261
1/1/2025
"Peacekeeper, Muscle"
Deck Size: 100
Pauper EDH
Legal
Est deck cost: $40.66
Salt sum: 24.92
Est Commander Bracket: 1 or 2
No deck tags
261
1/1/2025
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Commander

Quantity: 1Price: $0.79
Space Marine Scout

First strike, vigilance Concealed Position — When Space Marine Scout enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Space Marine Scout (40k) 15

Commander

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Instant

Quantity: 9Price: $6.79
Avenging Arrow

Destroy target creature that dealt damage this turn.

Instant
Avenging Arrow (rtr) 4
Battlefield Improvisation

Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.

Instant
Battlefield Improvisation (acr) 276
Battlefield Promotion

Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)

Instant
Battlefield Promotion (2x2) 7
Charge

Creatures you control get +1/+1 until end of turn.

Instant
Charge (plst) DOM-10
Gideon's Reproach

Gideon's Reproach deals 4 damage to target attacking or blocking creature.

Instant
Gideon's Reproach (dom) 19
Gods Willing

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Instant
Gods Willing (clu) 63
Karametra's Blessing

Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Karametra's Blessing (thb) 26
Raise the Alarm

Create two 1/1 white Soldier creature tokens.

Instant
Raise the Alarm (cmr) 41
Union of the Third Path

Draw a card, then you gain life equal to the number of cards in your hand.

Instant
Union of the Third Path (bro) 31

Instant

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Artifact

Quantity: 3Price: $1.69
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (blc) 280
Shining Armor

Flash When Shining Armor enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Shining Armor (j22) 243
Sisay's Ring

{T}: Add {C}{C}.

Artifact
Sisay's Ring (cmr) 340

Artifact

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Land

Quantity: 38Price: $13.30
Plains

({T}: Add {W}.)

Land
Plains (blb) 370

Land

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Creature

Quantity: 36Price: $13.54
Audacious Infiltrator

Audacious Infiltrator can't be blocked by artifact creatures.

Creature
Audacious Infiltrator (aer) 7
Bastion Enforcer

Creature
Bastion Enforcer (aer) 8
Checkpoint Officer

{1}{W}, {T}: Tap target creature.

Creature
Checkpoint Officer (iko) 5
Cliffhaven Sell-Sword

Creature
Cliffhaven Sell-Sword (znr) 8
Expedition Healer

Vigilance Expedition Healer has lifelink as long as you control another Cleric.

Creature
Expedition Healer (znr) 13
Farsight Adept

When Farsight Adept enters, you and target opponent each draw a card.

Creature
Farsight Adept (znr) 14
Flaming Fist Officer

Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.

Creature
Flaming Fist Officer (clb) 19
Gavony Silversmith

When Gavony Silversmith enters, put a +1/+1 counter on each of up to two target creatures.

Creature
Gavony Silversmith (cmm) 25
Gavony Trapper

{2}, {T}: Tap target creature.

Creature
Gavony Trapper (mid) 22
Gold Myr

{T}: Add {W}.

Creature Artifact
Gold Myr (nec) 153
Haazda Snare Squad

Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.

Creature
Haazda Snare Squad (dgm) 2
Imperial Subduer

Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.

Creature
Imperial Subduer (neo) 19
Kitesail Scout

Flying

Creature
Kitesail Scout (bfz) 33
Knight of the Keep

Creature
Knight of the Keep (eld) 19
Knight of the Tusk

Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Knight of the Tusk (plst) M19-18
Kor Castigator

Kor Castigator can't be blocked by Eldrazi Scions.

Creature
Kor Castigator (bfz) 35
Marsh Threader

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Creature
Marsh Threader (wwk) 14
Martyr's Soul

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Martyr's Soul enters, if you control no tapped lands, put two +1/+1 counters on it.

Creature
Martyr's Soul (j22) 212
Master of Diversion

Whenever Master of Diversion attacks, tap target creature defending player controls.

Creature
Master of Diversion (m14) 24
Moorland Inquisitor

{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Creature
Moorland Inquisitor (m20) 31
Nightguard Patrol

First strike, vigilance

Creature
Nightguard Patrol (j22) 220
Ondu War Cleric

Cohort — {T}, Tap an untapped Ally you control: You gain 2 life.

Creature
Ondu War Cleric (plst) OGW-31
Order of Leitbur

Protection from black {W}: Order of Leitbur gains first strike until end of turn. {W}{W}: Order of Leitbur gets +1/+0 until end of turn.

Creature
Order of Leitbur (fem) 16b
Perimeter Sergeant

Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.

Creature
Perimeter Sergeant (iko) 27
Pious Wayfarer

Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.

Creature
Pious Wayfarer (j22) 227
Sea Gate Banneret

{4}{W}: Creatures you control get +1/+1 until end of turn.

Creature
Sea Gate Banneret (znr) 36
Search Party Captain

This spell costs {1} less to cast for each creature you attacked with this turn. When Search Party Captain enters, draw a card.

Creature
Search Party Captain (mid) 32
Sergeant-at-Arms

Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) When Sergeant-at-Arms enters, if it was kicked, create two 1/1 white Soldier creature tokens.

Creature
Sergeant-at-Arms (dom) 32
Steadfast Paladin

Lifelink

Creature
Steadfast Paladin (afr) 38
Story Seeker

Lifelink

Creature
Story Seeker (khm) 34
Survivor of Korlis

First strike {1}{W}, Exile Survivor of Korlis from your graveyard: Scry 2.

Creature
Survivor of Korlis (bro) 28
Unholy Officiant

Vigilance {4}{W}: Put a +1/+1 counter on Unholy Officiant.

Creature
Unholy Officiant (vow) 41
Unwavering Initiate

Vigilance Embalm {4}{W} ({4}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

Creature
Unwavering Initiate (plst) AKH-36
Vigilant Sentry

Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."

Creature
Vigilant Sentry (dmr) 33
Westfold Rider

Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.

Creature
Westfold Rider (ltr) 37
Youthful Knight

First strike

Creature
Youthful Knight (eld) 37

Creature

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Sorcery

Quantity: 3Price: $1.05
Ironwright's Cleansing

Exile target artifact or enchantment.

Sorcery
Ironwright's Cleansing (emn) 32
Revoke Existence

Exile target artifact or enchantment.

Sorcery
Revoke Existence (2xm) 28
Terashi's Grasp

Destroy target artifact or enchantment. You gain life equal to its mana value.

Sorcery
Terashi's Grasp (plst) MM2-37

Sorcery

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Enchantment

Quantity: 10Price: $3.50
Benevolent Blessing

Flash Enchant creature As Benevolent Blessing enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

Enchantment
Benevolent Blessing (cmr) 13
Call to Serve

Enchant nonblack creature Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.

Enchantment
Call to Serve (avr) 9
Detained by Legionnaires

Enchant creature Enchanted creature can't attack or block.

Enchantment
Detained by Legionnaires (acr) 277
Flaming Fist

Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."

Enchantment
Flaming Fist (clb) 18
Guard Duty

Enchant creature Enchanted creature has defender.

Enchantment
Guard Duty (ima) 22
Indomitable Will

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2.

Enchantment
Indomitable Will (jmp) 109
Minimus Containment

Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

Enchantment
Minimus Containment (clb) 34
Pacifism

Enchant creature Enchanted creature can't attack or block.

Enchantment
Pacifism (dmr) 19
Sentinel's Eyes

Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Enchantment
Sentinel's Eyes (thb) 36
Trapped in the Tower

Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.

Enchantment
Trapped in the Tower (eld) 33

Enchantment

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Maybeboard

Quantity: 1Price: $0.35
Ezio, Brash Novice

Whenever Ezio, Brash Novice attacks, put a +1/+1 counter on it. As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.

Creature
Ezio, Brash Novice (acr) 55

Maybeboard

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Deck Info

Deck stats

62 pips - 59 cards
40 mana - 40 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
3 mana - 2 cards
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Description

{"ops":[{"insert":"“Peacekeeper, Muscle:”\n\nCliffhaven Sell-Sword, “I swing a sword. It’s a simple life. A lot of adventures just see me as some cheap "},{"attributes":{"bold":true},"insert":"muscle"},{"insert":", but if my steel lets them return home with their lives and limbs intact, then I’ve done my job.”\n\nBastion Enforcer, “Headquartered at the bastion of the Honorable, the Consulate’s enforcers are charged with the impossible task of keeping the "},{"attributes":{"bold":true},"insert":"peace"},{"insert":".”\n\nSpace Marine Scout, “Through blood and battle, scouts are forged from the raw recruits into the Imperium’s finest.”\n\nSergeant-at arms, “Soldiers get things done.”\n \nAn army is meant to fight. “Peacekeeping,” is a euphemism for battle.\n\nNo scout is meant to lead. Space Marine Scout, should never be the leader, but here, he is the voice of reason.  \n\n It is very doubtful this company could pass any regular army inspection, but all have the fighting will to win.\n \n"},{"attributes":{"bold":true},"insert":"This deck was built for Space Marine Scout as PEDH deck. If a game of EDH is desired Ezio, Brash Novice is present to be the a legal commander."},{"insert":"\n"}]}
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