104
9/18/2024
Raphael's Final Act v.2
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $812.42
Salt sum: 47.16
Playgroup dot gg logoPower level:N/A
104
9/18/2024
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Commander

Quantity: 1Price: $0.59
Raphael, Fiendish Savior

Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

Creature
Raphael, Fiendish Savior (clb) 549

Commander

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Finisher

Quantity: 2Price: $33.98
Bloodthirster

Flying, trample Whenever Bloodthirster deals combat damage to a player, untap it. After this phase, there is an additional combat phase. Bloodthirster can't attack a player it has already attacked this turn.

Creature
Bloodthirster (40k) 73
Karlach, Fury of Avernus

Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.)

Creature
Karlach, Fury of Avernus (clb) 186

Finisher

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Protection

Quantity: 4Price: $69.16
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (cmm) 214
Kardur, Doomscourge

When Kardur, Doomscourge enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.

Creature
Kardur, Doomscourge (khm) 216
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (c20) 245
Not Dead After All

Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

Instant
Not Dead After All (woe) 101

Protection

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Tokens

Quantity: 3Price: $22.27
Wand of Orcus

Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. Equip {3}

Artifact
Wand of Orcus (afc) 28
Zariel, Archduke of Avernus

+1: Creatures you control get +1/+0 and gain haste until end of turn. 0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." −6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."

Planeswalker
Zariel, Archduke of Avernus (afr) 172
Zurzoth, Chaos Rider

Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.

Creature
Zurzoth, Chaos Rider (ncc) 278

Tokens

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Burn

Quantity: 1Price: $2.29
Impact Tremors

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Enchantment
Impact Tremors (wot) 44

Burn

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Land

Quantity: 36Price: $233.48
Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (rna) 245
Bloodstained Mire

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
Bojuka Bog

Bojuka Bog enters tapped. When Bojuka Bog enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (dsc) 265
Cabal Coffers

{2}, {T}: Add {B} for each Swamp you control.

Land
Cabal Coffers (mh2) 301
Castle Embereth

Castle Embereth enters tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.

Land
Castle Embereth (onc) 150
Castle Locthwain

Castle Locthwain enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

Land
Castle Locthwain (clb) 884
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dsc) 96
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (dsc) 274
Haunted Ridge

Haunted Ridge enters tapped unless you control two or more other lands. {T}: Add {B} or {R}.

Land
Haunted Ridge (pmid) 263p
Luxury Suite

Luxury Suite enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.

Land
Luxury Suite (clb) 355
Mines of Moria

Mines of Moria enters tapped unless you control a legendary creature. {T}: Add {R}. {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.

Land
Mines of Moria (ltr) 257
Mortuary Mire

Mortuary Mire enters tapped. When Mortuary Mire enters, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.

Land
Mortuary Mire (j22) 817
Mountain

({T}: Add {R}.)

Land
Mountain (dsk) 283
Myriad Landscape

Myriad Landscape enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (dsc) 289
Phyrexian Tower

{T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.

Land
Phyrexian Tower (uma) 248
Rakdos Carnarium

Rakdos Carnarium enters tapped. When Rakdos Carnarium enters, return a land you control to its owner's hand. {T}: Add {B}{R}.

Land
Rakdos Carnarium (clu) 243
Rakdos Guildgate

This land enters tapped. {T}: Add {B} or {R}.

Land
Rakdos Guildgate (c19) 267
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (dsc) 295
Smoldering Marsh

({T}: Add {B} or {R}.) Smoldering Marsh enters tapped unless you control two or more basic lands.

Land
Smoldering Marsh (dsc) 299
Sokenzan, Crucible of Defiance

{T}: Add {R}. Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.

Land
Sokenzan, Crucible of Defiance (neo) 276
Spinerock Knoll

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Land
Spinerock Knoll (clb) 916
Swamp

({T}: Add {B}.)

Land
Swamp (dsk) 282
Tainted Peak

{T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp.

Land
Tainted Peak (voc) 184
Takenuma, Abandoned Mire

{T}: Add {B}. Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Takenuma, Abandoned Mire (neo) 278
Temple of Malice

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.

Land
Temple of Malice (voc) 186
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (uma) 254
Westvale Abbey

Land
Westvale Abbey // Ormendahl, Profane Prince (sld) 1159Westvale Abbey // Ormendahl, Profane Prince (sld) 1159

Land

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Ramp

Quantity: 17Price: $116.73
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (clb) 298
Ashnod's Altar

Sacrifice a creature: Add {C}{C}.

Artifact
Ashnod's Altar (cmm) 368
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (ltc) 276
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (plst) A25-82
Descent into Avernus

At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.

Enchantment
Descent into Avernus (clb) 169
Dream Devourer

Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.

Creature
Dream Devourer (khm) 90
Grim Hireling

Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.

Creature
Grim Hireling (clb) 755
Herald of Slaanesh

Locus of Slaanesh — Demon spells you cast cost {2} less to cast. Other Demons you control have haste.

Creature
Herald of Slaanesh (40k) 77
Herald's Horn

As Herald's Horn enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (lcc) 304
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (mkc) 156
Mahadi, Emporium Master

At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Mahadi, Emporium Master (clb) 282
Pain Distributor

Menace Whenever a player casts their first spell each turn, they create a Treasure token. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player.

Creature
Pain Distributor (moc) 33
Patchwork Banner

As Patchwork Banner enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.

Artifact
Patchwork Banner (blb) 247
Rakdos Signet

{1}, {T}: Add {B}{R}.

Artifact
Rakdos Signet (afc) 214
Rakdos, Lord of Riots

You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.

Creature
Rakdos, Lord of Riots (rvr) 215
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (sld) 1696
Talisman of Indulgence

{T}: Add {C}. {T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.

Artifact
Talisman of Indulgence (40k) 257

Ramp

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Tutor

Quantity: 4Price: $54.46
Burning-Rune Demon

Flying When Burning-Rune Demon enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.

Creature
Burning-Rune Demon (khm) 81
Grim Tutor

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Sorcery
Grim Tutor (sld) 365
Razaketh, the Foulblooded

Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.

Creature
Razaketh, the Foulblooded (cmm) 181
Varragoth, Bloodsky Sire

Deathtouch Boast — {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)

Creature
Varragoth, Bloodsky Sire (khm) 115

Tutor

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Drain

Quantity: 2Price: $48.48
Bloodletter of Aclazotz

Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

Creature
Bloodletter of Aclazotz (lci) 92
Sanguine Bond

Whenever you gain life, target opponent loses that much life.

Enchantment
Sanguine Bond (wot) 35

Drain

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Lifegain

Quantity: 1Price: $44.99
Exquisite Blood

Whenever an opponent loses life, you gain that much life.

Enchantment
Exquisite Blood (sld) 206

Lifegain

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Recursion

Quantity: 5Price: $43.85
Animate Dead

Enchant creature card in a graveyard When Animate Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Enchantment
Animate Dead (2ed) 93
Living Death

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Sorcery
Living Death (40k) 202
Orcus, Prince of Undeath

Flying, trample When Orcus, Prince of Undeath enters, choose one — • Each other creature gets -X/-X until end of turn. You lose X life. • Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.

Creature
Orcus, Prince of Undeath (afr) 229
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (cc2) 5
Victimize

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Sorcery
Victimize (mh3) 278

Recursion

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Draw

Quantity: 9Price: $63.97
Black Market Connections

At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

Enchantment
Black Market Connections (clb) 620
Bolas's Citadel

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.

Artifact
Bolas's Citadel (sld) 1187
Diresight

Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Sorcery
Diresight (blb) 91
Liliana's Contract

When Liliana's Contract enters, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

Enchantment
Liliana's Contract (sld) 161
Rakdos, Patron of Chaos

Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.

Creature
Rakdos, Patron of Chaos (mkm) 224
Seize the Spoils

As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Seize the Spoils (khm) 149
Sin Prodder

Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.

Creature
Sin Prodder (jmp) 363
Village Rites

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Instant
Village Rites (lcc) 212
Wheel of Misfortune

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Sorcery
Wheel of Misfortune (cmr) 211

Draw

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Mill

Quantity: 1Price: $2.29
Stinkweed Imp

Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

Creature
Stinkweed Imp (rav) 107

Mill

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Removal

Quantity: 14Price: $62.46
Archfiend of Depravity

Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.

Creature
Archfiend of Depravity (scd) 67
Balor

Flying Whenever Balor attacks or dies, choose one or more. Each mode must target a different player. • Target opponent draws three cards, then discards three cards at random. • Target opponent sacrifices a nontoken artifact of their choice. • Balor deals damage to target opponent equal to the number of cards in their hand.

Creature
Balor (clb) 162
Bedevil

Destroy target artifact, creature, or planeswalker.

Instant
Bedevil (brc) 121
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (clb) 785
Damnation

Destroy all creatures. They can't be regenerated.

Sorcery
Damnation (2x2) 353
Earthquake

Earthquake deals X damage to each creature without flying and each player.

Sorcery
Earthquake (ltc) 214
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (scd) 77
Infernal Grasp

Destroy target creature. You lose 2 life.

Instant
Infernal Grasp (mid) 107
Mayhem Devil

Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.

Creature
Mayhem Devil (rvr) 199
Rakdos Charm

Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.

Instant
Rakdos Charm (afc) 190
Rakdos, the Showstopper

Flying, trample When Rakdos, the Showstopper enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

Creature
Rakdos, the Showstopper (clu) 205
Terminate

Destroy target creature. It can't be regenerated.

Instant
Terminate (scd) 249
Tibalt's Trickery

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

Instant
Tibalt's Trickery (khm) 153
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (otc) 183

Removal

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Tokens & Extras

Quantity: 7Price: $13.42
Devil

When this creature dies, it deals 1 damage to any target.

Creature Token
Devil (tdsc) 7
Human Cleric

Creature Token
Human Cleric (t30a) 10
Shapeshifter

Changeling (This token is every creature type.)

Creature Token
Shapeshifter (tlcc) 1
Spirit

Creature Token
Spirit (t2x2) 2
Treasure

{T}, Sacrifice this token: Add one mana of any color.

Artifact Token
Treasure (tdsk) 15
Wicked

Enchantment Token
Wicked // Cursed (twoe) 17
Zombie

Creature Token
Zombie (tmh3) 39

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
52 pips - 37 cards
31 mana - 28 cards
32 pips - 29 cards
27 mana - 27 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
10 mana - 8 cards
CategoriesQtyOdds
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Deck Tokens & Extras (8)

Description

{"ops":[{"insert":{"video":"https://www.youtube.com/embed/Bk2AqXsJsWU?showinfo=0"}},{"insert":"\nInspired by Raphael from Baldur's Gate 3, this deck is designed to constantly have different schemes in motion to present you with multiple ways to win the game outright or to gently encourage your opponents to make difficult choices. You're not forcing them to do anything, but the cost of going against your wishes may cost them their souls. \n\n"},{"insert":{"card-link":"Raphael, Fiendish Savior"}},{"insert":" himself is just a simple lord, giving all of your creatures +1/+1 and Lifelink with a trigger at the end of each turn that can result in you getting a lil devil that you can use for blocks, sacrificial fodder, or burn damage. Like many lords, he is an easy target to remove if he is alone or the strongest creature on the board, but choosing between getting rid of him or a "},{"insert":{"card-link":"Razaketh, the Foulblooded"}},{"insert":", "},{"insert":{"card-link":"Rakdos, Patron of Chaos"}},{"insert":", or any other large demons that he is amplifying suddenly becomes a different choice. Even if they choose to try and remove him, there are cards like "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" and "},{"insert":{"card-link":"Not Dead After All"}},{"insert":" that can keep him in the fight. He is best played when you already have an established board and when you are about to make a big swing with cards like "},{"insert":{"card-link":"Karlach, Fury of Avernus"}},{"insert":", or "},{"insert":{"card-link":"Bloodthirster"}},{"insert":" to bring your life total to absurd numbers. Every ounce of pain you deal can also be amplified by "},{"insert":{"card-link":"Bloodletter of Aclazotz"}},{"insert":" which can win you the game in a single combat.\n\nTo get yourself to that late game fantasy, you have many smaller demons and devils to help buy you time and cause some pain for your opponents. Cards like "},{"insert":{"card-link":"Varragoth, Bloodsky Sire"}},{"insert":", "},{"insert":{"card-link":"Pain Distributor"}},{"insert":", "},{"insert":{"card-link":"Mayhem Devil"}},{"insert":", "},{"insert":{"card-link":"Grim Hireling"}},{"insert":", "},{"insert":{"card-link":"Rakdos, Lord of Riots"}},{"insert":", "},{"insert":{"card-link":"Descent into Avernus"}},{"insert":", "},{"insert":{"card-link":"Sin Prodder"}},{"insert":", and "},{"insert":{"card-link":"Stinkweed Imp"}},{"insert":" can all help you get the pieces you need and accelerate the game state. You also have cards like "},{"insert":{"card-link":"Damnation"}},{"insert":", "},{"insert":{"card-link":"Vandalblast"}},{"insert":", and "},{"insert":{"card-link":"Earthquake"}},{"insert":" to help control the board state. At my locals, people wondered why I ran something like "},{"insert":{"card-link":"Earthquake"}},{"insert":" instead of "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":". The reason is that it does not hit anything with Flying (which most of the deck is comprised of flying creatures) and that it also deals damage to the players which turns on "},{"insert":{"card-link":"Bloodletter of Aclazotz"}},{"insert":" and "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":". I also included "},{"insert":{"card-link":"Mahadi, Emporium Master"}},{"insert":" for whenever I board wipe and want some extra mana that I can bank for later and "},{"insert":{"card-link":"Archfiend of Depravity"}},{"insert":" to limit my opponents' board states and provide another lightning rod for removal, keeping the commander safely behind much scarier targets.\n\nYou also have a few other win conditions and big swing cards in the deck that are great as pieces but even better when combined. Of course, there is the infinite combo of "},{"insert":{"card-link":"Sanguine Bond"}},{"insert":" and "},{"insert":{"card-link":"Exquisite Blood"}},{"insert":" as any good drain deck should have as both pieces alone can cause the game to get out of hand, but with the two of them you just win on the next bit of damage you deal. You also have "},{"insert":{"card-link":"Liliana's Contract"}},{"insert":" which is a Draw 4 enchantment which will just outright win you the game if you have 4 demons with different names on upkeep, forcing your opponents to either remove some creatures or the enchantment in the next turn cycle. You can also use cards like "},{"insert":{"card-link":"Wand of Orcus"}},{"insert":" on a large demon with "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" to create some defenders while also burning your opponents. As a Coup De Grace you also have "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" to top deck your greatest spells and "},{"insert":{"card-link":"Westvale Abbey // Ormendahl, Profane Prince"}},{"insert":" to create an unstoppable demon to help you close the game. \n\nFinally, I did my best to keep the deck on theme of what I feel "},{"insert":{"card-link":"Raphael, Fiendish Savior"}},{"insert":" would have collected from across the multiverses as well as creatures that would be right at home in Avernus. "},{"insert":{"card-link":"Zariel, Archduke of Avernus"}},{"insert":" and "},{"insert":{"card-link":"Herald of Slaanesh"}},{"insert":" are haste enablers for your infernal army. Recursion cards like "},{"insert":{"card-link":"Living Death"}},{"insert":", "},{"insert":{"card-link":"Animate Dead"}},{"insert":", and "},{"insert":{"card-link":"Orcus, Prince of Undeath"}},{"insert":" will ensure that those who signed their souls to the devil's service cannot get out of their obligations simply because they died. If we did not let Yurgir off the hook, nobody gets to worm their ways out with that loophole. This deck has a lot of staying power, hopefully helping you last longer than Raphael in bed with Harleep!\n\nIf I had to, I would rate this deck a power level 6-7 since the gameplan is straightforward and very easy to execute but the speed and consistency holds this deck from being overly competitive. This is also a control style deck that is doing everything it can to maintain advantage over your opponents in the mid to late game which can be a bit of a turn off for some groups. There are a few cards that I would look to upgrade and cut with some newer cards coming out in Duskmourn or that are already out there but add far more to the already ridiculous price. "},{"insert":{"card-link":"Razaketh, the Foulblooded"}},{"insert":" is an excellent end game card that can help you fish out the final pieces you need from your deck while being a gigantic body. If he is not impactful enough for you, I would recommend "},{"insert":{"card-link":"Vilis, Broker of Blood"}},{"insert":" for his card draw on life loss and creature drain effect or the new "},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":" as your final piece to lockout the rest of the table and use their best cards for yourself. I also used "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" since I had it on hand and wanted to keep the spell cost low and price down, but a strictly better card would be "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" or "},{"insert":{"card-link":"Meathook Massacre II"}},{"insert":" as they are just insane designs that fit in any black deck's strategy even if you cast them with X = 0. Finally, while I adore my "},{"insert":{"card-link":"Grim Tutor"}},{"insert":", there are cards like "},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":", and the brand new "},{"insert":{"card-link":"Demonic Counsel"}},{"insert":" which may only search for a Demon until you have Delirium but is one mana cheaper. Also, if we are being honest, you are searching for a Demon most of the time anyway and when you are looking for the other cards, chances are it is later in the game when you already have those 4 different card types in your graveyard. \n\nAnyway, if you check this deck out and like the theme, this helped you with building your own deck, or you just have recommendations for me to make changes, I am happy to hear them! \n"},{"insert":{"image":"https://images.alphacoders.com/127/thumb-1920-1270344.jpg"}},{"insert":"\n"}]}

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