177
10/1/2024
magus lucea kane
Deck Size: 100
Commander
Legal
Est deck cost: $166.51
Salt sum: 30.03
No deck tags
177
10/1/2024
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Commander

Quantity: 1Price: $0.99
Magus Lucea Kane

Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature. Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Creature
Magus Lucea Kane (40k) 174

Commander

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Land

Quantity: 37Price: $14.55
Bountiful Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle. Cycling {G}{U}{R} ({G}{U}{R}, Discard this card: Draw a card.)

Land
Bountiful Landscape (mh3) 217
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (moc) 396
Escape Tunnel

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.

Land
Escape Tunnel (mkm) 261
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (ori) 246
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (mkc) 260
Forest

({T}: Add {G}.)

Land
Forest (afr) 279
Frontier Bivouac

This land enters tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (plst) C17-251
Island

({T}: Add {U}.)

Land
Island (gn2) 58
Kessig Wolf Run

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Land
Kessig Wolf Run (m3c) 352
Mountain

({T}: Add {R}.)

Land
Mountain (mh2) 487
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (pip) 279
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (one) 261

Land

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Artifact

Quantity: 11Price: $32.49
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (onc) 125
Elementalist's Palette

Whenever you cast a spell with {X} in its mana cost, put two charge counters on this artifact. {T}: Add one mana of any color. {T}: Add {C} for each charge counter on this artifact. Spend this mana only on costs that contain {X}.

Artifact
Elementalist's Palette (c21) 76
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (blc) 269
Gruul Signet

{1}, {T}: Add {R}{G}.

Artifact
Gruul Signet (blc) 273
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (blc) 278
Simic Signet

{1}, {T}: Add {G}{U}.

Artifact
Simic Signet (rvr) 269
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (c13) 263
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.

Artifact
Talisman of Creativity (pip) 244
Talisman of Curiosity

{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Curiosity (pip) 245
Talisman of Impulse

{T}: Add {C}. {T}: Add {R} or {G}. This artifact deals 1 damage to you.

Artifact
Talisman of Impulse (blc) 287
Twinning Staff

If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. {7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Artifact
Twinning Staff (c20) 70

Artifact

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Sorcery

Quantity: 9Price: $23.81
Blue Sun's Twilight

Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.

Sorcery
Blue Sun's Twilight (pone) 43s
Doppelgang

For each of X target permanents, create X tokens that are copies of that permanent.

Sorcery
Doppelgang (pmkm) 198p
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (m13) 170
Finale of Revelation

Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.

Sorcery
Finale of Revelation (m3c) 185
Jaya's Immolating Inferno

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets.

Sorcery
Jaya's Immolating Inferno (cmr) 415
Open the Way

X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Sorcery
Open the Way (pmat) 23p
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (8ed) 274
Reap the Past

Return X cards at random from your graveyard to your hand. Exile Reap the Past.

Sorcery
Reap the Past (mh1) 211
Red Sun's Twilight

Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.

Sorcery
Red Sun's Twilight (one) 145

Sorcery

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Creature

Quantity: 26Price: $44.66
Aberrant

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Heavy Power Hammer — Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.

Creature
Aberrant (40k) 86
Altered Ego

This spell can't be countered. You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

Creature
Altered Ego (soi) 241
Armored Scrapgorger

This creature gets +3/+0 as long as it has three or more oil counters on it. {T}: Add one mana of any color. Whenever this creature becomes tapped, exile target card from a graveyard and put an oil counter on this creature.

Creature
Armored Scrapgorger (one) 158
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (cmm) 284
Errant, Street Artist

Flash Defender, haste {1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.

Creature
Errant, Street Artist (snc) 344
Evolution Witness

{1}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.

Creature
Evolution Witness (mh3) 151
Genesis Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. This creature enters with X +1/+1 counters on it.

Creature
Genesis Hydra (otc) 193
Hormagaunt Horde

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Endless Swarm — Whenever a land you control enters, you may pay {2}{G}. If you do, return this card from your graveyard to your hand.

Creature
Hormagaunt Horde (40k) 93
Hydroid Krasis

When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.

Creature
Hydroid Krasis (m3c) 266
Incubation Druid

{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Creature
Incubation Druid (prna) 131p
Ioreth of the Healing House

{T}: Untap another target permanent. {T}: Untap two other target legendary creatures.

Creature
Ioreth of the Healing House (ltr) 507
Kiora's Follower

{T}: Untap another target permanent.

Creature
Kiora's Follower (bng) 150
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (9ed) 253
Mawloc

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Terror from the Deep — When this creature enters, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.

Creature
Mawloc (40k) 133
Ravener

Flash Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) When this creature enters, target creature attacks target opponent this turn if able.

Creature
Ravener (40k) 138
Rosheen, Roaring Prophet

When Rosheen enters, mill six cards. You may put a card with {X} in its mana cost from among them into your hand. {T}: Reveal any number of cards with {X} in their mana cost in your hand. Add {C}{C} for each card revealed this way. Spend this mana only on costs that contain {X}.

Creature
Rosheen, Roaring Prophet (mh3) 202
Sakura-Tribe Elder

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (chk) 239
Saryth, the Viper's Fang

Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control.

Creature
Saryth, the Viper's Fang (mkc) 185
Seeker of Skybreak

{T}: Untap target creature.

Creature
Seeker of Skybreak (7ed) 268
Sporocyst

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Defender Spore Chimney — When this creature enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.

Creature
Sporocyst (40k) 98
Termagant Swarm

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Death Frenzy — When this creature dies, create a number of 1/1 green Tyranid creature tokens equal to this creature's power.

Creature
Termagant Swarm (40k) 99
Tervigon

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Spawn Termagants — Whenever this creature deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.

Creature
Tervigon (40k) 100
Trailtracker Scout

{T}: Add one mana of any color. Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)

Creature
Trailtracker Scout (blc) 35
Tyrant Guard

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.

Creature
Tyrant Guard (40k) 103
Voracious Hydra

Trample This creature enters with X +1/+1 counters on it. When this creature enters, choose one — • Double the number of +1/+1 counters on this creature. • This creature fights target creature you don't control.

Creature
Voracious Hydra (m20) 200
Zoanthrope

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Flying, ward {2} Warp Blast — When this creature enters, it deals X damage to any target.

Creature
Zoanthrope (40k) 149

Creature

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Enchantment

Quantity: 5Price: $29.25
Kozilek's Unsealing

Devoid (This card has no color.) Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add {C}." Whenever you cast a creature spell with mana value 7 or greater, draw three cards.

Enchantment
Kozilek's Unsealing (mh3) 65
Mana Bloom

This enchantment enters with X charge counters on it. Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn. At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.

Enchantment
Mana Bloom (rtr) 130
Rising of the Day

Creatures you control have haste. Legendary creatures you control get +1/+0.

Enchantment
Rising of the Day (ltr) 145
Spiteful Banditry

When this enchantment enters, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.

Enchantment
Spiteful Banditry (ltr) 149
Unbound Flourishing

Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.

Enchantment
Unbound Flourishing (mh1) 189

Enchantment

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Instant

Quantity: 11Price: $21.75
Chord of Calling

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Instant
Chord of Calling (2xm) 384
Comet Storm

Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Instant
Comet Storm (cmd) 117
Condescend

Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Instant
Condescend (5dn) 27
Dominate

Gain control of target creature with mana value X or less.

Instant
Dominate (nem) 31
Drown in Dreams

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target player draws X cards. • Target player mills twice X cards.

Instant
Drown in Dreams (m3c) 181
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (ima) 169
March of Swirling Mist

As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Instant
March of Swirling Mist (pneo) 61s
Mindswipe

Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.

Instant
Mindswipe (ktk) 189
Mutational Advantage

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Mutational Advantage (pip) 111
Pull from Tomorrow

Draw X cards, then discard a card.

Instant
Pull from Tomorrow (blc) 172
Repulsive Mutation

Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.

Instant
Repulsive Mutation (mkm) 227

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
24 pips - 20 cards
27 mana - 24 cards
0 pips - 0 cards
0 mana - 10 cards
15 pips - 11 cards
25 mana - 22 cards
41 pips - 35 cards
32 mana - 29 cards
0 pips - 0 cards
11 mana - 9 cards
CategoriesQtyOdds
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Deck Tokens & Extras (4)

Description

{"ops":[{"insert":"Looking at this deck, it seems to focus on a "},{"attributes":{"bold":true},"insert":"+1/+1 counters and X spells"},{"insert":" strategy, leveraging Magus Lucea Kane's ability to double X costs for spells and abilities. Here's a breakdown and power level assessment:\n\nPower Level Assessment (Scale: 1-10)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Ramp and Fixing"},{"insert":": You have a solid ramp package with cards like "},{"attributes":{"bold":true},"insert":"Elvish Mystic"},{"insert":", "},{"attributes":{"bold":true},"insert":"Llanowar Elves"},{"insert":", "},{"attributes":{"bold":true},"insert":"Farseek"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rampant Growth"},{"insert":", and several signets and talismans. This ensures that you can cast your high-cost X spells more reliably. "},{"attributes":{"bold":true},"insert":"Kiora's Follower"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Sakura-Tribe Elder"},{"insert":" also help with mana acceleration. Overall, ramp is well-covered."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Strategy"},{"insert":": The deck is clearly built around doubling up on your big X spells with "},{"attributes":{"bold":true},"insert":"Magus Lucea Kane"},{"insert":" and other support cards like "},{"attributes":{"bold":true},"insert":"Unbound Flourishing"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Rosheen Meanderer"},{"insert":". Spells like "},{"attributes":{"bold":true},"insert":"Hydroid Krasis"},{"insert":", "},{"attributes":{"bold":true},"insert":"Comet Storm"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Genesis Hydra"},{"insert":" will benefit greatly from these effects, providing both explosive value and finishers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Draw and Tutors"},{"insert":": You’ve got decent card draw with spells like "},{"attributes":{"bold":true},"insert":"Drown in Dreams"},{"insert":", "},{"attributes":{"bold":true},"insert":"Finale of Revelation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Pull from Tomorrow"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Blue Sun's Twilight"},{"insert":". This should help refill your hand after spending mana on big X spells. "},{"attributes":{"bold":true},"insert":"Chord of Calling"},{"insert":" provides a key tutor, which is useful, though additional tutors could increase consistency."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Interaction and Protection"},{"insert":": You've got a mix of protection and interaction spells, including "},{"attributes":{"bold":true},"insert":"March of Swirling Mist"},{"insert":", "},{"attributes":{"bold":true},"insert":"Condescend"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Jaya's Immolating Inferno"},{"insert":". You also have spot removal like "},{"attributes":{"bold":true},"insert":"Red Sun's Twilight"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Mindswipe"},{"insert":", plus a few counters and board wipes. However, it seems like interaction is not the main focus, and you might be more vulnerable to combo or fast-aggro decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Synergies and Combos"},{"insert":": The deck has strong internal synergy, particularly around +1/+1 counters ("},{"attributes":{"bold":true},"insert":"Voracious Hydra"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tervigon"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hormagaunt Horde"},{"insert":") and spell-copying effects. "},{"attributes":{"bold":true},"insert":"Twinning Staff"},{"insert":" can generate explosive value when paired with your X spells or Magus Lucea Kane's copy effect. You also have key utility creatures like "},{"attributes":{"bold":true},"insert":"Evolution Witness"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Saryth, the Viper's Fang"},{"insert":" that provide added resilience."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Conditions"},{"insert":": You’ve got several potential ways to close out games. "},{"attributes":{"bold":true},"insert":"Comet Storm"},{"insert":" can be a game-ending fireball with enough mana, while "},{"attributes":{"bold":true},"insert":"Hydroid Krasis"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Genesis Hydra"},{"insert":" can provide overwhelming value. "},{"attributes":{"bold":true},"insert":"Kessig Wolf Run"},{"insert":" can pump creatures for lethal damage. The ability to cast big, splashy spells and double them is central to your game plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deck Weaknesses:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reliance on Commander"},{"insert":": A heavy reliance on Magus Lucea Kane means that if she's removed or controlled, you might slow down significantly. While you can still cast big X spells, the doubling effect is critical to reaching full potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weakness to Fast Aggro or Control"},{"insert":": While your ramp is strong, you might struggle against faster aggro decks that can outpace you or control decks that can counter your big spells. Adding more instant-speed interaction might help here."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overall Rating: "},{"attributes":{"bold":true},"insert":"7/10"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a fun and potentially explosive deck with strong synergies, but it might struggle in high-powered metas where faster combo or control strategies can pick it apart. Its reliance on Magus Lucea Kane for the full power of the X spell strategy slightly lowers its versatility, but the raw power of big X spells should ensure it remains competitive in many casual or mid-tier games. If you wanted to push the deck further, adding more tutors, protection for Magus, or combo enablers could elevate it.\n\n-chatGPT\n"}]}

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