178
9/14/2024
Land Shop
Deck Size: 379
Commander / EDH
Est deck cost: $6882.21
Salt sum: 36.53
Playgroup dot gg logoPower level:N/A
No deck tags
178
9/14/2024
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Artifact

Quantity: 10Price: $11.24
Darkmoss Bridge

Darkmoss Bridge enters tapped. Indestructible {T}: Add {B} or {G}.

Artifact Land
Darkmoss Bridge (mh2) 245
Drossforge Bridge

Drossforge Bridge enters tapped. Indestructible {T}: Add {B} or {R}.

Artifact Land
Drossforge Bridge (brc) 183
Goldmire Bridge

Goldmire Bridge enters tapped. Indestructible {T}: Add {W} or {B}.

Artifact Land
Goldmire Bridge (moc) 407
Mistvault Bridge

Mistvault Bridge enters tapped. Indestructible {T}: Add {U} or {B}.

Artifact Land
Mistvault Bridge (brc) 189
Razortide Bridge

Razortide Bridge enters tapped. Indestructible {T}: Add {W} or {U}.

Artifact Land
Razortide Bridge (brc) 195
Rustvale Bridge

Rustvale Bridge enters tapped. Indestructible {T}: Add {R} or {W}.

Artifact Land
Rustvale Bridge (mh2) 253
Silverbluff Bridge

Silverbluff Bridge enters tapped. Indestructible {T}: Add {U} or {R}.

Artifact Land
Silverbluff Bridge (brc) 200
Slagwoods Bridge

Slagwoods Bridge enters tapped. Indestructible {T}: Add {R} or {G}.

Artifact Land
Slagwoods Bridge (mh2) 256
Tanglepool Bridge

Tanglepool Bridge enters tapped. Indestructible {T}: Add {G} or {U}.

Artifact Land
Tanglepool Bridge (mh2) 257
Thornglint Bridge

Thornglint Bridge enters tapped. Indestructible {T}: Add {G} or {W}.

Artifact Land
Thornglint Bridge (mh2) 258

Artifact

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Check

Quantity: 10Price: $25.00
Clifftop Retreat

Clifftop Retreat enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (blc) 300
Dragonskull Summit

Dragonskull Summit enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Land
Dragonskull Summit (otc) 289
Drowned Catacomb

Drowned Catacomb enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (otc) 290
Glacial Fortress

Glacial Fortress enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (blc) 307
Hinterland Harbor

Hinterland Harbor enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (blc) 312
Isolated Chapel

Isolated Chapel enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (otc) 301
Rootbound Crag

Rootbound Crag enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (blc) 326
Sulfur Falls

Sulfur Falls enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (blc) 333
Sunpetal Grove

Sunpetal Grove enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (blc) 335
Woodland Cemetery

Woodland Cemetery enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (blc) 354

Check

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Fast

Quantity: 10Price: $47.70
Blackcleave Cliffs

Blackcleave Cliffs enters tapped unless you control two or fewer other lands. {T}: Add {B} or {R}.

Land
Blackcleave Cliffs (otc) 272
Blooming Marsh

Blooming Marsh enters tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.

Land
Blooming Marsh (otj) 266
Botanical Sanctum

Botanical Sanctum enters tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.

Land
Botanical Sanctum (otj) 267
Concealed Courtyard

Concealed Courtyard enters tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.

Land
Concealed Courtyard (otj) 268
Copperline Gorge

Copperline Gorge enters tapped unless you control two or fewer other lands. {T}: Add {R} or {G}.

Land
Copperline Gorge (blc) 301
Darkslick Shores

Darkslick Shores enters tapped unless you control two or fewer other lands. {T}: Add {U} or {B}.

Land
Darkslick Shores (otc) 281
Inspiring Vantage

Inspiring Vantage enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.

Land
Inspiring Vantage (otj) 269
Razorverge Thicket

Razorverge Thicket enters tapped unless you control two or fewer other lands. {T}: Add {G} or {W}.

Land
Razorverge Thicket (blc) 325
Seachrome Coast

Seachrome Coast enters tapped unless you control two or fewer other lands. {T}: Add {W} or {U}.

Land
Seachrome Coast (blc) 328
Spirebluff Canal

Spirebluff Canal enters tapped unless you control two or fewer other lands. {T}: Add {U} or {R}.

Land
Spirebluff Canal (otj) 270

Fast

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Gate

Quantity: 10Price: $3.50
Azorius Guildgate

This land enters tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (clu) 230
Boros Guildgate

This land enters tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (clu) 232
Dimir Guildgate

This land enters tapped. {T}: Add {U} or {B}.

Land
Dimir Guildgate (clu) 234
Golgari Guildgate

This land enters tapped. {T}: Add {B} or {G}.

Land
Golgari Guildgate (clu) 235
Gruul Guildgate

This land enters tapped. {T}: Add {R} or {G}.

Land
Gruul Guildgate (clu) 237
Izzet Guildgate

This land enters tapped. {T}: Add {U} or {R}.

Land
Izzet Guildgate (clu) 240
Orzhov Guildgate

This land enters tapped. {T}: Add {W} or {B}.

Land
Orzhov Guildgate (clu) 242
Rakdos Guildgate

This land enters tapped. {T}: Add {B} or {R}.

Land
Rakdos Guildgate (clu) 244
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (clu) 245
Simic Guildgate

This land enters tapped. {T}: Add {G} or {U}.

Land
Simic Guildgate (clu) 248

Gate

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Kamigawa

Quantity: 5Price: $1.75
Cloudcrest Lake

{T}: Add {C}. {T}: Add {W} or {U}. Cloudcrest Lake doesn't untap during your next untap step.

Land
Cloudcrest Lake (chk) 274
Lantern-Lit Graveyard

{T}: Add {C}. {T}: Add {B} or {R}. Lantern-Lit Graveyard doesn't untap during your next untap step.

Land
Lantern-Lit Graveyard (chk) 278
Pinecrest Ridge

{T}: Add {C}. {T}: Add {R} or {G}. Pinecrest Ridge doesn't untap during your next untap step.

Land
Pinecrest Ridge (chk) 281
Tranquil Garden

{T}: Add {C}. {T}: Add {G} or {W}. Tranquil Garden doesn't untap during your next untap step.

Land
Tranquil Garden (chk) 284
Waterveil Cavern

{T}: Add {C}. {T}: Add {U} or {B}. Waterveil Cavern doesn't untap during your next untap step.

Land
Waterveil Cavern (chk) 286

Kamigawa

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One-Shot

Quantity: 5Price: $1.75
Abandoned Outpost

Abandoned Outpost enters tapped. {T}: Add {W}. {T}, Sacrifice Abandoned Outpost: Add one mana of any color.

Land
Abandoned Outpost (ody) 312
Bog Wreckage

Bog Wreckage enters tapped. {T}: Add {B}. {T}, Sacrifice Bog Wreckage: Add one mana of any color.

Land
Bog Wreckage (ody) 314
Ravaged Highlands

Ravaged Highlands enters tapped. {T}: Add {R}. {T}, Sacrifice Ravaged Highlands: Add one mana of any color.

Land
Ravaged Highlands (ody) 324
Seafloor Debris

Seafloor Debris enters tapped. {T}: Add {U}. {T}, Sacrifice Seafloor Debris: Add one mana of any color.

Land
Seafloor Debris (ody) 325
Timberland Ruins

Timberland Ruins enters tapped. {T}: Add {G}. {T}, Sacrifice Timberland Ruins: Add one mana of any color.

Land
Timberland Ruins (ody) 330

One-Shot

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Slow

Quantity: 10Price: $74.90
Deathcap Glade

Deathcap Glade enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.

Land
Deathcap Glade (vow) 261
Deserted Beach

Deserted Beach enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Land
Deserted Beach (mid) 260
Dreamroot Cascade

Dreamroot Cascade enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.

Land
Dreamroot Cascade (vow) 262
Haunted Ridge

Haunted Ridge enters tapped unless you control two or more other lands. {T}: Add {B} or {R}.

Land
Haunted Ridge (mid) 263
Overgrown Farmland

Overgrown Farmland enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (mid) 265
Rockfall Vale

Rockfall Vale enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Land
Rockfall Vale (mid) 266
Shattered Sanctum

Shattered Sanctum enters tapped unless you control two or more other lands. {T}: Add {W} or {B}.

Land
Shattered Sanctum (vow) 264
Shipwreck Marsh

Shipwreck Marsh enters tapped unless you control two or more other lands. {T}: Add {U} or {B}.

Land
Shipwreck Marsh (mid) 267
Stormcarved Coast

Stormcarved Coast enters tapped unless you control two or more other lands. {T}: Add {U} or {R}.

Land
Stormcarved Coast (vow) 265
Sundown Pass

Sundown Pass enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.

Land
Sundown Pass (vow) 266

Slow

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Surveil

Quantity: 10Price: $192.90
Commercial District

({T}: Add {R} or {G}.) Commercial District enters tapped. When Commercial District enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Commercial District (mkm) 259
Elegant Parlor

({T}: Add {R} or {W}.) Elegant Parlor enters tapped. When Elegant Parlor enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Elegant Parlor (mkm) 260
Hedge Maze

({T}: Add {G} or {U}.) Hedge Maze enters tapped. When Hedge Maze enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Hedge Maze (mkm) 262
Lush Portico

({T}: Add {G} or {W}.) Lush Portico enters tapped. When Lush Portico enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Lush Portico (mkm) 263
Meticulous Archive

({T}: Add {W} or {U}.) Meticulous Archive enters tapped. When Meticulous Archive enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Meticulous Archive (mkm) 264
Raucous Theater

({T}: Add {B} or {R}.) Raucous Theater enters tapped. When Raucous Theater enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Raucous Theater (mkm) 266
Shadowy Backstreet

({T}: Add {W} or {B}.) Shadowy Backstreet enters tapped. When Shadowy Backstreet enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Shadowy Backstreet (mkm) 268
Thundering Falls

({T}: Add {U} or {R}.) Thundering Falls enters tapped. When Thundering Falls enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Thundering Falls (mkm) 269
Undercity Sewers

({T}: Add {U} or {B}.) Undercity Sewers enters tapped. When Undercity Sewers enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Undercity Sewers (mkm) 270
Underground Mortuary

({T}: Add {B} or {G}.) Underground Mortuary enters tapped. When Underground Mortuary enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Underground Mortuary (mkm) 271

Surveil

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Tri

Quantity: 10Price: $9.70
Arcane Sanctum

Arcane Sanctum enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (moc) 390
Crumbling Necropolis

Crumbling Necropolis enters tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (lcc) 326
Frontier Bivouac

Frontier Bivouac enters tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (cmm) 997
Jungle Shrine

Jungle Shrine enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (otc) 303
Mystic Monastery

Mystic Monastery enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (blc) 318
Nomad Outpost

Nomad Outpost enters tapped. {T}: Add {R}, {W}, or {B}.

Land
Nomad Outpost (otc) 306
Opulent Palace

Opulent Palace enters tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (otc) 307
Sandsteppe Citadel

Sandsteppe Citadel enters tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (cmm) 1024
Savage Lands

Savage Lands enters tapped. {T}: Add {B}, {R}, or {G}.

Land
Savage Lands (cmm) 1025
Seaside Citadel

Seaside Citadel enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (blc) 329

Tri

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Vivid

Quantity: 5Price: $2.75
Vivid Crag

Vivid Crag enters tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.

Land
Vivid Crag (cm2) 276
Vivid Creek

Vivid Creek enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.

Land
Vivid Creek (ncc) 444
Vivid Grove

Vivid Grove enters tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.

Land
Vivid Grove (ncc) 445
Vivid Marsh

Vivid Marsh enters tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.

Land
Vivid Marsh (c17) 292
Vivid Meadow

Vivid Meadow enters tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.

Land
Vivid Meadow (ncc) 446

Vivid

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Battlebond

Quantity: 10Price: $135.90
Bountiful Promenade

Bountiful Promenade enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Land
Bountiful Promenade (clb) 348
Luxury Suite

Luxury Suite enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.

Land
Luxury Suite (clb) 355
Morphic Pool

Morphic Pool enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (clb) 357
Rejuvenating Springs

Rejuvenating Springs enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmm) 424
Sea of Clouds

Sea of Clouds enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (clb) 360
Spectator Seating

Spectator Seating enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.

Land
Spectator Seating (cmm) 427
Spire Garden

Spire Garden enters tapped unless you have two or more opponents. {T}: Add {R} or {G}.

Land
Spire Garden (clb) 361
Training Center

Training Center enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.

Land
Training Center (cmm) 434
Undergrowth Stadium

Undergrowth Stadium enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Land
Undergrowth Stadium (cmm) 435
Vault of Champions

Vault of Champions enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.

Land
Vault of Champions (cmm) 436

Battlebond

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Colorless Fetch

Quantity: 7Price: $47.81
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (blc) 302
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (blb) 252
Myriad Landscape

Myriad Landscape enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (mkc) 276
Prismatic Vista

{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (mh1) 244
Shire Terrace

{T}: Add {C}. {1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Shire Terrace (ltr) 712
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (blc) 345
Warped Landscape

{T}: Add {C}. {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Warped Landscape (j22) 832

Colorless Fetch

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Fetch

Quantity: 10Price: $200.90
Arid Mesa

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 244
Bloodstained Mire

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 216
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (mh3) 220
Marsh Flats

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Polluted Delta

{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (mh3) 224
Scalding Tarn

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 235
Wooded Foothills

{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (mh3) 236

Fetch

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Generic Tapped

Quantity: 10Price: $3.50
Cinder Barrens

Cinder Barrens enters tapped. {T}: Add {B} or {R}.

Land
Cinder Barrens (scd) 294
Forsaken Sanctuary

Forsaken Sanctuary enters tapped. {T}: Add {W} or {B}.

Land
Forsaken Sanctuary (c18) 247
Foul Orchard

Foul Orchard enters tapped. {T}: Add {B} or {G}.

Land
Foul Orchard (khc) 110
Highland Lake

Highland Lake enters tapped. {T}: Add {U} or {R}.

Land
Highland Lake (c19) 251
Meandering River

Meandering River enters tapped. {T}: Add {W} or {U}.

Land
Meandering River (scd) 308
Stone Quarry

Stone Quarry enters tapped. {T}: Add {R} or {W}.

Land
Stone Quarry (cmr) 495
Submerged Boneyard

Submerged Boneyard enters tapped. {T}: Add {U} or {B}.

Land
Submerged Boneyard (scd) 321
Timber Gorge

Timber Gorge enters tapped. {T}: Add {R} or {G}.

Land
Timber Gorge (scd) 328
Tranquil Expanse

Tranquil Expanse enters tapped. {T}: Add {G} or {W}.

Land
Tranquil Expanse (scd) 330
Woodland Stream

Woodland Stream enters tapped. {T}: Add {G} or {U}.

Land
Woodland Stream (cmr) 503

Generic Tapped

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Landscape

Quantity: 10Price: $3.50
Bountiful Landscape

{T}: Add {C}. {T}, Sacrifice Bountiful Landscape: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle. Cycling {G}{U}{R} ({G}{U}{R}, Discard this card: Draw a card.)

Land
Bountiful Landscape (mh3) 217
Contaminated Landscape

{T}: Add {C}. {T}, Sacrifice Contaminated Landscape: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {W}{U}{B} ({W}{U}{B}, Discard this card: Draw a card.)

Land
Contaminated Landscape (mh3) 218
Deceptive Landscape

{T}: Add {C}. {T}, Sacrifice Deceptive Landscape: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle. Cycling {W}{B}{G} ({W}{B}{G}, Discard this card: Draw a card.)

Land
Deceptive Landscape (mh3) 219
Foreboding Landscape

{T}: Add {C}. {T}, Sacrifice Foreboding Landscape: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {B}{G}{U} ({B}{G}{U}, Discard this card: Draw a card.)

Land
Foreboding Landscape (mh3) 221
Perilous Landscape

{T}: Add {C}. {T}, Sacrifice Perilous Landscape: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.)

Land
Perilous Landscape (mh3) 223
Seething Landscape

{T}: Add {C}. {T}, Sacrifice Seething Landscape: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Cycling {U}{B}{R} ({U}{B}{R}, Discard this card: Draw a card.)

Land
Seething Landscape (mh3) 225
Shattered Landscape

{T}: Add {C}. {T}, Sacrifice Shattered Landscape: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {R}{W}{B} ({R}{W}{B}, Discard this card: Draw a card.)

Land
Shattered Landscape (mh3) 226
Sheltering Landscape

{T}: Add {C}. {T}, Sacrifice Sheltering Landscape: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {R}{G}{W} ({R}{G}{W}, Discard this card: Draw a card.)

Land
Sheltering Landscape (mh3) 227
Tranquil Landscape

{T}: Add {C}. {T}, Sacrifice Tranquil Landscape: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {G}{W}{U} ({G}{W}{U}, Discard this card: Draw a card.)

Land
Tranquil Landscape (mh3) 231
Twisted Landscape

{T}: Add {C}. {T}, Sacrifice Twisted Landscape: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle. Cycling {B}{R}{G} ({B}{R}{G}, Discard this card: Draw a card.)

Land
Twisted Landscape (mh3) 232

Landscape

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Pain

Quantity: 10Price: $30.20
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Land
Adarkar Wastes (blc) 291
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.

Land
Battlefield Forge (blc) 293
Brushland

{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.

Land
Brushland (blc) 295
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.

Land
Caves of Koilos (otc) 277
Karplusan Forest

{T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.

Land
Karplusan Forest (blc) 314
Llanowar Wastes

{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.

Land
Llanowar Wastes (blc) 315
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.

Land
Shivan Reef (blc) 331
Sulfurous Springs

{T}: Add {C}. {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.

Land
Sulfurous Springs (otc) 323
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you.

Land
Underground River (otc) 338
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

Land
Yavimaya Coast (blc) 355

Pain

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Slow Fetch

Quantity: 5Price: $3.15
Bad River

Bad River enters tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Bad River (dmc) 197
Flood Plain

Flood Plain enters tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flood Plain (cmm) 994
Grasslands

Grasslands enters tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Grasslands (cmm) 1002
Mountain Valley

Mountain Valley enters tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Mountain Valley (cmm) 1012
Rocky Tar Pit

Rocky Tar Pit enters tapped. {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Rocky Tar Pit (cmm) 1021

Slow Fetch

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Tango

Quantity: 5Price: $2.65
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters tapped unless you control two or more basic lands.

Land
Canopy Vista (blc) 296
Cinder Glade

({T}: Add {R} or {G}.) Cinder Glade enters tapped unless you control two or more basic lands.

Land
Cinder Glade (blc) 299
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters tapped unless you control two or more basic lands.

Land
Prairie Stream (blc) 323
Smoldering Marsh

({T}: Add {B} or {R}.) Smoldering Marsh enters tapped unless you control two or more basic lands.

Land
Smoldering Marsh (otc) 321
Sunken Hollow

({T}: Add {U} or {B}.) Sunken Hollow enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (otc) 325

Tango

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Tri Cycle

Quantity: 10Price: $179.40
Indatha Triome

({T}: Add {W}, {B}, or {G}.) Indatha Triome enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Indatha Triome (iko) 248
Jetmir's Garden

({T}: Add {R}, {G}, or {W}.) Jetmir's Garden enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Jetmir's Garden (snc) 250
Ketria Triome

({T}: Add {G}, {U}, or {R}.) Ketria Triome enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ketria Triome (plst) IKO-250
Raffine's Tower

({T}: Add {W}, {U}, or {B}.) Raffine's Tower enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raffine's Tower (snc) 254
Raugrin Triome

({T}: Add {U}, {R}, or {W}.) Raugrin Triome enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raugrin Triome (iko) 251
Savai Triome

({T}: Add {R}, {W}, or {B}.) Savai Triome enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Savai Triome (iko) 253
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.) Spara's Headquarters enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Spara's Headquarters (snc) 257
Xander's Lounge

({T}: Add {U}, {B}, or {R}.) Xander's Lounge enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Xander's Lounge (snc) 260
Zagoth Triome

({T}: Add {B}, {G}, or {U}.) Zagoth Triome enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Zagoth Triome (iko) 259
Ziatora's Proving Ground

({T}: Add {B}, {R}, or {G}.) Ziatora's Proving Ground enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Ziatora's Proving Ground (snc) 261

Tri Cycle

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Bi-Cycle

Quantity: 5Price: $2.45
Canyon Slough

({T}: Add {B} or {R}.) Canyon Slough enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Canyon Slough (otc) 275
Fetid Pools

({T}: Add {U} or {B}.) Fetid Pools enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Fetid Pools (otc) 296
Irrigated Farmland

({T}: Add {W} or {U}.) Irrigated Farmland enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (mkc) 267
Scattered Groves

({T}: Add {G} or {W}.) Scattered Groves enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Scattered Groves (otc) 315
Sheltered Thicket

({T}: Add {R} or {G}.) Sheltered Thicket enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Sheltered Thicket (blc) 330

Bi-Cycle

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Creature

Quantity: 20Price: $25.80
Celestial Colonnade

Celestial Colonnade enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Land
Celestial Colonnade (uma) 238
Creeping Tar Pit

Creeping Tar Pit enters tapped. {T}: Add {U} or {B}. {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Land
Creeping Tar Pit (clb) 888
Hissing Quagmire

Hissing Quagmire enters tapped. {T}: Add {B} or {G}. {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

Land
Hissing Quagmire (ogw) 171
Lavaclaw Reaches

Lavaclaw Reaches enters tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.

Land
Lavaclaw Reaches (uma) 245
Lumbering Falls

Lumbering Falls enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

Land
Lumbering Falls (afc) 247
Needle Spires

Needle Spires enters tapped. {T}: Add {R} or {W}. {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Land
Needle Spires (mkc) 278
Raging Ravine

Raging Ravine enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Land
Raging Ravine (blc) 324
Restless Anchorage

Restless Anchorage enters tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token.

Land
Restless Anchorage (lci) 280
Restless Bivouac

Restless Bivouac enters tapped. {T}: Add {R} or {W}. {1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.

Land
Restless Bivouac (woe) 257
Restless Cottage

Restless Cottage enters tapped. {T}: Add {B} or {G}. {2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.

Land
Restless Cottage (woe) 258
Restless Fortress

Restless Fortress enters tapped. {T}: Add {W} or {B}. {2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.

Land
Restless Fortress (woe) 259
Restless Prairie

Restless Prairie enters tapped. {T}: Add {G} or {W}. {2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.

Land
Restless Prairie (lci) 281
Restless Reef

Restless Reef enters tapped. {T}: Add {U} or {B}. {2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. Whenever Restless Reef attacks, target player mills four cards.

Land
Restless Reef (lci) 282
Restless Ridgeline

Restless Ridgeline enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.

Land
Restless Ridgeline (lci) 283
Restless Spire

Restless Spire enters tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. Whenever Restless Spire attacks, scry 1.

Land
Restless Spire (woe) 260
Restless Vents

Restless Vents enters tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.

Land
Restless Vents (lci) 284
Restless Vinestalk

Restless Vinestalk enters tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.

Land
Restless Vinestalk (woe) 261
Shambling Vent

Shambling Vent enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

Land
Shambling Vent (clb) 914
Stirring Wildwood

Stirring Wildwood enters tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Land
Stirring Wildwood (uma) 251
Wandering Fumarole

Wandering Fumarole enters tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.

Land
Wandering Fumarole (clb) 928

Creature

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Fetchable Tapped

Quantity: 10Price: $6.58
Contaminated Aquifer

({T}: Add {U} or {B}.) Contaminated Aquifer enters tapped.

Land
Contaminated Aquifer (dmu) 245
Geothermal Bog

({T}: Add {B} or {R}.) Geothermal Bog enters tapped.

Land
Geothermal Bog (dmu) 247
Haunted Mire

({T}: Add {B} or {G}.) Haunted Mire enters tapped.

Land
Haunted Mire (blc) 311
Idyllic Beachfront

({T}: Add {W} or {U}.) Idyllic Beachfront enters tapped.

Land
Idyllic Beachfront (dmu) 249
Molten Tributary

({T}: Add {U} or {R}.) Molten Tributary enters tapped.

Land
Molten Tributary (dmu) 251
Radiant Grove

({T}: Add {G} or {W}.) Radiant Grove enters tapped.

Land
Radiant Grove (dmu) 253
Sacred Peaks

({T}: Add {R} or {W}.) Sacred Peaks enters tapped.

Land
Sacred Peaks (mkc) 285
Sunlit Marsh

({T}: Add {W} or {B}.) Sunlit Marsh enters tapped.

Land
Sunlit Marsh (dmu) 257
Tangled Islet

({T}: Add {G} or {U}.) Tangled Islet enters tapped.

Land
Tangled Islet (dmu) 258
Wooded Ridgeline

({T}: Add {R} or {G}.) Wooded Ridgeline enters tapped.

Land
Wooded Ridgeline (blc) 353

Fetchable Tapped

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Homeland

Quantity: 5Price: $1.75
An-Havva Township

{T}: Add {C}. {1}, {T}: Add {G}. {2}, {T}: Add {R} or {W}.

Land
An-Havva Township (hml) 111
Aysen Abbey

{T}: Add {C}. {1}, {T}: Add {W}. {2}, {T}: Add {G} or {U}.

Land
Aysen Abbey (hml) 112
Castle Sengir

{T}: Add {C}. {1}, {T}: Add {B}. {2}, {T}: Add {U} or {R}.

Land
Castle Sengir (hml) 113
Koskun Keep

{T}: Add {C}. {1}, {T}: Add {R}. {2}, {T}: Add {B} or {G}.

Land
Koskun Keep (hml) 114
Wizards' School

{T}: Add {C}. {1}, {T}: Add {U}. {2}, {T}: Add {W} or {B}.

Land
Wizards' School (hml) 115

Homeland

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Legends Gate

Quantity: 5Price: $2.51
Black Dragon Gate

Black Dragon Gate enters tapped. As Black Dragon Gate enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Black Dragon Gate (clb) 347
Citadel Gate

Citadel Gate enters tapped. As Citadel Gate enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
Cliffgate

Cliffgate enters tapped. As Cliffgate enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Cliffgate (clb) 350
Manor Gate

Manor Gate enters tapped. As Manor Gate enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Manor Gate (clb) 356
Sea Gate

Sea Gate enters tapped. As Sea Gate enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Sea Gate (clb) 359

Legends Gate

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Pathway

Quantity: 10Price: $58.90
Barkchannel Pathway

Land
Barkchannel Pathway // Tidechannel Pathway (khm) 251Barkchannel Pathway // Tidechannel Pathway (khm) 251
Blightstep Pathway

Land
Blightstep Pathway // Searstep Pathway (khm) 252Blightstep Pathway // Searstep Pathway (khm) 252
Branchloft Pathway

Land
Branchloft Pathway // Boulderloft Pathway (plst) ZNR-258Branchloft Pathway // Boulderloft Pathway (plst) ZNR-258
Brightclimb Pathway

Land
Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259
Clearwater Pathway

Land
Clearwater Pathway // Murkwater Pathway (plst) ZNR-260Clearwater Pathway // Murkwater Pathway (plst) ZNR-260
Cragcrown Pathway

Land
Cragcrown Pathway // Timbercrown Pathway (plst) ZNR-261Cragcrown Pathway // Timbercrown Pathway (plst) ZNR-261
Darkbore Pathway

Land
Darkbore Pathway // Slitherbore Pathway (khm) 254Darkbore Pathway // Slitherbore Pathway (khm) 254
Hengegate Pathway

Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
Needleverge Pathway

Land
Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263
Riverglide Pathway

Land
Riverglide Pathway // Lavaglide Pathway (plst) ZNR-264Riverglide Pathway // Lavaglide Pathway (plst) ZNR-264

Pathway

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Slow Pain

Quantity: 5Price: $8.05
Caldera Lake

Caldera Lake enters tapped. {T}: Add {C}. {T}: Add {U} or {R}. Caldera Lake deals 1 damage to you.

Land
Caldera Lake (tmp) 316
Pine Barrens

Pine Barrens enters tapped. {T}: Add {C}. {T}: Add {B} or {G}. Pine Barrens deals 1 damage to you.

Land
Pine Barrens (tmp) 321
Salt Flats

Salt Flats enters tapped. {T}: Add {C}. {T}: Add {W} or {B}. Salt Flats deals 1 damage to you.

Land
Salt Flats (tmp) 324
Scabland

Scabland enters tapped. {T}: Add {C}. {T}: Add {R} or {W}. Scabland deals 1 damage to you.

Land
Scabland (tmp) 325
Skyshroud Forest

Skyshroud Forest enters tapped. {T}: Add {C}. {T}: Add {G} or {U}. Skyshroud Forest deals 1 damage to you.

Land
Skyshroud Forest (tmp) 326

Slow Pain

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Tempest

Quantity: 5Price: $1.75
Cinder Marsh

{T}: Add {C}. {T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step.

Land
Cinder Marsh (tmp) 317
Mogg Hollows

{T}: Add {C}. {T}: Add {R} or {G}. Mogg Hollows doesn't untap during your next untap step.

Land
Mogg Hollows (tmp) 320
Rootwater Depths

{T}: Add {C}. {T}: Add {U} or {B}. Rootwater Depths doesn't untap during your next untap step.

Land
Rootwater Depths (plst) TMP-323
Thalakos Lowlands

{T}: Add {C}. {T}: Add {W} or {U}. Thalakos Lowlands doesn't untap during your next untap step.

Land
Thalakos Lowlands (tmp) 328
Vec Townships

{T}: Add {C}. {T}: Add {G} or {W}. Vec Townships doesn't untap during your next untap step.

Land
Vec Townships (tmp) 329

Tempest

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Tri Invasion

Quantity: 5Price: $1.75
Ancient Spring

Ancient Spring enters tapped. {T}: Add {U}. {T}, Sacrifice Ancient Spring: Add {W}{B}.

Land
Ancient Spring (inv) 319
Geothermal Crevice

Geothermal Crevice enters tapped. {T}: Add {R}. {T}, Sacrifice Geothermal Crevice: Add {B}{G}.

Land
Geothermal Crevice (inv) 323
Irrigation Ditch

Irrigation Ditch enters tapped. {T}: Add {W}. {T}, Sacrifice Irrigation Ditch: Add {G}{U}.

Land
Irrigation Ditch (inv) 324
Sulfur Vent

Sulfur Vent enters tapped. {T}: Add {B}. {T}, Sacrifice Sulfur Vent: Add {U}{R}.

Land
Sulfur Vent (inv) 328
Tinder Farm

Tinder Farm enters tapped. {T}: Add {G}. {T}, Sacrifice Tinder Farm: Add {R}{W}.

Land
Tinder Farm (inv) 329

Tri Invasion

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Blight

Quantity: 5Price: $2.09
Blighted Cataract

{T}: Add {C}. {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.

Land
Blighted Cataract (c21) 279
Blighted Fen

{T}: Add {C}. {4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature of their choice.

Land
Blighted Fen (j22) 810
Blighted Gorge

{T}: Add {C}. {4}{R}, {T}, Sacrifice Blighted Gorge: It deals 2 damage to any target.

Land
Blighted Gorge (ddt) 58
Blighted Steppe

{T}: Add {C}. {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

Land
Blighted Steppe (bfz) 232
Blighted Woodland

{T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Land
Blighted Woodland (clb) 881

Blight

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Deplete

Quantity: 5Price: $3.45
Land Cap

Land Cap doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Land Cap. {T}: Add {W} or {U}. Put a depletion counter on Land Cap.

Land
Land Cap (ice) 357
Lava Tubes

Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Lava Tubes. {T}: Add {B} or {R}. Put a depletion counter on Lava Tubes.

Land
Lava Tubes (ice) 358
River Delta

River Delta doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from River Delta. {T}: Add {U} or {B}. Put a depletion counter on River Delta.

Land
River Delta (ice) 359
Timberline Ridge

Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. {T}: Add {R} or {G}. Put a depletion counter on Timberline Ridge.

Land
Timberline Ridge (ice) 361
Veldt

Veldt doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Veldt. {T}: Add {G} or {W}. Put a depletion counter on Veldt.

Land
Veldt (ice) 363

Deplete

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Filter

Quantity: 10Price: $79.80
Cascade Bluffs

{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.

Land
Cascade Bluffs (blc) 297
Fetid Heath

{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.

Land
Fetid Heath (otc) 295
Fire-Lit Thicket

{T}: Add {C}. {R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.

Land
Fire-Lit Thicket (2xm) 317
Flooded Grove

{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Land
Flooded Grove (blc) 304
Graven Cairns

{T}: Add {C}. {B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.

Land
Graven Cairns (2xm) 320
Mystic Gate

{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

Land
Mystic Gate (cmm) 1013
Rugged Prairie

{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

Land
Rugged Prairie (blc) 327
Sunken Ruins

{T}: Add {C}. {U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.

Land
Sunken Ruins (2xm) 326
Twilight Mire

{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.

Land
Twilight Mire (blc) 351
Wooded Bastion

{T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.

Land
Wooded Bastion (2xm) 332

Filter

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Horizon

Quantity: 6Price: $25.24
Fiery Islet

{T}, Pay 1 life: Add {U} or {R}. {1}, {T}, Sacrifice Fiery Islet: Draw a card.

Land
Fiery Islet (mh1) 238
Horizon Canopy

{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice Horizon Canopy: Draw a card.

Land
Horizon Canopy (ima) 240
Nurturing Peatland

{T}, Pay 1 life: Add {B} or {G}. {1}, {T}, Sacrifice Nurturing Peatland: Draw a card.

Land
Nurturing Peatland (mh1) 243
Silent Clearing

{T}, Pay 1 life: Add {W} or {B}. {1}, {T}, Sacrifice Silent Clearing: Draw a card.

Land
Silent Clearing (mh1) 246
Sunbaked Canyon

{T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.

Land
Sunbaked Canyon (mh1) 247
Waterlogged Grove

{T}, Pay 1 life: Add {G} or {U}. {1}, {T}, Sacrifice Waterlogged Grove: Draw a card.

Land
Waterlogged Grove (mh1) 249

Horizon

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Misc

Quantity: 1Price: $0.59
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (blc) 130

Misc

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Reveal

Quantity: 10Price: $5.70
Choked Estuary

As Choked Estuary enters, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters tapped. {T}: Add {U} or {B}.

Land
Choked Estuary (mkc) 254
Foreboding Ruins

As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters tapped. {T}: Add {B} or {R}.

Land
Foreboding Ruins (lcc) 330
Fortified Village

As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped. {T}: Add {G} or {W}.

Land
Fortified Village (mkc) 262
Frostboil Snarl

As Frostboil Snarl enters, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters tapped. {T}: Add {U} or {R}.

Land
Frostboil Snarl (otc) 298
Furycalm Snarl

As Furycalm Snarl enters, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters tapped. {T}: Add {R} or {W}.

Land
Furycalm Snarl (mkc) 263
Game Trail

As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped. {T}: Add {R} or {G}.

Land
Game Trail (blc) 306
Necroblossom Snarl

As Necroblossom Snarl enters, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters tapped. {T}: Add {B} or {G}.

Land
Necroblossom Snarl (blc) 319
Port Town

As Port Town enters, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters tapped. {T}: Add {W} or {U}.

Land
Port Town (cmm) 1019
Shineshadow Snarl

As Shineshadow Snarl enters, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters tapped. {T}: Add {W} or {B}.

Land
Shineshadow Snarl (lcc) 351
Vineglimmer Snarl

As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped. {T}: Add {G} or {U}.

Land
Vineglimmer Snarl (lcc) 368

Reveal

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Snow

Quantity: 15Price: $15.53
Alpine Meadow

({T}: Add {R} or {W}.) Alpine Meadow enters tapped.

Land
Alpine Meadow (khm) 248
Arctic Flats

Arctic Flats enters tapped. {T}: Add {G} or {W}.

Land
Arctic Flats (csp) 143
Arctic Treeline

({T}: Add {G} or {W}.) Arctic Treeline enters tapped.

Land
Arctic Treeline (khm) 249
Boreal Shelf

Boreal Shelf enters tapped. {T}: Add {W} or {U}.

Land
Boreal Shelf (csp) 144
Frost Marsh

Frost Marsh enters tapped. {T}: Add {U} or {B}.

Land
Frost Marsh (plst) CSP-146
Glacial Floodplain

({T}: Add {W} or {U}.) Glacial Floodplain enters tapped.

Land
Glacial Floodplain (khm) 257
Highland Forest

({T}: Add {R} or {G}.) Highland Forest enters tapped.

Land
Highland Forest (clb) 896
Highland Weald

Highland Weald enters tapped. {T}: Add {R} or {G}.

Land
Highland Weald (csp) 147
Ice Tunnel

({T}: Add {U} or {B}.) Ice Tunnel enters tapped.

Land
Ice Tunnel (khm) 262
Rimewood Falls

({T}: Add {G} or {U}.) Rimewood Falls enters tapped.

Land
Rimewood Falls (khm) 266
Snowfield Sinkhole

({T}: Add {W} or {B}.) Snowfield Sinkhole enters tapped.

Land
Snowfield Sinkhole (clb) 915
Sulfurous Mire

({T}: Add {B} or {R}.) Sulfurous Mire enters tapped.

Land
Sulfurous Mire (khm) 270
Tresserhorn Sinks

Tresserhorn Sinks enters tapped. {T}: Add {B} or {R}.

Land
Tresserhorn Sinks (csp) 150
Volatile Fjord

({T}: Add {U} or {R}.) Volatile Fjord enters tapped.

Land
Volatile Fjord (khm) 273
Woodland Chasm

({T}: Add {B} or {G}.) Woodland Chasm enters tapped.

Land
Woodland Chasm (khm) 274

Snow

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Thriving

Quantity: 5Price: $1.75
Thriving Bluff

Thriving Bluff enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Thriving Bluff (blc) 346
Thriving Grove

Thriving Grove enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Thriving Grove (blc) 347
Thriving Heath

Thriving Heath enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Thriving Heath (blc) 348
Thriving Isle

Thriving Isle enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Thriving Isle (blc) 349
Thriving Moor

Thriving Moor enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Thriving Moor (clu) 253

Thriving

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Tri-Fetch

Quantity: 5Price: $2.37
Bant Panorama

{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Land
Bant Panorama (ncc) 387
Esper Panorama

{T}: Add {C}. {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.

Land
Esper Panorama (ncc) 399
Grixis Panorama

{T}: Add {C}. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Land
Grixis Panorama (ncc) 407
Jund Panorama

{T}: Add {C}. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.

Land
Jund Panorama (ncc) 408
Naya Panorama

{T}: Add {C}. {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Land
Naya Panorama (ncc) 417

Tri-Fetch

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Bounce

Quantity: 10Price: $4.74
Azorius Chancery

Azorius Chancery enters tapped. When Azorius Chancery enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (clu) 229
Boros Garrison

Boros Garrison enters tapped. When Boros Garrison enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (clu) 231
Dimir Aqueduct

Dimir Aqueduct enters tapped. When Dimir Aqueduct enters, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (otc) 288
Golgari Rot Farm

Golgari Rot Farm enters tapped. When Golgari Rot Farm enters, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (blc) 308
Gruul Turf

Gruul Turf enters tapped. When Gruul Turf enters, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (blc) 310
Izzet Boilerworks

Izzet Boilerworks enters tapped. When Izzet Boilerworks enters, return a land you control to its owner's hand. {T}: Add {U}{R}.

Land
Izzet Boilerworks (otc) 302
Orzhov Basilica

Orzhov Basilica enters tapped. When Orzhov Basilica enters, return a land you control to its owner's hand. {T}: Add {W}{B}.

Land
Orzhov Basilica (clu) 241
Rakdos Carnarium

Rakdos Carnarium enters tapped. When Rakdos Carnarium enters, return a land you control to its owner's hand. {T}: Add {B}{R}.

Land
Rakdos Carnarium (clu) 243
Selesnya Sanctuary

Selesnya Sanctuary enters tapped. When Selesnya Sanctuary enters, return a land you control to its owner's hand. {T}: Add {G}{W}.

Land
Selesnya Sanctuary (clu) 246
Simic Growth Chamber

Simic Growth Chamber enters tapped. When Simic Growth Chamber enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (clu) 247

Bounce

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Desert

Quantity: 10Price: $4.94
Abraded Bluffs

Abraded Bluffs enters tapped. When Abraded Bluffs enters, it deals 1 damage to target opponent. {T}: Add {R} or {W}.

Land
Abraded Bluffs (otj) 251
Bristling Backwoods

Bristling Backwoods enters tapped. When Bristling Backwoods enters, it deals 1 damage to target opponent. {T}: Add {R} or {G}.

Land
Bristling Backwoods (otj) 253
Creosote Heath

Creosote Heath enters tapped. When Creosote Heath enters, it deals 1 damage to target opponent. {T}: Add {G} or {W}.

Land
Creosote Heath (otj) 255
Eroded Canyon

Eroded Canyon enters tapped. When Eroded Canyon enters, it deals 1 damage to target opponent. {T}: Add {U} or {R}.

Land
Eroded Canyon (otj) 256
Festering Gulch

Festering Gulch enters tapped. When Festering Gulch enters, it deals 1 damage to target opponent. {T}: Add {B} or {G}.

Land
Festering Gulch (otj) 257
Forlorn Flats

Forlorn Flats enters tapped. When Forlorn Flats enters, it deals 1 damage to target opponent. {T}: Add {W} or {B}.

Land
Forlorn Flats (otj) 258
Jagged Barrens

Jagged Barrens enters tapped. When Jagged Barrens enters, it deals 1 damage to target opponent. {T}: Add {B} or {R}.

Land
Jagged Barrens (otj) 259
Lonely Arroyo

Lonely Arroyo enters tapped. When Lonely Arroyo enters, it deals 1 damage to target opponent. {T}: Add {W} or {U}.

Land
Lonely Arroyo (otj) 260
Lush Oasis

Lush Oasis enters tapped. When Lush Oasis enters, it deals 1 damage to target opponent. {T}: Add {G} or {U}.

Land
Lush Oasis (otj) 261
Soured Springs

Soured Springs enters tapped. When Soured Springs enters, it deals 1 damage to target opponent. {T}: Add {U} or {B}.

Land
Soured Springs (otj) 264

Desert

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Gain

Quantity: 15Price: $5.49
Akoum Refuge

Akoum Refuge enters tapped. When Akoum Refuge enters, you gain 1 life. {T}: Add {B} or {R}.

Land
Akoum Refuge (scd) 289
Bloodfell Caves

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.

Land
Bloodfell Caves (mom) 267
Blossoming Sands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.

Land
Blossoming Sands (mom) 268
Dismal Backwater

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Land
Dismal Backwater (mom) 269
Graypelt Refuge

Graypelt Refuge enters tapped. When Graypelt Refuge enters, you gain 1 life. {T}: Add {G} or {W}.

Land
Graypelt Refuge (scd) 303
Jungle Hollow

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.

Land
Jungle Hollow (blc) 313
Jwar Isle Refuge

Jwar Isle Refuge enters tapped. When Jwar Isle Refuge enters, you gain 1 life. {T}: Add {U} or {B}.

Land
Jwar Isle Refuge (scd) 306
Kazandu Refuge

Kazandu Refuge enters tapped. When Kazandu Refuge enters, you gain 1 life. {T}: Add {R} or {G}.

Land
Kazandu Refuge (scd) 307
Rugged Highlands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Land
Rugged Highlands (mom) 271
Scoured Barrens

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.

Land
Scoured Barrens (mom) 272
Sejiri Refuge

Sejiri Refuge enters tapped. When Sejiri Refuge enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Sejiri Refuge (scd) 317
Swiftwater Cliffs

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

Land
Swiftwater Cliffs (mom) 273
Thornwood Falls

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

Land
Thornwood Falls (mom) 274
Tranquil Cove

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (mom) 275
Wind-Scarred Crag

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.

Land
Wind-Scarred Crag (mom) 276

Gain

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Invasion

Quantity: 5Price: $1.83
Coastal Tower

Coastal Tower enters tapped. {T}: Add {W} or {U}.

Land
Coastal Tower (scd) 296
Elfhame Palace

Elfhame Palace enters tapped. {T}: Add {G} or {W}.

Land
Elfhame Palace (scd) 299
Salt Marsh

Salt Marsh enters tapped. {T}: Add {U} or {B}.

Land
Salt Marsh (scd) 316
Shivan Oasis

Shivan Oasis enters tapped. {T}: Add {R} or {G}.

Land
Shivan Oasis (scd) 318
Urborg Volcano

Urborg Volcano enters tapped. {T}: Add {B} or {R}.

Land
Urborg Volcano (scd) 331

Invasion

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Odyssey Filter

Quantity: 10Price: $7.40
Darkwater Catacombs

{1}, {T}: Add {U}{B}.

Land
Darkwater Catacombs (otc) 282
Desolate Mire

{1}, {T}: Add {W}{B}.

Land
Desolate Mire (otc) 287
Ferrous Lake

{1}, {T}: Add {U}{R}.

Land
Ferrous Lake (blc) 303
Mossfire Valley

{1}, {T}: Add {R}{G}.

Land
Mossfire Valley (blc) 316
Overflowing Basin

{1}, {T}: Add {G}{U}.

Land
Overflowing Basin (blc) 321
Shadowblood Ridge

{1}, {T}: Add {B}{R}.

Land
Shadowblood Ridge (otc) 317
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (blc) 332
Sungrass Prairie

{1}, {T}: Add {G}{W}.

Land
Sungrass Prairie (blc) 334
Sunscorched Divide

{1}, {T}: Add {R}{W}.

Land
Sunscorched Divide (blc) 336
Viridescent Bog

{1}, {T}: Add {B}{G}.

Land
Viridescent Bog (blc) 352

Odyssey Filter

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Scry

Quantity: 10Price: $5.00
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (blc) 338
Temple of Deceit

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.

Land
Temple of Deceit (otc) 328
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (blc) 339
Temple of Epiphany

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.

Land
Temple of Epiphany (blc) 340
Temple of Malady

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.

Land
Temple of Malady (blc) 341
Temple of Malice

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.

Land
Temple of Malice (otc) 331
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (blc) 342
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (blc) 343
Temple of Silence

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.

Land
Temple of Silence (otc) 333
Temple of Triumph

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.

Land
Temple of Triumph (blc) 344

Scry

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Storage

Quantity: 5Price: $1.75
Calciform Pools

{T}: Add {C}. {1}, {T}: Put a storage counter on Calciform Pools. {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U}.

Land
Calciform Pools (tsr) 275
Dreadship Reef

{T}: Add {C}. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}.

Land
Dreadship Reef (tsr) 276
Fungal Reaches

{T}: Add {C}. {1}, {T}: Put a storage counter on Fungal Reaches. {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.

Land
Fungal Reaches (tsr) 279
Molten Slagheap

{T}: Add {C}. {1}, {T}: Put a storage counter on Molten Slagheap. {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.

Land
Molten Slagheap (scd) 309
Saltcrusted Steppe

{T}: Add {C}. {1}, {T}: Put a storage counter on Saltcrusted Steppe. {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.

Land
Saltcrusted Steppe (tsr) 283

Storage

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Tier 4

Quantity: 10Price: $186.90
Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (rvr) 273
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rvr) 275
Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rvr) 277
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rvr) 280
Overgrown Tomb

({T}: Add {B} or {G}.) As Overgrown Tomb enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (rvr) 283
Sacred Foundry

({T}: Add {R} or {W}.) As Sacred Foundry enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (rvr) 285
Steam Vents

({T}: Add {U} or {R}.) As Steam Vents enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (rvr) 288
Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rvr) 289
Temple Garden

({T}: Add {G} or {W}.) As Temple Garden enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rvr) 290
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (rvr) 291

Tier 4

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True Dual

Quantity: 10Price: $5439.90
Badlands

({T}: Add {B} or {R}.)

Land
Badlands (3ed) 282
Bayou

({T}: Add {B} or {G}.)

Land
Bayou (3ed) 283
Plateau

({T}: Add {R} or {W}.)

Land
Plateau (3ed) 284
Savannah

({T}: Add {G} or {W}.)

Land
Savannah (3ed) 285
Scrubland

({T}: Add {W} or {B}.)

Land
Scrubland (3ed) 286
Taiga

({T}: Add {R} or {G}.)

Land
Taiga (3ed) 287
Tropical Island

({T}: Add {G} or {U}.)

Land
Tropical Island (3ed) 288
Tundra

({T}: Add {W} or {U}.)

Land
Tundra (3ed) 289
Underground Sea

({T}: Add {U} or {B}.)

Land
Underground Sea (3ed) 290
Volcanic Island

({T}: Add {U} or {R}.)

Land
Volcanic Island (3ed) 291

True Dual

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Deck Info

Deck stats

0 pips - 0 cards
156 mana - 146 cards
0 pips - 0 cards
155 mana - 145 cards
0 pips - 0 cards
155 mana - 145 cards
0 pips - 0 cards
155 mana - 145 cards
0 pips - 0 cards
156 mana - 146 cards
0 pips - 0 cards
68 mana - 68 cards
CategoriesQtyOdds
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Deck Tokens & Extras (2)

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