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Commander
Commander
Draw
When Thassa's Oracle enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
![Thassa's Oracle (mb2) 175 Thassa's Oracle (mb2) 175](https://cards.scryfall.io/normal/front/6/9/69e615d8-1b79-4a82-ba9f-ee211d67dc95.jpg?1723010271)
Draw
01 Draw ≥ 10
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
![Hakbal of the Surging Soul (lcc) 3 Hakbal of the Surging Soul (lcc) 3](https://cards.scryfall.io/normal/front/e/7/e738e675-4fd1-4bc3-97f5-71d0e2fc3f2e.jpg?1699885010)
Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
![Svyelun of Sea and Sky (mh2) 310 Svyelun of Sea and Sky (mh2) 310](https://cards.scryfall.io/normal/front/9/6/96fc69e6-5973-4e8e-a8d2-33657924d86a.jpg?1702814079)
01 Draw ≥ 10
07 Wincon ≥ 5
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
![Wanderwine Prophets (lrw) 95 Wanderwine Prophets (lrw) 95](https://cards.scryfall.io/normal/front/6/c/6cdbb6ff-c945-4dd6-aba6-4fd4b77824c0.jpg?1562352550)
07 Wincon ≥ 5
Evasion
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
![Surestrike Trident (dst) 147 Surestrike Trident (dst) 147](https://cards.scryfall.io/normal/front/c/f/cfcb621d-5831-4b7c-b3e1-c321a6e10392.jpg?1562639704)
Evasion
02 Filter ≥ 10
Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
![Path of Ancestry (cmr) 353 Path of Ancestry (cmr) 353](https://cards.scryfall.io/normal/front/1/8/1852c1e1-fbea-4b14-9927-4b1849f9b8a3.jpg?1608911819)
02 Filter ≥ 10
10 Theme ≥ 25: Merfolk
10 Theme ≥ 25: Merfolk
Ramp
Ramp
03 Protection ≥ 10
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
![Ripples of Potential (lcc) 77 Ripples of Potential (lcc) 77](https://cards.scryfall.io/normal/front/b/7/b70e6ded-2c25-4608-9ae0-a64e13aa1d2a.jpg?1698987954)
Flash When Tishana's Tidebinder enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)
![Tishana's Tidebinder (lci) 81 Tishana's Tidebinder (lci) 81](https://cards.scryfall.io/normal/front/9/0/907b3d1d-8c85-4707-80b5-c4d832df9846.jpg?1699043973)
03 Protection ≥ 10
04 Removal ≥ 10
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
![Quicksilver Fountain (mrd) 233 Quicksilver Fountain (mrd) 233](https://cards.scryfall.io/normal/front/b/4/b4f2bf63-e3cf-4a58-86b7-f3bab3b90712.jpg?1562155263)
04 Removal ≥ 10
98 Land + Ramp ≥ 50
98 Land + Ramp ≥ 50
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