215
11/5/2024
Ertai budget
Deck Size: 100
Commander
Legal
Est deck cost: $154.97
Salt sum: 46.83
No deck tags
215
11/5/2024
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Commander

Quantity: 1Price: $1.29
Ertai, the Corrupted

{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.

Creature
Ertai, the Corrupted (plst) PLS-107

Commander

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Land

Quantity: 36Price: $22.24
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (dsc) 259
Choked Estuary

As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.

Land
Choked Estuary (woc) 155
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (scd) 297
Contaminated Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {W}{U}{B} ({W}{U}{B}, Discard this card: Draw a card.)

Land
Contaminated Landscape (mh3) 218
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (pip) 262
Escape Tunnel

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.

Land
Escape Tunnel (mkm) 261
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (c16) 294
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (dsc) 275
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (blc) 307
Island

({T}: Add {U}.)

Land
Island (cmr) 507
Isolated Chapel

This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (dom) 241
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
Obscura Storefront

When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Obscura Storefront (dsc) 291
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (pip) 279
Plains

({T}: Add {W}.)

Land
Plains (ddo) 33
Port Town

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Land
Port Town (cmm) 1019
Swamp

({T}: Add {B}.)

Land
Swamp (znr) 382
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (c16) 332

Land

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Artifact

Quantity: 10Price: $20.20
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dsc) 92
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (dsc) 240
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (lcc) 302
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (dsc) 245
Lotus Bloom

Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}, Sacrifice this artifact: Add three mana of any one color.

Artifact
Lotus Bloom (tsr) 270
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (dsc) 249
Shorikai, Genesis Engine

{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander.

Artifact
Shorikai, Genesis Engine (nec) 4
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Dominance (pip) 246
Talisman of Hierarchy

{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Hierarchy (clb) 878
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Progress (pip) 249

Artifact

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Planeswalker

Quantity: 1Price: $3.99
Ashiok, Nightmare Muse

+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this token attacks or blocks, each opponent exiles the top two cards of their library." −3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. −7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

Planeswalker
Ashiok, Nightmare Muse (thb) 256

Planeswalker

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Creature

Quantity: 19Price: $34.02
Aboleth Spawn

Flash Ward {2} Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.

Creature
Aboleth Spawn (clb) 662
Archon of Emeria

Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter tapped.

Creature
Archon of Emeria (mb2) 4
Aven Mindcensor

Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

Creature
Aven Mindcensor (clb) 688
Brago, King Eternal

Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

Creature
Brago, King Eternal (ema) 198
Doomwake Giant

Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.

Creature Enchantment
Doomwake Giant (dsc) 138
Eidolon of Rhetoric

Each player can't cast more than one spell each turn.

Creature Enchantment
Eidolon of Rhetoric (plst) JOU-10
Entity Tracker

Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Creature
Entity Tracker (pdsk) 290p
Fear of Sleep Paralysis

Flying Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)

Creature Enchantment
Fear of Sleep Paralysis (dsc) 12
Grand Arbiter Augustin IV

White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast.

Creature
Grand Arbiter Augustin IV (2x2) 221
Mesa Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Mesa Enchantress (dmr) 267
Morbid Opportunist

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

Creature
Morbid Opportunist (dsc) 148
Ondu Spiritdancer

Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.

Creature
Ondu Spiritdancer (dsc) 101
Ophiomancer

At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.

Creature
Ophiomancer (mh3) 276
Spirited Companion

When this creature enters, draw a card.

Creature Enchantment
Spirited Companion (neo) 38
Starfield Mystic

Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.

Creature
Starfield Mystic (dsc) 105
Stenn, Paranoid Partisan

As Stenn enters, choose a card type other than creature or land. Spells you cast of the chosen type cost {1} less to cast. {1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.

Creature
Stenn, Paranoid Partisan (dmu) 320
Tameshi, Reality Architect

Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn. {X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

Creature
Tameshi, Reality Architect (pneo) 82p
The Master of Keys

Flying When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

Creature Enchantment
The Master of Keys (dsc) 4
Zur the Enchanter

Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Creature
Zur the Enchanter (dmr) 206

Creature

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Sorcery

Quantity: 7Price: $15.93
Approach of the Second Sun

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Sorcery
Approach of the Second Sun (akh) 4
Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Sorcery
Council's Judgment (clu) 57
Sevinne's Reclamation

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Sevinne's Reclamation (mh3) 267
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (plst) IMA-210
Time Wipe

Return a creature you control to its owner's hand, then destroy all creatures.

Sorcery
Time Wipe (dsc) 237
Walk the Aeons

Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.

Sorcery
Walk the Aeons (tsr) 98
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (2xm) 383

Sorcery

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Enchantment

Quantity: 19Price: $48.67
Amphibian Downpour

Flash Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.

Enchantment
Amphibian Downpour (mh3) 449
Blind Obedience

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.

Enchantment
Blind Obedience (rvr) 9
Darksteel Mutation

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Enchantment
Darksteel Mutation (c13) 9
Estrid's Invocation

You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."

Enchantment
Estrid's Invocation (mh3) 269
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (cn2) 86
Hatching Plans

When this enchantment is put into a graveyard from the battlefield, draw three cards.

Enchantment
Hatching Plans (wot) 20
Hopeless Nightmare

When this enchantment enters, each opponent discards a card and loses 2 life. When this enchantment is put into a graveyard from the battlefield, scry 2. {2}{B}: Sacrifice this enchantment.

Enchantment
Hopeless Nightmare (woe) 95
Imprisoned in the Moon

Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

Enchantment
Imprisoned in the Moon (pemn) 65p
Induced Amnesia

When this enchantment enters, target player exiles all cards from their hand face down, then draws that many cards. When this enchantment is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

Enchantment
Induced Amnesia (rix) 40
Intruder Alarm

Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.

Enchantment
Intruder Alarm (wot) 21
Mind's Dilation

Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

Enchantment
Mind's Dilation (otc) 101
Nowhere to Run

Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Enchantment
Nowhere to Run (dsk) 111
Oath of Lieges

At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.

Enchantment
Oath of Lieges (exo) 11
Phyrexian Arena

At the beginning of your upkeep, you draw a card and you lose 1 life.

Enchantment
Phyrexian Arena (pone) 104p
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (acr) 85
Struggle for Project Purity

As this enchantment enters, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

Enchantment
Struggle for Project Purity (pip) 39
Tenuous Truce

Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice this Aura.

Enchantment
Tenuous Truce (blc) 159
Tinybones Joins Up

When Tinybones Joins Up enters, any number of target players each discard a card. Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.

Enchantment
Tinybones Joins Up (potj) 108p
Treacherous Blessing

When this enchantment enters, draw three cards. Whenever you cast a spell, you lose 1 life. When this enchantment becomes the target of a spell or ability, sacrifice it.

Enchantment
Treacherous Blessing (pthb) 117p

Enchantment

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Instant

Quantity: 7Price: $8.63
Despark

Exile target permanent with mana value 4 or greater.

Instant
Despark (afc) 184
Drown in the Loch

Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.

Instant
Drown in the Loch (eld) 188
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (acr) 81
Pull from Tomorrow

Draw X cards, then discard a card.

Instant
Pull from Tomorrow (blc) 172
Sphinx's Revelation

You gain X life and draw X cards.

Instant
Sphinx's Revelation (rvr) 383
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (scd) 37
Void Rend

This spell can't be countered. Destroy target nonland permanent.

Instant
Void Rend (otp) 59

Instant

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Deck Info

Deck stats

35 pips - 30 cards
26 mana - 24 cards
32 pips - 28 cards
25 mana - 23 cards
16 pips - 15 cards
20 mana - 18 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
5 mana - 5 cards
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Description

{"ops":[{"insert":"Based on your decklist, it looks like you're running a control-oriented strategy, with Ertai, the Corrupted as the commander. Your deck seems to focus on stax elements (like "},{"attributes":{"bold":true},"insert":"Grand Arbiter Augustin IV"},{"insert":", "},{"attributes":{"bold":true},"insert":"Archon of Emeria"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Eidolon of Rhetoric"},{"insert":"), control cards ("},{"attributes":{"bold":true},"insert":"Path to Exile"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":", "},{"attributes":{"bold":true},"insert":"Supreme Verdict"},{"insert":"), and some combo or synergy-based win conditions ("},{"attributes":{"bold":true},"insert":"Approach of the Second Sun"},{"insert":", "},{"attributes":{"bold":true},"insert":"Zur the Enchanter"},{"insert":" tutoring for key enchantments).\n\nPower Level Assessment (Scale: 1-10)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Here’s a breakdown of the power level:\n\n"},{"attributes":{"bold":true},"insert":"Consistency and Ramp"},{"insert":": You have strong mana rocks ("},{"attributes":{"bold":true},"insert":"Azorius Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Dimir Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Orzhov Signet"},{"insert":", etc.), decent card draw options ("},{"attributes":{"bold":true},"insert":"Sphinx's Revelation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Phyrexian Arena"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mesa Enchantress"},{"insert":"), and utility lands ("},{"attributes":{"bold":true},"insert":"Command Tower"},{"insert":", "},{"attributes":{"bold":true},"insert":"Exotic Orchard"},{"insert":"). This will help maintain consistency in your plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Control and Interaction"},{"insert":": Your deck is packed with control tools like removal ("},{"attributes":{"bold":true},"insert":"Despark"},{"insert":", "},{"attributes":{"bold":true},"insert":"Void Rend"},{"insert":", "},{"attributes":{"bold":true},"insert":"Darksteel Mutation"},{"insert":"), counters ("},{"attributes":{"bold":true},"insert":"Drown in the Loch"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ertai, the Corrupted"},{"insert":"), and stax effects ("},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"insert":", "},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"insert":", "},{"attributes":{"bold":true},"insert":"Propaganda"},{"insert":"). It’s well-equipped to slow down your opponents and maintain board control."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Conditions"},{"insert":": You have some late-game finishers like "},{"attributes":{"bold":true},"insert":"Approach of the Second Sun"},{"insert":" and possibly using Ertai for incremental value. "},{"attributes":{"bold":true},"insert":"Zur the Enchanter"},{"insert":" can grab key enchantments to lock down the board or set up a win. You could improve the efficiency of your win conditions for higher-level play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Speed"},{"insert":": The deck seems mid-range in terms of speed. You aren't likely to win by turns 4-5 consistently but can likely dominate slower games by locking down opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Playgroup Consideration"},{"insert":": If your playgroup is competitive and fast, this deck would likely be considered a 6-7 out of 10 due to its mid-range win condition and slower tempo. In a more casual or semi-competitive meta, it would likely perform closer to an 8."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overall Rating: "},{"attributes":{"bold":true},"insert":"6.5-7/10"},{"attributes":{"header":3},"insert":"\n"},{"insert":"It's a solid control deck with strong disruption and defense, but without a faster or more consistent win condition, it leans more toward mid-range power. If you want to power it up, you could add more combo pieces or tutors to enhance your win condition speed.\n\n-chatGPT\n"}]}
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