44
Lobber Crew

Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast a multicolored spell, untap this creature.

Creature
Lobber Crew (rtr) 99
Spear Spewer

Defender {T}: This creature deals 1 damage to each player.

Creature
Spear Spewer (rna) 117
Thermo-Alchemist

Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.

Creature
Thermo-Alchemist (emn) 147
Vent Sentinel

Defender {1}{R}, {T}: This creature deals damage to target player or planeswalker equal to the number of creatures you control with defender.

Creature
Vent Sentinel (cns) 156

Pingers

(CTRL to add secondary)

Removal

Quantity: 6Price: $8.12
Deep Freeze

Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Enchantment
Deep Freeze (dom) 50
Fell the Mighty

Destroy all creatures with power greater than target creature's power.

Sorcery
Fell the Mighty (c14) 7
Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Sorcery
Slaughter the Strong (cmr) 48
Solar Blaze

Each creature deals damage to itself equal to its power.

Sorcery
Solar Blaze (war) 216
The Fall of Lord Konda

Enchantment
The Fall of Lord Konda // Fragment of Konda (neo) 12The Fall of Lord Konda // Fragment of Konda (neo) 12
Wave of Reckoning

Each creature deals damage to itself equal to its power.

Sorcery
Wave of Reckoning (c16) 79

Removal

(CTRL to add secondary)

Creature

Quantity: 3Price: $2.97
Charix, the Raging Isle

Spells your opponents cast that target Charix cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

Creature
Charix, the Raging Isle (znr) 49
Colossus of Akros

Defender, indestructible {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has trample and can attack as though it didn't have defender.

Creature Artifact
Colossus of Akros (ths) 214
Manor Gargoyle

Defender This creature has indestructible as long as it has defender. {1}: Until end of turn, this creature loses defender and gains flying.

Creature Artifact
Manor Gargoyle (isd) 228

Creature

(CTRL to add secondary)

Land

Quantity: 36Price: $133.74
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (c16) 282
Boros Garrison

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (rav) 275
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (gtc) 240
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c15) 281
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (c16) 295
Forest

({T}: Add {G}.)

Land
Forest (dft) 289
Frontier Bivouac

This land enters tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (c17) 251
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (m13) 225
Gruul Turf

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (mm2) 244
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rtr) 241
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (isd) 241
Island

({T}: Add {U}.)

Land
Island (dft) 282
Jungle Shrine

This land enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (plst) C17-257
Karplusan Forest

{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.

Land
Karplusan Forest (c16) 305
Mountain

({T}: Add {R}.)

Land
Mountain (dft) 286
Mystic Monastery

This land enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (c17) 263
Plains

({T}: Add {W}.)

Land
Plains (dft) 279
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (c20) 299
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (m13) 227
Rootbound Crag

This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (c16) 317
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (c17) 277
Selesnya Sanctuary

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.

Land
Selesnya Sanctuary (mm2) 248
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.

Land
Shivan Reef (m15) 246
Simic Growth Chamber

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (c16) 326
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (rtr) 247
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (gtc) 247
Sulfur Falls

This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (dom) 247
Sunpetal Grove

This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (m13) 229
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rtr) 248
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (ths) 224
Temple of Triumph

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.

Land
Temple of Triumph (m21) 256

Land

(CTRL to add secondary)

Protection

Quantity: 6Price: $4.22
Aether Membrane

Defender; reach (This creature can block creatures with flying.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.

Creature
Aether Membrane (ddi) 48
Deflecting Palm

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Instant
Deflecting Palm (ktk) 173
Fog Bank

Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.

Creature
Fog Bank (bbd) 117
Gomazoa

Defender, flying {T}: Put this creature and each creature it's blocking on top of their owners' libraries, then those players shuffle.

Creature
Gomazoa (zen) 46
Guard Gomazoa

Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa.

Creature
Guard Gomazoa (pca) 17
Wall of Frost

Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature
Wall of Frost (m11) 79

Protection

(CTRL to add secondary)

Tokens

Quantity: 3Price: $2.99
Flamewright

{1}, {T}: Create a 1/1 colorless Construct artifact creature token with defender. {T}, Sacrifice a creature with defender: This creature deals 1 damage to any target.

Creature
Flamewright (cns) 46
Hornet Nest

Defender (This creature can't attack.) Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Creature
Hornet Nest (m15) 177
Thallid Shell-Dweller

Defender At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.

Creature
Thallid Shell-Dweller (mma) 169

Tokens

(CTRL to add secondary)

Defender

Quantity: 7Price: $14.81
Battle Rampart

Defender {T}: Target creature gains haste until end of turn.

Creature
Battle Rampart (bbd) 165
Crashing Drawbridge

Defender {T}: Creatures you control gain haste until end of turn.

Creature Artifact
Crashing Drawbridge (eld) 217
Thing in the Ice

Creature
Thing in the Ice // Awoken Horror (soi) 92Thing in the Ice // Awoken Horror (soi) 92
Wall of Diffusion

Defender (This creature can't attack.) This creature can block creatures with shadow as though it had shadow.

Creature
Wall of Diffusion (tmp) 211
Wall of Glare

Defender (This creature can't attack.) Wall of Glare can block any number of creatures.

Creature
Wall of Glare (uds) 25
Wall of Resurgence

Defender When this creature enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Creature
Wall of Resurgence (ogw) 39
Weathered Sentinels

Defender, vigilance, reach, trample This creature can attack players who attacked you during their last turn as though it didn't have defender. Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.

Creature Artifact
Weathered Sentinels (ncc) 85

Defender

(CTRL to add secondary)

Lifegain

Quantity: 4Price: $1.44
Jaddi Offshoot

Defender Landfall — Whenever a land you control enters, you gain 1 life.

Creature
Jaddi Offshoot (bfz) 176
Pride Guardian

Defender Whenever this creature blocks, you gain 3 life.

Creature
Pride Guardian (m12) 31
Wall of Essence

Defender (This creature can't attack.) Whenever this creature is dealt combat damage, you gain that much life.

Creature
Wall of Essence (m15) 41
Wall of Hope

Defender (This creature can't attack.) Whenever this creature is dealt damage, you gain that much life.

Creature
Wall of Hope (lgn) 24

Lifegain

(CTRL to add secondary)

Ramp

Quantity: 15Price: $24.85
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmr) 297
Axebane Guardian

Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.

Creature
Axebane Guardian (rtr) 115
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (c17) 149
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (c16) 254
Floriferous Vinewall

Defender When Floriferous Vinewall enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Floriferous Vinewall (dmu) 163
Gatecreeper Vine

Defender When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.

Creature
Gatecreeper Vine (rtr) 124
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (clb) 244
Overgrown Battlement

Defender {T}: Add {G} for each creature you control with defender.

Creature
Overgrown Battlement (plst) IMA-180
Selvala, Explorer Returned

Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.

Creature
Selvala, Explorer Returned (cns) 51
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c14) 270
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmr) 261
Ulvenwald Captive

Creature
Ulvenwald Captive // Ulvenwald Abomination (emn) 175Ulvenwald Captive // Ulvenwald Abomination (emn) 175
Vine Trellis

Defender (This creature can't attack.) {T}: Add {G}.

Creature
Vine Trellis (mmq) 285
Wall of Roots

Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.

Creature
Wall of Roots (mir) 253
Wild-Field Scarecrow

Defender {2}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Creature Artifact
Wild-Field Scarecrow (soi) 269

Ramp

(CTRL to add secondary)

Tutor

Quantity: 1Price: $0.69
Drift of Phantasms

Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Drift of Phantasms (rav) 46

Tutor

(CTRL to add secondary)

Maybeboard

Quantity: 2Price: $2.34
Golden Guardian

Creature Artifact
Golden Guardian // Gold-Forge Garrison (rix) 179Golden Guardian // Gold-Forge Garrison (rix) 179
Huatli, the Sun's Heart

Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control.

Planeswalker
Huatli, the Sun's Heart (war) 230

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

19 pips - 18 cards
22 mana - 22 cards
18 pips - 16 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 5 cards
13 pips - 12 cards
19 mana - 19 cards
20 pips - 20 cards
26 mana - 26 cards
0 pips - 0 cards
7 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments
AutoNew CategoryMaybeboardSideboard