96
8/7/2024
Gluntch, the Bestower of Game Knowledge (Deckbuilding Challenge, August 2024)
Deck Size: 100
Commander
Legal
Est deck cost: $67.05
Salt sum: 27.76
96
8/7/2024
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Commander

Qty: 1 Price: $0.49
Gluntch, the Bestower

Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.

Creature
Gluntch, the Bestower (clb) 275

Commander

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Land

Qty: 37 Price: $16.27
Blossoming Sands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.

Land
Blossoming Sands (mom) 268
Botanical Plaza

This land enters tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice this land: Draw a card.

Land
Botanical Plaza (snc) 247
Bretagard Stronghold

This land enters tapped. {T}: Add {G}. {G}{W}{W}, {T}, Sacrifice this land: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.

Land
Bretagard Stronghold (moc) 392
Canopy Vista

({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Land
Canopy Vista (blc) 296
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (blc) 130
Forest

({T}: Add {G}.)

Land
Forest (blb) 378
Graypelt Refuge

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.

Land
Graypelt Refuge (scd) 303
Plains

({T}: Add {W}.)

Land
Plains (blb) 370
Radiant Grove

({T}: Add {G} or {W}.) This land enters tapped.

Land
Radiant Grove (dmu) 253
Razorverge Thicket

This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {W}.

Land
Razorverge Thicket (blc) 325
Scattered Groves

({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Scattered Groves (otc) 315
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (clu) 245
Selesnya Sanctuary

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.

Land
Selesnya Sanctuary (clu) 246
Sungrass Prairie

{1}, {T}: Add {G}{W}.

Land
Sungrass Prairie (blc) 334
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (blc) 343

Land

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Artifact

Qty: 10 Price: $7.82
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (afc) 197
Assault Suit

Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}

Artifact
Assault Suit (cmm) 369
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (lcc) 301
Explorer's Cache

This artifact enters with two +1/+1 counters on it. Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on this artifact. {T}: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.

Artifact
Explorer's Cache (lci) 184
Greatsword of Tyr

Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Greatsword of Tyr (clb) 22
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (afc) 215
Spectral Searchlight

{T}: Choose a player. That player adds one mana of any color they choose.

Artifact
Spectral Searchlight (cmm) 411
Victory Chimes

Untap this artifact during each other player's untap step. {T}: A player of your choice adds {C}.

Artifact
Victory Chimes (c21) 274
Weapon Rack

This artifact enters with three +1/+1 counters on it. {T}: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.

Artifact
Weapon Rack (j22) 807
Wildfield Borderpost

You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. This artifact enters tapped. {T}: Add {G} or {W}.

Artifact
Wildfield Borderpost (arb) 80

Artifact

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Planeswalker

Qty: 2 Price: $1.14
Ajani, the Greathearted

Creatures you control have vigilance. +1: You gain 3 life. −2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

Planeswalker
Ajani, the Greathearted (war) 184
Jiang Yanggu, Wildcrafter

Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color." −1: Put a +1/+1 counter on target creature.

Planeswalker
Jiang Yanggu, Wildcrafter (war) 164

Planeswalker

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Creature

Qty: 22 Price: $15.61
Abzan Falconer

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

Creature
Abzan Falconer (moc) 165
Apex Hawks

Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Flying This creature enters with a +1/+1 counter on it for each time it was kicked.

Creature
Apex Hawks (cns) 67
Arcus Acolyte

Reach, lifelink Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast {G/W}.

Creature
Arcus Acolyte (mh2) 185
Arwen, Mortal Queen

Arwen enters with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.

Creature
Arwen, Mortal Queen (ltr) 193
Avacyn, Guardian Angel

Flying, vigilance {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. {5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.

Creature
Avacyn, Guardian Angel (m15) 3
Byrke, Long Ear of the Law

Vigilance When Byrke enters, put a +1/+1 counter on each of up to two target creatures. Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.

Creature
Byrke, Long Ear of the Law (blb) 380
Chorus of the Conclave

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.

Creature
Chorus of the Conclave (cmd) 189
Chronicler of Heroes

When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.

Creature
Chronicler of Heroes (2x2) 193
Conclave Mentor

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When this creature dies, you gain life equal to its power.

Creature
Conclave Mentor (moc) 320
Drizzt Do'Urden

Double strike When Drizzt enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.

Creature
Drizzt Do'Urden (afr) 220
Enduring Scalelord

Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on this creature.

Creature
Enduring Scalelord (moc) 325
Hamza, Guardian of Arashin

This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.

Creature
Hamza, Guardian of Arashin (cmm) 339
Jukai Naturalist

Lifelink Enchantment spells you cast cost {1} less to cast.

Creature Enchantment
Jukai Naturalist (woc) 140
Knight of Autumn

When this creature enters, choose one — • Put two +1/+1 counters on this creature. • Destroy target artifact or enchantment. • You gain 4 life.

Creature
Knight of Autumn (afc) 187
Kudo, King Among Bears

Other creatures have base power and toughness 2/2 and are Bears in addition to their other types.

Creature
Kudo, King Among Bears (mh3) 192
Kutzil, Malamet Exemplar

Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.

Creature
Kutzil, Malamet Exemplar (lci) 232
Phantom Nishoba

Trample This creature enters with seven +1/+1 counters on it. Whenever this creature deals damage, you gain that much life. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

Creature
Phantom Nishoba (dmr) 193
Pridemalkin

When this creature enters, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Pridemalkin (moc) 308
Rishkar, Peema Renegade

When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

Creature
Rishkar, Peema Renegade (blc) 235
Selvala, Explorer Returned

Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.

Creature
Selvala, Explorer Returned (blc) 259
Trelasarra, Moon Dancer

Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Trelasarra, Moon Dancer (afr) 236
Veteran Explorer

When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.

Creature
Veteran Explorer (2xm) 186

Creature

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Sorcery

Qty: 7 Price: $5.05
Courage in Crisis

Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Courage in Crisis (cmm) 278
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (scd) 177
Cut a Deal

Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

Sorcery
Cut a Deal (blc) 105
Excavation Technique

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target nonland permanent. Its controller creates two Treasure tokens.

Sorcery
Excavation Technique (c21) 16
Explosive Vegetation

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Explosive Vegetation (dmc) 132
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (blc) 234
Wanderer's Strike

Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Wanderer's Strike (cmm) 69

Sorcery

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Enchantment

Qty: 13 Price: $14.47
Captured by Lagacs

Enchant creature Enchanted creature can't attack or block. When this Aura enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Enchantment
Captured by Lagacs (mh2) 188
Cleric Class

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Enchantment
Cleric Class (afr) 6
Curse of Predation

Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

Enchantment
Curse of Predation (ima) 159
Duelist's Heritage

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Enchantment
Duelist's Heritage (mkc) 60
Evolutionary Escalation

At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.

Enchantment
Evolutionary Escalation (c16) 22
Fall of the Impostor

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls.

Enchantment
Fall of the Impostor (khm) 208
Hardened Scales

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Enchantment
Hardened Scales (lcc) 243
Master Chef

Commander creatures you own have "This creature enters with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."

Enchantment
Master Chef (clb) 241
Noble Heritage

Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

Enchantment
Noble Heritage (clb) 35
Seal of Cleansing

Sacrifice this enchantment: Destroy target artifact or enchantment.

Enchantment
Seal of Cleansing (mkc) 80
Seal of Primordium

Sacrifice this enchantment: Destroy target artifact or enchantment.

Enchantment
Seal of Primordium (tsr) 228
Spirit Link

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

Enchantment
Spirit Link (dmr) 29
The Aesir Escape Valhalla

(As this Saga enters and after your draw step, add a lore counter.) I — Exile a permanent card from your graveyard. You gain life equal to its mana value. II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card. III — Return this Saga and the exiled card to their owner's hand.

Enchantment
The Aesir Escape Valhalla (acr) 39

Enchantment

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Instant

Qty: 8 Price: $6.20
Common Bond

Put a +1/+1 counter on target creature. Put a +1/+1 counter on target creature.

Instant
Common Bond (rtr) 151
Dromoka's Command

Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment of their choice. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control.

Instant
Dromoka's Command (moc) 323
Heroes' Reunion

Target player gains 7 life.

Instant
Heroes' Reunion (rtr) 168
Hindervines

Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.

Instant
Hindervines (moc) 301
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (lcc) 244
Invigorating Surge

Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.

Instant
Invigorating Surge (m21) 190
Pledge of Unity

Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.

Instant
Pledge of Unity (war) 210
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (moc) 211

Instant

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Deck Info

Deck stats

41 pips - 38 cards
28 mana - 28 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
44 pips - 43 cards
31 mana - 31 cards
0 pips - 0 cards
2 mana - 1 card
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Description

{"ops":[{"insert":"Allow Gluntch to Bestow his Knowledge!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This Group Hug style deck with a focus on +1/+1 counters and lifegain, attempts to introduce new players to Magic the Gathering keywords, conventions, and the unique style and opportunities afforded by the Commander format.\n\nGoals While Deckbuilding"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When constructing this deck I had a few goals in mind, the reflect my early experience with Commander (as it was the first format of MTG I ever played!). Every card in the deck is placed with the intention of furthering "},{"attributes":{"italic":true},"insert":"at least 1 "},{"insert":"of these goals.\n"},{"attributes":{"bold":true},"insert":"Expose the player to as many new things as possible: "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"While most people would design a deck without a lot of keywords or MTG mechanics in it for a beginner player, when I first started magic the best way I learned about different mechanics was using them or seeing them used, while more experienced magic players helped me understand or I had the opportunity to look up what did what. As such, this deck is packed with as many different keywords and mechanics I could fit without ruining the theme of the deck or complicating things for the sake of complication.\n\n"},{"attributes":{"bold":true},"insert":"Help the player understand the \"politics\" aspect of Commander"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One my personal favorite aspects of Commander, and one of the parts of the game I struggled to understand at first, was the aspect of collaborating with other players during the game or rally against common enemies or aid each other just for the sake of it. "},{"insert":{"card-link":"Gluntch, the Bestower"}},{"insert":" inherently as a commander provides the Group Hug model, allowing the new player to learn about politicking while synergizing with the +1/+1 counter theme of the deck. Additional cards that allow interaction with opponents are intentionally added to encourage the new player to interact and bargain with the table and learn about the beauty of politics in Commander!\n \n"},{"attributes":{"bold":true},"insert":"Make sure the deck is \"budget\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"As this deck is for a beginner player, ideally they should be able to get into playing without the sizable investment that some Commander decks require. Some people consider budget to be under $50, some say under $100 is reasonable, I felt that getting somewhere in between would be ideal for a new player buying their first deck (of course I would recommend playing any deck online first before assembling it in paper format). The final cost of the deck landed at ~$60.05, this felt right to me, and while I left out some of the more powerful synergy cards this deck might like to throw in, I feel like sticking to the budget is more important for a newer player, that can always invest in the deck later to upgrade if(when) they get hooked.\n\nOverall, I believe I was able to construct a Commander deck that meets all my goals for a new player, for anyone wishing to try this deck do know this is a more casual deck and meant more to have fun than to quickly and firmly win the game. However, in my opinion, this is the best kind of deck to play with your friends as you journey into the wonderful world of MTG Commander!\n\nFurther Explanation for Card Inclusion"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This section is meant to explain my reasoning as to why certain cards were included, these mainly lie in parallel with my overall goals for the deck while staying in the +1/+1 counter and life gain theme of the deck overall.\n\n"},{"attributes":{"bold":true},"insert":"What exactly should Gluntch Bestow?"},{"insert":"\n"},{"insert":{"card-link":"Gluntch, the Bestower"}},{"insert":" \nThe deck is themed around +1/+1 counter synergy mostly, so ideally you will be choosing yourself as the first player, however, the beauty of the Flumph King is that if you're short draw, you can choose that, or short mana you can create treasures. He bestows upon you, many options, you get to choose which is best for you that turn!\n\n"},{"attributes":{"bold":true},"insert":"Why are there so many different multi-lands?"},{"insert":"\n"},{"insert":{"card-link":"Blossoming Sands"}},{"insert":", "},{"insert":{"card-link":"Botanical Plaza"}},{"insert":", "},{"insert":{"card-link":"Canopy Vista"}},{"insert":", "},{"insert":{"card-link":"Graypelt Refuge"}},{"insert":", "},{"insert":{"card-link":"Radiant Grove"}},{"insert":", "},{"insert":{"card-link":"Razorverge Thicket"}},{"insert":", "},{"insert":{"card-link":"Scattered Groves"}},{"insert":", "},{"insert":{"card-link":"Selesnya Guildgate"}},{"insert":", "},{"insert":{"card-link":"Selesnya Sanctuary"}},{"insert":", "},{"insert":{"card-link":"Sungrass Prairie"}},{"insert":", "},{"insert":{"card-link":"Temple of Plenty"}},{"insert":" \nThese lands were included because they all are a little different, some gain life, some deal damage, some come in tapped, some scry, this is all intentional to expose the player to as many different standard lands as possible. Shock lands are excluded because they would break the budget XD.\n\n"},{"attributes":{"bold":true},"insert":"Staples of Commander"},{"insert":"\n"},{"insert":{"card-link":"Command Tower"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Arcane Signet"}},{"insert":", "},{"insert":{"card-link":"Commander's Sphere"}},{"insert":"\nNot only are these inclusions just good to include, they also are mainstays of the Commander format and its always good to expose them early to the beauty or horror of a turn 1 "},{"insert":{"card-link":"Sol Ring"}},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Politics, Politics"},{"insert":"\n"},{"insert":{"card-link":"Cut a Deal"}},{"insert":", "},{"insert":{"card-link":"Excavation Technique"}},{"insert":", "},{"insert":{"card-link":"Victory Chimes"}},{"insert":", "},{"insert":{"card-link":"Spectral Searchlight"}},{"insert":", "},{"insert":{"card-link":"Seal of Cleansing"}},{"insert":", "},{"insert":{"card-link":"Seal of Primordium"}},{"insert":", "},{"insert":{"card-link":"Duelist's Heritage"}},{"insert":", "},{"insert":{"card-link":"Heroes' Reunion"}},{"insert":", "},{"insert":{"card-link":"Avacyn, Guardian Angel"}},{"insert":", "},{"insert":{"card-link":"Curse of Predation"}},{"insert":" \nThese cards are included to give the new player a chance to bargain, trade, and truce across playmats. They also all generally have uses outside of politics, but their specific wording allows for commerce to commence.\n\n"},{"attributes":{"bold":true},"insert":"Big Ol' Multi-Tentacled Hug"},{"insert":"\n"},{"insert":{"card-link":"Gluntch, the Bestower"}},{"insert":", "},{"insert":{"card-link":"Assault Suit"}},{"insert":", "},{"insert":{"card-link":"Veteran Explorer"}},{"insert":", "},{"insert":{"card-link":"Selvala, Explorer Returned"}},{"insert":", "},{"insert":{"card-link":"Noble Heritage"}},{"insert":", "},{"insert":{"card-link":"Cut a Deal"}},{"insert":", "},{"insert":{"card-link":"Evolutionary Escalation"}},{"insert":"\nCards in the deck to benefit everyone at the table, allowing for favor, more politics, and all around a great time.\n\n"},{"attributes":{"bold":true},"insert":"Why Saga's, Why Planeswalkers?"},{"insert":"\n"},{"insert":{"card-link":"The Aesir Escape Valhalla"}},{"insert":", "},{"insert":{"card-link":"Fall of the Impostor"}},{"insert":", "},{"insert":{"card-link":"Cleric Class"}},{"insert":", "},{"insert":{"card-link":"Jiang Yanggu, Wildcrafter"}},{"insert":", "},{"insert":{"card-link":"Ajani, the Greathearted"}},{"insert":" \nThese cards are included, not only for their synergy with the deck, but to expose the new player to these style of cards, forcing them to learn how they work. Understanding Planeswalkers was one of the hardest thing for me to grasp when I first started so by throwing them in the deck, it provides exposure. The sagas and class afford the same thing, synergy + exposure to new mechanics.\n\n"},{"attributes":{"bold":true},"insert":"Ramp Baby, Ramp"},{"insert":"\n"},{"insert":{"card-link":"Cultivate"}},{"insert":", "},{"insert":{"card-link":"Explosive Vegetation"}},{"insert":", "},{"insert":{"card-link":"Rampant Growth"}},{"insert":", "},{"insert":{"card-link":"Veteran Explorer"}},{"insert":"\nClassic green ramp, ain't nothing better than having mana to do your stuff. \n \n \n\n"}]}
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