74
9/3/2024
Jace
Deck Size: 100
Commander
Legal
Est deck cost: $240.76
Salt sum: 47.84
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74
9/3/2024
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Commander

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Tekuthal, Inquiry Dominus

Flying If you would proliferate, proliferate twice instead. {1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ({U/P} can be paid with either {U} or 2 life.)

Creature
Tekuthal, Inquiry Dominus (one) 302

Commander

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Burn

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Psychosis Crawler

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.

Creature Artifact
Psychosis Crawler (mkc) 234

Burn

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Counters

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Jace's Projection

Whenever you draw a card, put a +1/+1 counter on this creature. {3}{U}: Put a loyalty counter on target Jace planeswalker.

Creature
Jace's Projection (war) 272

Counters

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Creature

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Jace's Sentinel

As long as you control a Jace planeswalker, this creature gets +1/+0 and can't be blocked.

Creature
Jace's Sentinel (xln) 283

Creature

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Draw

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Body of Knowledge

Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever this creature is dealt damage, draw that many cards.

Creature
Body of Knowledge (blc) 163
Jace Beleren

+2: Each player draws a card. −1: Target player draws a card. −10: Target player mills twenty cards.

Planeswalker
Jace Beleren (cmm) 850
Jace Reawakened

You can't cast Jace Reawakened during your first, second, or third turns of the game. +1: Draw a card, then discard a card. +1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. −6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.

Planeswalker
Jace Reawakened (otj) 271
Jace's Triumph

Draw two cards. If you control a Jace planeswalker, draw three cards instead.

Sorcery
Jace's Triumph (war) 55
Jace, Arcane Strategist

Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. +1: Draw a card. −7: Creatures you control can't be blocked this turn.

Planeswalker
Jace, Arcane Strategist (j22) 310
Jace, Architect of Thought

+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. −2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. −8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

Planeswalker
Jace, Architect of Thought (cmm) 851
Jace, Cunning Castaway

+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. −2: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it." −5: Create two tokens that are copies of Jace, except they're not legendary.

Planeswalker
Jace, Cunning Castaway (xln) 60
Jace, Mirror Mage

Kicker {2} When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1. +1: Scry 2. 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.

Planeswalker
Jace, Mirror Mage (cmm) 852
Jace, the Mind Sculptor

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.

Planeswalker
Jace, the Mind Sculptor (ema) 57
Jace, Unraveler of Secrets

+1: Scry 1, then draw a card. −2: Return target creature to its owner's hand. −8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."

Planeswalker
Jace, Unraveler of Secrets (soi) 69
Jace, Vryn's Prodigy

Creature
Jace, Vryn's Prodigy // Jace, Telepath Unbound (ori) 60Jace, Vryn's Prodigy // Jace, Telepath Unbound (ori) 60
Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Planeswalker
Jace, Wielder of Mysteries (pwar) 54p
Mirelurk Queen

Vigilance When this creature enters, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.

Creature
Mirelurk Queen (pip) 33
Oath of Jace

When Oath of Jace enters, draw three cards, then discard two cards. At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

Enchantment
Oath of Jace (cmm) 854
Proft's Eidetic Memory

When Proft's Eidetic Memory enters, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

Enchantment
Proft's Eidetic Memory (mkm) 67
Sea Gate Restoration

Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Struggle for Project Purity

As this enchantment enters, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

Enchantment
Struggle for Project Purity (pip) 39
Sturmgeist

Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever this creature deals combat damage to a player, draw a card.

Creature
Sturmgeist (isd) 82

Draw

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Land

Qty: 33 (34 w/ MDFC)Price: $14.83
Island

({T}: Add {U}.)

Land
Island (neo) 285
Mariposa Military Base

You may have this land enter tapped. If you do, you get two rad counters. {T}: Add {C}. {5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.

Land
Mariposa Military Base (pip) 151
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (mkc) 282

Land

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Mill

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Cut Your Losses

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down.

Sorcery
Cut Your Losses (snc) 38
Fleet Swallower

Whenever this creature attacks, target player mills half their library, rounded up.

Creature
Fleet Swallower (xln) 57
Fraying Sanity

Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

Enchantment
Fraying Sanity (pip) 175
Jace's Erasure

Whenever you draw a card, you may have target player mill a card.

Enchantment
Jace's Erasure (m12) 60
Jace's Mindseeker

Flying When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.

Creature
Jace's Mindseeker (m14) 61
Jace's Phantasm

Flying This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

Creature
Jace's Phantasm (ima) 60
Jace, Memory Adept

+1: Draw a card. Target player mills a card. 0: Target player mills ten cards. −7: Any number of target players each draw twenty cards.

Planeswalker
Jace, Memory Adept (m14) 60
Jace, the Perfected Mind

Compleated ({U/P} can be paid with {U} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Until your next turn, up to one target creature gets -3/-0. −2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card. −X: Target player mills three times X cards.

Planeswalker
Jace, the Perfected Mind (one) 325
Memory Erosion

Whenever an opponent casts a spell, that player mills two cards.

Enchantment
Memory Erosion (plst) CM2-45
Nuka-Nuke Launcher

Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3}

Artifact
Nuka-Nuke Launcher (pip) 138
Psychic Corrosion

Whenever you draw a card, each opponent mills two cards.

Enchantment
Psychic Corrosion (m19) 68
Psychic Spiral

Shuffle all cards from your graveyard into your library. Target player mills that many cards.

Instant
Psychic Spiral (rtr) 47
Shadow Kin

Flash At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, this creature becomes a copy of that card, except it has this ability.

Creature
Shadow Kin (mic) 16
Sphinx's Tutelage

Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.

Enchantment
Sphinx's Tutelage (ori) 76
Tunnel Vision

Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.

Sorcery
Tunnel Vision (rav) 72

Mill

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Proliferate

Qty: 9 Price: $28.73
Dreamtide Whale

Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Dreamtide Whale (mh3) 59
Experimental Augury

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Experimental Augury (one) 49
Flux Channeler

Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Flux Channeler (war) 52
Fuel for the Cause

Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Fuel for the Cause (mbs) 25
Ichormoon Gauntlet

Planeswalkers you control have "[0]: Proliferate" and "[−12]: Take an extra turn after this one." Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.

Artifact
Ichormoon Gauntlet (one) 56
Inexorable Tide

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Enchantment
Inexorable Tide (pip) 460
The Chain Veil

At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.

Artifact
The Chain Veil (cmm) 943
Thrummingbird

Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Thrummingbird (one) 288
Vexing Radgull

Flying Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Vexing Radgull (pip) 41

Proliferate

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Protection

Qty: 3 Price: $11.47
Illusionist's Gambit

Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.

Instant
Illusionist's Gambit (blc) 166
Meishin, the Mind Cage

All creatures get -X/-0, where X is the number of cards in your hand.

Enchantment
Meishin, the Mind Cage (sok) 44
Ripples of Potential

Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Instant
Ripples of Potential (lcc) 77

Protection

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Recursion

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Bond of Insight

Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.

Sorcery
Bond of Insight (war) 43

Recursion

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Removal

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Aetherspouts

For each attacking creature, its owner puts it on their choice of the top or bottom of their library.

Instant
Aetherspouts (mic) 97
Countermand

Counter target spell. Its controller mills four cards.

Instant
Countermand (jou) 33
Desynchronize

Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Scry 2.

Instant
Desynchronize (bro) 46
Didn't Say Please

Counter target spell. Its controller mills three cards.

Instant
Didn't Say Please (eld) 42
Disturbing Conversion

Flash Enchant creature When this Aura enters, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.

Enchantment
Disturbing Conversion (mom) 54
Ether Well

Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.

Instant
Ether Well (mir) 65
Grasping Current

Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.

Sorcery
Grasping Current (xln) 282
Hinder

Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.

Instant
Hinder (2xm) 54
Jace's Ruse

Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle.

Sorcery
Jace's Ruse (war) 273
Jace, the Living Guildpact

+1: Look at the top two cards of your library. Put one of them into your graveyard. −3: Return another target nonland permanent to its owner's hand. −8: Each player shuffles their hand and graveyard into their library. You draw seven cards.

Planeswalker
Jace, the Living Guildpact (m15) 62
Reject Imperfection

Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Reject Imperfection (one) 67
Serum Snare

Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Serum Snare (one) 68
Spell Crumple

Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.

Instant
Spell Crumple (cm2) 50
Thought Collapse

Counter target spell. Its controller mills three cards.

Instant
Thought Collapse (rna) 57
Vendilion Clique

Flash Flying When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

Creature
Vendilion Clique (j22) 368
Winds of Rebuke

Return target nonland permanent to its owner's hand. Each player mills two cards.

Instant
Winds of Rebuke (akh) 76

Removal

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Untap

Qty: 1 Price: $3.49
Jace, Ingenious Mind-Mage

+1: Draw a card. +1: Untap all creatures you control. −9: Gain control of up to three target creatures.

Planeswalker
Jace, Ingenious Mind-Mage (xln) 280

Untap

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
102 pips - 64 cards
32 mana - 32 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
2 mana - 2 cards
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