240 views16 months ago
Modern
Size: 60Est cost: $669.92
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Game

240 views16 months ago
Modern
Size: 60Est cost: $669.92

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Artifact

Qty: 4 Price: $79.96
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 295

Artifact

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Creature

Qty: 4 Price: $43.96
Ral, Monsoon Mage
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard
Ral, Monsoon Mage // Ral, Leyline Prodigy (mh3) 247Ral, Monsoon Mage // Ral, Leyline Prodigy (mh3) 247

Creature

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Instant

Qty: 12 Price: $121.88
Desperate Ritual
Add
.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Desperate Ritual (uma) 127
Manamorphose
Add two mana in any combination of colors.
Draw a card.
Instant
Manamorphose (plst) SHM-211
Pyretic Ritual
Add
.
Instant
Pyretic Ritual (plst) M11-153

Instant

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Land

Qty: 16 Price: $332.34
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (blb) 375
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (rvr) 285
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (rvr) 289
Sunbaked Canyon
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Sunbaked Canyon (mh1) 247
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Sorcery

Qty: 24 Price: $58.96
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (inr) 151
Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add
."
Sorcery
Glimpse the Impossible (mh3) 124
Grapeshot
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Grapeshot (dmr) 125
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Past in Flames (mm3) 105
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Reckless Impulse (vow) 174
Strike It Rich
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Strike It Rich (mh2) 143
Wish
You may play a card you own from outside the game this turn.
Sorcery
Wish (afr) 166
Wrenn's Resolve
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Wrenn's Resolve (mom) 173

Sorcery

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Sideboard

Qty: 10 Price: $32.82
Autumn's Veil
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Instant
Autumn's Veil (m12) 164
Blood Moon
Nonbasic lands are Mountains.
Enchantment
Blood Moon (plst) A25-122
Grapeshot
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Grapeshot (dmr) 125
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Past in Flames (40k) 206
Prismatic Ending
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Sorcery
Prismatic Ending (mh2) 25

Sideboard

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Maybeboard

Qty: 5 Price: $54.95
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 260
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (m20) 198

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
11 mana - 7 cards
0 pips - 0 cards
9 mana - 5 cards
0 pips - 0 cards
9 mana - 5 cards
40 pips - 40 cards
41 mana - 21 cards
4 pips - 4 cards
10 mana - 6 cards
0 pips - 0 cards
4 mana - 4 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"its storm, it casts spells and then uses a storm card to finish the game.\n\nthis version doesn't have much of anything to do a turn 1 play, even though there is 1 copy of strike it rich to have a bonus mana.\nturn 2 you cast a cost reducer idealy, or a manamorphose to try to get one.\nturn 3, if you can produce 6 mana, likely just wins you the game by generating mana and impulse drawing until you have enough spell casts.\ncast grapeshot, if that fails get wish and cast again. or past in flames and cast again.\n\nYou can switch out fetches with cheaper red fetch choices, but it is nice to pull extra lands out hoping to avoid bad draws.\nreminder to not be afraid to flip ral if you have at least 6 instant/sorceries cast that turn.\n"}]}
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