138
10/23/2024
Holy Crap Lois, it's Astarion from Baldur's Gate 3!
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $134.14
Salt sum: 26.72
Playgroup dot gg logoPower level:
No deck tags
138
10/23/2024
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Commander

Quantity: 1Price: $24.99
Astarion, the Decadent

Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn.

Creature
Astarion, the Decadent (sld) 1797

Commander

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Anthem

Quantity: 3Price: $1.19
Markov Baron

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Markov Baron (mat) 14
Minthara, Merciless Soul

Minthara has ward {X}, where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have.

Creature
Minthara, Merciless Soul (clb) 286
Moonstone Harbinger

Flying, deathtouch Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.

Creature
Moonstone Harbinger (blb) 101

Anthem

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Counters

Quantity: 4Price: $1.54
Blood Hustler

Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life.

Creature
Blood Hustler (otj) 80
Scion of the Swarm

Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.

Creature
Scion of the Swarm (znr) 121
Tenured Inkcaster

When Tenured Inkcaster enters, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.

Creature
Tenured Inkcaster (otc) 149
Westgate Regent

Flying Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.

Creature
Westgate Regent (afr) 126

Counters

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Creature

Quantity: 6Price: $2.10
Basilica Stalker

Flying Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Creature
Basilica Stalker (mkm) 78
Sanguine Glorifier

When Sanguine Glorifier enters, put a +1/+1 counter on another target Vampire you control.

Creature
Sanguine Glorifier (rix) 20
Sengir Connoisseur

Flying Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.

Creature
Sengir Connoisseur (dmu) 104
Stromkirk Patrol

Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

Creature
Stromkirk Patrol (plst) CN2-149
Vampire Lacerator

At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

Creature
Vampire Lacerator (plst) A25-114
Wax-Wane Witness

Flying, vigilance Whenever you gain or lose life during your turn, Wax-Wane Witness gets +1/+0 until end of turn.

Creature
Wax-Wane Witness (blb) 39

Creature

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Drain

Quantity: 7Price: $16.61
Bishop of the Bloodstained

When Bishop of the Bloodstained enters, target opponent loses 1 life for each Vampire you control.

Creature
Bishop of the Bloodstained (plst) XLN-91
Indulging Patrician

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.

Creature
Indulging Patrician (m21) 219
Mirkwood Bats

Flying Whenever you create or sacrifice a token, each opponent loses 1 life.

Creature
Mirkwood Bats (ltr) 95
Sanguine Bond

Whenever you gain life, target opponent loses that much life.

Enchantment
Sanguine Bond (sld) 1799
Starscape Cleric

Offspring {2}{B} (You may pay an additional {2}{B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying This creature can't block. Whenever you gain life, each opponent loses 1 life.

Creature
Starscape Cleric (blb) 116
Starseer Mentor

Flying, vigilance At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

Creature
Starseer Mentor (blb) 233
Wispdrinker Vampire

Flying Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life. {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

Creature
Wispdrinker Vampire (mkm) 243

Drain

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Draw

Quantity: 5Price: $3.47
Darkstar Augur

Offspring {B} (You may pay an additional {B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Creature
Darkstar Augur (blb) 90
Lunar Convocation

At the beginning of your end step, if you gained life this turn, each opponent loses 1 life. At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying. {1}{B}, Pay 2 life: Draw a card.

Enchantment
Lunar Convocation (blb) 223
Star Charter

Flying At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Star Charter (blb) 33
Stargaze

Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.

Sorcery
Stargaze (blb) 114
Voldaren Bloodcaster

Creature
Voldaren Bloodcaster // Bloodbat Summoner (vow) 137Voldaren Bloodcaster // Bloodbat Summoner (vow) 137

Draw

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Land

Quantity: 23Price: $8.99
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dsc) 96
Orzhov Basilica

Orzhov Basilica enters tapped. When Orzhov Basilica enters, return a land you control to its owner's hand. {T}: Add {W}{B}.

Land
Orzhov Basilica (dsc) 292
Orzhov Guildgate

This land enters tapped. {T}: Add {W} or {B}.

Land
Orzhov Guildgate (clu) 242
Plains

({T}: Add {W}.)

Land
Plains (dsk) 272
Swamp

({T}: Add {B}.)

Land
Swamp (dsk) 282
Tainted Field

{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.

Land
Tainted Field (dsc) 302

Land

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Lifegain

Quantity: 12Price: $52.02
Bloodbond Vampire

Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.

Creature
Bloodbond Vampire (j22) 380
Drana's Emissary

Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

Creature
Drana's Emissary (plst) BFZ-210
Essence Channeler

As long as you've lost life this turn, Essence Channeler has flying and vigilance. Whenever you gain life, put a +1/+1 counter on Essence Channeler. When Essence Channeler dies, put its counters on target creature you control.

Creature
Essence Channeler (blb) 12
Exquisite Blood

Whenever an opponent loses life, you gain that much life.

Enchantment
Exquisite Blood (sld) 1798
Lifecreed Duo

Flying Whenever another creature you control enters, you gain 1 life.

Creature
Lifecreed Duo (blb) 20
Moonrise Cleric

Flying Whenever Moonrise Cleric attacks, you gain 1 life.

Creature
Moonrise Cleric (blb) 226
Paladin of Atonement

At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness.

Creature
Paladin of Atonement (rix) 16
Serra Avatar

Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

Creature
Serra Avatar (dmr) 26
Soul of Eternity

Soul of Eternity's power and toughness are each equal to your life total. Encore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Soul of Eternity (cmr) 50
Tithe Drinker

Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Creature
Tithe Drinker (plst) C17-200
Vampire Envoy

Flying Whenever Vampire Envoy becomes tapped, you gain 1 life.

Creature
Vampire Envoy (j22) 483
Verrak, Warped Sengir

Flying, deathtouch, lifelink Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.

Creature
Verrak, Warped Sengir (dmc) 16

Lifegain

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Mill

Quantity: 1Price: $0.35
Sigil of Myrkul

At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)

Enchantment
Sigil of Myrkul (clb) 147

Mill

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Protection

Quantity: 1Price: $0.35
Armor of Shadows

Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)

Instant
Armor of Shadows (clb) 112

Protection

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Ramp

Quantity: 4Price: $2.96
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dsc) 92
Charcoal Diamond

Charcoal Diamond enters tapped. {T}: Add {B}.

Artifact
Charcoal Diamond (clb) 305
Marshland Bloodcaster

Flying {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.

Creature
Marshland Bloodcaster (otc) 139
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (dsc) 249

Ramp

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Recursion

Quantity: 8Price: $4.82
Courier Bat

Flying When Courier Bat enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.

Creature
Courier Bat (vow) 102
Falkenrath Forebear

Flying Falkenrath Forebear can't block. Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. {B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.

Creature
Falkenrath Forebear (vow) 334
Fates' Reversal

Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)

Sorcery
Fates' Reversal (afr) 102
Ghost Lantern

Artifact
Ghost Lantern // Bind Spirit (clb) 128
Oathsworn Vampire

Oathsworn Vampire enters tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn.

Creature
Oathsworn Vampire (lcc) 204
Timothar, Baron of Bats

Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."

Creature
Timothar, Baron of Bats (lcc) 210
Viconia, Drow Apostate

At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. Choose a Background (You can have a Background as a second commander.)

Creature
Viconia, Drow Apostate (clb) 156
Zoraline, Cosmos Caller

Flying, vigilance Whenever a Bat you control attacks, you gain 1 life. Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.

Creature
Zoraline, Cosmos Caller (blb) 242

Recursion

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Removal

Quantity: 17Price: $10.35
Arms of Hadar

Creatures target player controls get -2/-2 until end of turn.

Sorcery
Arms of Hadar (clb) 113
Astarion's Thirst

Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.

Instant
Astarion's Thirst (clb) 114
Banishing Light

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Enchantment
Banishing Light (blb) 1
Cast Down

Destroy target nonlegendary creature.

Instant
Cast Down (clb) 119
Cloudkill

All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.

Sorcery
Cloudkill (clb) 121
Corrupt

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

Sorcery
Corrupt (bro) 88
Eyes of the Beholder

Target creature gets -11/-11 until end of turn.

Instant
Eyes of the Beholder (afr) 101
Fog on the Barrow-Downs

Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)

Enchantment
Fog on the Barrow-Downs (ltr) 16
Minimus Containment

Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

Enchantment
Minimus Containment (clb) 34
Murder

Destroy target creature.

Instant
Murder (dsk) 110
Savor

Target creature gets -2/-2 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Instant
Savor (blb) 109
Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Sorcery
Slaughter the Strong (clb) 43
Slice from the Shadows

This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn.

Instant
Slice from the Shadows (mkm) 103
Sonar Strike

Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.

Instant
Sonar Strike (blb) 32
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (dsc) 106
Unholy Hunger

Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.

Instant
Unholy Hunger (uma) 120
Vona, Butcher of Magan

Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.

Creature
Vona, Butcher of Magan (lcc) 293

Removal

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Sac Outlet

Quantity: 1Price: $0.35
Bartolomé del Presidio

Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.

Creature
Bartolomé del Presidio (lci) 224

Sac Outlet

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Tokens

Quantity: 7Price: $4.05
Baron Bertram Graywater

Whenever one or more tokens you control enter, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. {1}{B}, Sacrifice another creature or artifact: Draw a card.

Creature
Baron Bertram Graywater (otj) 195
Bloodvial Purveyor

Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.

Creature
Bloodvial Purveyor (vow) 98
Felisa, Fang of Silverquill

Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.

Creature
Felisa, Fang of Silverquill (clb) 845
Leering Onlooker

Flying {2}{B}{B}, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.

Creature
Leering Onlooker (mkm) 91
Moonstone Eulogist

Flying Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Moonstone Eulogist and you gain 1 life.

Creature
Moonstone Eulogist (blc) 19
Paladin of the Bloodstained

When Paladin of the Bloodstained enters, create a 1/1 white Vampire creature token with lifelink.

Creature
Paladin of the Bloodstained (plst) XLN-25
Sanguine Evangelist

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Sanguine Evangelist enters or dies, create a 1/1 black Bat creature token with flying.

Creature
Sanguine Evangelist (lci) 34

Tokens

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Deck Info

Deck stats

36 pips - 31 cards
11 mana - 11 cards
0 pips - 0 cards
0 mana - 3 cards
74 pips - 58 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
1 mana - 1 card
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Description

{"ops":[{"insert":"Howdy Gorgon, and welcome to your deck guide.\nAstarion is throwing a party, and all his vampire & bat friends are invited! \n\nWe've got some lovely vampire tribal links, "},{"insert":{"card-link":"Markov Baron"}},{"insert":" gives all of your vampires a +1/+1 and can be brought out fairly early. "},{"insert":{"card-link":"Sanguine Glorifier"}},{"insert":" gives a +1/+1 token to a vampire under your control. And when you've got a nice full board of vampires, you can bring in "},{"insert":{"card-link":"Bishop of the Bloodstained"}},{"insert":" to damage them for 1 for every vampire on your board. Arriving fashionably late occasionally pays off! And if someone leaves the party early? You've got "},{"insert":{"card-link":"Timothar, Baron of Bats"}},{"insert":" to bring them back! For one mana, he'll exile them, bring them back as bats that can bring back your vampires to the battlefield when they hit your opponents. You've also got "},{"insert":{"card-link":"Viconia, Drow Apostate"}},{"insert":" to return creatures from your graveyard to your hand when you've got four or more waiting, and "},{"insert":{"card-link":"Zoraline, Cosmos Caller"}},{"insert":" to bring back the smaller creatures when she enters or attacks. Zoraline is also great because when she's on your board, whenever a bat attacks, you get 1 life back! You also get great pay offs with "},{"insert":{"card-link":"Starscape Cleric"}},{"insert":" & its offspring, which deals 1 damage every time you gain life & "},{"insert":{"card-link":"Moonstone Harbinger"}},{"insert":" to buff your bats every time you gain or lose life during your turn.\n\nSpeaking of getting your life back, let's talk about lifegain payoffs. "},{"insert":{"card-link":"Essence Channeler"}},{"insert":", "},{"insert":{"card-link":"Bloodbond Vampire"}},{"insert":" & "},{"insert":{"card-link":"Scion of the Swarm"}},{"insert":" gain +1/+1 whenever you gain life. So if you're attacking with three bats with Zoraline on the board, they both get +3/+3. There's also "},{"insert":{"card-link":"Wax-Wane Witness"}},{"insert":" that gains +1 power whenever you gain or lose life. You can also wake the sleeping dead with "},{"insert":{"card-link":"Oathsworn Vampire"}},{"insert":", who you can play from the graveyard if you have gained life. There's also "},{"insert":{"card-link":"Indulging Patrician"}},{"insert":" who damages each opponent for 3 life when you've gained 3 or more life on your turn. Of course, one of the biggest payoffs is dealing that lifegain as direct damage using "},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" which goes infinite with "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":" - gain life from damaging your opponents, and damage your opponents when you gain life! As vampiric as it gets.\n\nYou may be concerned that there's not many ways to gain life in this deck, but you'd be wrong! I've packed this full of lifelink creatures, and a few that damage and heal your opponents automatically without having to connect damage (which gets around removal). "},{"insert":{"card-link":"Drana's Emissary"}},{"insert":", "},{"insert":{"card-link":"Vampire Envoy"}},{"insert":", "},{"insert":{"card-link":"Moonrise Cleric"}},{"insert":", "},{"insert":{"card-link":"Lifecreed Duo"}},{"insert":" all trigger fairly easily (or sometimes automatically). Another useful addition is "},{"insert":{"card-link":"Tithe Drinker"}},{"insert":", which deals damage to each opponent for one white or black mana every time you cast a spell, meaning you can recover 3 life with every spell you cast if you have one mana to spare.\n\nOf course, there's no recovery without a little pain as well. "},{"insert":{"card-link":"Marshland Bloodcaster"}},{"insert":" lets you bring out creatures using your life instead of the mana cost for just 1 black & 1 colourless mana. Two mana for a potentially "},{"attributes":{"italic":true},"insert":"huge"},{"insert":" card in the early game is pretty wild! This can be doubled by "},{"insert":{"card-link":"Verrak, Warped Sengir"}},{"insert":" so you can play twice the life to play the card twice. Wow! "},{"insert":{"card-link":"Paladin of Atonement"}},{"insert":" gets +1/+1 if you lost life last turn, which isn't super exciting, but if you make a foe of your neighbours, it's easy to assure you can get that to trigger on everyone elses turns too! Finally, you have an early-game 2/2 with "},{"insert":{"card-link":"Vampire Lacerator"}},{"insert":" which will damage you for 1 each turn, unless one of your opponents is at less than 10hp. This will take a while to stop ticking, because in Commander you have a life total of 40, but it will still work with things like "},{"insert":{"card-link":"Lunar Convocation"}},{"insert":" - giving you a 1/1 bat each turn that you've gained & lost life on.\n\nBut with all these vampires, how will Astarion feed them all, you may ask?\nWhy, by generating Blood Tokens, of course! These badboys will let you discard the cards you don't like, and draw new ones - to begin with! Discarding creatures will boost your "},{"insert":{"card-link":"Sigil of Myrkul"}},{"insert":" - adding +1/+1 tokens to one of your creatures each turn, which is great for "},{"insert":{"card-link":"Tenured Inkcaster"}},{"insert":" (Which will cause additional damage to all of your opponents with every creature that has a +1/+1 token on them & heal you for one as well!) There are a few cards in this deck that give themselves counters, too! "},{"insert":{"card-link":"Westgate Regent"}},{"insert":" adds counters to itself equal to the combat damage it deals to opponents, meaning it can easily double its power each turn. One of the payoffs for this is "},{"insert":{"card-link":"Felisa, Fang of Silverquill"}},{"insert":". She generates a 2/1 token with flying for each counter on a creature when it dies, so if you've used Westgate Regent, this can easily net you several tokens. When you generate tokens, you also get an extra from "},{"insert":{"card-link":"Baron Bertram Graywater"}},{"insert":" - a token vampire with lifelink, no less!\n\nNow, I had to break the vampire & bats rule three times here, but I hope you'll understand why! \nYour non-vampire back-up commander, "},{"insert":{"card-link":"Minthara, Merciless Soul"}},{"insert":", is also great because she'll get buffed if a permanent you control left the battlefield on your turn, meaning your creatures will get +X power for each experience counter she has. Assuming you're sacrificing token creatures with "},{"insert":{"card-link":"Bartolomé del Presidio"}},{"insert":" (which will buff him as well!), or popping your blood tokens each turn (yummy) then you can guarantee her getting an experience counter on each of your turns, making her harder to remove with traditional removal as her ward price ticks up!\nLastly, I thought you needed some HUGE creatures that you could potentially cheat out early, so I thought about what would go best in a deck with a hell of a lot of life-gain. And two creatures came to mind - "},{"insert":{"card-link":"Serra Avatar"}},{"insert":" & "},{"insert":{"card-link":"Soul of Eternity"}},{"insert":" both get power & toughness equal to your life total, meaning they could be 40/40 creatures if you've preserved your life total. Amazing with "},{"insert":{"card-link":"Marshland Bloodcaster"}},{"insert":" because you can just pay 7 life and get one of these out of your hand early and still have cards that you can play with the mana you've not used! Soul of Eternity is even more exciting because you can use its \"Encore\" effect to pay 9 mana to create a copy that attacks each of your opponents by exiling it from the graveyard. So you can discard that, then use its encore effect when your opponents are least expecting it.\n\nHopefully this guide explains the strategy & thinking I had in mind - it is ludicrously cheap to buy from Magic Madhouse as most of these cards are worth less than 50p.\n"}]}
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