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Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
![Elemental Expressionist (stx) 181 Elemental Expressionist (stx) 181](https://cards.scryfall.io/normal/front/7/4/7473db42-905b-4fda-af8c-fd24d906b642.jpg?1627428704)
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) As long as this creature is attacking, it gets +X/+0, where X is the number of lands defending player controls.
![Elturel Survivors (clb) 581 Elturel Survivors (clb) 581](https://cards.scryfall.io/normal/front/8/0/80b7828e-3e92-4a94-9090-24353fc2e670.jpg?1674140082)
Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.) Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
![Otterball Antics (blb) 63 Otterball Antics (blb) 63](https://cards.scryfall.io/normal/front/3/f/3ff83ff7-e428-4ccc-8341-f223dab76bd1.jpg?1721426185)
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 1/1 blue and red Otter creature token with prowess. {3}{U}: Level 2 When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand. {5}{U}: Level 3 Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
![Stormchaser's Talent (blb) 75 Stormchaser's Talent (blb) 75](https://cards.scryfall.io/normal/front/a/3/a36e682d-b43d-4e08-bf5b-70d7e924dbe5.jpg?1739650074)
Tokens
Copy
Copy
Ramp
Instant and sorcery spells you cast cost {1} less to cast. To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast an instant or sorcery spell, draw a card.
![Case of the Ransacked Lab (mkm) 45 Case of the Ransacked Lab (mkm) 45](https://cards.scryfall.io/normal/front/1/6/16a9a596-61de-4fcf-aae0-41836c3deca5.jpg?1706241572)
(Gain the next level as a sorcery to add its ability.) When this Class enters, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {3}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
![Sorcerer Class (afr) 233 Sorcerer Class (afr) 233](https://cards.scryfall.io/normal/front/f/7/f754b385-a28d-48de-a91f-2b4f33cc47f7.jpg?1739650975)
Ramp
Draw
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.
![Collective Defiance (inr) 149 Collective Defiance (inr) 149](https://cards.scryfall.io/normal/front/1/7/17d512c0-fc02-419f-90f2-a6acc7815bd4.jpg?1736468116)
Draw
Recursion
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background (You can have a Background as a second commander.)
![Gale, Waterdeep Prodigy (clb) 383 Gale, Waterdeep Prodigy (clb) 383](https://cards.scryfall.io/normal/front/7/5/75cd3224-c392-4c33-aa7b-d2e7041c0d89.jpg?1674138421)
Recursion
Land
If you control two or more other lands, this land enters tapped. {T}: Add {R}. {3}{R}: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
![Den of the Bugbear (afr) 351 Den of the Bugbear (afr) 351](https://cards.scryfall.io/normal/front/5/6/565be37a-4c14-420b-a07c-18e21f7fd731.jpg?1627777500)
Land
Removal
Removal
Protection
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
![Lazotep Plating (war) 59 Lazotep Plating (war) 59](https://cards.scryfall.io/normal/front/f/0/f03b5405-6016-405b-a504-a454731b9276.jpg?1557576262)
Protection
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