27
2/4/2025
PEDH Lyev Skyknight
Deck Size: 100
Pauper EDH
Legal
Est deck cost: $56.10
Salt sum: 25.51
No deck tags
27
2/4/2025
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Commander

Quantity: 1Price: $0.35
Lyev Skyknight

Flying When this creature enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Creature
Lyev Skyknight (rtr) 179

Commander

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Land

Quantity: 34Price: $15.20
Azorius Guildgate

This land enters tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (c18) 234
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c21) 284
Drifting Meadow

This land enters tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Drifting Meadow (c13) 285
Halimar Depths

This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Land
Halimar Depths (wwk) 137
Island

({T}: Add {U}.)

Land
Island (clu) 260
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
Opal Palace

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land
Opal Palace (cmr) 352
Plains

({T}: Add {W}.)

Land
Plains (otj) 278
Razortide Bridge

This land enters tapped. Indestructible {T}: Add {W} or {U}.

Artifact Land
Razortide Bridge (pip) 281
Skybridge Towers

This land enters tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice this land: Draw a card.

Land
Skybridge Towers (snc) 256
Tranquil Cove

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (ema) 247

Land

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Artifact

Quantity: 7Price: $4.31
Azorius Locket

{T}: Add {W} or {U}. {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice this artifact: Draw two cards.

Artifact
Azorius Locket (c19) 210
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (dsc) 240
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (c21) 239
Delver's Torch

Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Delver's Torch (afr) 10
Greatsword of Tyr

Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Greatsword of Tyr (clb) 22
Magnifying Glass

{T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Artifact
Magnifying Glass (2xm) 269
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (cmr) 346

Artifact

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Sorcery

Quantity: 5Price: $3.39
Borrowing 100,000 Arrows

Draw a card for each tapped creature target opponent controls.

Sorcery
Borrowing 100,000 Arrows (a25) 45
Gust of Wind

This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.

Sorcery
Gust of Wind (iko) 54
Hands of Binding

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Hands of Binding (gtc) 37
Inaction Injunction

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.

Sorcery
Inaction Injunction (rtr) 41
Uncovered Clues

Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Sorcery
Uncovered Clues (dgm) 19

Sorcery

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Creature

Quantity: 22Price: $8.20
Aarakocra Sneak

Flying When this creature enters, you take the initiative.

Creature
Aarakocra Sneak (clb) 54
Archaeomancer

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (m13) 41
Auramancer

When this creature enters, you may return target enchantment card from your graveyard to your hand.

Creature
Auramancer (m12) 9
Azorius Arrester

When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Creature
Azorius Arrester (rtr) 5
Backup Agent

When this creature enters, put a +1/+1 counter on target creature.

Creature
Backup Agent (snc) 2
Court Hussar

Vigilance When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When this creature enters, sacrifice it unless {W} was spent to cast it.

Creature
Court Hussar (a25) 51
Deputy of Acquittals

Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may return another target creature you control to its owner's hand.

Creature
Deputy of Acquittals (dgm) 65
Goliath Paladin

Vigilance When this creature enters, you take the initiative.

Creature
Goliath Paladin (clb) 21
Inside Source

When this creature enters, create a 2/2 white and blue Detective creature token. {3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.

Creature
Inside Source (mkm) 19
Inspiring Overseer

Flying When this creature enters, you gain 1 life and draw a card.

Creature
Inspiring Overseer (blc) 141
Kinsbaile Courier

When this creature enters, put a +1/+1 counter on target creature. Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Kinsbaile Courier (cmr) 29
Knight of the New Coalition

Vigilance When this creature enters, create a 2/2 white and blue Knight creature token with vigilance.

Creature
Knight of the New Coalition (mom) 25
Kor Cartographer

When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Kor Cartographer (cmr) 30
Ninth Bridge Patrol

Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.

Creature
Ninth Bridge Patrol (cmr) 33
Novice Inspector

When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature
Novice Inspector (mkm) 29
Palace Sentinels

When this creature enters, you become the monarch.

Creature
Palace Sentinels (cmr) 36
Pegasus Guardian

Creature
Pegasus Guardian // Rescue the Foal (clb) 36
Priest of Ancient Lore

When this creature enters, you gain 1 life and draw a card.

Creature
Priest of Ancient Lore (afr) 35
Protocol Knight

When this creature enters, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature
Protocol Knight (mom) 74
Rosecot Knight

Vigilance When this creature enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.

Creature
Rosecot Knight (mh3) 42
Slumbering Keepguard

Whenever an enchantment you control enters, scry 1. {2}{W}: This creature gets +1/+1 until end of turn for each enchantment you control.

Creature
Slumbering Keepguard (woe) 29
Veteran Dungeoneer

When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Veteran Dungeoneer (afr) 40

Creature

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Enchantment

Quantity: 14Price: $8.82
All That Glitters

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Enchantment
All That Glitters (cmm) 9
Arrest

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

Enchantment
Arrest (rtr) 3
Bonds of Faith

Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

Enchantment
Bonds of Faith (ddq) 2
Bound in Gold

Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.

Enchantment
Bound in Gold (khm) 5
Candlekeep Sage

Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."

Enchantment
Candlekeep Sage (clb) 60
Chains of Custody

Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Enchantment
Chains of Custody (j22) 3
Curse of Chains

Enchant creature At the beginning of each upkeep, tap enchanted creature.

Enchantment
Curse of Chains (shm) 139
Lawmage's Binding

Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

Enchantment
Lawmage's Binding (rna) 190
Petrify

Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Enchantment
Petrify (lci) 30
Planar Disruption

Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Enchantment
Planar Disruption (one) 28
Plumes of Peace

Enchant creature Enchanted creature doesn't untap during its controller's untap step. Forecast — {W}{U}, Reveal this card from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)

Enchantment
Plumes of Peace (dis) 124
Prison Sentence

Enchant creature When this Aura enters, scry 2. Enchanted creature can't attack or block, and its activated abilities can't be activated.

Enchantment
Prison Sentence (bro) 21
Steel of the Godhead

Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Enchantment
Steel of the Godhead (shm) 150
Witness Protection

Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

Enchantment
Witness Protection (fdn) 168

Enchantment

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Instant

Quantity: 17Price: $15.83
Acrobatic Maneuver

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Instant
Acrobatic Maneuver (kld) 1
Blur

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Instant
Blur (clb) 58
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (cmd) 40
Crush Dissent

Counter target spell unless its controller pays {2}. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Instant
Crush Dissent (war) 47
Curfew

Each player returns a creature they control to its owner's hand.

Instant
Curfew (usg) 68
Deduce

Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Instant
Deduce (mkm) 52
Devious Cover-Up

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.

Instant
Devious Cover-Up (grn) 35
Displace

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Instant
Displace (emn) 55
Dramatic Rescue

Return target creature to its owner's hand. You gain 2 life.

Instant
Dramatic Rescue (rtr) 156
Ephemerate

Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Ephemerate (plst) MH1-7
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (mm3) 39
Keep Watch

Draw a card for each attacking creature.

Instant
Keep Watch (woc) 98
Momentary Blink

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Momentary Blink (mm3) 16
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (m21) 59
Riot Control

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

Instant
Riot Control (dgm) 6
Teferi's Time Twist

Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.

Instant
Teferi's Time Twist (war) 72
Turn to Mist

Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Instant
Turn to Mist (shm) 155

Instant

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Deck Info

Deck stats

40 pips - 39 cards
23 mana - 23 cards
32 pips - 30 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
3 mana - 3 cards
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Deck Tokens & Extras (11)

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