367
10/8/2024
The Meathook Massacre III (Oct '24 Contest)
Deck Size: 100
Commander
Legal
Est deck cost: $364.21
Salt sum: 33.67
No deck tags
367
10/8/2024
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Commander

Qty: 2 Price: $2.79
Ardenn, Intrepid Archaeologist

At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)

Creature
Ardenn, Intrepid Archaeologist (cmr) 10
Reyhan, Last of the Abzan

Reyhan enters with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)

Creature
Reyhan, Last of the Abzan (pz2) 43

Commander

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Land

Qty: 33 Price: $54.25
Branchloft Pathway

Land
Branchloft Pathway // Boulderloft Pathway (znr) 258Branchloft Pathway // Boulderloft Pathway (znr) 258
Brightclimb Pathway

Land
Brightclimb Pathway // Grimclimb Pathway (znr) 259Brightclimb Pathway // Grimclimb Pathway (znr) 259
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dsc) 96
Darkbore Pathway

Land
Darkbore Pathway // Slitherbore Pathway (khm) 254Darkbore Pathway // Slitherbore Pathway (khm) 254
Forest

({T}: Add {G}.)

Land
Forest (dsk) 285
Hushwood Verge

{T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.

Land
Hushwood Verge (dsk) 261
Inventors' Fair

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Land
Inventors' Fair (kld) 247
Plains

({T}: Add {W}.)

Land
Plains (fdn) 273
Swamp

({T}: Add {B}.)

Land
Swamp (fdn) 277

Land

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Artifact

Qty: 11 Price: $141.91
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dsc) 92
Behemoth Sledge

Equipped creature gets +2/+2 and has trample and lifelink. Equip {3}

Artifact
Behemoth Sledge (afc) 180
Blade of the Bloodchief

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}

Artifact
Blade of the Bloodchief (lcc) 300
Ghost Lantern

Artifact
Ghost Lantern // Bind Spirit (clb) 128
Magnetic Web

If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. {1}, {T}: Put a magnet counter on target creature.

Artifact
Magnetic Web (tmp) 295
Ozolith, the Shattered Spire

If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. Cycling {2} ({2}, Discard this card: Draw a card.)

Artifact
Ozolith, the Shattered Spire (mom) 198
Phyrexian Altar

Sacrifice a creature: Add one mana of any color.

Artifact
Phyrexian Altar (2x2) 311
Power Fist

Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip {2}

Artifact
Power Fist (pip) 81
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (blc) 283
Tarrian's Soulcleaver

Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip {2}

Artifact
Tarrian's Soulcleaver (lci) 264
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (iko) 237

Artifact

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Lures

Qty: 9 Price: $7.61
Declare Dominance

Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.

Sorcery
Declare Dominance (m19) 175
Gift of the Deity

Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

Enchantment
Gift of the Deity (eve) 122
Lure

Enchant creature All creatures able to block enchanted creature do so.

Enchantment
Lure (plst) IMA-175
Nemesis Mask

All creatures able to block equipped creature do so. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Artifact
Nemesis Mask (dst) 134
Roar of Challenge

All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Sorcery
Roar of Challenge (ktk) 145
Seton's Desire

Enchant creature Enchanted creature gets +2/+2. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.

Enchantment
Seton's Desire (dmr) 176
Shinen of Life's Roar

All creatures able to block this creature do so. Channel — {2}{G}{G}, Discard this card: All creatures able to block target creature this turn do so.

Creature
Shinen of Life's Roar (arc) 69
Tempting Licid

{G}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. All creatures able to block enchanted creature do so.

Creature
Tempting Licid (sth) 122
You Look Upon the Tarrasque

Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

Instant
You Look Upon the Tarrasque (clb) 262

Lures

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Creature

Qty: 19 Price: $37.27
Ainok Bond-Kin

Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.

Creature
Ainok Bond-Kin (cmm) 7
Aquastrand Spider

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

Creature
Aquastrand Spider (mm2) 140
Arcus Acolyte

Reach, lifelink Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast {G/W}.

Creature
Arcus Acolyte (mh2) 185
Ayara's Oathsworn

Menace Whenever this creature deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.

Creature
Ayara's Oathsworn (mat) 11
Bartolomé del Presidio

Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.

Creature
Bartolomé del Presidio (lci) 224
Carmen, Cruel Skymarcher

Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.

Creature
Carmen, Cruel Skymarcher (lcc) 5
Contortionist Troupe

This creature enters with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.

Creature
Contortionist Troupe (mid) 178
Cursed Wombat

{2}{B}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."

Creature
Cursed Wombat (mh3) 181
Defiant Salvager

Sacrifice an artifact or creature: Put a +1/+1 counter on this creature. Activate only as a sorcery.

Creature
Defiant Salvager (cmr) 117
Fleshwrither

Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature, put that card onto the battlefield, then shuffle. Transfigure only as a sorcery.)

Creature
Fleshwrither (fut) 84
Mikaeus, the Lunarch

Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Creature
Mikaeus, the Lunarch (moc) 197
Mold Folk

Lifelink Mold Harvest — {1}, Sacrifice another creature or an artifact: Put a +1/+1 counter on this creature.

Creature
Mold Folk (clb) 133
Ollenbock Escort

Vigilance Sacrifice this creature: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.

Creature
Ollenbock Escort (vow) 27
Oracle en-Vec

{T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.

Creature
Oracle en-Vec (tmp) 31
Prowling Geistcatcher

Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on this creature. When this creature leaves the battlefield, return each card exiled with it to the battlefield under your control.

Creature
Prowling Geistcatcher (mic) 21
Ravenous Squirrel

Whenever you sacrifice an artifact or creature, put a +1/+1 counter on this creature. {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.

Creature
Ravenous Squirrel (mh2) 211
Relic Seeker

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When this creature becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

Creature
Relic Seeker (cmr) 382
Servant of the Scale

This creature enters with a +1/+1 counter on it. When this creature dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on this creature.

Creature
Servant of the Scale (dtk) 203
Stoneforge Mystic

When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Creature
Stoneforge Mystic (2xm) 31

Creature

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Secret Commander

Qty: 2 Price: $5.38
Scythe of the Wretched

Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach this Equipment to that creature. Equip {4}

Artifact
Scythe of the Wretched (mrd) 239
Uncle Istvan

Prevent all damage that would be dealt to this creature by creatures.

Creature
Uncle Istvan (tsb) 51

Secret Commander

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Enchantment

Qty: 13 Price: $34.07
Armadillo Cloak

Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.

Enchantment
Armadillo Cloak (ema) 195
Durable Handicraft

Whenever a creature you control enters, you may pay {1}. If you do, put a +1/+1 counter on that creature. {5}{G}, Sacrifice this enchantment: Put a +1/+1 counter on each creature you control.

Enchantment
Durable Handicraft (kld) 153
Entangler

Enchant creature Enchanted creature can block any number of creatures.

Enchantment
Entangler (pcy) 7
Eternal Thirst

Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Enchantment
Eternal Thirst (jmp) 229
Ferocity

Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

Enchantment
Ferocity (mmq) 245
Gigantiform

Kicker {4} Enchant creature Enchanted creature has base power and toughness 8/8 and has trample. When this Aura enters, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.

Enchantment
Gigantiform (zen) 162
Infinite Authority

Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.

Enchantment
Infinite Authority (leg) 22
Necrosynthesis

Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Enchantment
Necrosynthesis (mid) 115
Ordeal of Nylea

Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Enchantment
Ordeal of Nylea (nec) 123
Rancor

Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Enchantment
Rancor (2x2) 156
Ripples of Undeath

At the beginning of your first main phase, mill three cards. Then you may pay {1} and 3 life. If you do, put a card from among those cards into your hand.

Enchantment
Ripples of Undeath (mh3) 107
Unflinching Courage

Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Enchantment
Unflinching Courage (c18) 192
Well Rested

Enchant creature Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."

Enchantment
Well Rested (pip) 88

Enchantment

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Sorcery

Qty: 6 Price: $17.26
Altar of Bone

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Sorcery
Altar of Bone (ice) 281
Eldritch Evolution

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Sorcery
Eldritch Evolution (emn) 155
Hunt Down

Target creature blocks target creature this turn if able.

Sorcery
Hunt Down (lrw) 218
Open the Armory

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Armory (cmr) 34
Steelshaper's Gift

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Sorcery
Steelshaper's Gift (cmm) 59
Tower Above

({2/G} can be paid with any two mana or with {G}. This card's mana value is 6.) Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

Sorcery
Tower Above (shm) 131

Sorcery

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Instant

Qty: 5 Price: $63.67
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 6
Give No Ground

Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

Instant
Give No Ground (emn) 29
Mausoleum Secrets

Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.

Instant
Mausoleum Secrets (grn) 75
Valor Made Real

Target creature can block any number of creatures this turn.

Instant
Valor Made Real (cns) 86
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (dmr) 185

Instant

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Deck Info

Deck stats

24 pips - 21 cards
14 mana - 14 cards
0 pips - 0 cards
0 mana - 3 cards
21 pips - 17 cards
14 mana - 14 cards
0 pips - 0 cards
0 mana - 3 cards
37 pips - 31 cards
16 mana - 16 cards
0 pips - 0 cards
1 mana - 1 card
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Description

{"ops":[{"insert":"Trying to stay as on theme with the content and the spirit of October I gave you "},{"attributes":{"bold":true,"link":"https://archidekt.com/decks/9477235/the_meathook_massacre_iii_oct_24_contest"},"insert":"The Meathook Massacre III"},{"insert":"\n\nThe whole theme of the deck is to get our secret non-legendary commander "},{"insert":{"card-link":"Uncle Istvan"}},{"insert":" onto the battlefield. He's the slasher in this slasher film (Although any indestructible creature would do, but that's no fun)\n\nEvery slasher needs a good weapon, and we're setup to tutor our other secret commander "},{"insert":{"card-link":"Scythe of the Wretched"}},{"insert":". Now when Istvan attacks any creatures he kills will come back onto our battlefield.\n\nWe've set up the villain, now we need to "},{"attributes":{"italic":true,"bold":true},"insert":"LURE "},{"insert":"the victims to their demise.\n\nWe have 10+ lures like "},{"insert":{"card-link":"Lure"}},{"insert":", "},{"insert":{"card-link":"Nemesis Mask"}},{"insert":", and "},{"insert":{"card-link":"Tempting Licid"}},{"insert":". If we're really setup then Istvan will swing into a board and get all an opponent's creatures, and "},{"attributes":{"italic":true,"bold":true},"insert":"that's the massacre."},{"insert":"\n\nAnyway, that's the hidden game plan which, like any good horror movie twist, no one should see coming. The commanders for this deck are "},{"insert":{"card-link":"Reyhan, Last of the Abzan"}},{"insert":" and "},{"insert":{"card-link":"Ardenn, Intrepid Archaeologist"}},{"insert":".\n\nIn the early game we're making creatures with +1/+1 counters and if they die hopefully we have somewhere to put them thanks to Reyhan. We're looking to stack up on counters to have a defense but also to get them all to Istvan when he comes out. Ardenn is mostly here to give us access to white, but can also move the mask and scythe to Istvan when he attacks.\n\nBoth Reyhan and Ardenn also have the ability to tutor Istvan via Eldritch Evolution.\n\nThat's the deck! We're making +1/+1 counters in the early game and establishing a board state in which we can transfer all that work to Istvan later. We have multiple creature and equipment tutors to put everything together such as "},{"insert":{"card-link":"Fleshwrither"}},{"insert":" "},{"insert":{"card-link":"Mausoleum Secrets"}},{"insert":" for Istvan and "},{"insert":{"card-link":"Relic Seeker"}},{"insert":" and "},{"insert":{"card-link":"Stoneforge Mystic"}},{"insert":" for the scythe (or mask). Lastly, we have a good amount of forced-blocking cards and a few that work in the inverse if we get attacked like "},{"insert":{"card-link":"Valor Made Real"}},{"insert":" and "},{"insert":{"card-link":"Give No Ground"}},{"insert":".\n\nI attempted to channel old slasher films that start out bright and get darker as they go. I additionally really focused on the outcomes of both "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" and "},{"insert":{"card-link":"Meathook Massacre II"}},{"insert":" and attempted to achieve the same result with this secret commander approach, while ensuing that neither are in the deck. I could've made this deck much faster, but the suspense and vibe of the deck made this one feel better in mod or low power pods.\n"}]}
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