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Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity.
![Slime Against Humanity (mkm) 177 Slime Against Humanity (mkm) 177](https://cards.scryfall.io/normal/front/1/e/1eb21318-d32e-4724-8908-c0d7613de2f4.jpg?1706242086)
Tokens
Draw
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
![Abundance (cmm) 884 Abundance (cmm) 884](https://cards.scryfall.io/normal/front/9/b/9bc359b0-8886-415b-a497-e98a2241084e.jpg?1690004728)
Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
![Battle Mammoth (clb) 818 Battle Mammoth (clb) 818](https://cards.scryfall.io/normal/front/d/f/df70dc42-a28c-41f3-8d3b-5a0375aab326.jpg?1674142210)
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
![Garruk's Uprising (blc) 219 Garruk's Uprising (blc) 219](https://cards.scryfall.io/normal/front/0/d/0d229647-ffe9-4428-b4d6-a318108fc550.jpg?1721429279)
Draw
Ramp
You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
![Case of the Locked Hothouse (mkm) 155 Case of the Locked Hothouse (mkm) 155](https://cards.scryfall.io/normal/front/0/9/0929a1bd-e35c-4ca5-8c8c-dd304cf4b830.jpg?1706241956)
(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
![Druid Class (afr) 180 Druid Class (afr) 180](https://cards.scryfall.io/normal/front/0/9/09278e95-eaae-4cd4-a0d8-a2d15b0abb58.jpg?1665822447)
Ramp
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