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Land
Land
Removal
Removal
Protection
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip {3}
![Aegis of the Legion (clu) 22 Aegis of the Legion (clu) 22](https://cards.scryfall.io/normal/front/7/6/76cd4e45-30a0-4a24-9612-adeb8fddff23.jpg?1706239616)
Protection
Tokens
Tokens
Counters
Counters
Pump
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. {2}{R}: Level 2 At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. {3}{R}: Level 3 During your turn, equipped creatures you control have double strike and haste.
![Blacksmith's Talent (blb) 125 Blacksmith's Talent (blb) 125](https://cards.scryfall.io/normal/front/4/b/4bb318fa-481d-40a7-978e-f01b49101ae0.jpg?1739659737)
Pump
Ramp
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
![Keeper of the Accord (pcmr) 27p Keeper of the Accord (pcmr) 27p](https://cards.scryfall.io/normal/front/3/4/345a4b89-1030-40b9-9e79-f3838f25946c.jpg?1713049362)
Ramp
Draw
Draw
Recursion
Recursion
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