767 views57 days ago
Commander
Size: 100Est cost: $386.42Salt sum: 34.99
Darkishsphere
767 views57 days ago
Commander
Size: 100Est cost: $386.42Salt sum: 34.99
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Burn
Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Burn
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Draw
Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add ."
Sorcery

Rotisserie Elemental
Menace
Whenever this creature deals combat damage to a player, put a skewer counter on this creature. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on this creature. You may play those cards this turn.
Whenever this creature deals combat damage to a player, put a skewer counter on this creature. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on this creature. You may play those cards this turn.
Creature - Elemental

Draw
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Land
Land
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Protection
Protection
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Ramp
Ramp
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Removal
Shivan Meteor
Shivan Meteor deals 13 damage to target creature.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Removal
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Maybeboard
Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"A Mono Red Spellflinging Burn deck. Imodane aims to smash the table apart by targeting single creatures and dealing damage equal to the damage dealt to that single creature to your opponents faces. Cards like "},{"insert":{"card-link":"Solphim, Mayhem Dominus"}},{"insert":" and "},{"insert":{"card-link":"Twinflame Tyrant"}},{"insert":" give us double the damage on our shock spells and in turn double the damage Imodane deals when triggered by those shock spells causing a massive shockwave of quadrupled damage due to Imodane being a separate source. Cards like "},{"insert":{"card-link":"Guttersnipe"}},{"insert":" and "},{"insert":{"card-link":"Toralf, God of Fury // Toralf's Hammer"}},{"insert":" help keep up the burn while we wither the opponents down on life. The only weakness's this deck tends to have is not a lot of commander protection so you gotta make sure you play Imodane after you’ve set up and are ready to start blasting as to avoid early removal, the other weakness being anything mono red struggles with. \n"}]}













































































