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Commander
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying, haste Whenever Chiss-Goria attacks, exile the top five cards of your library. You may cast an artifact spell from among them this turn. If you do, it has affinity for artifacts.

Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.

Commander
Counters
Counters
Evasion
Evasion
Protection
Protection
Tokens
Tokens
Anthem
Flying {R}: Artifact creatures you control get +1/+0 until end of turn. Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Anthem
Creature
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) {T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Creature
Finisher
Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.) Flying, double strike Creatures attacking your opponents have double strike.

Finisher
Pump
Pump
Tutor
Tutor
Draw
When this enchantment enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {1}{R}, Sacrifice this enchantment: Discard your hand, then draw cards equal to the number of stash counters on this enchantment.

Draw
Land
Land
Ramp
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Flying Gadrak can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.

Ramp
Burn
Burn
Enchantment
Enchant land This Aura enters with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from this Aura. When the last ore counter is removed from this Aura, destroy enchanted land and this Aura deals 2 damage to that land's controller.

Enchantment
Land Destruction
Land Destruction
Removal
{T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

+1: Until end of turn, Sarkhan becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) −3: Sarkhan deals 4 damage to target creature. −6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."

Removal
Sideboard
Gimli has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.

Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token. If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. Sacrifice five Treasures: Put five +1/+1 counters on Jolene.

Haste {T}: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn. Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card.

Sideboard
$$$
Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
