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Commander
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. {4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
![Mr. House, President and CEO (pip) 7 Mr. House, President and CEO (pip) 7](https://cards.scryfall.io/normal/front/2/3/23eb3cf7-c90d-4bfa-b125-4fbcb5614468.jpg?1710673416)
Commander
Ramp
{T}: Add one mana of any color. {3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
![Perception Bobblehead (pip) 139 Perception Bobblehead (pip) 139](https://cards.scryfall.io/normal/front/e/2/e2a8c89c-2cd1-4f68-9758-449177be2880.jpg?1708742759)
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
![Vexing Puzzlebox (clb) 343 Vexing Puzzlebox (clb) 343](https://cards.scryfall.io/normal/front/c/4/c477fb1a-5aac-4722-80d8-7570a8b09e44.jpg?1674138094)
Ramp
Removal
Removal
Draw
{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
![The Deck of Many Things (afr) 241 The Deck of Many Things (afr) 241](https://cards.scryfall.io/normal/front/f/e/feddbdc6-0757-43cb-bb41-dc83c6cf42ea.jpg?1627709701)
Draw
Tokens
0: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2]. 6 — [+1], and you may activate Comet's loyalty ability two more times this turn.
![Comet, Stellar Pup (unf) 166 Comet, Stellar Pup (unf) 166](https://cards.scryfall.io/normal/front/a/7/a76fa8d4-923d-4afc-ba47-ba10fc0fe46e.jpg?1685554101)
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}
![Sword of Dungeons & Dragons (ulst) 61 Sword of Dungeons & Dragons (ulst) 61](https://cards.scryfall.io/normal/front/5/4/541640e3-4b45-41b3-b2b0-090ea5bb1e57.jpg?1664319908)
Tokens
Land
Land
Pump
(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.
![Barbarian Class (afr) 131 Barbarian Class (afr) 131](https://cards.scryfall.io/normal/front/6/4/647c2269-bdc7-4455-9158-73abbff6e50e.jpg?1627705778)
Pump
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