2.1k
3/18/2025
Aminatou, Veil Piercer - High Power Casual, No Infinite Combos (with description) [under reconstruction]
Deck Size: 105
Commander
Est deck cost: $1364.37
Salt sum: 68.84
No deck tags
2.1k
3/18/2025
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Commander

Qty: 1 Price: $1.29
Aminatou, Veil Piercer

At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)

Creature
Aminatou, Veil Piercer (dsc) 1

Commander

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Copy

Qty: 4 Price: $16.96
Court of Vantress

When this enchantment enters, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.

Enchantment
Court of Vantress (woc) 22
Estrid's Invocation

You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."

Enchantment
Estrid's Invocation (mh3) 269
Extravagant Replication

At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.

Enchantment
Extravagant Replication (ncc) 25
Ondu Spiritdancer

Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.

Creature
Ondu Spiritdancer (cmm) 723

Copy

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Finisher

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Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Creature
Laboratory Maniac (inr) 304

Finisher

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Pingers

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Triskaidekaphobia

At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.

Enchantment
Triskaidekaphobia (inr) 136

Pingers

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Spot Removal

Qty: 5 Price: $81.45
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
An Offer You Can't Refuse (slp) 7
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (otc) 89
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rvr) 40
Fell the Profane

Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Sink into Stupor

Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241

Spot Removal

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Tutor

Qty: 6 Price: $79.24
Doomsday

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Sorcery
Doomsday (sld) 1115
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 6
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (dmr) 60
Parallel Thoughts

When this enchantment enters, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. If you would draw a card, you may instead put the top card of the pile you exiled into your hand.

Enchantment
Parallel Thoughts (scg) 44
Scheming Symmetry

Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

Sorcery
Scheming Symmetry (m20) 113
Zur the Enchanter

Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Creature
Zur the Enchanter (dmr) 206

Tutor

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Additional Untap Upkeep Draw

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Shadow of the Second Sun

Enchant player At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)

Enchantment
Shadow of the Second Sun (mh3) 70

Additional Untap Upkeep Draw

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Drain

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Tree of Perdition

Defender {T}: Exchange target opponent's life total with this creature's toughness.

Creature
Tree of Perdition (inr) 135

Drain

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Get'em back from GY

Qty: 2 Price: $7.98
Hall of Heliod's Generosity

{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Land
Hall of Heliod's Generosity (woc) 162
Redress Fate

Return all artifact and enchantment cards from your graveyard to the battlefield. Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Redress Fate (dsc) 9

Get'em back from GY

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Play for free

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Aminatou's Augury

Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Sorcery
Aminatou's Augury (cmm) 73
Omniscience

You may cast spells from your hand without paying their mana costs.

Enchantment
Omniscience (fdn) 161
One with the Multiverse

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

Enchantment
One with the Multiverse (bro) 59

Play for free

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Stax

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Blind Obedience

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.

Enchantment
Blind Obedience (rvr) 9
Painful Quandary

Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.

Enchantment
Painful Quandary (fdn) 179
Solemnity

Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.

Enchantment
Solemnity (hou) 22

Stax

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Boardwipe

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Hour of Revelation

This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.

Sorcery
Hour of Revelation (hou) 15
Terminus

Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Terminus (c18) 77

Boardwipe

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Draw

Qty: 15 Price: $367.65
Archivist of Oghma

Flash Whenever an opponent searches their library, you gain 1 life and draw a card.

Creature
Archivist of Oghma (clb) 4
Consider

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Instant
Consider (clu) 84
Curiosity

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enchantment
Curiosity (wot) 17
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Faerie Mastermind

Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Creature
Faerie Mastermind (mom) 58
Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Planeswalker
Jace, Wielder of Mysteries (plst) WAR-54
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (dmr) 59
Necropotence

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Enchantment
Necropotence (slc) 1995
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (j22) 114
Scroll Rack

{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.

Artifact
Scroll Rack (cmr) 337
Smuggler's Share

At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.

Enchantment
Smuggler's Share (mkc) 84
Teferi, Master of Time

You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one.

Planeswalker
Teferi, Master of Time (m21) 276
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 451
Triskaidekaphile

You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.

Creature
Triskaidekaphile (blc) 178
Trouble in Pairs

If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Enchantment
Trouble in Pairs (mkc) 326

Draw

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Land

Qty: 37 (39 w/ MDFC)Price: $559.35
Academy Ruins

{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Land
Academy Ruins (drc) 58
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 244
Bleachbone Verge

{T}: Add {B}. {T}: Add {W}. Activate only if you control a Plains or a Swamp.

Land
Bleachbone Verge (dft) 250
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 216
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmm) 659
Contaminated Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {W}{U}{B} ({W}{U}{B}, Discard this card: Draw a card.)

Land
Contaminated Landscape (mh3) 218
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (mh3) 220
Floodfarm Verge

{T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.

Land
Floodfarm Verge (dsk) 330
Gloomlake Verge

{T}: Add {U}. {T}: Add {B}. Activate only if you control an Island or a Swamp.

Land
Gloomlake Verge (dsk) 260
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rvr) 277
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rvr) 280
Island

({T}: Add {U}.)

Land
Island (thb) 251
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
Meticulous Archive

({T}: Add {W} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Meticulous Archive (mkm) 264
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Morphic Pool

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (clb) 357
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (dsc) 289
Plains

({T}: Add {W}.)

Land
Plains (thb) 250
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (mh3) 224
Raffine's Tower

({T}: Add {W}, {U}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raffine's Tower (snc) 254
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
Sea of Clouds

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (clb) 360
Shadowy Backstreet

({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Shadowy Backstreet (mkm) 268
Swamp

({T}: Add {B}.)

Land
Swamp (thb) 252
Undercity Sewers

({T}: Add {U} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Undercity Sewers (mkm) 270
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (mb2) 114
Vault of Champions

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.

Land
Vault of Champions (cmm) 436
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (rvr) 291
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 235

Land

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Protection

Qty: 7 Price: $56.73
Greater Auramancy

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.

Enchantment
Greater Auramancy (shm) 7
Karmic Justice

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Enchantment
Karmic Justice (c15) 72
No Mercy

Whenever a creature deals damage to you, destroy it.

Enchantment
No Mercy (dmr) 95
Penance

Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.

Enchantment
Penance (exo) 15
Phyrexian Unlife

You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)

Enchantment
Phyrexian Unlife (nph) 18
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (acr) 85
Sphere of Safety

Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

Enchantment
Sphere of Safety (c16) 77

Protection

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Tokens

Qty: 4 Price: $13.76
Entreat the Angels

Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Entreat the Angels (plst) MM3-4
Hallowed Haunting

As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."

Enchantment
Hallowed Haunting (spg) 64
Shark Typhoon

Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle this card, create an X/X blue Shark creature token with flying.

Enchantment
Shark Typhoon (otc) 113
Sigil of the Empty Throne

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

Enchantment
Sigil of the Empty Throne (cmm) 836

Tokens

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Burn

Qty: 1 Price: $6.49
Ancient Cellarspawn

Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast. Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.

Creature Enchantment
Ancient Cellarspawn (dsc) 16

Burn

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Extra turn

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Temporal Mastery

Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Temporal Mastery (inr) 307

Extra turn

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Lifegain

Qty: 1 Price: $7.99
Authority of the Consuls

Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.

Enchantment
Authority of the Consuls (fdn) 137

Lifegain

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Ramp/Cost Reduction

Qty: 4 Price: $68.76
Monologue Tax

Whenever an opponent casts their second spell each turn, you create a Treasure token.

Enchantment
Monologue Tax (c21) 19
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (cmm) 57
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (dsc) 94
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (lcc) 118

Ramp/Cost Reduction

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Top Manipulation

Qty: 5 Price: $50.11
Aminatou, the Fateshifter

+1: Draw a card, then put a card from your hand on top of your library. −1: Exile another target permanent you own, then return it to the battlefield under your control. −6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.

Planeswalker
Aminatou, the Fateshifter (2x2) 169
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (sld) 723
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (otc) 104
Search for Azcanta

Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (sld) 1502Search for Azcanta // Azcanta, the Sunken Ruin (sld) 1502
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Artifact
Sensei's Divining Top (2x2) 314

Top Manipulation

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Sideboard

Qty: 2 Price: $2.48
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (drc) 155
Mystic Forge

You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.

Artifact
Mystic Forge (cmm) 964

Sideboard

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Maybeboard

Qty: 75 Price: $1761.65
Abstergo Entertainment

{T}: Add {C}. {1}, {T}: Add one mana of any color. {3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)

Land
Abstergo Entertainment (acr) 171
Ad Nauseam

Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.

Instant
Ad Nauseam (2xm) 76
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

Land
Adarkar Wastes (blc) 291
Ancestral Knowledge

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this enchantment enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. When this enchantment leaves the battlefield, shuffle your library.

Enchantment
Ancestral Knowledge (wth) 32
Arvinox, the Mind Flail

Arvinox isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.

Creature Enchantment
Arvinox, the Mind Flail (dsc) 130
As Foretold

At the beginning of your upkeep, put a time counter on this enchantment. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.

Enchantment
As Foretold (wot) 68
Athreos, Shroud-Veiled

Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

Creature Enchantment
Athreos, Shroud-Veiled (thb) 269
Blasphemous Edict

You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.

Sorcery
Blasphemous Edict (fdn) 317
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (blc) 294
Brightclimb Pathway

Land
Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259
Cacophony Unleashed

When this enchantment enters, if you cast it, destroy all nonenchantment creatures. Whenever this enchantment or another enchantment you control enters, until end of turn, this enchantment becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.

Enchantment
Cacophony Unleashed (cmm) 730
Chain of Vapor

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.

Instant
Chain of Vapor (c16) 84
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (otc) 255
Copy Land

You may have this enchantment enter as a copy of any land on the battlefield, except it's an enchantment in addition to its other types.

Enchantment
Copy Land (m3c) 99
Cruel Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Sorcery
Cruel Tutor (plst) POR-87
Darksteel Mutation

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Enchantment
Darksteel Mutation (cmm) 21
Dawn's Truce

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

Instant
Dawn's Truce (blb) 9
Decanter of Endless Water

You have no maximum hand size. {T}: Add one mana of any color.

Artifact
Decanter of Endless Water (clb) 309
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (otc) 283
Demon of Fate's Design

Flying, trample Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. {2}{B}, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.

Creature Enchantment
Demon of Fate's Design (cmm) 731
Diabolic Vision

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

Sorcery
Diabolic Vision (ice) 284
Displacer Kitten

Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

Creature
Displacer Kitten (mb2) 27
Doomwake Giant

Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.

Creature Enchantment
Doomwake Giant (cmm) 865
Enduring Curiosity

Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Curiosity (dsk) 388
Enhanced Surveillance

You may look at an additional two cards each time you surveil. Exile this enchantment: Shuffle your graveyard into your library.

Enchantment
Enhanced Surveillance (mkc) 102
Exquisite Blood

Whenever an opponent loses life, you gain that much life.

Enchantment
Exquisite Blood (lcc) 195
Frozen Aether

Artifacts, creatures, and lands your opponents control enter tapped.

Enchantment
Frozen Aether (plst) PLC-54
Glasswing Grace

Enchantment
Glasswing Grace // Age-Graced Chapel (mh3) 254Glasswing Grace // Age-Graced Chapel (mh3) 254
Hagra Mauling

Instant
Hagra Mauling // Hagra Broodpit (plst) ZNR-106Hagra Mauling // Hagra Broodpit (plst) ZNR-106
Halimar Depths

This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Land
Halimar Depths (afc) 244
Heliod, the Radiant Dawn

Creature Enchantment
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 17Heliod, the Radiant Dawn // Heliod, the Warped Eclipse (mom) 17
Idyllic Tutor

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Sorcery
Idyllic Tutor (thb) 24
Imp's Mischief

Change the target of target spell with a single target. You lose life equal to that spell's mana value.

Instant
Imp's Mischief (cmm) 167
Imperial Seal

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Sorcery
Imperial Seal (2x2) 79
Imprisoned in the Moon

Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

Enchantment
Imprisoned in the Moon (moc) 224
Inquisitive Glimmer

Enchantment spells you cast cost {1} less to cast. Unlock costs you pay cost {1} less.

Creature Enchantment
Inquisitive Glimmer (dsk) 217
Into the Flood Maw

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.

Instant
Into the Flood Maw (blb) 52
Jwari Disruption

Instant
Jwari Disruption // Jwari Ruins (znr) 64Jwari Disruption // Jwari Ruins (znr) 64
Lotus Petal

{T}, Sacrifice this artifact: Add one mana of any color.

Artifact
Lotus Petal (p30m) 2
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (2x2) 57
Meathook Massacre II

When Meathook Massacre II enters, each player sacrifices X creatures of their choice. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.

Enchantment
Meathook Massacre II (dsk) 108
Mesa Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Mesa Enchantress (dsc) 68
Mind's Dilation

Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

Enchantment
Mind's Dilation (sld) 1180
Mirror Room

Enchantment
Mirror Room // Fractured Realm (dsk) 67
Mishra's Bauble

{T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

Artifact
Mishra's Bauble (brr) 97
Moat

Creatures without flying can't attack.

Enchantment
Moat (leg) 28
Moon-Blessed Cleric

Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Creature
Moon-Blessed Cleric (afr) 26
Netherese Puzzle-Ward

Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result. Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.

Enchantment
Netherese Puzzle-Ward (afc) 17
Opalescence

Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Enchantment
Opalescence (uds) 13
Opposition Agent

Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

Creature
Opposition Agent (cmr) 141
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (blc) 147
Portent

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.

Sorcery
Portent (plst) C18-97
Saruman of Many Colors

Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

Creature
Saruman of Many Colors (ltr) 223
Sea Gate Restoration

Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Soaring Lightbringer

Flying Other enchantment creatures you control have flying. Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.

Creature Enchantment
Soaring Lightbringer (dsc) 11
Soothsaying

{3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library, then put them back in any order.

Enchantment
Soothsaying (plst) MMQ-104
Spell Pierce

Counter target noncreature spell unless its controller pays {2}.

Instant
Spell Pierce (mb2) 36
Starfield Mystic

Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.

Creature
Starfield Mystic (woc) 76
Starfield of Nyx

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Enchantment
Starfield of Nyx (cmm) 840
Storm of Saruman

Ward {3} Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Enchantment
Storm of Saruman (ltr) 413
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (ltc) 197
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (blc) 109
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Dominance (mkc) 242
Talisman of Hierarchy

{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Hierarchy (lcc) 315
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Progress (mkc) 243
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (2x2) 32
Teferi, Time Raveler

Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

Planeswalker
Teferi, Time Raveler (mb2) 91
The Grey Havens

When The Grey Havens enters, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard.

Land
The Grey Havens (ltr) 255
Thoughtrender Lamia

Constellation — Whenever this creature or another enchantment you control enters, each opponent discards a card.

Creature Enchantment
Thoughtrender Lamia (jou) 85
Turn Aside

Counter target spell that targets a permanent you control.

Instant
Turn Aside (plst) EMN-78
Unstoppable Plan

At the beginning of your end step, untap all nonland permanents you control.

Enchantment
Unstoppable Plan (dft) 72
Valgavoth's Lair

Hexproof This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

Land Enchantment
Valgavoth's Lair (dsk) 271
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (dmr) 108
Waterlogged Teachings

Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261
Zur, Eternal Schemer

Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Creature
Zur, Eternal Schemer (dmu) 228

Maybeboard

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Deck Info

Deck stats

34 pips - 25 cards
16 mana - 16 cards
44 pips - 31 cards
18 mana - 18 cards
20 pips - 12 cards
15 mana - 15 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
8 mana - 7 cards
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Description

{"ops":[{"insert":"##Last set included: Aetherdrift. \n\nWelcome to my [[Aminatou, Veil Piercer]] deck! \n\nI wrote this description for myself to remember all the things this deck can do. If you dare to read all of the following text, it can give you some insights into how Aminatou can be played in a playgroup that doesn't allow infinite combos, two-card-win-cons and consists of friends you don't want to loose:\n\n[[Aminatou, Veil Piercer]] 's power lies in her ability to cast enchantments (with reduced cast costs) as miracles.\n\n"},{"attributes":{"bold":true},"insert":"Ruling: 702.94a"},{"insert":" Miracle is a static ability linked to a triggered ability. (See rule 603.11.) “Miracle [cost]” means “You may reveal this card from your hand as you draw it if it’s the first card you’ve drawn this turn. When you reveal this card this way, you may cast it by paying [cost] rather than its mana cost.”\n\n"},{"attributes":{"underline":true},"insert":"Draw during our opponents' turns"},{"insert":"\n\nThe most important thing to realize playing Aminatou is that the miracle ability works "},{"attributes":{"underline":true},"insert":"in every turn,"},{"insert":" not just in our turn. Therefore, we need engines providing us with the opportunity to draw cards in our opponents' turns: Since the deck should focus on enchantments, I included the well-known [[Mystic Remora]], [[Rhystic Study]], [[Smuggler's Share]] and [[Trouble in Pairs]]. In addition, I recruted [[Esper Sentinel]], [[Faerie Mastermind]], and [[Archivist of Oghma]] as our creature based draw engines (two of them entering with flash to ensure that we get at least to draw one card in an opponent's turn). [[Teferi, Master of Time]] is an auto-include. He will grant us a card in every of our opponents' turns and eventually two extra turns. [[Arcane Denial]] is oviously the counterspell to go. [[Brainstorm]], [[Consider]], and [[Opt]] are cheap instants that let us not only draw during our opponents' turns but also manipulate our top deck. [[The One Ring]] ist obviously a great addition since it gives us protection and the possibility to draw at least one miracle (+ a growing number of cards) during our opponent's turns (note: [[Solemnity]] and TOR should be timed well fitting your plans). [[Curiosity]] can also be used to draw cards on our enemies' turns. In combination with [[Ancient Cellarspawn]] and [[Omniscience]] it works also as nearly infinite draw engine for nearly infinite damage.\n\n"},{"attributes":{"underline":true},"insert":"Constantly manipulate our top deck"},{"insert":"\n\nWe have to constantly manipulate our top deck to make sure that we see on top of our decks the miracles we desire. [[Aminatou, Veil Piercer]] helps us here already as do [[Search for Azcanta // Azcanta, the Sunken Ruin]], [[Brainstorm]], [[Consider]], and [[Opt]]. Nevertheless, our two champions of top deck manipulation are unmistakably [[Sensei's Divining Top]] and [[Scroll Rack]]. [[Mystic Forge]] lets us look at our top card, manipulate our top deck and works as a wonderful finite combo with [[Sensei's Divining Top]]. [[Halimar Depths]] is a good utility land for top deck manipulation. [[Hall of Heliod's Generosity]] is even better providing constant recursion to miracle our big enchantments back on top of our library. [[Penance]] enables us to put cards from our hand on top of our deck. The last piece of top deck manipulation is [[Aminatou, the Fateshifter]]. Her +1 let's us reconfiger both, our hand and our top deck, while her -1 lets us blink our ETB allstar: [[The One Ring]]. Flavorwise, there is no better inclusion.\n\n"},{"attributes":{"underline":true},"insert":"Find what we need"},{"insert":"\n\nIt may happen more often than not that we just don't have the one piece that we need in our hand. Our tutor packages helps us finding those cards just in time: [[Enlightened Tutor]], [[Mystical Tutor]], [[Scheming Symmetry]] (great card for politics) are our budget version of the more efficient tutor package ([[Imperial Seal]], [[Vampiric Tutor]], or [[Cruel Tutor]]). If you have the money, this is a great place for upgrades! You might be asking yourself, why we don't want to play [[Idyllic Tutor]] (or the even more efficient [[Demonic Tutor]]). Obviously, it is great to put a card needed directly into our hand. Nevertheless, Aminatou wants nearly one third of our deck on top of our library to cast it for the miracle cost. If we are in dire need of a removal spell, we might not get it in time. But with all our possibilties to draw cards, we will get the cards needed nearly always on time and combined with a reduced casting cost.\nTo second those pure tutors, we run [[Parallel Thoughts]] and [[Zur, the Enchanter]]. PT is really a fun card! We can use it for different purposes: To separate some specific cards we want to draw or to take 7 cards out of our deck that we don't need anymore (or that we need to be gone for emptying our deck). Moreover, we can draw from the \"pile\" created by Parallel Thoughts even if there are no cards in it to prevent us from loosing. We just have to make sure that it sticks around. Zur is not only a tutor we can use in every of our battle phases but he lets us also cheat the searched enchantment into play. Right now, he got 18 possible targets in our deck. [[Search for Azcanta // Azcanta, the Sunken Ruin]] functions as a partial tutor.\n\n"},{"attributes":{"underline":true},"insert":"Protect what we have"},{"insert":"\n\nIt is clear to our playgroup that our deck can explode after playing against it a couple of times. The other players will also notice that we need some time to build up and usually don't have that many creatures early on. Therefore, we need a lot of protection. For our board, our spells and our life points. Obviously, stax is the best way to prevent our opponents from attacking us. On the other hand, stax makes us a target: Playing cards like [[Rule of Law]] will slow our opponents down, while we cast miracles on their turns. But it will also annoy them and eventually lead them to team up against us. That is why we don't want to play cards like RoL, no no no! Instead, we play little pieces of stax like [[Authority of the Consuls]] and [[Blind Obedience]] to slow our enemies down early and gain some extra life. Tapped creatures/artifacts are annoying for them but at least we aren't stopping them from playing their cards. [[Painful Quandary]] is the only card we play that might hinder our opponent's to play their cards. But it surely is worth it. Once out and protected this cards works as a great Win Con.\n[[Solemnity]] is a great stax piece: It stops players from using many mechanics (+1/+1; -1/-1; poision-counters; time-counters; ...). Nevertheless, we use it mainly as combo piece for our own deck. [[Solemnity]] + [[Phyrexian Unlife]]? Come at me, who cares? [[Solemnity]] + [[Phyrexian Unlife]] + [[Necropotence]]? I gladly take a ton of damage to draw my whole library. [[Solemnity]] + [[Mystic Remora]] provides that a great draw engine stays on board.\nObviously, we need still more protection. As our enemies' boards grow, wouldn't it be nicer if they attacked each other and not us? Therefore, we play pieces like [[Propaganda]], [[No Mercy]] and [[Sphere of Safety]]. Yes, you can attack us, but you have to pay a price! \nAll the aforementioned cards will be targeted eventually. So, we need to protect our enchantments. [[Karmic Justice]] and [[Greater Auramancy]] are great pieces to do so (as are our counterspells). Last but not least [[Penance]] is a must include: Sometimes it will just be enough to have a player loose interest in attacking us. In other cases, we can use the ability to do some nice politics (\"you won't be hurt by their damage sources, if you do X for me\"). Ultimately, it is a great tool to manipulate our top deck.\n\n"},{"attributes":{"underline":true},"insert":"Control the board via interaction"},{"insert":"\n\nWe control the board not only via stax pieces but also via interaction. Since we need many cards to combo off, I included only 7 pieces of interaction. Therefore, we must be very careful when to use it. [[Arcane Denial]] is a wonderful counterspell to trigger an eventual miracle and is therefore not restricted to be used only defensively while [[An Offer You Can't Refuse]] should be used to counter a spell the "},{"attributes":{"underline":true},"insert":"really"},{"insert":" hurts us. [[Sink Into Stupor]] can be used as land, as counterspell or as spot removal. It's a great tool for our limited interaction package. [[Fell the Profane]] belongs to the same category. [[Cyclonic Rift]] is the last card that can target a single target. As we all know, it is also one of the best one sided board wipes in game and can save us as well as provide a win. [[Terminus]] is a great board wipe since it focusses only on creatures (of which we have often much less than our opponents) and can be cast for only 1W if casted as a miracle. [[Hour of Revelation]] is our reset button if nothing went in our favor at all. We should only use it if there's still a chance to win for us. Otherwise, it will only prolong the game. An obvious upgrade would be [[Mana Drain]]. Rightly timed, it can help us to bring our big enchantments out early on without Aminatou on the board.\n\n"},{"attributes":{"underline":true},"insert":"Cheat in / Play for free"},{"insert":"\n\nWhat is better than reducing the cost of a big spell? Cast it for free! [[Ancient Cellarspawn]] loves this. [[Omniscience]], [[One with the Multiverse]], [[Aminatou's Augury]] provide us great advantage. If we can use them uninterrupt, they will often win us the game. [[Zur, the Enchanter]] is the little brother of those expensive cards. By flying around, he cheats in our cheap enchantments.\n\n"},{"attributes":{"underline":true},"insert":"Multiply"},{"insert":"\n\nWhat is better than one [[Rhystic Study]]? Two Rhystic Studies! How can [[Greater Auramancy]] be protected? By another Greater Auramancy! To generate even more value through our enchantments, we need to copy them. [[Estrid's Invocation]] is a great tool. We can adjust during our upkeep which enchantment is copied. A board wipe just happened? Let's transform our second Propaganda into a second Trouble in Pairs. [[Court of Vantress]] is another great copy piece that lets us even choose to copy enchantments or artifacts of our opponents or create tokens of them. Instead of one copy of anything, we can accumulate more than one copy of anything we like. [[Extravagant Replication]] is quite expensive, but Aminatou can make it cost only 2U. It lets us create tokens of nonland permanents we control. [[Ondu Spiritdancer]] completes the group of copy engines. It will just copy any enchantment entering the battlefield under our control. \n\n"},{"attributes":{"underline":true},"insert":"Extra Turn "},{"insert":"\n\n[[Temporal Mastery]] gives us an extra turn. With a miracle cost of 2cmc this card is bonkers in our deck. [[Teferi, Master of Time]] can grant us also an extra turn with his ulti. [[Shadow of the Second Sun]] gives us another beginning phase. Through the untapping of our lands we will be able to cast many miracles during our opponents' turns.\n\n\n"},{"attributes":{"underline":true},"insert":"Win cons "},{"insert":"\n\nMy playgroup doesn't allow infinite combos or combos that win by just playing two cards. That's why combos with [[Thassa's Oracle]] won't be find in this list. [[Approach of the Second Sun]] is an allowed win con in our group (you have to have at least a draw engine as a third card); I just don't like it. Instead, our win cons are the following ones:\n\nTokens: [[Entreat the Angels]], [[Hallowed Haunting]], [[Sigil of the Empty Throne]], and [[Shark Typhoon]] provide us with a funny army of angels, spirits, and flying shark tokens. Combined with copy effects or Omniscience, the enchantments can easily give your board the advantage needed to win by combat damage. \n\nBurn: [[Ancient Cellarspawn]] is a nasty little dude. Combined with Omniscience, One with the Multiverse, or Aminatou's Augury, this guy can burn the house easily down. [[Painful Quandary]] will help here, too. \n\nDraw: We don't want cards in our library! Obviously, this can be achieved easier, but due to my playgroup's restrictions, here are our ways of winning by drawing our whole library: [[Laboratory Maniac]] or [[Jace, Wielder of Mysteries]] provide the win con. We have many draw engines. Beside those, the most effective way to reach our goal is via [[Necropotence]] (draw until you have no cards in the library), or [[Doomsday]]. Beware, for Doomsday to work, we need to have at least one draw engine on the battlefield! Obviously, our enemies will try to kill/counter Maniac or Jace. Be prepared! \n\n\n\"13 Package\" vs. \"Creature Package\": I decided to play the package I call the \"13 Package\". It consists of [[Tree of Perdition]], [[Triskaidekaphile]] and [[Triskaidekaphobia]]. This three cards interact well with each other and provide hard to reach win cons that can be challenging. They also provide other advantages: Tree of Perdition can drain our enemies focused on lifegain. Tirskaidekaphile is an expensive draw effect that can be used as mana sink. Tirskaidekaphobia will ping our enemies or provide us with some lifegain depening on what we need. The more common \"Creature Package\", I personally dislike, consists of [[Starfield of Nyx]], [[Opalescence]] and [[Zur, Eternal Schemer]]. Those cards will use our enchantments as creatures. For sure, this is a great option; especially if we combine them with the enduring enchantments like [[Enduring Curiosity]] (creating an infinite circle of re-appearing enchantment creatures). Personally, I just don't like to make my enchantments to creatures. One reason is that as creatures they are easier to remove. More important to me is the idea of the deck. My enchantments shall win via their effects, not their mere presence. Opalescence and Starfield of Nyx are also pretty useless, once we have no other enchantments on the battlefield. I'd rather not have one of those cards in my hand once my board was cleared of enchantments.\n\n\n"},{"attributes":{"underline":true},"insert":"Land Base"},{"insert":"\n\nWe play a total of 9 painful Fetch Lands (all but Wooded Foothills) and Myriad Landscape. Why? Because we need our deck as empty as possible to draw many miracles and enable our win cons (like having no more cards in deck). Since we play only 4 fetchable duals/trioms, we need a minimum of 7 basic lands to have one fetchable land for each possible fetch. We do not want to miss a fetch and we won't grab only fetch lands from the beginning. Therefore, I've chosen to put 10 basic lands into our deck (4W + 4U + 2B). \nIf we do our math now (10 fetch lands + 10 basic lands + 4 fetchable duals/trioms), we have already 24 lands. We don't want to play a lot of lands but enough in every color combination. Therefore, we will add all 3 Verges (27 lands), all 3 bond lands (30 lands) and our command tower (31 lands). [[Hall of Heliod's Generosity]] is a must include (32 lands). This list of lands is completed by three MDFCs. Having 32 to 35 lands is enough for our draw heavy deck.\n\n\n"},{"attributes":{"underline":true},"insert":"Ramp/Cost Reduction"},{"insert":"\n\nThe faster, the better! This is obviously a good approach for most decks. Since we are playing a casual control deck that doesn't want to win by turn 4, we don't need to be as fast as other decks might. Instead, we focus on stopping other players to play fast in order to hit them mid- to late-game. Anyway, we cannot rely on our commander's cost reduction alone. In order to play our other big enchantments, we need to provide enough mana in case Aminatou sits in the command zone with some high commander tax upon her. Since Aminatou is not that much of a threat as some other commanders, she won't be single targeted often. This doesn't make her resistent to board wipes, though. \n[[Sol Ring]] is an auto-include for most players (if you hate the Sol Ring just replace it with whatever you want). Additionally, we want to play only one 2CMC mana artifact: [[Thought Vessel]] gives us only colorless mana but grants us the benefit of not having a maximum hand size (since we don't play the Reliquary Tower, TV is a great option here). We don't want 3CMC artifacts. We want [[Monologue Tax]] and [[Smuggler's Share]]! We don't want 4cmc artifacts. We want [[Smothering Tithe]]! Oviously, those enchantments provide great value for an enchantment deck. Their treasures eventually provide more ramp than any mana artifact could.\n\n"},{"attributes":{"underline":true},"insert":"Notes: "},{"insert":"\n\nCombos:\n \n[[Solemnity]] + [[Phyrexian Unlife]] = No loss due to 0 or less life as long as we control Phyrexian Unlife (or multiple copies of it). \n\n[[Solemnity]] + [[Mystic Remora]] = No additional upkeep cost. The fish can stick around! \n\n[[Solemnity]] / [[Phyrexian Unlife]] + [[The One Ring]] = Decide the cap for the Ring's counters and stop loosing too much life or go all in and don't give a fuck for loosing life.\n\n[[The One Ring]] + [[Aminatou, the Fateshifter]] = Blink the Ring to loose it's counters and gain protection from everything again. Can be upgraded via [[Displacer Kitten]] + [[Teferi, Time Raveler]] (play the Ring, gain protection, Kitten Triggers, Blink Teferi, tap the Ring for a card, -3 Teferi, take the ring back on hand, draw a card). \n\n[[Triskaidekaphobia]] + [[Tree of Perdition]] = At the beginning of your upkeep, Triskaidekaphobia triggers; hold priority. Activate Tree of Perdition to make target opponent's life total 13.Allow Triskaidekaphobia's trigger to resolve, making that opponent lose the game.\n\n[[Sensei's Divining Top]] + [[Mystic Forge]] = Draw a card with Sensei's and cast Sensei's back from top of your library. In combination with [[Omniscience]] this means draw for 1CMC and cast for free during your turn.\n\n\n[[Faerie Mastermind]] + [[Smothering Tithe]] + [[Estrid's Invocation]] (or another copy effect like [[Court of Vantress]]) = All three must be on the battlefield, Estrid's Invocation must be a copy of Smothering Tithe. Two of our opponents must be unable to pay for Smothering Tithe. We need four mana to activate Faerie Mastermind and therefore, create a minimum of four treasures. Those we can crack again to repeat the process. Results: Near-infinite colored mana. Infinite draw triggers for all players. Near-infinite Treasure tokens. Infinite card draw for all players. - Obviously, this combo is not allowed in my playgroup. But is is already in the deck, so I should mention it.\n\n"},{"attributes":{"underline":true},"insert":"Honorable mentions: "},{"insert":"\n\n[[Ancestral Knowledge]] is a fun card that works similar to [[Search for Azcanta // Azcanta, the Sunken Ruin]] (partial tutor letting us also manipulate our top deck). Together with [[Solemnity]] it can stick around long enough to get the best out of the manipulated top. We could also use it to just take 10 cards out of our library to get closer to 0 cards in it. Anyway, with all those fetch lands and tutors around, we will shuffle our library usually too often to get great value out of Ancestral Knowledge. Since Aminatou and some other cards give us some top manipulation of the first couple of cards, we just don't really need Ancestral Knowledge in our deck.\n\n[Thoughtrender Lamia]] is a wonderful miracle target and good stax piece. I had already so much fun with this card and will eventually put it back an as I find space for it. Already by casting her we let our enemies drop 3 cards. Each time we cast another enchantment or blink her, we make our enemies' hands run empty. Since Thoughtrender Lamia is a creature, it will be just targeted via spot removal. People will get annoyed but won't focus on our life and instead try to remove her from the game. In the worst scenario, we trade Thoughrender Lamia for 3 discarded cards and a used spot removal. What do we want more?\n\n[[Jwari Disruption]], [[Turn Aside]], [[Swan Song]], [[Path to Exile]] and [[Swords to Plowshares]] are some of many great spot removals that can be put into our deck depending on our need for more interaction. \n\n[[Moat]] well... try to find it at a backyard sale. It is the best stax piece for this deck since all our token creatures will eventually fly.\n\n[[Storm of Saruman]] has the same cmc as Extravagant Replication and should therefore be cast as miracle. Once on the field it gives us great value. We can use it's ability in each turn, not just ours! Spamming spells is wonderful: we can just turn any spot removal into two spot removals, tutor for two cards, or just copy our miracled enchantment after having casted an instant on the draw trigger of our draw engines.\n\n[[Copy Land]] can fix our mana base and trigger for enchantment triggers. It's a great card but I'm not sure if we really need it.\n\n[[Mind's Dilation]] is a wonderful card that granted me a lot of fun in many games I played it. Anyway, I took it out of the deck since it doesn't really combo with any strategy we play and got some high CMC. Maybe I'll shuffle it in again, when the current list is more tested.\n\n\n"},{"attributes":{"underline":true},"insert":"Some Infinite Combo / 2-card-win-con Suggestions "},{"insert":"\n\n[[Ondu Spiritdancer]] + [[Secret Arcade // Dusty Parlor]] / [[Enchanted Evening]] = Infinite number of Ondu-Tokens created through infinite ETBs. You can just stop whenever you want due to Ondu's \"may\" ability. (There are ways to use this combo to create a draw; e.g., by using [[Archon of Sun's Grace]] instead of Ondu. But we don't like draws!)\n\n[[Solemnity]] + [[Decree of Silence]] = Counter all spells from your opponents. \n\n[[Exquisite Blood]] + [[Sanguine Bond]] = You know it. If you like it. Play it.\n\n[[Sensei's Divining Top]] + [[One with the Multiverse]]/[[Mystic Forge]] + [[Cloud Key]]/Starnheim Courser = Infinite draw.\n\nCombos with Thassa's Oracle.\n\n[[Ad Nauseam]] + [[Phyrexian Unlife]] = Infinite draw\n\nFor a huge list of possible combos, see https://edhrec.com/combos/aminatou-veil-piercer \n\n"}]}
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