3652 views22 months ago
Standard
Size: 60Est cost: $80.74
No deck tags
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SlipperyJohn

3652 views22 months ago
Standard
Size: 60Est cost: $80.74
No deck tags

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Creature

Qty: 16 Price: $51.62
Alania, Divergent Storm
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
Legendary Creature - Wizard Otter
Alania, Divergent Storm (blb) 204
Alania's Pathmaker
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Creature - Wizard Otter
Alania's Pathmaker (blb) 123
Bria, Riptide Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Legendary Creature - Rogue Otter
Bria, Riptide Rogue (blb) 379
Coruscation Mage
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Wizard Otter
Coruscation Mage (blb) 131
Daring Waverider
When this creature enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature - Wizard Otter
Daring Waverider (blb) 44
Kindlespark Duo
: This creature deals 1 damage to target opponent.
Whenever you cast a noncreature spell, untap this creature.
Creature - Lizard Otter
Kindlespark Duo (blb) 142
Stormcatch Mentor
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Otter
Stormcatch Mentor (blb) 234

Creature

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Instant

Qty: 12 Price: $15.12
Flame Lash
Flame Lash deals 4 damage to any target.
Instant
Flame Lash (j22) 534
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Rabid Gnaw
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
Instant
Rabid Gnaw (blb) 147
Shore Up
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Instant
Shore Up (blb) 69
Spellgyre
Choose one —
• Counter target spell.
• Surveil 2, then draw two cards. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Spellgyre (blb) 72

Instant

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Land

Qty: 24 Price: $11.20
Island
(
: Add
.)
Basic Land - Island
Island (blb) 372
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (blb) 376
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Swiftwater Cliffs (mom) 273

Land

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Sorcery

Qty: 8 Price: $2.80
Otterball Antics
Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Otterball Antics (blb) 63
Pearl of Wisdom
This spell costs
less to cast if you control an Otter.
Draw two cards.
Sorcery
Pearl of Wisdom (blb) 64

Sorcery

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Maybeboard

Qty: 5 Price: $35.17
Harnesser of Storms
Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn.
Creature - Wizard Otter
Harnesser of Storms (blb) 137
Ral, Crackling Wit
Whenever you cast a noncreature spell, put a loyalty counter on Ral.
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
Legendary Planeswalker - Ral
Ral, Crackling Wit (blb) 230
Stormchaser's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 1/1 blue and red Otter creature token with prowess.
: Level 2
When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.
: Level 3
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
Enchantment - Class
Stormchaser's Talent (blb) 75
Tempest Angler
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Creature - Wizard Otter
Tempest Angler (blb) 235
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Creature - Wizard Otter
Valley Floodcaller (blb) 79

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
26 pips - 22 cards
15 mana - 15 cards
0 pips - 0 cards
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19 pips - 19 cards
13 mana - 13 cards
0 pips - 0 cards
0 mana - 0 cards
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0 mana - 0 cards
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Description

{"ops":[{"insert":"Build Philosophy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThis is a budget upgrade to the otters precon found in the starter set. When building it, I used the following restrictions:\n\nOnly cards from Bloomburrow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Only cards that have a cost of less than one dollar (at time of writing)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep as much of the precon as possible, particularly the legends"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Try stick to the otter theme"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIs it great? Probably not. I'm no master of standard. But is it better than the precon? Absolutely it is. And there's plenty of room to upgrade with more pricey cards.\n\nStrategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nGet a bunch of otters out and start casting as many non-creature spells as you can. [[Coruscation Mage]] and [[Kindlespark Duo]] are the MVPs of the deck. They both basically do the same thing: when you cast a spell, deal one damage to your opponent. Coruscation Mage is better at this because it doesn't need to be tapped, it's cheaper, and it can create a weaker copy of itself via its offspring ability that adds even more damage.\n\nYou will also be casting and creating a lot of creatures with Prowess, which gives them extra power during the current turn whenever you cast a spell. You can do this before you attack of course, but it's important to note that you can also do this during your opponent's turn with instant spells. Wait until your opponent declares attackers. Then after you declare blockers, you can buff up your creatures so that they kill things your opponent didn't expect could be killed, or survive fights your opponent didn't expect them to survive.\n\nWaiting to cast spells is generally a good thing. It gives your opponent less information, and makes them have to wonder what you have. Why do you have four mana open? Do you have a counterspell? A combat trick? They might hesitate to make bold moves, which is a benefit for you. Or perhaps they spend a bunch of mana to cast a spell that you counter, or buff a creature that you bounce back into their hand. Creature spells can usually only be cast during your turn, but they can be cast in either of your two main phases. Usually you want to wait until the second main phase to cast them though, because during combat your opponent won't know what creatures you'll have to defend with during their turn. But creatures with haste, or creatures with abilities that need to be activated earlier should be cast in main phase one where possible. [[Stormcatch Mentor]] is a good example of this, both because it has haste and because it has an ability that is active immediately that you may want to use immediately.\n\nUpgrades"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nYou have two ways to take this deck. You can build on Prowess and focus on combat damage, or you can build more on pinging your opponent for damage with Coruscation Mage and Kindlespark Duo. You'll have some of both regardless, but a focus can be helpful.\n\n[[Stormchaser's Talent]] can replace [[Daring Waverider]]. It still gives you a creature and still lets you get a card from your graveyard. But it comes online much faster, and being a non-creature spell it feeds into everything you've got going on. You may never use the final level, but that's fine. This feeds both combat and pinging."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Harnesser of Storms]] could replace Alania's Pathmaker. It costs less mana, triggers multiple times, and is tougher. But it's weaker before you start buffing, and you get less time to cast the exiled spell. I do think it's a better fit, but in the spirit of rule 3 I didn't make the change. This is particularly better for a ping focus."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Valley Floodcaller]] will let you cast more spells on your opponent's turn. The longer you wait to cast spells, the less information your opponent has. Even without that, buffing all your otters is great. The untap bit works beautifully with [[Kindlespark Duo]] as you can have it untap itself, tap it again, then have valley floodcaller untap it, and tap it yet again. You can also attack with all your otters, then cast a spell to untap them so they can block. This does more work for a combat focus."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Ral, Crackling Wit]] will give you more otters, draw you more cards, and maybe give you a crazy emblem. It also is a noncreature spell, so it turns on all your stuff. He does more work for a combat focus because he can give you an otter every turn. As a noncreature spell (planeswalkers aren't creatures) he also triggers all your stuff. Planeswalkers are a bit complex though, make sure to look up how they work."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nYou might also consider playing some [[Tempest Angler]]s. Unlike creatures with prowess, it keeps its power ups, so it can get big over the course of the game. This could go in place of [[Kindlespark Duo]] if you want to focus more on combat damage than direct damage. You can also include a fourth copy of Coruscation Mage or Kindlespark Duo, cutting Bria to go more in on spell damage. Alania is another cut target. She's good, but very expensive. at 5 mana.\n"}]}
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