709 views50 days ago
Commander
Size: 100Est cost: $1259.02Salt sum: 46.61
ducktective
709 views50 days ago
Commander
Size: 100Est cost: $1259.02Salt sum: 46.61
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Commander
Arna Kennerüd, Skycaptain
Flying, lifelink
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
Legendary Creature - Human Knight

Commander
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Card Adcantage
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Basim Ibn Ishaq
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Legendary Creature - Human Assassin

Biorganic Carapace
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.)
Equip
Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.)
Equip
Artifact - Equipment

The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish

Card Adcantage
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Land
Land
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Mass Disruptions
Mass Disruptions
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Plan
Celestial Armor
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Artificer Vedalken Detective

Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle

Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Plan
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Ramp
Karn, Legacy Reforged
Karn's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature Artifact - Golem

Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment

Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Ramp
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Targeted Disruption
Herald of Anguish
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Flying
At the beginning of your end step, each opponent discards a card.
, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
Flying
At the beginning of your end step, each opponent discards a card.
, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
Creature - Demon

Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat

Targeted Disruption
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Tutor
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Overview:\nThis is an Esper (WUB) Equipment/Aura Voltron deck helmed by Arna Kennerüd, Skycaptain. The primary game plan is to suit up Arna or another creature with modifications (Equipment, Auras, counters) to create a massive, evasive threat. Arna's attack trigger doubles all counters on your modified attackers and creates token copies of all attached non-token permanents, generating immense value and board presence. The deck supports this with a dense suite of Equipment tutors, cost reducers, and card draw tied to casting and attacking with gear. A secondary infinite combat combo exists with Genji Glove and a source of double strike, and Helm of the Host on Arna creates exponential token armies.\n\nPrimer:\nCore Strategy:\n\nRamp and Setup: Deploy mana rocks (Sol Ring, signets), cost reducers (Etherium Sculptor, Danitha Capashen, Paragon), and card advantage engines (Esper Sentinel, Sram, Senior Edificer).\n\nTutor and Equip: Use tutors like Stoneforge Mystic, Steelshaper's Gift, and Open the Armory to find key Equipment (e.g., Sword of Fire and Ice, Hammer of Nazahn). Deploy them efficiently using Sigarda's Aid and Puresteel Paladin.\n\nDeploy and Protect the Threat: Cast Arna Kennerüd, Skycaptain or an alternative beater like Balan, Wandering Knight. Suit it up with protective gear (Swiftfoot Boots, Celestial Armor) and offensive Equipment.\n\nAttack and Generate Value: Attack with your modified creature. Trigger Arna to double +1/+1 counters and create token copies of attached Equipment. Draw cards from Equipment triggers and close the game with commander damage or a wide board.\n\nCombo Lines: Assemble Genji Glove on a creature with double strike (from Leyline Axe or Balan) for potentially infinite combat phases. Alternatively, equip Helm of the Host to Arna to create exponentially growing armies of Equipment tokens and Arna copies.\n\nMulligan Priorities:\n\nKeep: Hands with 2-3 lands, a mana rock or cost reducer, and either a tutor or a card draw engine. A cheap Equipment or Sigarda's Aid is also excellent.\nAvoid: Hands with no colored mana sources, only high-cost Equipment (CMC 4+), or no action beyond lands.\n\nKey Tips:\n\nSequence cost reducers before casting your expensive Equipment.\nUse Sigarda's Aid to flash in Equipment in response to attacks or as a combat trick.\nProtect Arna at all costs; her ward ability requires discarding a card, making hexproof from Swiftfoot Boots or Celestial Armor crucial.\nPuresteel Paladin's metalcraft ability enables free equipping; prioritize achieving three artifacts.\n\nWeaknesses:\nCritical\n\nCommander Removal: Repeated removal on Arna cripples the deck's primary payoff engine.\nArtifact/Enchantment Mass Removal: Cards like Vandalblast or Farewell decimate the modification base. Moderate\nStax Effects: Null Rod or Collector Ouphe shut off Equipment activations and mana from artifacts.\nTax Effects: Thalia, Guardian of Thraben or Sphere of Resistance slow down the dense spell suite. Minor\nGraveyard Hate: Minimal impact, as the deck has little recursion.\nDrannith Magistrate: Prevents casting Arna from the command zone.\n\nKey Cards:\nArna Kennerüd, Skycaptain: The deck's central payoff, doubling counters and creating permanent tokens on attack.\n\nPuresteel Paladin: Provides massive card draw and enables free equipping with Metalcraft.\n\nStoneforge Mystic: Tutors any Equipment directly to hand or battlefield.\n\nSigarda's Aid: Grants flash to Auras/Equipment and enables free attachment on entry.\n\nHammer of Nazahn: Provides indestructible and auto-attaches Equipment, ensuring resilience.\n\nHelm of the Host: Creates exponential value with Arna, serving as a primary combo finisher.\n\nSram, Senior Edificer: Consistent card draw engine for casting modifications.\n\nGenji Glove: Enables the infinite combat phase combo with a double strike source.\n\nAll That Glitters: Can turn any creature into a massive threat instantly.\n\nEsper Sentinel: Early, persistent card advantage that pressures opponents' mana.\n\n"}]}







































































