46
10/24/2024
Duskmorn Wants
Deck Size: 38
Commander / EDH
Est deck cost: $141.94
Salt sum: 0
Playgroup dot gg logoPower level:N/A
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46
10/24/2024
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Creature

Quantity: 18Price: $43.34
Defiant Survivor

Survival — At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Creature
Defiant Survivor (dsk) 175
Enduring Curiosity

Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Curiosity (dsk) 51
Enduring Innocence

Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Innocence (dsk) 6
Enduring Tenacity

Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Tenacity (dsk) 95
Entity Tracker

Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Creature
Entity Tracker (dsk) 53
Fear of Sleep Paralysis

Flying Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)

Creature Enchantment
Fear of Sleep Paralysis (dsc) 12
Inquisitive Glimmer

Enchantment spells you cast cost {1} less to cast. Unlock costs you pay cost {1} less.

Creature Enchantment
Inquisitive Glimmer (dsk) 217
Kona, Rescue Beastie

Survival — At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield.

Creature
Kona, Rescue Beastie (dsk) 187
Marina Vendrell

When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. {T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.

Creature
Marina Vendrell (dsk) 360
Niko, Light of Hope

When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "{2}, Sacrifice this enchantment: Scry 1, then draw a card.") {2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.

Creature
Niko, Light of Hope (dsk) 224
Persistent Constrictor

At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Persistent Constrictor (dsc) 22
Phenomenon Investigators

As Phenomenon Investigators enters, choose Believe or Doubt. • Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. • Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.

Creature
Phenomenon Investigators (dsc) 38
Reluctant Role Model

Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.

Creature
Reluctant Role Model (dsk) 26
Rip, Spawn Hunter

Survival — At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.

Creature
Rip, Spawn Hunter (dsk) 228
Silent Hallcreeper

Silent Hallcreeper can't be blocked. Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen — • Put two +1/+1 counters on Silent Hallcreeper. • Draw a card. • Silent Hallcreeper becomes a copy of another target creature you control.

Creature Enchantment
Silent Hallcreeper (dsk) 72
The Master of Keys

Flying When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

Creature Enchantment
The Master of Keys (dsc) 4
Toby, Beastie Befriender

When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying.

Creature
Toby, Beastie Befriender (dsk) 35
Winter, Cynical Opportunist

Deathtouch Whenever Winter attacks, mill three cards. Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.

Creature
Winter, Cynical Opportunist (dsc) 7

Creature

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Enchantment

Quantity: 14Price: $58.46
Cramped Vents

Enchantment
Cramped Vents // Access Maze (dsc) 17
Dazzling Theater

Enchantment
Dazzling Theater // Prop Room (dsk) 3
Dollmaker's Shop

Enchantment
Dollmaker's Shop // Porcelain Gallery (dsk) 4
Experimental Lab

Enchantment
Experimental Lab // Staff Room (dsc) 33
Funeral Room

Enchantment
Funeral Room // Awakening Hall (dsk) 100
Into the Pit

You may look at the top card of your library any time. You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.

Enchantment
Into the Pit (dsc) 20
Leyline of Hope

If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Enchantment
Leyline of Hope (dsk) 369
Leyline of Transformation

If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield. As Leyline of Transformation enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Enchantment
Leyline of Transformation (dsk) 63
Mirror Room

Enchantment
Mirror Room // Fractured Realm (dsk) 67
Polluted Cistern

Enchantment
Polluted Cistern // Dim Oubliette (dsc) 23
Secret Arcade

Enchantment
Secret Arcade // Dusty Parlor (dsc) 10
Spiked Corridor

Enchantment
Spiked Corridor // Torture Pit (dsc) 28
Unholy Annex

Enchantment
Unholy Annex // Ritual Chamber (dsk) 118
Walk-In Closet

Enchantment
Walk-In Closet // Forgotten Cellar (dsk) 205

Enchantment

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Land

Quantity: 3Price: $34.47
Floodfarm Verge

{T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.

Land
Floodfarm Verge (dsk) 259
Gloomlake Verge

{T}: Add {U}. {T}: Add {B}. Activate only if you control an Island or a Swamp.

Land
Gloomlake Verge (dsk) 260
Hushwood Verge

{T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.

Land
Hushwood Verge (dsk) 261

Land

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Sorcery

Quantity: 3Price: $5.67
Redress Fate

Return all artifact and enchantment cards from your graveyard to the battlefield. Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Redress Fate (dsc) 9
Split Up

Choose one — • Destroy all tapped creatures. • Destroy all untapped creatures.

Sorcery
Split Up (dsk) 32
Valgavoth's Onslaught

Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Sorcery
Valgavoth's Onslaught (dsk) 204

Sorcery

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Deck Info

Deck stats

22 pips - 14 cards
2 mana - 2 cards
15 pips - 11 cards
2 mana - 2 cards
19 pips - 11 cards
1 mana - 1 card
3 pips - 2 cards
0 mana - 0 cards
11 pips - 8 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
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